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Playing the Middle Ages

Playing the Middle Ages PDF Author: Robert Houghton
Publisher: Bloomsbury Publishing
ISBN: 135024290X
Category : History
Languages : en
Pages : 289

Book Description
The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.

Playing the Middle Ages

Playing the Middle Ages PDF Author: Robert Houghton
Publisher: Bloomsbury Publishing
ISBN: 135024290X
Category : History
Languages : en
Pages : 289

Book Description
The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.

Playing the Middle Ages

Playing the Middle Ages PDF Author: Robert Houghton
Publisher: Bloomsbury Publishing
ISBN: 1350242896
Category : History
Languages : en
Pages : 289

Book Description
The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.

The Middle Ages in Computer Games

The Middle Ages in Computer Games PDF Author: Robert Houghton
Publisher: Boydell & Brewer
ISBN: 1843847299
Category : Games & Activities
Languages : en
Pages : 373

Book Description
Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching.

Pleasure and Leisure in the Middle Ages and Early Modern Age

Pleasure and Leisure in the Middle Ages and Early Modern Age PDF Author: Albrecht Classen
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110623072
Category : History
Languages : en
Pages : 766

Book Description
Jan Huizinga and Roger Caillois have already taught us to realize how important games and play have been for pre-modern civilization. Recent research has begun to acknowledge the fundamental importance of these aspects in cultural, religious, philosophical, and literary terms. This volume expands on the traditional approach still very much focused on the materiality of game (toys, cards, dice, falcons, dolls, etc.) and acknowledges that game constituted also a form of coming to terms with human existence in an unstable and volatile world determined by universal randomness and fortune. Whether considering blessings or horse fighting, falconry or card games, playing with dice or dolls, we can gain a much deeper understanding of medieval and early modern society when we consider how people pursued pleasure and how they structured their leisure time. The contributions examine a wide gamut of approaches to pleasure, considering health issues, eroticism, tournaments, playing music, reading and listening, drinking alcohol, gambling and throwing dice. This large issue was also relevant, of course, in non-Christian societies, and constitutes a critical concern both for the past and the present because we are all homines ludentes.

The Experience of Beauty in the Middle Ages

The Experience of Beauty in the Middle Ages PDF Author: Mary Carruthers
Publisher: OUP Oxford
ISBN: 0191654566
Category : History
Languages : en
Pages : 254

Book Description
This book articulates a new approach to medieval aesthetic values, emphasizing the sensory and emotional basis of all medieval arts, their love of play and fine craftsmanship, of puzzles, and of strong contrasts. Written for a general educated audience as well as students and scholars in the field, it offers an understanding of medieval literature and art that is rooted in the perceptions and feelings of ordinary life, made up of play and laughter as well as serious work. Medieval stylistic values of variety, sweetness, good taste, and ordinary beauty are grounded in classical and medieval biological theories of change and flux in the human body, not only in symbolism and theology. The book will appeal to all lovers of medieval arts, literature, architecture, music, and painting, as well as serious students of religion and the language of beauty.

Digital Gaming Re-imagines the Middle Ages

Digital Gaming Re-imagines the Middle Ages PDF Author: Daniel T. Kline
Publisher: Routledge
ISBN: 1136221824
Category : Games & Activities
Languages : en
Pages : 330

Book Description
Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environments. At the same time, the Middle Ages are reinterpreted according to contemporary concerns and conflicts, in all their complexity. Rather than a distinct time in the past, the Middle Ages form a space in which theory and narrative, gaming and textuality, identity and society are remediated and reimagined. Together, the essays demonstrate that while having its roots firmly in narrative traditions, neomedieval gaming—where neomedievalism no longer negotiates with any reality beyond itself and other medievalisms—creates cultural palimpsests, multiply-layered trans-temporal artifacts. Digital Gaming Re-imagines the Middle Ages demonstrates that the medieval is more than just a stockpile of historically static facts but is a living, subversive presence in contemporary culture.

Growing Up in the Middle Ages

Growing Up in the Middle Ages PDF Author: Paul B. Newman
Publisher: McFarland
ISBN: 147660519X
Category : History
Languages : en
Pages : 312

Book Description
Dangerous and difficult for both mother and child--what was the birth experience like in the Middle Ages? Dependent, in part, on social class, what pastimes did children enjoy? What games did they play? With often uncomfortable and even harsh living conditions, what kind of care did children receive in the home on a daily basis? These are just a few of the questions this work addresses about the day-to-day childhood experiences during the Middle Ages. Focusing on all social classes of children, the topics are wide-ranging. Chapters cover birth and baptism; early childhood; playing; clothing; care and discipline; formal education; university education; career training for peasants, craftsmen, merchants, clergy and nobility; and coming of age. In addition, three appendices are included. Appendix I provides information on the humoral theory of medicine. Appendix II offers examples of medieval math problems. Appendix III covers a unique episode in medieval history known as "The Children's Crusade." Instructors considering this book for use in a course may request an examination copy here.

Shakespeare and the Middle Ages

Shakespeare and the Middle Ages PDF Author: Martha W. Driver
Publisher: McFarland
ISBN: 0786491655
Category : Literary Criticism
Languages : en
Pages : 285

Book Description
Every generation reinvents Shakespeare for its own needs, imagining through its particular choices and emphases the Shakespeare that it values. The man himself was deeply involved in his own kind of historical reimagining. This collection of essays examines the playwright's medieval sources and inspiration, and how they shaped his works. With a foreword by Michael Almereyda (director of the Hamlet starring Ethan Hawke) and dramaturge Dakin Matthews, these thirteen essays analyze the ways in which our modern understanding of medieval life has been influenced by our appreciation of Shakespeare's plays.

Middle Age

Middle Age PDF Author: David Bainbridge
Publisher: Granta Publications
ISBN: 1846274362
Category : Psychology
Languages : en
Pages : 187

Book Description
“There's lots of good news for the middle aged…A very jolly book with clear scientific explanations.”—The Telegraph David Bainbridge is a vet with a particular interest in evolutionary zoology—and he has just turned forty. As well as the usual concerns about greying hair, failing eyesight, and goldfish levels of forgetfulness, he finds himself pondering some bigger questions: have I come to the end of my productive life as a human being? And what I am now for? By looking afresh at the latest research from the fields of anthropology, neuroscience, psychology, and reproductive biology, it seems that the answers are surprisingly, reassuringly encouraging. In clear, engaging and amiable prose, Bainbridge explains the science behind the physical, mental and emotional changes men and women experience between the ages of 40 and 60, and reveals the evolutionary—and personal—benefits of middle age, which is unique to human beings and helps to explain the extraordinary success of our species. Middle Age will change the way you think about midlife, and help turn the crisis into a cause for celebration. “Bainbridge's zoological examination of the human animal results in a study that is full of surprises...Heartening.”—Sunday Times “Thought-provoking. [It] should certainly shed some new light on one's own potbellied or menopausal mid-life crisis...Fascinating.”—Evening Standard

A Cultural History of Theatre in the Middle Ages

A Cultural History of Theatre in the Middle Ages PDF Author: Jody Enders
Publisher: Bloomsbury Publishing
ISBN: 1350135321
Category : History
Languages : en
Pages : 304

Book Description
Historically and broadly defined as the period between the fall of the Roman Empire and the rise of the Renaissance, the Middle Ages encompass a millennium of cultural conflicts and developments. A large body of mystery, passion, miracle and morality plays cohabited with song, dance, farces and other public spectacles, frequently sharing ecclesiastical and secular inspiration. A Cultural History of Theatre in the Middle Ages provides a comprehensive and interdisciplinary overview of the cultural history of theatre between 500 and 1500, and imaginatively pieces together the puzzle of medieval theatre by foregrounding the study of performance. Each of the ten chapters of this richly illustrated volume takes a different theme as its focus: institutional frameworks; social functions; sexuality and gender; the environment of theatre; circulation; interpretations; communities of production; repertoire and genres; technologies of performance; and knowledge transmission.