Author: Mario Carpo
Publisher: Routledge
ISBN: 1135657076
Category : Architecture
Languages : en
Pages : 356
Book Description
The essays selected for this book, presented in chronological order, discuss various aspects of image-making technologies, geometrical knowledge and tools for architectural design, focusing in particular on two historical periods marked by comparable patterns of technological and cultural change. The first is the Renaissance; characterized by the rediscovery of linear perspectives and the simultaneous rise of new formats for architectural drawing and design on paper; the second, the contemporary rise of digital technologies and the simultaneous rise of virtual reality and computer-based design and manufacturing. Many of the contributing authors explore the parallel between the invention of the perspectival paradigm in early-modern Europe and the recent development of digitized virtual reality. This issue in turn bears on the specific purposes of architectural design, where various representational tools and devices are used to visualize bi-dimensional aspects of objects that must be measured and eventually built in three-dimensional space.
Perspective, Projections and Design
Author: Mario Carpo
Publisher: Routledge
ISBN: 1135657076
Category : Architecture
Languages : en
Pages : 356
Book Description
The essays selected for this book, presented in chronological order, discuss various aspects of image-making technologies, geometrical knowledge and tools for architectural design, focusing in particular on two historical periods marked by comparable patterns of technological and cultural change. The first is the Renaissance; characterized by the rediscovery of linear perspectives and the simultaneous rise of new formats for architectural drawing and design on paper; the second, the contemporary rise of digital technologies and the simultaneous rise of virtual reality and computer-based design and manufacturing. Many of the contributing authors explore the parallel between the invention of the perspectival paradigm in early-modern Europe and the recent development of digitized virtual reality. This issue in turn bears on the specific purposes of architectural design, where various representational tools and devices are used to visualize bi-dimensional aspects of objects that must be measured and eventually built in three-dimensional space.
Publisher: Routledge
ISBN: 1135657076
Category : Architecture
Languages : en
Pages : 356
Book Description
The essays selected for this book, presented in chronological order, discuss various aspects of image-making technologies, geometrical knowledge and tools for architectural design, focusing in particular on two historical periods marked by comparable patterns of technological and cultural change. The first is the Renaissance; characterized by the rediscovery of linear perspectives and the simultaneous rise of new formats for architectural drawing and design on paper; the second, the contemporary rise of digital technologies and the simultaneous rise of virtual reality and computer-based design and manufacturing. Many of the contributing authors explore the parallel between the invention of the perspectival paradigm in early-modern Europe and the recent development of digitized virtual reality. This issue in turn bears on the specific purposes of architectural design, where various representational tools and devices are used to visualize bi-dimensional aspects of objects that must be measured and eventually built in three-dimensional space.
Perspective, Projections and Design
Author: Mario Carpo
Publisher: Routledge
ISBN: 1135657009
Category : Architecture
Languages : en
Pages : 209
Book Description
The essays selected for this book, presented in chronological order, discuss various aspects of image-making technologies, geometrical knowledge and tools for architectural design, focusing in particular on two historical periods marked by comparable patterns of technological and cultural change. The first is the Renaissance; characterized by the rediscovery of linear perspectives and the simultaneous rise of new formats for architectural drawing and design on paper; the second, the contemporary rise of digital technologies and the simultaneous rise of virtual reality and computer-based design and manufacturing. Many of the contributing authors explore the parallel between the invention of the perspectival paradigm in early-modern Europe and the recent development of digitized virtual reality. This issue in turn bears on the specific purposes of architectural design, where various representational tools and devices are used to visualize bi-dimensional aspects of objects that must be measured and eventually built in three-dimensional space.
Publisher: Routledge
ISBN: 1135657009
Category : Architecture
Languages : en
Pages : 209
Book Description
The essays selected for this book, presented in chronological order, discuss various aspects of image-making technologies, geometrical knowledge and tools for architectural design, focusing in particular on two historical periods marked by comparable patterns of technological and cultural change. The first is the Renaissance; characterized by the rediscovery of linear perspectives and the simultaneous rise of new formats for architectural drawing and design on paper; the second, the contemporary rise of digital technologies and the simultaneous rise of virtual reality and computer-based design and manufacturing. Many of the contributing authors explore the parallel between the invention of the perspectival paradigm in early-modern Europe and the recent development of digitized virtual reality. This issue in turn bears on the specific purposes of architectural design, where various representational tools and devices are used to visualize bi-dimensional aspects of objects that must be measured and eventually built in three-dimensional space.
Projection Design for Theatre and Live Performance
Author: Alison C. Dobbins
Publisher: Routledge
ISBN: 1000450910
Category : Performing Arts
Languages : en
Pages : 108
Book Description
Projection Design for Theatre and Live Performance explores the design and creation process of projections from a non-technical perspective, examining the principles of media for the stage in a manner that is accessible for both beginning designers and advanced designers dabbling in projections for the first time. This introductory text covers concepts and tools for designing, techniques to help readers tap into their creativity, and the core skills required of this field: problem solving, project management, and effective communication. Focusing exclusively on design and creativity, this book encourages individuals to leap into the creative design process before facing any perceived hurdles of learning everything technical about media delivery systems, cueing systems, projectors, cables, computer graphics, animation, and video production. Projection Design for Theatre and Live Performance is a reminder that, from the invention of photography to the enormous variety of electronic media that exist today, the ways projection designers can enhance a theatrical production are limitless. Written in an accessible style, this book is a valuable resource for students of Projection Design as well as emerging professionals. Its focus on design and creativity will restore the confidence of individuals who may have been daunted by technical hurdles and will encourage the creativity of those who may have been disappointed with their efforts in this field of design in the past.
Publisher: Routledge
ISBN: 1000450910
Category : Performing Arts
Languages : en
Pages : 108
Book Description
Projection Design for Theatre and Live Performance explores the design and creation process of projections from a non-technical perspective, examining the principles of media for the stage in a manner that is accessible for both beginning designers and advanced designers dabbling in projections for the first time. This introductory text covers concepts and tools for designing, techniques to help readers tap into their creativity, and the core skills required of this field: problem solving, project management, and effective communication. Focusing exclusively on design and creativity, this book encourages individuals to leap into the creative design process before facing any perceived hurdles of learning everything technical about media delivery systems, cueing systems, projectors, cables, computer graphics, animation, and video production. Projection Design for Theatre and Live Performance is a reminder that, from the invention of photography to the enormous variety of electronic media that exist today, the ways projection designers can enhance a theatrical production are limitless. Written in an accessible style, this book is a valuable resource for students of Projection Design as well as emerging professionals. Its focus on design and creativity will restore the confidence of individuals who may have been daunted by technical hurdles and will encourage the creativity of those who may have been disappointed with their efforts in this field of design in the past.
Perspective and Sketching for Designers
Author: Jessica Newman
Publisher:
ISBN: 9780132574945
Category : Design
Languages : en
Pages : 0
Book Description
For all first perspective drawing courses at the Freshman/Sophomore level for majors including Interior Design, Graphic Design, Game Art, Animation, and Industrial Design; and for all courses in Interior Design Perspective, Sketch, and/or Presentation. This book will also be useful in high school courses for students pursuing careers in the Applied Arts. This book helps students learn how to draw quickly and believably by mastering practical techniques for perspective drawing and estimating scale and proportion. Drawing on extensive experience teaching beginners, the authors overcome many limitations of previous books. Rather than featuring professional work that beginners can't possibly duplicate, they show examples of student drawings, helping students gain confidence and gauge their progress. Avoiding unnecessary theory, math, and jargon, they help students develop an intuitive sense of scale and proportion for creating believable perspectives, and offer valuable tricks and shortcuts throughout. In place of lengthy narratives, they support each lesson with supporting video walking through key techniques. The authors also devote lessons to SketchUp (for blocking out perspectives) and Photoshop (for enhancing sketches). This is the Stand Alone text. The text is available for purchase with MyInteriorDesignKit! MyInteriorDesignKit is an online supplement that offers book specific resources including flashcards, study aids, images, projects and additional material not found in the book. The package containing both this text and MIDK is ISBN: 0133012050. If you wish to purchase access to MyInteriorDesignKit stand alone, go to the site and click on BUY ACCESS next to the text in use.
Publisher:
ISBN: 9780132574945
Category : Design
Languages : en
Pages : 0
Book Description
For all first perspective drawing courses at the Freshman/Sophomore level for majors including Interior Design, Graphic Design, Game Art, Animation, and Industrial Design; and for all courses in Interior Design Perspective, Sketch, and/or Presentation. This book will also be useful in high school courses for students pursuing careers in the Applied Arts. This book helps students learn how to draw quickly and believably by mastering practical techniques for perspective drawing and estimating scale and proportion. Drawing on extensive experience teaching beginners, the authors overcome many limitations of previous books. Rather than featuring professional work that beginners can't possibly duplicate, they show examples of student drawings, helping students gain confidence and gauge their progress. Avoiding unnecessary theory, math, and jargon, they help students develop an intuitive sense of scale and proportion for creating believable perspectives, and offer valuable tricks and shortcuts throughout. In place of lengthy narratives, they support each lesson with supporting video walking through key techniques. The authors also devote lessons to SketchUp (for blocking out perspectives) and Photoshop (for enhancing sketches). This is the Stand Alone text. The text is available for purchase with MyInteriorDesignKit! MyInteriorDesignKit is an online supplement that offers book specific resources including flashcards, study aids, images, projects and additional material not found in the book. The package containing both this text and MIDK is ISBN: 0133012050. If you wish to purchase access to MyInteriorDesignKit stand alone, go to the site and click on BUY ACCESS next to the text in use.
Graphics for Architecture
Author: Kevin Forseth
Publisher: John Wiley & Sons
ISBN: 9780471289425
Category : Architecture
Languages : en
Pages : 258
Book Description
Graphics for Architecture Kevin Forseth with David Vaughan A thorough understanding of design drawing enhances the designer's ability to reason out difficult graphic constructions and to select or create appropriate means for depicting buildings and environments. This fully illustrated guide presents the most effective methods for mechanically constructing architectural plans, elevations, sections, paralines, perspectives, and shadows. All methods are described in basic principles of perspective geometry. Throughout the volume many pictorial drawings illuminate the connection between step-by-step procedures for constructing design drawings and the abstract concepts underlying orthographic, oblique, and perspective projections. For formulating graphics work-book problems around paraline construction the guide includes a notation system for describing an unlimited range of paraline-oblique drawings. A shortcut method for casting shadows in plan and elevation is useful for modeling shadows in architectural site plans and for obtaining fast design results. In addition there are eight different step-by-step procedures for setting up and constructing one and two-point perspective. Common-method perspectives are presented in the context of a drafting-board surface, and perspectives without plan are discussed as interiors, exteriors, and sections. Combining carefully organized learning sequences with the quick reference qualities of a handbook, this volume is an excellent reference source for the architectural office or studio as well as an easy-to-follow manual for students.
Publisher: John Wiley & Sons
ISBN: 9780471289425
Category : Architecture
Languages : en
Pages : 258
Book Description
Graphics for Architecture Kevin Forseth with David Vaughan A thorough understanding of design drawing enhances the designer's ability to reason out difficult graphic constructions and to select or create appropriate means for depicting buildings and environments. This fully illustrated guide presents the most effective methods for mechanically constructing architectural plans, elevations, sections, paralines, perspectives, and shadows. All methods are described in basic principles of perspective geometry. Throughout the volume many pictorial drawings illuminate the connection between step-by-step procedures for constructing design drawings and the abstract concepts underlying orthographic, oblique, and perspective projections. For formulating graphics work-book problems around paraline construction the guide includes a notation system for describing an unlimited range of paraline-oblique drawings. A shortcut method for casting shadows in plan and elevation is useful for modeling shadows in architectural site plans and for obtaining fast design results. In addition there are eight different step-by-step procedures for setting up and constructing one and two-point perspective. Common-method perspectives are presented in the context of a drafting-board surface, and perspectives without plan are discussed as interiors, exteriors, and sections. Combining carefully organized learning sequences with the quick reference qualities of a handbook, this volume is an excellent reference source for the architectural office or studio as well as an easy-to-follow manual for students.
Drawing Parallels
Author: Ray Lucas
Publisher: Routledge
ISBN: 1317148207
Category : Architecture
Languages : en
Pages : 393
Book Description
Drawing Parallels expands your understanding of the workings of architects by looking at their work from an alternative perspective. The book focuses on parallel projections such as axonometric, isometric, and oblique drawings. Ray Lucas argues that by retracing the marks made by architects, we can begin to engage more directly with their practice as it is only by redrawing the work that hidden aspects are revealed. The practice of drawing offers significantly different insights, not easily accessible through discourse analysis, critical theory, or observation. Using James Stirling, JJP Oud, Peter Eisenman, John Hejduk, and Cedric Price as case studies, Lucas highlights each architect's creative practices which he anaylses with reference to Bergson's concepts of temporality and cretivity, discussing ther manner in which creative problems are explored and solved. The book also draws on a range of anthropological ideas including skilled practice and enchantment in order to explore why axonometrics are important to architecture and questions the degree to which the drawing convention influences the forms produced by architects. With 60 black-and-white images to illustrate design development, this book would be an essential read for academics and students of architecture with a particular interest in further understanding the inner workings of the architectural creative process.
Publisher: Routledge
ISBN: 1317148207
Category : Architecture
Languages : en
Pages : 393
Book Description
Drawing Parallels expands your understanding of the workings of architects by looking at their work from an alternative perspective. The book focuses on parallel projections such as axonometric, isometric, and oblique drawings. Ray Lucas argues that by retracing the marks made by architects, we can begin to engage more directly with their practice as it is only by redrawing the work that hidden aspects are revealed. The practice of drawing offers significantly different insights, not easily accessible through discourse analysis, critical theory, or observation. Using James Stirling, JJP Oud, Peter Eisenman, John Hejduk, and Cedric Price as case studies, Lucas highlights each architect's creative practices which he anaylses with reference to Bergson's concepts of temporality and cretivity, discussing ther manner in which creative problems are explored and solved. The book also draws on a range of anthropological ideas including skilled practice and enchantment in order to explore why axonometrics are important to architecture and questions the degree to which the drawing convention influences the forms produced by architects. With 60 black-and-white images to illustrate design development, this book would be an essential read for academics and students of architecture with a particular interest in further understanding the inner workings of the architectural creative process.
Transformations and Projections in Computer Graphics
Author: David Salomon
Publisher: Springer Science & Business Media
ISBN: 1846286204
Category : Computers
Languages : en
Pages : 284
Book Description
This book introduces perspective, and discusses the mathematics of perspective in a detailed, yet accessible style. It also reviews nonlinear projections, including the fisheye, panorama, and map projections frequently used to enhance digital images. Topics and features include a complete and self-contained presentation of concepts, principles, and methods; a 12-page colour section, and numerous figures. This essential resource for computer professionals both within and outside the field of Computer Graphics is also suitable for graduates and advanced undergraduates in Computer Graphics and Computer-Aided Design. Key ideas are introduced, examined and illustrated by figures and examples, and reinforced through solved exercises.
Publisher: Springer Science & Business Media
ISBN: 1846286204
Category : Computers
Languages : en
Pages : 284
Book Description
This book introduces perspective, and discusses the mathematics of perspective in a detailed, yet accessible style. It also reviews nonlinear projections, including the fisheye, panorama, and map projections frequently used to enhance digital images. Topics and features include a complete and self-contained presentation of concepts, principles, and methods; a 12-page colour section, and numerous figures. This essential resource for computer professionals both within and outside the field of Computer Graphics is also suitable for graduates and advanced undergraduates in Computer Graphics and Computer-Aided Design. Key ideas are introduced, examined and illustrated by figures and examples, and reinforced through solved exercises.
Design Graphics for Engineering Communication
Author: Jorge Dorribo Camba
Publisher: SDC Publications (Schroff Development Corporation)
ISBN: 9781585039098
Category : Engineering design
Languages : en
Pages : 364
Book Description
With the use of real world examples and illustrations, Design Graphics for Engineering Communication introduces students to the fundamental concepts of Engineering Graphics and their role in the design process. The authors highlight common techniques, practices, and standards used in industry in a manner that is motivating and easy to understand. Topics include visualization, orthographic projection, dimensions and tolerances, scaling, and parametric solid modeling. Opportunities to practice, study, and learn abound, with problems at the end of each chapter, quizzes, and assembly modeling projects.
Publisher: SDC Publications (Schroff Development Corporation)
ISBN: 9781585039098
Category : Engineering design
Languages : en
Pages : 364
Book Description
With the use of real world examples and illustrations, Design Graphics for Engineering Communication introduces students to the fundamental concepts of Engineering Graphics and their role in the design process. The authors highlight common techniques, practices, and standards used in industry in a manner that is motivating and easy to understand. Topics include visualization, orthographic projection, dimensions and tolerances, scaling, and parametric solid modeling. Opportunities to practice, study, and learn abound, with problems at the end of each chapter, quizzes, and assembly modeling projects.
Drawing for Landscape Architects 1: Construction and Design Manual
Author: Sabrina Wilk
Publisher: Dom Publishers
ISBN: 9783869226521
Category :
Languages : en
Pages : 356
Book Description
Landscape architects rely heavily on graphics to communicate content and ideas. From large-scale master plans and strategic visions, to design concepts and specific moods, through to types of vegetation and -precise construction details - at some point everything has to be explained on paper. This handbook focuses on areas which, even in the age of digital media, are still staples of the profession: drawing, graphics, and projections. Both instructional and inspirational, it covers the basics of landscape--architectural representation in an easy-to-understand way, encouraging readers to draw their ideas and develop their own graphic language and style. Showcased in these pages are many examples from landscape architecture offices worldwide, offering practical -guidance and ideas in key thematic areas: > Introduction to drawing tools, applications, and effects > Symbols in different scales, styles, and abstraction levels > Basic principles for layout and lettering > Fundamentals of orthographic and parallel projections > Drawing in contemporary landscape-architectural practice
Publisher: Dom Publishers
ISBN: 9783869226521
Category :
Languages : en
Pages : 356
Book Description
Landscape architects rely heavily on graphics to communicate content and ideas. From large-scale master plans and strategic visions, to design concepts and specific moods, through to types of vegetation and -precise construction details - at some point everything has to be explained on paper. This handbook focuses on areas which, even in the age of digital media, are still staples of the profession: drawing, graphics, and projections. Both instructional and inspirational, it covers the basics of landscape--architectural representation in an easy-to-understand way, encouraging readers to draw their ideas and develop their own graphic language and style. Showcased in these pages are many examples from landscape architecture offices worldwide, offering practical -guidance and ideas in key thematic areas: > Introduction to drawing tools, applications, and effects > Symbols in different scales, styles, and abstraction levels > Basic principles for layout and lettering > Fundamentals of orthographic and parallel projections > Drawing in contemporary landscape-architectural practice
Architecture in the Age of Printing
Author: Mario Carpo
Publisher: MIT Press
ISBN: 0262534096
Category : Architecture
Languages : en
Pages : 255
Book Description
A history of the influence of communication technologies on Western architectural theory. The discipline of architecture depends on the transmission in space and time of accumulated experiences, concepts, rules, and models. From the invention of the alphabet to the development of ASCII code for electronic communication, the process of recording and transmitting this body of knowledge has reflected the dominant information technologies of each period. In this book Mario Carpo discusses the communications media used by Western architects, from classical antiquity to modern classicism, showing how each medium related to specific forms of architectural thinking. Carpo highlights the significance of the invention of movable type and mechanically reproduced images. He argues that Renaissance architectural theory, particularly the system of the five architectural orders, was consciously developed in response to the formats and potential of the new printed media. Carpo contrasts architecture in the age of printing with what preceded it: Vitruvian theory and the manuscript format, oral transmission in the Middle Ages, and the fifteenth-century transition from script to print. He also suggests that the basic principles of "typographic" architecture thrived in the Western world as long as print remained our main information technology. The shift from printed to digital representations, he points out, will again alter the course of architecture.
Publisher: MIT Press
ISBN: 0262534096
Category : Architecture
Languages : en
Pages : 255
Book Description
A history of the influence of communication technologies on Western architectural theory. The discipline of architecture depends on the transmission in space and time of accumulated experiences, concepts, rules, and models. From the invention of the alphabet to the development of ASCII code for electronic communication, the process of recording and transmitting this body of knowledge has reflected the dominant information technologies of each period. In this book Mario Carpo discusses the communications media used by Western architects, from classical antiquity to modern classicism, showing how each medium related to specific forms of architectural thinking. Carpo highlights the significance of the invention of movable type and mechanically reproduced images. He argues that Renaissance architectural theory, particularly the system of the five architectural orders, was consciously developed in response to the formats and potential of the new printed media. Carpo contrasts architecture in the age of printing with what preceded it: Vitruvian theory and the manuscript format, oral transmission in the Middle Ages, and the fifteenth-century transition from script to print. He also suggests that the basic principles of "typographic" architecture thrived in the Western world as long as print remained our main information technology. The shift from printed to digital representations, he points out, will again alter the course of architecture.