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Pixar's America

Pixar's America PDF Author: Dietmar Meinel
Publisher: Springer
ISBN: 3319316346
Category : Performing Arts
Languages : en
Pages : 245

Book Description
This book examines the popular and critically acclaimed films of Pixar Animation Studios in their cultural and historical context. Whether interventionist sheriff dolls liberating oppressed toys (Toy Story) or exceptionally talented rodents hoping to fulfill their dreams (Ratatouille), these cinematic texts draw on popular myths and symbols of American culture. As Pixar films refashion traditional American figures, motifs and narratives for contemporary audiences, this book looks at their politics - from the frontier myth in light of traditional gender roles (WALL-E) to the notion of voluntary associations and neoliberalism (The Incredibles). Through close readings, this volume considers the aesthetics of digital animation, including voice-acting and the simulation of camera work, as further mediations of the traditional themes and motifs of American culture in novel form. Dietmar Meinel explores the ways in which Pixar films come to reanimate and remediate prominent myths and symbols of American culture in all their cinematic, ideological and narrative complexity.

Pixar's America

Pixar's America PDF Author: Dietmar Meinel
Publisher: Springer
ISBN: 3319316346
Category : Performing Arts
Languages : en
Pages : 245

Book Description
This book examines the popular and critically acclaimed films of Pixar Animation Studios in their cultural and historical context. Whether interventionist sheriff dolls liberating oppressed toys (Toy Story) or exceptionally talented rodents hoping to fulfill their dreams (Ratatouille), these cinematic texts draw on popular myths and symbols of American culture. As Pixar films refashion traditional American figures, motifs and narratives for contemporary audiences, this book looks at their politics - from the frontier myth in light of traditional gender roles (WALL-E) to the notion of voluntary associations and neoliberalism (The Incredibles). Through close readings, this volume considers the aesthetics of digital animation, including voice-acting and the simulation of camera work, as further mediations of the traditional themes and motifs of American culture in novel form. Dietmar Meinel explores the ways in which Pixar films come to reanimate and remediate prominent myths and symbols of American culture in all their cinematic, ideological and narrative complexity.

Pixar's Boy Stories

Pixar's Boy Stories PDF Author: Shannon R. Wooden
Publisher: Rowman & Littlefield
ISBN: 1442233591
Category : Performing Arts
Languages : en
Pages : 199

Book Description
Since Toy Story, its first feature in 1995, Pixar Animation Studios has produced a string of commercial and critical successes including Monsters, Inc.; WALL-E; Finding Nemo; The Incredibles; Cars; and Up. In nearly all of these films, male characters are prominently featured, usually as protagonists. Despite obvious surface differences, these figures often follow similar narratives toward domestic fulfillment and civic engagement. However, these characters are also hypermasculine types whose paths lead to postmodern social roles more revelatory of the current “crisis” that sociologists and others have noted in boy culture. In Pixar’s Boy Stories: Masculinity in a Postmodern Age, Shannon R. Wooden and Ken Gillam examine how boys become men and how men measure up in films produced by the animation giant. Offering counterintuitive readings of boy culture, this book describes how the films quietly but forcefully reiterate traditional masculine norms in terms of what they praise and what they condemn. Whether toys or ants, monsters or cars, Pixar’s males succeed or fail according to the “boy code,” the relentlessly policed gender standards rampant in American boyhood. Structured thematically around major issues in contemporary boy culture, the book discusses conformity, hypermasculinity, socialhierarchies, disability, bullying, and an implicit critique of postmodern parenting. Unprecedented in its focus on Pixar and boys in its films, this book offers a valuable perspective to current conversations about gender and cinema. Providing a critical discourse about masculine roles in animated features, Pixar’s Boy Stories will be of interest to scholars of film, media, and gender studies and to parents.

The Encyclopedia of Sexism in American Films

The Encyclopedia of Sexism in American Films PDF Author: Salvador Jiménez Murguía
Publisher: Rowman & Littlefield
ISBN: 1538115522
Category : Performing Arts
Languages : en
Pages : 513

Book Description
The treatment—and mistreatment—of women throughout history continues to be a necessary topic of discussion, in order for progress to be made and equality to be achieved. While current articles and books expose troubling truths of the gender divide, modern cinema continues to provide problematic depictions of such behavior—with a few heartening exceptions. The Encyclopedia of Sexism in American Films closely examines the many, pervasive forms of sexism in contemporary productions—from clueless comedies to superhero blockbusters. In more than 130 entries, this volume explores a number of cinematic grievances including: the objectification of women’s bodies the limited character types available for female performers the lack of sexual diversity on the screen the limited range of desirable traits for female performers the use of gratuitous sex the narrow focus on heteronormative depictions of courtship and romance The films discussed here include As Good as It Gets (1999), Beauty and The Beast (2017), The Devil Wears Prada (2006), Do the Right Thing (1989), Easy A (2010), The Forty-Year-Old Virgin (2005), Hidden Figures (2016), Lost in Translation (2003), Mulholland Drive (2001), Showgirls (1995), The Silence of the Lambs (1991), Star Wars (1977), Thelma & Louise (1991), Tootsie (1982), The Witches of Eastwick (1987), and 9 to 5 (1980). By digging deeply into more insidious forms of sexual/gender discrimination, this book illuminates one more aspect of women’s lives that deserves to be understood. Offering insights and analysis from more than fifty contributors, The Encyclopedia of Sexism in American Films will appeal to scholars of cinema, gender studies, women’s studies, and cultural history.

Fantasy/Animation

Fantasy/Animation PDF Author: Christopher Holliday
Publisher: Routledge
ISBN: 1351681419
Category : Performing Arts
Languages : en
Pages : 310

Book Description
This book examines the relationship that exists between fantasy cinema and the medium of animation. Animation has played a key role in defining our collective expectations and experiences of fantasy cinema, just as fantasy storytelling has often served as inspiration for our most popular animated film and television. Bringing together contributions from world-renowned film and media scholars, Fantasy/Animation considers the various historical, theoretical, and cultural ramifications of the animated fantasy film. This collection provides a range of chapters on subjects including Disney, Pixar, and Studio Ghibli, filmmakers such as Ralph Bakshi and James Cameron, and on film and television franchises such as Dreamworks’ How To Train Your Dragon (2010–) and HBO’s Game of Thrones (2011–).

100 Greatest American and British Animated Films

100 Greatest American and British Animated Films PDF Author: Thomas S. Hischak
Publisher: Rowman & Littlefield
ISBN: 1538105691
Category : Performing Arts
Languages : en
Pages : 397

Book Description
Animation has been a staple of the filmmaking process since the early days of cinema. Animated shorts had been produced for decades, but not until 1937 did a major studio venture into animated features when Walt Disney produced Snow White and the Seven Dwarfs. Of the hundreds of animated feature films made since, many have proven their importance over the years while also entertaining generations of audiences. There are also many recent animated movies that promise to become classics in the field. In 100 Greatest American British Animated Films, Thomas S, Hischak looks at the most innovative, influential, and entertaining features that have been produced since the late 1930s—from traditional hand-drawn works and stop-motion films to computer-generated wonders. These movies have been selected not simply because of their popularity or critical acceptance but for their importance. Entries in this volume contain plot information production history critical reaction commentary on the film’s cinematic quality a discussion of the film’s influence voice casts production credits songs sequels, spin-offs, Broadway versions, and television adaptations awards and nominations Each movie is also discussed in the context of its original release as well as the ways in which the film has lived on in the years since. Familiar favorites and lesser-known gems are included, making the book a fascinating journey for both the avid animation fan and the everyday moviegoer. With a sweeping look at more than eight decades of movies, 100 Greatest American and British Animated Films highlights some of the most treasured features of all time.

America's Corporate Art

America's Corporate Art PDF Author: Jerome Christensen
Publisher: Stanford University Press
ISBN: 0804778426
Category : Performing Arts
Languages : en
Pages : 401

Book Description
Contrary to theories of single person authorship, America's Corporate Art argues that the corporate studio is the author of Hollywood motion pictures, both during the classical era of the studio system and beyond, when studios became players in global dramas staged by massive entertainment conglomerates. Hollywood movies are examples of a commodity that, until the digital age, was rare: a self-advertising artifact that markets the studio's brand in the very act of consumption. The book covers the history of corporate authorship through the antithetical visions of two of the most dominant Hollywood studios, Warner Bros. and MGM. During the classical era, these studios promoted their brands as competing social visions in strategically significant pictures such as MGM's Singin' in the Rain and Warner's The Fountainhead. Christensen follows the studios' divergent fates as MGM declined into a valuable and portable logo, while Warner Bros. employed Batman, JFK, and You've Got Mail to seal deals that made it the biggest entertainment corporation in the world. The book concludes with an analysis of the Disney-Pixar merger and the first two Toy Story movies in light of the recent judicial extension of constitutional rights of the corporate person.

The Pixar Theory

The Pixar Theory PDF Author: Jon Negroni
Publisher:
ISBN: 9780996396219
Category :
Languages : en
Pages :

Book Description
"Every Pixar movie is connected. I explain how and possibly why." These are the words that began the detailed essay now known as "The Pixar Theory," which came out way back in 2013. It collected over 10 million views on Jon's blog alone, and was syndicated on Buzzfeed, Mashable, Huffpost, Entertainment Weekly, and more - generating over 100 million impressions and now translated into a dozen languages. Now, these thoughts and ideas first written by Jon Negroni have been fully realized inside this book, aptly named The Pixar Theory. In this book, you'll find an analysis of every single Pixar movie to date and how it tells a hidden story lurking behind these classic movies. You'll learn about how the toys of Toy Story secretly owe their existence to the events of The Incredibles. You'll learn about what truly happened to the civilization of cars from Cars before the events of WALL-E. And of course, you'll find out the possible truth for why "Boo" of Monsters Inc. is the most important Pixar character yet. Welcome to the Pixar Theory. Don't forget to fasten your imagination.

The American Blockbuster

The American Blockbuster PDF Author: Benjamin Crace
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Performing Arts
Languages : en
Pages : 296

Book Description
Providing an indispensable resource for students and general readers, this book serves as an entry point for a conversation on America's favorite pastime, focusing in on generational differences and the evolution of American identity. In an age marked by tension and division, Americans of all ages and backgrounds have turned to film to escape the pressures of everyday life. Yet, beyond escapism, popular cinema is both a mirror and microscope for our collective psyche. Examining the films that have made billions of dollars through a new lens reveals that popular culture is a vital source for understanding what it means to be an American. This book is divided into four sections, each associated with a different generation. Featuring such era-defining hits as Jaws, Back to the Future, Avatar, and The Avengers, each section presents detailed film analyses that showcase the consistency of certain American values throughout generations as well as the constant renegotiation of others. Ideal for any cinephile, The American Blockbuster demonstrates how complex and meaningful even the summer blockbuster can be.

The Color of Pixar

The Color of Pixar PDF Author: Tia Kratter
Publisher: Chronicle Books
ISBN: 1452164142
Category : Performing Arts
Languages : en
Pages : 357

Book Description
Bold and beautiful, this volume presents hundreds of film stills from the Pixar archives in a glorious spectrum of color. Starting with bright white images and seamlessly flowing through the colors of the rainbow, it becomes crystal clear how each frame tells a story. Bound into a gorgeous volume, The Color of Pixar encapsulates everything there is to love about the studio: the attention to detail, the playful characters, and the sheer scope of their work in over 20 years of iconic feature films. Copyright ©2017 Disney Enterprises, Inc. and Pixar. All rights reserved.

Video Games and Spatiality in American Studies

Video Games and Spatiality in American Studies PDF Author: Dietmar Meinel
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110675188
Category : History
Languages : en
Pages : 301

Book Description
While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video games from the perspective of American Studies. Contributions critically interrogate the use of spatial myths ("wilderness," "frontier," or "city upon a hill"), explore games as digital borderlands and contact zones, and offer novel approaches to geographical literacy. Eventually, Playing the Field II brings the rich theoretical repertoire of the study of space in American Studies into conversation with questions about the production, representation, and experience of space in video games.