Author: G. J. Tallents
Publisher: Cambridge University Press
ISBN: 1108419542
Category : Science
Languages : en
Pages : 313
Book Description
The physics of emission, absorption and interaction of light in astrophysics and in laboratory plasmas is developed from first principles and applied across various fields, from quantum mechanics, electricity and magnetism, to statistical physics. This text links undergraduate level atomic and radiation physics with the advanced material required for postgraduate study and research.
Principles of Mechanics
Author: Salma Alrasheed
Publisher: Springer
ISBN: 3030151956
Category : Science
Languages : en
Pages : 179
Book Description
This open access textbook takes the reader step-by-step through the concepts of mechanics in a clear and detailed manner. Mechanics is considered to be the core of physics, where a deep understanding of the concepts is essential in understanding all branches of physics. Many proofs and examples are included to help the reader grasp the fundamentals fully, paving the way to deal with more advanced topics. After solving all of the examples, the reader will have gained a solid foundation in mechanics and the skills to apply the concepts in a variety of situations. The book is useful for undergraduate students majoring in physics and other science and engineering disciplines. It can also be used as a reference for more advanced levels.
Publisher: Springer
ISBN: 3030151956
Category : Science
Languages : en
Pages : 179
Book Description
This open access textbook takes the reader step-by-step through the concepts of mechanics in a clear and detailed manner. Mechanics is considered to be the core of physics, where a deep understanding of the concepts is essential in understanding all branches of physics. Many proofs and examples are included to help the reader grasp the fundamentals fully, paving the way to deal with more advanced topics. After solving all of the examples, the reader will have gained a solid foundation in mechanics and the skills to apply the concepts in a variety of situations. The book is useful for undergraduate students majoring in physics and other science and engineering disciplines. It can also be used as a reference for more advanced levels.
Physics in Collision
Author: Per Carlson
Publisher: Springer Science & Business Media
ISBN: 1468484656
Category : Science
Languages : en
Pages : 431
Book Description
The field of particle physics is developing very rapidly. During this past year, physicists added a new instrument to their arsenal for the study of quark-quark, quark-lepton, and lepton lepton interactions. This machine, the PROTON-ANTIPROTON COLLIDER, achieved the highest energy in the world. With its five detectors, it is beginning to explore hitherto inaccessible regions for new physics (Section I). Lepton-Iepto~ machines with detectors at full efficiency are producing copious data of the very highest precision. The possibility of glueballs and the detailing of the properties of the upsilon family have been of major importance this year (Section II). The particle jets which are believed to be direct manifesta tions of the quark structure of matter continue to provide valuable data against which we can test the ideas of QCD (Section III). With the advent of more and better data it is now possible to study in detail the formation evolution of hadronic states. Especially interesting are the properties of heavy quark states (Section IV). A far-seeing look into the future development of any fecund scienti fic field is rarely accurate, but is always stimulating (Section V). It is against this background of participating in the clarifi cation of the Physics in Collision that we continue this series.
Publisher: Springer Science & Business Media
ISBN: 1468484656
Category : Science
Languages : en
Pages : 431
Book Description
The field of particle physics is developing very rapidly. During this past year, physicists added a new instrument to their arsenal for the study of quark-quark, quark-lepton, and lepton lepton interactions. This machine, the PROTON-ANTIPROTON COLLIDER, achieved the highest energy in the world. With its five detectors, it is beginning to explore hitherto inaccessible regions for new physics (Section I). Lepton-Iepto~ machines with detectors at full efficiency are producing copious data of the very highest precision. The possibility of glueballs and the detailing of the properties of the upsilon family have been of major importance this year (Section II). The particle jets which are believed to be direct manifesta tions of the quark structure of matter continue to provide valuable data against which we can test the ideas of QCD (Section III). With the advent of more and better data it is now possible to study in detail the formation evolution of hadronic states. Especially interesting are the properties of heavy quark states (Section IV). A far-seeing look into the future development of any fecund scienti fic field is rarely accurate, but is always stimulating (Section V). It is against this background of participating in the clarifi cation of the Physics in Collision that we continue this series.
Body Physics
Author: Lawrence Davis
Publisher:
ISBN:
Category : Physics
Languages : en
Pages : 590
Book Description
"Body Physics was designed to meet the objectives of a one-term high school or freshman level course in physical science, typically designed to provide non-science majors and undeclared students with exposure to the most basic principles in physics while fulfilling a science-with-lab core requirement. The content level is aimed at students taking their first college science course, whether or not they are planning to major in science. However, with minor supplementation by other resources, such as OpenStax College Physics, this textbook could easily be used as the primary resource in 200-level introductory courses. Chapters that may be more appropriate for physics courses than for general science courses are noted with an asterisk symbol (*). Of course this textbook could be used to supplement other primary resources in any physics course covering mechanics and thermodynamics"--Textbook Web page.
Publisher:
ISBN:
Category : Physics
Languages : en
Pages : 590
Book Description
"Body Physics was designed to meet the objectives of a one-term high school or freshman level course in physical science, typically designed to provide non-science majors and undeclared students with exposure to the most basic principles in physics while fulfilling a science-with-lab core requirement. The content level is aimed at students taking their first college science course, whether or not they are planning to major in science. However, with minor supplementation by other resources, such as OpenStax College Physics, this textbook could easily be used as the primary resource in 200-level introductory courses. Chapters that may be more appropriate for physics courses than for general science courses are noted with an asterisk symbol (*). Of course this textbook could be used to supplement other primary resources in any physics course covering mechanics and thermodynamics"--Textbook Web page.
College Physics for AP® Courses
Author: Irna Lyublinskaya
Publisher:
ISBN: 9781938168932
Category : Physics
Languages : en
Pages : 1665
Book Description
"This introductory, algebra-based, two-semester college physics book is grounded with real-world examples, illustrations, and explanations to help students grasp key, fundamental physics concepts. ... This online, fully editable and customizable title includes learning objectives, concept questions, links to labs and simulations, and ample practice opportunities to solve traditional physics application problems."--Website of book.
Publisher:
ISBN: 9781938168932
Category : Physics
Languages : en
Pages : 1665
Book Description
"This introductory, algebra-based, two-semester college physics book is grounded with real-world examples, illustrations, and explanations to help students grasp key, fundamental physics concepts. ... This online, fully editable and customizable title includes learning objectives, concept questions, links to labs and simulations, and ample practice opportunities to solve traditional physics application problems."--Website of book.
Collision Theory
Author: Marvin L. Goldberger
Publisher: Courier Corporation
ISBN: 0486435075
Category : Science
Languages : en
Pages : 930
Book Description
A systematic description of the basic principles of collision theory, this graduate-level text presents a detailed examination of scattering processes and formal scattering theory, the two-body problem with central forces, scattering by noncentral forces, lifetime and decay of virtual states, an introduction to dispersion theory, and more. 1964 edition.
Publisher: Courier Corporation
ISBN: 0486435075
Category : Science
Languages : en
Pages : 930
Book Description
A systematic description of the basic principles of collision theory, this graduate-level text presents a detailed examination of scattering processes and formal scattering theory, the two-body problem with central forces, scattering by noncentral forces, lifetime and decay of virtual states, an introduction to dispersion theory, and more. 1964 edition.
Gas Lasers
Author: E. W. McDaniel
Publisher: Academic Press
ISBN: 1483218686
Category : Science
Languages : en
Pages : 486
Book Description
Applied Atomic Collision Physics, Volume 3: Gas Lasers describes the applications of atomic collision physics in the development of many types of gas lasers. Topics covered range from negative ion formation in gas lasers to high-pressure ion kinetics and relaxation of molecules exchanging vibrational energy. Ion-ion recombination in high-pressure plasmas is also discussed, along with electron-ion recombination in gas lasers and collision processes in chemical lasers. Comprised of 14 chapters, this volume begins with a historical summary of gas laser developments and an overview of the basic operating principles of major gas laser types. The discussion then turns to the mechanism of formation of negative ions in gas lasers; ion-ion recombination in high-pressure plasmas; electron-ion recombination in gas lasers; and collision processes in chemical lasers. Subsequent chapters focus on high-energy carbon dioxide laser amplifiers; spectroscopy and excited state chemistry of excimer lasers; rare-gas halide lasers; transient optical absorption in the ultraviolet; and pre-ionized self-sustained laser discharges. The final chapter considers the stability of excimer laser discharges. This book will be of interest to physicists and chemists.
Publisher: Academic Press
ISBN: 1483218686
Category : Science
Languages : en
Pages : 486
Book Description
Applied Atomic Collision Physics, Volume 3: Gas Lasers describes the applications of atomic collision physics in the development of many types of gas lasers. Topics covered range from negative ion formation in gas lasers to high-pressure ion kinetics and relaxation of molecules exchanging vibrational energy. Ion-ion recombination in high-pressure plasmas is also discussed, along with electron-ion recombination in gas lasers and collision processes in chemical lasers. Comprised of 14 chapters, this volume begins with a historical summary of gas laser developments and an overview of the basic operating principles of major gas laser types. The discussion then turns to the mechanism of formation of negative ions in gas lasers; ion-ion recombination in high-pressure plasmas; electron-ion recombination in gas lasers; and collision processes in chemical lasers. Subsequent chapters focus on high-energy carbon dioxide laser amplifiers; spectroscopy and excited state chemistry of excimer lasers; rare-gas halide lasers; transient optical absorption in the ultraviolet; and pre-ionized self-sustained laser discharges. The final chapter considers the stability of excimer laser discharges. This book will be of interest to physicists and chemists.
Game Physics Cookbook
Author: Gabor Szauer
Publisher: Packt Publishing Ltd
ISBN: 1787120813
Category : Computers
Languages : en
Pages : 481
Book Description
Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.
Publisher: Packt Publishing Ltd
ISBN: 1787120813
Category : Computers
Languages : en
Pages : 481
Book Description
Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.
University Physics Volume 1 of 3 (1st Edition Textbook)
Author: Samuel J. Ling
Publisher:
ISBN: 9781998109029
Category :
Languages : en
Pages : 0
Book Description
Black & white print. University Physics is a three-volume collection that meets the scope and sequence requirements for two- and three-semester calculus-based physics courses. Volume 1 covers mechanics, sound, oscillations, and waves. Volume 2 covers thermodynamics, electricity, and magnetism. Volume 3 covers optics and modern physics. This textbook emphasizes connections between theory and application, making physics concepts interesting and accessible to students while maintaining the mathematical rigor inherent in the subject. Frequent, strong examples focus on how to approach a problem, how to work with the equations, and how to check and generalize the result.
Publisher:
ISBN: 9781998109029
Category :
Languages : en
Pages : 0
Book Description
Black & white print. University Physics is a three-volume collection that meets the scope and sequence requirements for two- and three-semester calculus-based physics courses. Volume 1 covers mechanics, sound, oscillations, and waves. Volume 2 covers thermodynamics, electricity, and magnetism. Volume 3 covers optics and modern physics. This textbook emphasizes connections between theory and application, making physics concepts interesting and accessible to students while maintaining the mathematical rigor inherent in the subject. Frequent, strong examples focus on how to approach a problem, how to work with the equations, and how to check and generalize the result.
Real-Time Collision Detection
Author: Christer Ericson
Publisher: CRC Press
ISBN: 1558607323
Category : Art
Languages : en
Pages : 634
Book Description
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.
Publisher: CRC Press
ISBN: 1558607323
Category : Art
Languages : en
Pages : 634
Book Description
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.
Worlds in Collision
Author:
Publisher: Paradigma Ltd
ISBN: 1906833710
Category : Science
Languages : en
Pages : 437
Book Description
With this book Immanuel Velikovsky first presented the revolutionary results of his 10-year-long interdisciplinary research to the public, founded modern catastrophism - based on eyewitness reports by our ancestors - shook the doctrine of uniformity of geology as well as Darwin's theory of evolution, put our view of the history of our solar system, of the Earth and of humanity on a completely new basis - and caused an uproar that is still going on today. Worlds in Collision - written in a brilliant, easily understandable and entertaining style and full to the brim with precise information - can be considered one of the most important and most challenging books in the history of science. Not without reason was this book found open on Einstein's desk after his death. For all those who have ever wondered about the evolution of the earth, the history of mankind, traditions, religions, mythology or just the world as it is today, Worlds in Collision is an absolute MUST-READ!
Publisher: Paradigma Ltd
ISBN: 1906833710
Category : Science
Languages : en
Pages : 437
Book Description
With this book Immanuel Velikovsky first presented the revolutionary results of his 10-year-long interdisciplinary research to the public, founded modern catastrophism - based on eyewitness reports by our ancestors - shook the doctrine of uniformity of geology as well as Darwin's theory of evolution, put our view of the history of our solar system, of the Earth and of humanity on a completely new basis - and caused an uproar that is still going on today. Worlds in Collision - written in a brilliant, easily understandable and entertaining style and full to the brim with precise information - can be considered one of the most important and most challenging books in the history of science. Not without reason was this book found open on Einstein's desk after his death. For all those who have ever wondered about the evolution of the earth, the history of mankind, traditions, religions, mythology or just the world as it is today, Worlds in Collision is an absolute MUST-READ!