Prediction of Simulator Sickness in a Virtual Environment PDF Download

Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Prediction of Simulator Sickness in a Virtual Environment PDF full book. Access full book title Prediction of Simulator Sickness in a Virtual Environment by Eugenia M. Kolasinski. Download full books in PDF and EPUB format.

Prediction of Simulator Sickness in a Virtual Environment

Prediction of Simulator Sickness in a Virtual Environment PDF Author: Eugenia M. Kolasinski
Publisher:
ISBN:
Category : Flight simulators
Languages : en
Pages : 143

Book Description


Prediction of Simulator Sickness in a Virtual Environment

Prediction of Simulator Sickness in a Virtual Environment PDF Author: Eugenia M. Kolasinski
Publisher:
ISBN:
Category : Flight simulators
Languages : en
Pages : 143

Book Description


Simulator Sickness in Virtual Environments

Simulator Sickness in Virtual Environments PDF Author: Eugenia M. Kolasinski
Publisher:
ISBN:
Category : Motion sickness
Languages : en
Pages : 74

Book Description


Simulator Sickness in Virtual Environments

Simulator Sickness in Virtual Environments PDF Author: Eugenia M. Kolasinski
Publisher:
ISBN:
Category : Motion sickness
Languages : en
Pages : 74

Book Description


Virtual and Adaptive Environments

Virtual and Adaptive Environments PDF Author: Lawrence J. Hettinger
Publisher: CRC Press
ISBN: 1410608883
Category : Technology & Engineering
Languages : en
Pages : 597

Book Description
With contributions from a collection of authors consisting of many recognizable experts in the field of virtual and adaptive environments, as well as many up and coming young researchers, this book illustrates the many ways in which psychological science contributes to and benefits from the increased development and application of these nascent systems. Discussing issues from both a user- and technology-based standpoint, the volume examins the use of human perception, cognition, and behavior. The book builds a foundation on the assumption that these systems are first and foremost human-centered technologies, in that their purpose is to complement and extend human capabilities across a wide variety of domains.

Use of an Independent Visual Background to Alleviate Simulator Sickness in the Virtual Environments that Employ Wide-field Displays

Use of an Independent Visual Background to Alleviate Simulator Sickness in the Virtual Environments that Employ Wide-field Displays PDF Author: Been-Lirn Duh
Publisher:
ISBN:
Category : Simulator sickness
Languages : en
Pages : 224

Book Description


Cybersickness in Virtual Reality Versus Augmented Reality

Cybersickness in Virtual Reality Versus Augmented Reality PDF Author: Kay Marie Stanney
Publisher: Frontiers Media SA
ISBN: 2889718123
Category : Technology & Engineering
Languages : en
Pages : 163

Book Description


Effect of Viewing Conditions on Sickness and Distance Estimation in a Virtual Environment

Effect of Viewing Conditions on Sickness and Distance Estimation in a Virtual Environment PDF Author: Jennifer A. Ehrlich
Publisher:
ISBN:
Category : Soldiers
Languages : en
Pages : 56

Book Description
"Previous research indicates that Helmet Mounted Displays (HMDs) using stereoscopic presentation techniques induce greater Simulator Sickness symptomology than a biocular presentation. However, neither of these presentation methods takes into account the different perspective each eye normally receives as a result of each eye turning to fixate on objects in different depth planes, referred to as vergence movements. The present study examined the effects of a vergence algorithm moderating the stereoscopic display in an HMD in a within subjects comparison to standard stereoscopic and biocular presentations. The experiment used a distance estimation task and the other major variable was incidence of simulator sickness. The experiment task required moving through rooms in a virtual environment and providing distance estimates to different objects. The findings suggest that most participants would recover more easily from simulator sickness symptoms with a vergence viewing condition. However, because this study shows a wide range of individual differences, a vergence adjustment to stereoscopic presentation should not be expected to eliminate the number of participants withdrawing, but only to reduce their number when repeated exposures are involved. Also, the range of individual differences indicates a need for multiple measures of symptomology not only to help identify individuals who are under duress, but to better assess when they have adapted. One candidate measure of duress is dark vergence, based on its objective scaling, its relevance to adaptation, and its correlation with 55 sub-scale scores."--DTIC.

Handbook of Virtual Environments

Handbook of Virtual Environments PDF Author: Kelly S. Hale
Publisher: CRC Press
ISBN: 1466511842
Category : Technology & Engineering
Languages : en
Pages : 1450

Book Description
A Complete Toolbox of Theories and Techniques The second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given areas of expertise to provide extensive scope and detail on VE technology and its applications. What’s New in the Second Edition: Updated glossary of terms to promote common language throughout the community New chapters on olfactory perception, avatar control, motion sickness, and display design, as well as a whole host of new application areas Updated information to reflect the tremendous progress made over the last decade in applying VE technology to a growing number of domains This second edition includes nine new, as well as forty-one updated chapters that reflect the progress made in basic and applied research related to the creation, application, and evaluation of virtual environments. Contributions from leading researchers and practitioners from multidisciplinary domains provide a wealth of theoretical and practical information, resulting in a complete toolbox of theories and techniques that you can rely on to develop more captivating and effective virtual worlds. The handbook supplies a valuable resource for advancing VE applications as you take them from the laboratory to the real-world lives of people everywhere.

Motion and Space Sickness

Motion and Space Sickness PDF Author: George H. Crampton
Publisher: CRC Press
ISBN: 9780849347030
Category : Medical
Languages : en
Pages : 464

Book Description
This compendium, written by active researchers in the field, encompasses topics ranging from anatomical and physiological subjects, through analyses of stimulus characteristics, prediction of sickness, and consideration of human factors, to pharmacological and behavioral therapeutic measures for terrestrial as well as microgravity travelers. Material often found scattered in diverse journals, paper-bound proceedings of symposia, difficult-to-find laboratory reports, or included with other topics in collections having a diffuse focus, are presented here in one volume dedicated to a single theme. The critical up-to-date- reviews are a first source for researchers and research program managers as well as an essential information source for engineers and practitioners.

Virtual Environments for Dismounted Soldier Training and Performance

Virtual Environments for Dismounted Soldier Training and Performance PDF Author:
Publisher:
ISBN:
Category : Computer simulation
Languages : en
Pages : 86

Book Description
"The U.S. Army has made a considerable investment in the use of virtual environments (VE) to train combat forces, to evaluate new systems and operational concepts, and to rehearse specific missions. While these simulations have predominately focused on training and simulation for mounted soldiers, there is also a need to train infantry and other dismounted soldiers. Although VEs have the potential to immerse dismounted soldiers directly in simulations, there are few successful examples of the use of VE to provide effective training. The effective use of VE for training requires identification of the types of tasks for which VE training is most appropriate, the characteristics of VE systems that are required to provide effective training, and the training strategies that are most appropriate for use with VE. This report presents recommendations for the use of VE for dismounted soldier training and mission rehearsal, and identifies needed future research. They are based on the results of an ARI in-house research program, related programs for which ARI scientists have participated, and the work of other VE researchers. Recommendations include types of tasks for which training in VE is and is not appropriate, interface design recommendations, and ways to reduce side- and after-effects. "-- Report documentation page.