Author: Randy Ingersoll
Publisher: Lulu.com
ISBN: 1300260009
Category : Games & Activities
Languages : en
Pages : 212
Book Description
”> SPECIAL FEATURE: Foreword written by John Yianni, designer of Hive. Hive is a fun, simple, award winning, abstract board game based around an insect theme. Using over 300 illustrations taken from more than 100 actual games, this book demonstrates strategy and tactics (both elementary and advanced) that will surely turn you into a Hive Master! Written by Randy Ingersoll, the 2011 Online Hive Champion, this book covers tactics ranging from elementary ones like 'The Pin' and 'The Cover' to more complex ones like 'The Hop Around' and 'The Two Beetle Attack.' Read this book and your Hive playing skills will no doubt improve.
Play Hive Like a Champion: Strategy, Tactics and Commentary
Author: Randy Ingersoll
Publisher: Lulu.com
ISBN: 1300260009
Category : Games & Activities
Languages : en
Pages : 212
Book Description
”> SPECIAL FEATURE: Foreword written by John Yianni, designer of Hive. Hive is a fun, simple, award winning, abstract board game based around an insect theme. Using over 300 illustrations taken from more than 100 actual games, this book demonstrates strategy and tactics (both elementary and advanced) that will surely turn you into a Hive Master! Written by Randy Ingersoll, the 2011 Online Hive Champion, this book covers tactics ranging from elementary ones like 'The Pin' and 'The Cover' to more complex ones like 'The Hop Around' and 'The Two Beetle Attack.' Read this book and your Hive playing skills will no doubt improve.
Publisher: Lulu.com
ISBN: 1300260009
Category : Games & Activities
Languages : en
Pages : 212
Book Description
”> SPECIAL FEATURE: Foreword written by John Yianni, designer of Hive. Hive is a fun, simple, award winning, abstract board game based around an insect theme. Using over 300 illustrations taken from more than 100 actual games, this book demonstrates strategy and tactics (both elementary and advanced) that will surely turn you into a Hive Master! Written by Randy Ingersoll, the 2011 Online Hive Champion, this book covers tactics ranging from elementary ones like 'The Pin' and 'The Cover' to more complex ones like 'The Hop Around' and 'The Two Beetle Attack.' Read this book and your Hive playing skills will no doubt improve.
Play Like a World Champion
Author: Fm Bill Jordan
Publisher:
ISBN: 9781075825064
Category :
Languages : en
Pages : 132
Book Description
Introduction This book is similar to Rate Your Chess and Rate Your Chess 2 which proved surprisingly popular. It uses a system developed by FIDE master Bill Jordan for coaching. This book features Emanuel Lasker who became world chess champion in 1894 after defeating Steinitz. He lost the title in 1921 to Capablanca. Lasker was from Germany. Lasker had a well rounded style and was a good endgame player. One of his booksincluded Commonsense in Chess.How many of his moves can you guess? Playing through Games Playing through master games is a proven method of improving. One method is to take one side, usually the winning side, and guess the next move. In the pre-computer era this could be done by covering up the moves with a sheet of cardboard. If you guessed correctly you will score. With practice you will correctly predict more moves. Doing so helps develop chess fluency. One suggested approach was not to take too long on the moves, say about 10 seconds or so. You could score correct guesses. If the move was totally unexpected, then it would be a good time to see if you could understand why the move was played. Every move should have a clear idea behind it. If you cannot see the idea, there is a learning opportunity there. Here there is between one and four choices. This is similar to a multiple choice exam. This is easier than looking at all moves and may mean you examine some moves you would not have normally considered. Diagrams This book has many large clear colour diagrams. You do not need a chess set and board to read this book. You do need to know how to read standard chess notation. How to Score This book consists of games from World Championships with brief annotations for each move. You may simply play over the games for their own sake. To get the most out of this book you play through the games and take the role of the winning player.The winning player will always be playing up the board. Initially all the details of the games will be displayed. For a number of opening moves you will not need to guess the move. The number will vary from game to game and will generally be between 8 and 10 moves (for each side). After these opening moves have been played, you will then try and predict the winning player's moves. Your choice will be selected from a number of candidate moves. If you guess correctly you will score points which will range from 0 to 6. You can either write down or otherwise keep track of your total score and see what category you reach. Rating The score for each game will always be out of 100. Scores may vary from game to game so to get a consistent rating average your score over 10 games. These are based on the FIDE (The international chess federation) rating system developed by Professor Elo. The rating of 2500+ is an approximation of the strength needed to be a Grandmaster. After you have finished a game, find what range your score is in the left column. Your approximate rating is in the right column. 91-100 2500+ 81-90 2400 - 2499 71-80 2200 - 2399 61-70 2000 - 2199 51-60 1800 - 1999 41-50 1600 - 1799 31-40 1400 - 1599 21-30 1200 - 1399 11-20 1000 - 1199 0 -10 below 1000 The challenge is to increase your rating with each game! Further Books Depending on feedback, I will publish further books in this series, based on the following World champions. Steinitz Lasker Capablanca Alekhine Euwue Botvinnik Smyslov Tal Petrosian Spassky Fischer Karpov Kasparov Anand Carlsen
Publisher:
ISBN: 9781075825064
Category :
Languages : en
Pages : 132
Book Description
Introduction This book is similar to Rate Your Chess and Rate Your Chess 2 which proved surprisingly popular. It uses a system developed by FIDE master Bill Jordan for coaching. This book features Emanuel Lasker who became world chess champion in 1894 after defeating Steinitz. He lost the title in 1921 to Capablanca. Lasker was from Germany. Lasker had a well rounded style and was a good endgame player. One of his booksincluded Commonsense in Chess.How many of his moves can you guess? Playing through Games Playing through master games is a proven method of improving. One method is to take one side, usually the winning side, and guess the next move. In the pre-computer era this could be done by covering up the moves with a sheet of cardboard. If you guessed correctly you will score. With practice you will correctly predict more moves. Doing so helps develop chess fluency. One suggested approach was not to take too long on the moves, say about 10 seconds or so. You could score correct guesses. If the move was totally unexpected, then it would be a good time to see if you could understand why the move was played. Every move should have a clear idea behind it. If you cannot see the idea, there is a learning opportunity there. Here there is between one and four choices. This is similar to a multiple choice exam. This is easier than looking at all moves and may mean you examine some moves you would not have normally considered. Diagrams This book has many large clear colour diagrams. You do not need a chess set and board to read this book. You do need to know how to read standard chess notation. How to Score This book consists of games from World Championships with brief annotations for each move. You may simply play over the games for their own sake. To get the most out of this book you play through the games and take the role of the winning player.The winning player will always be playing up the board. Initially all the details of the games will be displayed. For a number of opening moves you will not need to guess the move. The number will vary from game to game and will generally be between 8 and 10 moves (for each side). After these opening moves have been played, you will then try and predict the winning player's moves. Your choice will be selected from a number of candidate moves. If you guess correctly you will score points which will range from 0 to 6. You can either write down or otherwise keep track of your total score and see what category you reach. Rating The score for each game will always be out of 100. Scores may vary from game to game so to get a consistent rating average your score over 10 games. These are based on the FIDE (The international chess federation) rating system developed by Professor Elo. The rating of 2500+ is an approximation of the strength needed to be a Grandmaster. After you have finished a game, find what range your score is in the left column. Your approximate rating is in the right column. 91-100 2500+ 81-90 2400 - 2499 71-80 2200 - 2399 61-70 2000 - 2199 51-60 1800 - 1999 41-50 1600 - 1799 31-40 1400 - 1599 21-30 1200 - 1399 11-20 1000 - 1199 0 -10 below 1000 The challenge is to increase your rating with each game! Further Books Depending on feedback, I will publish further books in this series, based on the following World champions. Steinitz Lasker Capablanca Alekhine Euwue Botvinnik Smyslov Tal Petrosian Spassky Fischer Karpov Kasparov Anand Carlsen
Play Like a World Champion
Author: F. M. Bill Jordan
Publisher:
ISBN: 9781075735554
Category :
Languages : en
Pages : 100
Book Description
Introduction This book is similar to Rate Your Chess and Rate Your Chess 2 which proved surprisingly popular. It uses a system developed by FIDE master Bill Jordan for coaching. This book features Viswanathan Anand who became world chess champion in 2007 after defeating Capablanca. He lost the title in 2013 to Magnus Carlsen. Anand was from India. Anand was a great positional player.How many of his moves can you guess? Playing through Games Playing through master games is a proven method of improving. One method is to take one side, usually the winning side, and guess the next move. In the pre-computer era this could be done by covering up the moves with a sheet of cardboard. If you guessed correctly you will score. With practice you will correctly predict more moves. Doing so helps develop chess fluency. One suggested approach was not to take too long on the moves, say about 10 seconds or so. You could score correct guesses. If the move was totally unexpected, then it would be a good time to see if you could understand why the move was played. Every move should have a clear idea behind it. If you cannot see the idea, there is a learning opportunity there. Here there is between one and four choices. This is similar to a multiple choice exam. This is easier than looking at all moves and may mean you examine some moves you would not have normally considered. Diagrams This book has many large clear colour diagrams. You do not need a chess set and board to read this book. You do need to know how to read standard chess notation. How to Score This book consists of games from World Championships with brief annotations for each move. You may simply play over the games for their own sake. To get the most out of this book you play through the games and take the role of the winning player.The winning player will always be playing up the board. Initially all the details of the games will be displayed. For a number of opening moves you will not need to guess the move. The number will vary from game to game and will generally be between 8 and 10 moves (for each side). After these opening moves have been played, you will then try and predict the winning player's moves. Your choice will be selected from a number of candidate moves. If you guess correctly you will score points which will range from 0 to 6. You can either write down or otherwise keep track of your total score and see what category you reach. Rating The score for each game will always be out of 100. Scores may vary from game to game so to get a consistent rating average your score over 10 games. These are based on the FIDE (The international chess federation) rating system developed by Professor Elo. The rating of 2500+ is an approximation of the strength needed to be a Grandmaster. After you have finished a game, find what range your score is in the left column. Your approximate rating is in the right column. 91-100 2500+ 81-90 2400 - 2499 71-80 2200 - 2399 61-70 2000 - 2199 51-60 1800 - 1999 41-50 1600 - 1799 31-40 1400 - 1599 21-30 1200 - 1399 11-20 1000 - 1199 0 -10 below 1000 The challenge is to increase your rating with each game! Further Books Depending on feedback, I will publish further books in this series, based on the following World champions. Steinitz Lasker Capablanca Alekhine Euwue Botvinnik Smyslov Tal Petrosian Spassky Fischer Karpov Kasparov Anand Carlsen
Publisher:
ISBN: 9781075735554
Category :
Languages : en
Pages : 100
Book Description
Introduction This book is similar to Rate Your Chess and Rate Your Chess 2 which proved surprisingly popular. It uses a system developed by FIDE master Bill Jordan for coaching. This book features Viswanathan Anand who became world chess champion in 2007 after defeating Capablanca. He lost the title in 2013 to Magnus Carlsen. Anand was from India. Anand was a great positional player.How many of his moves can you guess? Playing through Games Playing through master games is a proven method of improving. One method is to take one side, usually the winning side, and guess the next move. In the pre-computer era this could be done by covering up the moves with a sheet of cardboard. If you guessed correctly you will score. With practice you will correctly predict more moves. Doing so helps develop chess fluency. One suggested approach was not to take too long on the moves, say about 10 seconds or so. You could score correct guesses. If the move was totally unexpected, then it would be a good time to see if you could understand why the move was played. Every move should have a clear idea behind it. If you cannot see the idea, there is a learning opportunity there. Here there is between one and four choices. This is similar to a multiple choice exam. This is easier than looking at all moves and may mean you examine some moves you would not have normally considered. Diagrams This book has many large clear colour diagrams. You do not need a chess set and board to read this book. You do need to know how to read standard chess notation. How to Score This book consists of games from World Championships with brief annotations for each move. You may simply play over the games for their own sake. To get the most out of this book you play through the games and take the role of the winning player.The winning player will always be playing up the board. Initially all the details of the games will be displayed. For a number of opening moves you will not need to guess the move. The number will vary from game to game and will generally be between 8 and 10 moves (for each side). After these opening moves have been played, you will then try and predict the winning player's moves. Your choice will be selected from a number of candidate moves. If you guess correctly you will score points which will range from 0 to 6. You can either write down or otherwise keep track of your total score and see what category you reach. Rating The score for each game will always be out of 100. Scores may vary from game to game so to get a consistent rating average your score over 10 games. These are based on the FIDE (The international chess federation) rating system developed by Professor Elo. The rating of 2500+ is an approximation of the strength needed to be a Grandmaster. After you have finished a game, find what range your score is in the left column. Your approximate rating is in the right column. 91-100 2500+ 81-90 2400 - 2499 71-80 2200 - 2399 61-70 2000 - 2199 51-60 1800 - 1999 41-50 1600 - 1799 31-40 1400 - 1599 21-30 1200 - 1399 11-20 1000 - 1199 0 -10 below 1000 The challenge is to increase your rating with each game! Further Books Depending on feedback, I will publish further books in this series, based on the following World champions. Steinitz Lasker Capablanca Alekhine Euwue Botvinnik Smyslov Tal Petrosian Spassky Fischer Karpov Kasparov Anand Carlsen
World Champion Openings
Author: Eric Schiller
Publisher: Cardoza Publishing
ISBN: 1580425615
Category : Chess
Languages : en
Pages : 333
Book Description
Publisher: Cardoza Publishing
ISBN: 1580425615
Category : Chess
Languages : en
Pages : 333
Book Description
Think Prepare Play Like a Champion
Author: Jenny Williams
Publisher:
ISBN: 9780994277602
Category :
Languages : en
Pages :
Book Description
This book is a practical guide to fast-tracking champions. It requires effort and practice, but when accompanied by an understanding of WHY to use psychology, science, great physical practice and social psychology, it is a powerful tool in getting an edge, developing mastery and forming lifelong relationships. In Part I, we talk about how to think like a champion and how to build champions, using a champion star made up of seven aspects and one central core.In Part 2, we examine each aspect of the champion star in turn, as each star point will give a clue to the behaviour, thinking and preparation of champions.In both Part 1 and Part 2, we learn how to add to the individual's growth by understanding the importance of true expertise, the role of expert feedback and the influence of being part of a group or team. Along the way we learn what top sports science experts, psychologists and scientists have to say about how champions think, prepare and play. You'll be asked questions, given activities to exercise your learning, and given YouTube examples that show how the concepts work. Part 3 then provides practical advice and activities to modify, change and then improve behaviour and results. Finally, the Appendix contains evaluation sheets and lesson plans referred to in the book.
Publisher:
ISBN: 9780994277602
Category :
Languages : en
Pages :
Book Description
This book is a practical guide to fast-tracking champions. It requires effort and practice, but when accompanied by an understanding of WHY to use psychology, science, great physical practice and social psychology, it is a powerful tool in getting an edge, developing mastery and forming lifelong relationships. In Part I, we talk about how to think like a champion and how to build champions, using a champion star made up of seven aspects and one central core.In Part 2, we examine each aspect of the champion star in turn, as each star point will give a clue to the behaviour, thinking and preparation of champions.In both Part 1 and Part 2, we learn how to add to the individual's growth by understanding the importance of true expertise, the role of expert feedback and the influence of being part of a group or team. Along the way we learn what top sports science experts, psychologists and scientists have to say about how champions think, prepare and play. You'll be asked questions, given activities to exercise your learning, and given YouTube examples that show how the concepts work. Part 3 then provides practical advice and activities to modify, change and then improve behaviour and results. Finally, the Appendix contains evaluation sheets and lesson plans referred to in the book.
Carlsen Vs. Caruana
Author: Niclas Huschenbeth
Publisher:
ISBN: 9781792096518
Category : Games & Activities
Languages : en
Pages : 228
Book Description
Learn from the Games of the Best Two Chess Players in the World In every sport, there is that one match-up that electrifies the fans. In soccer, you have Ronaldo vs. Messi. In tennis, Federer vs. Nadal. And in chess, there is Carlsen vs. Caruana. The rivalry of reigning World Champion Magnus Carlsen and Fabiano Caruana began 2010 in the Dutch village Wijk aan Zee and culminated in the World Chess Championship 2018. Over the past years, they have crossed swords 71 times: In classical, rapid and blitz chess. All their games against each other - including the thrilling World Championship match - are thoroughly annotated in this book. GM Niclas Huschenbeth gives detailed move-to-move explanations and decodes the complexities of the game, with the aim to improve the reader's chess understanding. After all, what could be better suited to enhance one's understanding than to study the games of the two best chess players on the planet? From the introduction: What You Will Learn From This Book Have you ever played through a top level chess game and asked yourself "Why in the world did he play that move?" or "This move does not make any sense, what's the idea behind it?" If so, I can completely sympathize. "Learn from the best. Analyze their games. Understand what they are doing and how they are doing it." These were the words of my coach when I was in my youth, aspiring to become a good player myself. And I did. Or rather, I tried. All too often, though, I found myself scratching my head when playing through the games of Kasparov, Kramnik & Co. What was the idea behind this move? Why didn't he play that move instead? Back then, the computers were too weak to be of any help. These days, they are a bit more useful. They tell you the best move and the correct evaluation. But they still do not tell you why. It's like trying to work out a difficult math problem and then just being shown the final solution. No learning happens. I was lucky to have my coach guide me through the jungle that chess often is. But not everybody is so fortunate to have a great coach. This is why I wrote this book. In this book, I decode the sometimes mysterious moves and explain the ideas behind them. To me, chess boils down to two basic skills: understanding and calculation. Finding the right plans and finding ways to execute them - the two go hand in hand. But in training, we often compartmentalize, focusing on one specific topic, let's say "how to play with the bishop pair" or "good knight vs. bad bishop." But chess does not work like that. After all, the beautiful thing about chess games is that you usually have some elements of everything. This is why I always found game analyses to be the most rewarding. You learn about chess as a whole and not about one specific detail. It is not without reason that about every coach recommends the study of one's own games as well as the games of the very best.
Publisher:
ISBN: 9781792096518
Category : Games & Activities
Languages : en
Pages : 228
Book Description
Learn from the Games of the Best Two Chess Players in the World In every sport, there is that one match-up that electrifies the fans. In soccer, you have Ronaldo vs. Messi. In tennis, Federer vs. Nadal. And in chess, there is Carlsen vs. Caruana. The rivalry of reigning World Champion Magnus Carlsen and Fabiano Caruana began 2010 in the Dutch village Wijk aan Zee and culminated in the World Chess Championship 2018. Over the past years, they have crossed swords 71 times: In classical, rapid and blitz chess. All their games against each other - including the thrilling World Championship match - are thoroughly annotated in this book. GM Niclas Huschenbeth gives detailed move-to-move explanations and decodes the complexities of the game, with the aim to improve the reader's chess understanding. After all, what could be better suited to enhance one's understanding than to study the games of the two best chess players on the planet? From the introduction: What You Will Learn From This Book Have you ever played through a top level chess game and asked yourself "Why in the world did he play that move?" or "This move does not make any sense, what's the idea behind it?" If so, I can completely sympathize. "Learn from the best. Analyze their games. Understand what they are doing and how they are doing it." These were the words of my coach when I was in my youth, aspiring to become a good player myself. And I did. Or rather, I tried. All too often, though, I found myself scratching my head when playing through the games of Kasparov, Kramnik & Co. What was the idea behind this move? Why didn't he play that move instead? Back then, the computers were too weak to be of any help. These days, they are a bit more useful. They tell you the best move and the correct evaluation. But they still do not tell you why. It's like trying to work out a difficult math problem and then just being shown the final solution. No learning happens. I was lucky to have my coach guide me through the jungle that chess often is. But not everybody is so fortunate to have a great coach. This is why I wrote this book. In this book, I decode the sometimes mysterious moves and explain the ideas behind them. To me, chess boils down to two basic skills: understanding and calculation. Finding the right plans and finding ways to execute them - the two go hand in hand. But in training, we often compartmentalize, focusing on one specific topic, let's say "how to play with the bishop pair" or "good knight vs. bad bishop." But chess does not work like that. After all, the beautiful thing about chess games is that you usually have some elements of everything. This is why I always found game analyses to be the most rewarding. You learn about chess as a whole and not about one specific detail. It is not without reason that about every coach recommends the study of one's own games as well as the games of the very best.
Win Forever
Author: Pete Carroll
Publisher: Penguin
ISBN: 1101548398
Category : Sports & Recreation
Languages : en
Pages : 254
Book Description
"I know that I'll be evaluated in Seattle with wins and losses, as that is the nature of my profession for the last thirty-five years. But our record will not be what motivates me. Years ago I was asked, 'Pete, which is better: winning or competing?' My response was instantaneous: 'Competing. . . because it lasts longer.'" Pete Carroll is one of the most successful coaches in football today. As the head coach at USC, he brought the Trojans back to national prominence, amassing a 97-19 record over nine seasons. Now he shares the championship-winning philosophy that led USC to seven straight Pac-10 titles. This same mind-set and culture will shape his program as he returns to the NFL to coach the Seattle Seahawks. Carroll developed his unique coaching style by trial and error over his career. He learned that you get better results by teaching instead of screaming, and by helping players grow as people, not just on the field. He learned that an upbeat, energetic atmosphere in the locker room can coexist with an unstoppable competitive drive. He learned why you should stop worrying about your opponents, why you should always act as if the whole world is watching, and many other contrarian insights. Carroll shows us how the Win Forever philosophy really works, both in NCAA Division I competition and in the NFL. He reveals how his recruiting strategies, training routines, and game-day rituals preserve a team's culture year after year, during championship seasons and disappointing seasons alike. Win Forever is about more than winning football games; it's about maximizing your potential in every aspect of your life. Carroll has taught business leaders facing tough challenges. He has helped troubled kids on the streets of Los Angeles through his foundation A Better LA. His words are true in any situation: "If you want to win forever, always compete."
Publisher: Penguin
ISBN: 1101548398
Category : Sports & Recreation
Languages : en
Pages : 254
Book Description
"I know that I'll be evaluated in Seattle with wins and losses, as that is the nature of my profession for the last thirty-five years. But our record will not be what motivates me. Years ago I was asked, 'Pete, which is better: winning or competing?' My response was instantaneous: 'Competing. . . because it lasts longer.'" Pete Carroll is one of the most successful coaches in football today. As the head coach at USC, he brought the Trojans back to national prominence, amassing a 97-19 record over nine seasons. Now he shares the championship-winning philosophy that led USC to seven straight Pac-10 titles. This same mind-set and culture will shape his program as he returns to the NFL to coach the Seattle Seahawks. Carroll developed his unique coaching style by trial and error over his career. He learned that you get better results by teaching instead of screaming, and by helping players grow as people, not just on the field. He learned that an upbeat, energetic atmosphere in the locker room can coexist with an unstoppable competitive drive. He learned why you should stop worrying about your opponents, why you should always act as if the whole world is watching, and many other contrarian insights. Carroll shows us how the Win Forever philosophy really works, both in NCAA Division I competition and in the NFL. He reveals how his recruiting strategies, training routines, and game-day rituals preserve a team's culture year after year, during championship seasons and disappointing seasons alike. Win Forever is about more than winning football games; it's about maximizing your potential in every aspect of your life. Carroll has taught business leaders facing tough challenges. He has helped troubled kids on the streets of Los Angeles through his foundation A Better LA. His words are true in any situation: "If you want to win forever, always compete."
The World Champions I Knew
Author: Genna Sosonko
Publisher: New In Chess
ISBN: 9056914847
Category : Games & Activities
Languages : en
Pages : 241
Book Description
Genna Sosonko lived the first 29 years of his life in Leningrad. He emigrated to Holland in 1972 and was one of the strongest grandmasters in the world. His bestselling book, Russian Silhouettes, was shortlisted for the world’s premier chess book award, the British Chess Federation Book of the Year.
Publisher: New In Chess
ISBN: 9056914847
Category : Games & Activities
Languages : en
Pages : 241
Book Description
Genna Sosonko lived the first 29 years of his life in Leningrad. He emigrated to Holland in 1972 and was one of the strongest grandmasters in the world. His bestselling book, Russian Silhouettes, was shortlisted for the world’s premier chess book award, the British Chess Federation Book of the Year.
How to Play Scrabble Like a Champion
Author: Joel Wapnick
Publisher: Puzzlewright
ISBN: 9781402770777
Category : Games
Languages : en
Pages : 256
Book Description
A guide for improving Scrabble skills discusses how to maximize scores with bonus squares, more seven-letter plays, tile exchanges, word extensions, and well-planned endgames.
Publisher: Puzzlewright
ISBN: 9781402770777
Category : Games
Languages : en
Pages : 256
Book Description
A guide for improving Scrabble skills discusses how to maximize scores with bonus squares, more seven-letter plays, tile exchanges, word extensions, and well-planned endgames.
How to Visualize Like a World Champion
Author: Affirmation Network
Publisher: Createspace Independent Publishing Platform
ISBN: 9781977914453
Category :
Languages : en
Pages : 124
Book Description
How to visualize like a world champion contains the most up-to-date information on how to visualize your success. We've analyzed dozens of the world's top performing athletes and high-performance individuals and took note of what they all have in common, and how their minds operate. How to visualize like a world champion get straight to the point with a step by step instructional guide on how to effortlessly manifest your desires. We'll dive deep into the science behind success and what it takes to visualize like a world champion. Also, we've discovered that no matter what your race, creed, social, economic background or age might be, if you apply these techniques it's not a matter of if you will be a success, it's when! When you implement these techniques, you'll be pulled to take massive action, and the best part is that it will seem effortless. For some people, results can come immediately after applying these techniques, and others may take weeks, months or even years depending upon the desired goal. Be prepared to become a world champion. Are you ready? In this book you'll learn: How to define your objective The three facets of your mind How to remove negativity Reason vs. Imagination Creative vs. Transformative Imagination The best time to visualize One word you should never use How to rebuild your self-image How to begin a visualization The mental process of visualization Six guided visualizations Much, much more! Scroll up to the top and order your copy now!
Publisher: Createspace Independent Publishing Platform
ISBN: 9781977914453
Category :
Languages : en
Pages : 124
Book Description
How to visualize like a world champion contains the most up-to-date information on how to visualize your success. We've analyzed dozens of the world's top performing athletes and high-performance individuals and took note of what they all have in common, and how their minds operate. How to visualize like a world champion get straight to the point with a step by step instructional guide on how to effortlessly manifest your desires. We'll dive deep into the science behind success and what it takes to visualize like a world champion. Also, we've discovered that no matter what your race, creed, social, economic background or age might be, if you apply these techniques it's not a matter of if you will be a success, it's when! When you implement these techniques, you'll be pulled to take massive action, and the best part is that it will seem effortless. For some people, results can come immediately after applying these techniques, and others may take weeks, months or even years depending upon the desired goal. Be prepared to become a world champion. Are you ready? In this book you'll learn: How to define your objective The three facets of your mind How to remove negativity Reason vs. Imagination Creative vs. Transformative Imagination The best time to visualize One word you should never use How to rebuild your self-image How to begin a visualization The mental process of visualization Six guided visualizations Much, much more! Scroll up to the top and order your copy now!