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Primary Games

Primary Games PDF Author: Steve Sugar
Publisher: John Wiley & Sons
ISBN: 0787965251
Category : Business & Economics
Languages : en
Pages : 393

Book Description
Primary Games includes a wealth of games for K-8 students that will enliven instruction, boost student motivation, and enhance learning in the classroom or at home. The book features in- and out-of-desk activities that will engage and stimulate students, as well as promote teamwork, skill building, and interactive problem solving.

Primary Games

Primary Games PDF Author: Steve Sugar
Publisher: John Wiley & Sons
ISBN: 0787965251
Category : Business & Economics
Languages : en
Pages : 393

Book Description
Primary Games includes a wealth of games for K-8 students that will enliven instruction, boost student motivation, and enhance learning in the classroom or at home. The book features in- and out-of-desk activities that will engage and stimulate students, as well as promote teamwork, skill building, and interactive problem solving.

Research Anthology on Developments in Gamification and Game-Based Learning

Research Anthology on Developments in Gamification and Game-Based Learning PDF Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1668437112
Category : Education
Languages : en
Pages : 1971

Book Description
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.

Physedgames Top 99

Physedgames Top 99 PDF Author: Brian Gadient
Publisher: Createspace Independent Publishing Platform
ISBN: 9781497422582
Category : Education, Elementary
Languages : en
Pages : 0

Book Description
Physical education games with simple ready-to-use instructions for grades K-8.

Mobile Learning Applications in Early Childhood Education

Mobile Learning Applications in Early Childhood Education PDF Author: Stamatios Papadakis
Publisher: Information Science Reference
ISBN: 9781799814894
Category : Education
Languages : en
Pages : 0

Book Description
"This book explores the methods and applications of mobile learning techniques and strategies within diversified teaching settings"--

Primary Activity Box Book and Audio CD

Primary Activity Box Book and Audio CD PDF Author: Caroline Nixon
Publisher: Cambridge University Press
ISBN: 1107618673
Category : Education
Languages : en
Pages : 129

Book Description
This photocopiable resource book contains a wide variety of games and activities designed to supplement your coursebook. Primary Activity Box contains material designed to be easy to use: every activity has clear step-by-step instructions explaining what you need before class, how to set the activity up in the classroom and ideas for optional follow-up tasks. The Audio CD contains listen-and-do activities, creative dictations and a range of songs, rhymes and chants.

Handbook of Research on Tools for Teaching Computational Thinking in P-12 Education

Handbook of Research on Tools for Teaching Computational Thinking in P-12 Education PDF Author: Michail Kalogiannakis
Publisher:
ISBN: 9781799845768
Category : Computer programming
Languages : en
Pages :

Book Description
"This book examines the implementation of computational thinking into school curriculum in order to develop creative problem-solving skills and to build a computational identity which will allow for future STEM growth"--

101 Playground Games

101 Playground Games PDF Author: Thérèse Hoyle
Publisher: Routledge
ISBN: 1000394417
Category : Education
Languages : en
Pages : 141

Book Description
101 Playground Games is a collection of active and engaging school playground games that will encourage active learning and social development among children at playtime, this second edition has been updated to include a wealth of new games from around the world. The school playground plays a crucial role in developing all aspects of children’s behaviour and interpersonal learning, and yet there is a growing awareness that children today do not play in the same sociable ways as previous generations. Encouraging children to play games can be hugely beneficial not only for their physical health but also for their social, emotional and mental health. This brilliant resource includes a practical toolkit of photocopiable and downloadable materials along with clear instructions for adults on how to organise a range of different types of games, including: • traditional games • chasing and catching games • singing and dancing games • skipping games and rhymes • parachute games • quiet games • co-operative games Ideal for teachers, lunchtime supervisors, breakfast and after school club leaders as well as group leaders for organisations such as scouts or guides to promote lively and enjoyable games, this book is particularly suited to children aged 5–11 years but can easily be adapted for older children. 101 Playground Games is a book that will make any playtime a richer experience for all.

Game Design and Intelligent Interaction

Game Design and Intelligent Interaction PDF Author: Ioannis Deliyannis
Publisher: BoD – Books on Demand
ISBN: 1838800093
Category : Computers
Languages : en
Pages : 156

Book Description
The book presents a collection of chapters that focus on the design, use, and evaluation of games and the application of gamification processes in serious learning scenarios. This is clearly the way of the future, as those technologies are currently being used to change the way we explore, learn, and share our knowledge with others. The field will evolve in the near future with the use of new delivery platforms, while various technologies will merge into more concrete media, including wearable multipurpose devices. This book presents a series of design and evaluation case studies enabling the reader to appreciate the complexity of the task in hand, sample different case studies, and appreciate how different requirements can be met using game design and evaluation theory, analysis, and implementation.

Graded Games and Rhythmic Exercises for Primary Schools

Graded Games and Rhythmic Exercises for Primary Schools PDF Author: Marion Bromley Newton
Publisher:
ISBN:
Category : Exercise music
Languages : en
Pages : 192

Book Description


Drama Menu

Drama Menu PDF Author: Glyn Trefor-Jones
Publisher:
ISBN: 9781848422858
Category : Drama
Languages : en
Pages : 0

Book Description
Packed full of drama games, ideas and suggestions, Drama Menu is a unique new resource for drama teachers.