Author: Paul Booth
Publisher: Bloomsbury Publishing USA
ISBN: 1628927437
Category : Games & Activities
Languages : en
Pages : 265
Book Description
"Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"--
Players Got Played
Author: Rechella
Publisher: Kensington Books
ISBN: 9781601620200
Category : Fiction
Languages : en
Pages : 292
Book Description
When Nya Gamden is accepted into the nursing program at Old Dominion University, she is thrilled, until her boyfriend asks her to give up her dreams in exchange for marriage, forcing her into the arms of a well-respected businessman who is hidding a shocking secret. Original.
Publisher: Kensington Books
ISBN: 9781601620200
Category : Fiction
Languages : en
Pages : 292
Book Description
When Nya Gamden is accepted into the nursing program at Old Dominion University, she is thrilled, until her boyfriend asks her to give up her dreams in exchange for marriage, forcing her into the arms of a well-respected businessman who is hidding a shocking secret. Original.
Locally Played
Author: Benjamin Stokes
Publisher: MIT Press
ISBN: 0262356937
Category : Games & Activities
Languages : en
Pages : 287
Book Description
How games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised when Pokémon GO brought millions of players out into the public space, blending digital participation with the physical. Yet for local control and empowerment, a new framework is needed to guide the power of mixed reality and pervasive play. In Locally Played, Benjamin Stokes describes the rise of games that can connect strangers across zip codes, support the “buy local” economy, and build cohesion in the fight for equity. With a mix of high- and low-tech games, Stokes shows, cities can tap into the power of play for the good of the group, including healthier neighborhoods and stronger communities. Stokes shows how impact is greatest when games “fit” to the local community—not just in terms of culture, but at the level of group identity and network structure. By pairing design principles with a range of empirical methods, Stokes investigates the impact of several games, including Macon Money, where an alternative currency encouraged people to cross lines of socioeconomic segregation in Macon, Georgia; Reality Ends Here, where teams in Los Angeles competed to tell multimedia stories around local mythology; and Pokémon GO, appropriated by several cities to serve local needs through local libraries and open street festivals. Locally Played provides game designers with a model to strengthen existing networks tied to place and gives city leaders tools to look past technology trends in order to make a difference in the real world.
Publisher: MIT Press
ISBN: 0262356937
Category : Games & Activities
Languages : en
Pages : 287
Book Description
How games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised when Pokémon GO brought millions of players out into the public space, blending digital participation with the physical. Yet for local control and empowerment, a new framework is needed to guide the power of mixed reality and pervasive play. In Locally Played, Benjamin Stokes describes the rise of games that can connect strangers across zip codes, support the “buy local” economy, and build cohesion in the fight for equity. With a mix of high- and low-tech games, Stokes shows, cities can tap into the power of play for the good of the group, including healthier neighborhoods and stronger communities. Stokes shows how impact is greatest when games “fit” to the local community—not just in terms of culture, but at the level of group identity and network structure. By pairing design principles with a range of empirical methods, Stokes investigates the impact of several games, including Macon Money, where an alternative currency encouraged people to cross lines of socioeconomic segregation in Macon, Georgia; Reality Ends Here, where teams in Los Angeles competed to tell multimedia stories around local mythology; and Pokémon GO, appropriated by several cities to serve local needs through local libraries and open street festivals. Locally Played provides game designers with a model to strengthen existing networks tied to place and gives city leaders tools to look past technology trends in order to make a difference in the real world.
Why We Play
Author: Roberte Hamayon
Publisher: Hau
ISBN: 9780986132568
Category : Electronic books
Languages : en
Pages : 343
Book Description
Play is one of humanity's straightforward yet deceitful ideas: though the notion is unanimously agreed upon to be universal, used for man and animal alike, nothing defines what all its manifestations share, from childish playtime to on stage drama, from sporting events to market speculation. Within the author's anthropological field of work (Mongolia and Siberia), playing holds a core position: national holidays are called "Games," echoing in that way the circus games in Ancient Rome and today's Olympics. These games convey ethical values and local identity. Roberte Hamayon bases her analysis of the playing spectrum on their scrutiny. Starting from fighting and dancing, encompassing learning, interaction, emotion and strategy, this study heads towards luck and belief as well as the ambiguity of the relation to fiction and reality. It closes by indicating two features of play: its margin and its metaphorical structure. Ultimately revealing its consistency and coherence, the author displays play as a modality of action of its own. "Playing is no 'doing' in the ordinary sense" once wrote Johan Huizinga. Isn't playing doing something else, elswhere and otherwise ?
Publisher: Hau
ISBN: 9780986132568
Category : Electronic books
Languages : en
Pages : 343
Book Description
Play is one of humanity's straightforward yet deceitful ideas: though the notion is unanimously agreed upon to be universal, used for man and animal alike, nothing defines what all its manifestations share, from childish playtime to on stage drama, from sporting events to market speculation. Within the author's anthropological field of work (Mongolia and Siberia), playing holds a core position: national holidays are called "Games," echoing in that way the circus games in Ancient Rome and today's Olympics. These games convey ethical values and local identity. Roberte Hamayon bases her analysis of the playing spectrum on their scrutiny. Starting from fighting and dancing, encompassing learning, interaction, emotion and strategy, this study heads towards luck and belief as well as the ambiguity of the relation to fiction and reality. It closes by indicating two features of play: its margin and its metaphorical structure. Ultimately revealing its consistency and coherence, the author displays play as a modality of action of its own. "Playing is no 'doing' in the ordinary sense" once wrote Johan Huizinga. Isn't playing doing something else, elswhere and otherwise ?
Silent Sky
Author: Lauren Gunderson
Publisher: Dramatists Play Service, Inc.
ISBN: 0822233800
Category : Drama
Languages : en
Pages : 65
Book Description
THE STORY: When Henrietta Leavitt begins work at the Harvard Observatory in the early 1900s, she isn’t allowed to touch a telescope or express an original idea. Instead, she joins a group of women “computers,” charting the stars for a renowned astronomer who calculates projects in “girl hours” and has no time for the women’s probing theories. As Henrietta, in her free time, attempts to measure the light and distance of stars, she must also take measure of her life on Earth, trying to balance her dedication to science with family obligations and the possibility of love. The true story of 19th-century astronomer Henrietta Leavitt explores a woman’s place in society during a time of immense scientific discoveries, when women’s ideas were dismissed until men claimed credit for them. Social progress, like scientific progress, can be hard to see when one is trapped among earthly complications; Henrietta Leavitt and her female peers believe in both, and their dedication changed the way we understand both the heavens and Earth.
Publisher: Dramatists Play Service, Inc.
ISBN: 0822233800
Category : Drama
Languages : en
Pages : 65
Book Description
THE STORY: When Henrietta Leavitt begins work at the Harvard Observatory in the early 1900s, she isn’t allowed to touch a telescope or express an original idea. Instead, she joins a group of women “computers,” charting the stars for a renowned astronomer who calculates projects in “girl hours” and has no time for the women’s probing theories. As Henrietta, in her free time, attempts to measure the light and distance of stars, she must also take measure of her life on Earth, trying to balance her dedication to science with family obligations and the possibility of love. The true story of 19th-century astronomer Henrietta Leavitt explores a woman’s place in society during a time of immense scientific discoveries, when women’s ideas were dismissed until men claimed credit for them. Social progress, like scientific progress, can be hard to see when one is trapped among earthly complications; Henrietta Leavitt and her female peers believe in both, and their dedication changed the way we understand both the heavens and Earth.
Game Play
Author: Paul Booth
Publisher: Bloomsbury Publishing USA
ISBN: 1628927437
Category : Games & Activities
Languages : en
Pages : 265
Book Description
"Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"--
Publisher: Bloomsbury Publishing USA
ISBN: 1628927437
Category : Games & Activities
Languages : en
Pages : 265
Book Description
"Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"--
Game Play
Author: Jessica Stone
Publisher: John Wiley & Sons
ISBN: 1119553776
Category : Psychology
Languages : en
Pages : 251
Book Description
The essential guide to game play therapy for mental health practitioners The revised and updated third edition of Game Play Therapy offers psychologists and psychiatrists a guide to game play therapy’s theoretical foundations and contains the practical applications that are appropriate for children and adolescents. Game playing has proven to invoke more goal-directed behavior, has the benefit of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. With contributions from noted experts in the field, the third edition contains information on the time-tested, classic games and the most recent innovations and advances in game play approaches. Game Play Therapy’s revised third edition (like the previous editions) continues to fill a gap in the literature by offering mental health practitioners the information needed to understand why and how to use this intervention effectively. The contributors offer advice for choosing the most useful games from the more than 700 now available and describe the fundamentals of administering the games. This important updated book: Contains material on the recent advances in the field including information on electronic games and disorder-specific games Includes illustrative case studies that explore the process of game therapy Reviews the basics of the underlying principles and applications of game therapy Offers a wide-range of games with empirical evidence of the effectiveness of game therapy Written for psychologists, psychiatrists, and other mental health clinicians, the revised third edition of Game Play Therapy offers a guide that shows how to apply game therapy techniques to promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety.
Publisher: John Wiley & Sons
ISBN: 1119553776
Category : Psychology
Languages : en
Pages : 251
Book Description
The essential guide to game play therapy for mental health practitioners The revised and updated third edition of Game Play Therapy offers psychologists and psychiatrists a guide to game play therapy’s theoretical foundations and contains the practical applications that are appropriate for children and adolescents. Game playing has proven to invoke more goal-directed behavior, has the benefit of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. With contributions from noted experts in the field, the third edition contains information on the time-tested, classic games and the most recent innovations and advances in game play approaches. Game Play Therapy’s revised third edition (like the previous editions) continues to fill a gap in the literature by offering mental health practitioners the information needed to understand why and how to use this intervention effectively. The contributors offer advice for choosing the most useful games from the more than 700 now available and describe the fundamentals of administering the games. This important updated book: Contains material on the recent advances in the field including information on electronic games and disorder-specific games Includes illustrative case studies that explore the process of game therapy Reviews the basics of the underlying principles and applications of game therapy Offers a wide-range of games with empirical evidence of the effectiveness of game therapy Written for psychologists, psychiatrists, and other mental health clinicians, the revised third edition of Game Play Therapy offers a guide that shows how to apply game therapy techniques to promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety.
Play and Intervention
Author: Joop Hellendoorn
Publisher: SUNY Press
ISBN: 9780791419335
Category : Psychology
Languages : en
Pages : 276
Book Description
המשחק הוצג כצורת ההתערבות הטובה ביותר כמעט לכל בעיה שילדים חווים כגון בעיות רגשיות או הפרעות ריכוז. בספר זה מציעים החוקרים את תוצאות המחקר של השפעת המשחק ותוכניות משחק על אספקטים שונים בהתפתחות הילד. בחלק הראשון נבדק מדוע תרפיה באמצעות משחק ומהו בדיוק תפקיד המשחק בגישת תרפית משחק קלאסית. החלק השני מוקדש לתוכניות משחק ניסוייות לילדים שונים עם צרכים מיוחדים. בחלק האחרון דנים בהשפעות של גישות המשחק המודרניות בבתי ספר יסודיים ובהשפעת התערבויות משחק אלה על הכישורים הסוצילים והקוגניטיביים של הילדים.
Publisher: SUNY Press
ISBN: 9780791419335
Category : Psychology
Languages : en
Pages : 276
Book Description
המשחק הוצג כצורת ההתערבות הטובה ביותר כמעט לכל בעיה שילדים חווים כגון בעיות רגשיות או הפרעות ריכוז. בספר זה מציעים החוקרים את תוצאות המחקר של השפעת המשחק ותוכניות משחק על אספקטים שונים בהתפתחות הילד. בחלק הראשון נבדק מדוע תרפיה באמצעות משחק ומהו בדיוק תפקיד המשחק בגישת תרפית משחק קלאסית. החלק השני מוקדש לתוכניות משחק ניסוייות לילדים שונים עם צרכים מיוחדים. בחלק האחרון דנים בהשפעות של גישות המשחק המודרניות בבתי ספר יסודיים ובהשפעת התערבויות משחק אלה על הכישורים הסוצילים והקוגניטיביים של הילדים.
Order within Anarchy
Author: James D. Morrow
Publisher: Cambridge University Press
ISBN: 1107048966
Category : Law
Languages : en
Pages : 369
Book Description
Order within Anarchy examines treaty law, focusing on international law, laws of war and how effective such limitations truly are.
Publisher: Cambridge University Press
ISBN: 1107048966
Category : Law
Languages : en
Pages : 369
Book Description
Order within Anarchy examines treaty law, focusing on international law, laws of war and how effective such limitations truly are.
Men at Play
Author: Michael A. Robidoux
Publisher: McGill-Queen's Press - MQUP
ISBN: 9780773522206
Category : Social Science
Languages : en
Pages : 236
Book Description
After a year spent documenting the working life and daily routines of players for an American Hockey League team, Michael Robidoux found that most peoples' perceptions of hockey players' lives as romantic and glamorized are unrealistic. The majority of professional hockey players work in a closed and discriminatory environment in the lower tiers of hockey on semi-professional teams.
Publisher: McGill-Queen's Press - MQUP
ISBN: 9780773522206
Category : Social Science
Languages : en
Pages : 236
Book Description
After a year spent documenting the working life and daily routines of players for an American Hockey League team, Michael Robidoux found that most peoples' perceptions of hockey players' lives as romantic and glamorized are unrealistic. The majority of professional hockey players work in a closed and discriminatory environment in the lower tiers of hockey on semi-professional teams.
Game Theory and Exercises
Author: Gisèle Umbhauer
Publisher: Routledge
ISBN: 1317362985
Category : Business & Economics
Languages : en
Pages : 428
Book Description
Game Theory and Exercises introduces the main concepts of game theory, along with interactive exercises to aid readers’ learning and understanding. Game theory is used to help players understand decision-making, risk-taking and strategy and the impact that the choices they make have on other players; and how the choices of those players, in turn, influence their own behaviour. So, it is not surprising that game theory is used in politics, economics, law and management. This book covers classic topics of game theory including dominance, Nash equilibrium, backward induction, repeated games, perturbed strategie s, beliefs, perfect equilibrium, Perfect Bayesian equilibrium and replicator dynamics. It also covers recent topics in game theory such as level-k reasoning, best reply matching, regret minimization and quantal responses. This textbook provides many economic applications, namely on auctions and negotiations. It studies original games that are not usually found in other textbooks, including Nim games and traveller’s dilemma. The many exercises and the inserts for students throughout the chapters aid the reader’s understanding of the concepts. With more than 20 years’ teaching experience, Umbhauer’s expertise and classroom experience helps students understand what game theory is and how it can be applied to real life examples. This textbook is suitable for both undergraduate and postgraduate students who study game theory, behavioural economics and microeconomics.
Publisher: Routledge
ISBN: 1317362985
Category : Business & Economics
Languages : en
Pages : 428
Book Description
Game Theory and Exercises introduces the main concepts of game theory, along with interactive exercises to aid readers’ learning and understanding. Game theory is used to help players understand decision-making, risk-taking and strategy and the impact that the choices they make have on other players; and how the choices of those players, in turn, influence their own behaviour. So, it is not surprising that game theory is used in politics, economics, law and management. This book covers classic topics of game theory including dominance, Nash equilibrium, backward induction, repeated games, perturbed strategie s, beliefs, perfect equilibrium, Perfect Bayesian equilibrium and replicator dynamics. It also covers recent topics in game theory such as level-k reasoning, best reply matching, regret minimization and quantal responses. This textbook provides many economic applications, namely on auctions and negotiations. It studies original games that are not usually found in other textbooks, including Nim games and traveller’s dilemma. The many exercises and the inserts for students throughout the chapters aid the reader’s understanding of the concepts. With more than 20 years’ teaching experience, Umbhauer’s expertise and classroom experience helps students understand what game theory is and how it can be applied to real life examples. This textbook is suitable for both undergraduate and postgraduate students who study game theory, behavioural economics and microeconomics.