Author: David J Bodycombe
Publisher: Penguin Books, Limited (UK)
ISBN: 9780141034560
Category :
Languages : en
Pages : 448
Book Description
Penguin Sodoku 2008 contains over 366 tantalizing new brainteasers, ranging from easy to mind-bogglingly difficult. It provides a daily fix for the hardened sodoku fan and sets and irresistable challenge for novices, giving you enough games for a whole leap year. Sodoku is more than a game. It is seriously good for you: building your concentration, and honing yout logic and deduction skills. And there is more here than sodoku. This book also gives you a chance to play the two brainteasers currently obsessing Japan - futoshiki and tents. But be warned: these games are extremely addictive!
Penguin Sudoku 2008
Author: David J Bodycombe
Publisher: Penguin Books, Limited (UK)
ISBN: 9780141034560
Category :
Languages : en
Pages : 448
Book Description
Penguin Sodoku 2008 contains over 366 tantalizing new brainteasers, ranging from easy to mind-bogglingly difficult. It provides a daily fix for the hardened sodoku fan and sets and irresistable challenge for novices, giving you enough games for a whole leap year. Sodoku is more than a game. It is seriously good for you: building your concentration, and honing yout logic and deduction skills. And there is more here than sodoku. This book also gives you a chance to play the two brainteasers currently obsessing Japan - futoshiki and tents. But be warned: these games are extremely addictive!
Publisher: Penguin Books, Limited (UK)
ISBN: 9780141034560
Category :
Languages : en
Pages : 448
Book Description
Penguin Sodoku 2008 contains over 366 tantalizing new brainteasers, ranging from easy to mind-bogglingly difficult. It provides a daily fix for the hardened sodoku fan and sets and irresistable challenge for novices, giving you enough games for a whole leap year. Sodoku is more than a game. It is seriously good for you: building your concentration, and honing yout logic and deduction skills. And there is more here than sodoku. This book also gives you a chance to play the two brainteasers currently obsessing Japan - futoshiki and tents. But be warned: these games are extremely addictive!
The Penguin Books of Sudoku : the Ultimate Set
Author: Michael Mepham
Publisher: Penguin Canada
ISBN: 9780143056119
Category : Logic puzzles
Languages : en
Pages : 128
Book Description
Publisher: Penguin Canada
ISBN: 9780143056119
Category : Logic puzzles
Languages : en
Pages : 128
Book Description
Penguin Mini Sudoku Pack
Author: Michael Mepham
Publisher: Penguin Hardcover
ISBN: 9780143053996
Category :
Languages : en
Pages :
Book Description
Publisher: Penguin Hardcover
ISBN: 9780143053996
Category :
Languages : en
Pages :
Book Description
Penguin Book of Sudoku 2
Author: Michael Mepham
Publisher:
ISBN: 9780143055419
Category : Sudoku
Languages : en
Pages : 192
Book Description
Sudoku is a phenomenon all over the world. The addictive logic game, originated in the U.K. and popularized in Japan, has spread across the globe. The puzzles are now syndicated daily in newspapers in Australia, Germany, Scandinavia, Italy, and Spain, and the mania for Sudoku has just reached us. Sudoku may, like the crossword puzzle, stay a lifetime or it may just be the meteor-like craze of 2005, but one thing is clear: The Penguin Book of Sudoku 1 and The Penguin Book of Sudoku 2 are the most accessible introduction to the puzzle. The rules to the puzzle, as with all great puzzles, are deceptively simple and easy to understand. It's a puzzle of reasoning and logic--no math is involved--but that's not to say that Sudoku won't stretch your brain a bit. Depending on one's skill and experience, a Sudoku puzzle can be solved in anywhere from ten minutes to a half hour. Compiler Michael Mephem provides not only the game's background, but also an easy tutorial that will turn the novice into a Sudoku expert within minutes. Sudoku is the one puzzle you won't be able to put down--it's fun, challenging, and absolutely addictive
Publisher:
ISBN: 9780143055419
Category : Sudoku
Languages : en
Pages : 192
Book Description
Sudoku is a phenomenon all over the world. The addictive logic game, originated in the U.K. and popularized in Japan, has spread across the globe. The puzzles are now syndicated daily in newspapers in Australia, Germany, Scandinavia, Italy, and Spain, and the mania for Sudoku has just reached us. Sudoku may, like the crossword puzzle, stay a lifetime or it may just be the meteor-like craze of 2005, but one thing is clear: The Penguin Book of Sudoku 1 and The Penguin Book of Sudoku 2 are the most accessible introduction to the puzzle. The rules to the puzzle, as with all great puzzles, are deceptively simple and easy to understand. It's a puzzle of reasoning and logic--no math is involved--but that's not to say that Sudoku won't stretch your brain a bit. Depending on one's skill and experience, a Sudoku puzzle can be solved in anywhere from ten minutes to a half hour. Compiler Michael Mephem provides not only the game's background, but also an easy tutorial that will turn the novice into a Sudoku expert within minutes. Sudoku is the one puzzle you won't be able to put down--it's fun, challenging, and absolutely addictive
2008 Writer's Market Deluxe Edition
Author: Robert Brewer
Publisher: Writers Digest Books
ISBN: 9781582974972
Category : Language Arts & Disciplines
Languages : en
Pages : 1184
Book Description
Publisher: Writers Digest Books
ISBN: 9781582974972
Category : Language Arts & Disciplines
Languages : en
Pages : 1184
Book Description
2008 Writer's Market
Author: Robert Brewer
Publisher: Writers Digest Books
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 1188
Book Description
Incorporating all the great information writers have to come to expect for more than 80 years, this latest edition features higher profiles of its author interviews, five new market sections, and the most up-to-date market listings available to help readers find success.
Publisher: Writers Digest Books
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 1188
Book Description
Incorporating all the great information writers have to come to expect for more than 80 years, this latest edition features higher profiles of its author interviews, five new market sections, and the most up-to-date market listings available to help readers find success.
Wikinomics
Author: Don Tapscott
Publisher: Penguin
ISBN: 1440639485
Category : Business & Economics
Languages : en
Pages : 376
Book Description
The acclaimed bestseller that's teaching the world about the power of mass collaboration. Translated into more than twenty languages and named one of the best business books of the year by reviewers around the world, Wikinomics has become essential reading for business people everywhere. It explains how mass collaboration is happening not just at Web sites like Wikipedia and YouTube, but at traditional companies that have embraced technology to breathe new life into their enterprises. This national bestseller reveals the nuances that drive wikinomics, and share fascinating stories of how masses of people (both paid and volunteer) are now creating TV news stories, sequencing the human gnome, remixing their favorite music, designing software, finding cures for diseases, editing school texts, inventing new cosmetics, and even building motorcycles.
Publisher: Penguin
ISBN: 1440639485
Category : Business & Economics
Languages : en
Pages : 376
Book Description
The acclaimed bestseller that's teaching the world about the power of mass collaboration. Translated into more than twenty languages and named one of the best business books of the year by reviewers around the world, Wikinomics has become essential reading for business people everywhere. It explains how mass collaboration is happening not just at Web sites like Wikipedia and YouTube, but at traditional companies that have embraced technology to breathe new life into their enterprises. This national bestseller reveals the nuances that drive wikinomics, and share fascinating stories of how masses of people (both paid and volunteer) are now creating TV news stories, sequencing the human gnome, remixing their favorite music, designing software, finding cures for diseases, editing school texts, inventing new cosmetics, and even building motorcycles.
Sinister Sudoku
Author: Kaye Morgan
Publisher: Penguin
ISBN: 9780425223062
Category : Fiction
Languages : en
Pages : 228
Book Description
Sudoku diva Liza Kelly, after teaching a class in the minimum security wing of the Oregon Coastal Penitentiary, is delighted when one of her best students is released from prison, but when he is murdered, she is faced with a puzzling mystery. Original.
Publisher: Penguin
ISBN: 9780425223062
Category : Fiction
Languages : en
Pages : 228
Book Description
Sudoku diva Liza Kelly, after teaching a class in the minimum security wing of the Oregon Coastal Penitentiary, is delighted when one of her best students is released from prison, but when he is murdered, she is faced with a puzzling mystery. Original.
The Rough Guide Book of Brain Training
Author: Gareth Moore
Publisher: Penguin
ISBN: 1405381957
Category : Games & Activities
Languages : en
Pages : 290
Book Description
The Rough Guide Book of Brain Training contains 100 days' worth of puzzles designed to give your brain a thorough workout. Just 5 puzzles a day will lead to a smarter you. Combining favorites such as sudoku and kakuro with many entirely new puzzle types, puzzle creator Dr Gareth Moore exercises every part of your mind - from processing speed, mental arithmetic and problem-solving to memory and creativity. Every ten days, a test page allows you to chart your progress, while throughout the book Dr Tom Stafford's incisive and thought-provoking text explores the wonders of our brain and how we can get better at using it to its full potential. Offering much more than other brain-testing books, The Rough Guide Book of Brain Training answers mind-boggling questions such as 'Does classical music make you more intelligent?' and 'Can we slow down or stop the aging of our brain?' This guide is guaranteed to give your brain a thorough work out.
Publisher: Penguin
ISBN: 1405381957
Category : Games & Activities
Languages : en
Pages : 290
Book Description
The Rough Guide Book of Brain Training contains 100 days' worth of puzzles designed to give your brain a thorough workout. Just 5 puzzles a day will lead to a smarter you. Combining favorites such as sudoku and kakuro with many entirely new puzzle types, puzzle creator Dr Gareth Moore exercises every part of your mind - from processing speed, mental arithmetic and problem-solving to memory and creativity. Every ten days, a test page allows you to chart your progress, while throughout the book Dr Tom Stafford's incisive and thought-provoking text explores the wonders of our brain and how we can get better at using it to its full potential. Offering much more than other brain-testing books, The Rough Guide Book of Brain Training answers mind-boggling questions such as 'Does classical music make you more intelligent?' and 'Can we slow down or stop the aging of our brain?' This guide is guaranteed to give your brain a thorough work out.
Computer Games and the Social Imaginary
Author: Graeme Kirkpatrick
Publisher: John Wiley & Sons
ISBN: 074567190X
Category : Social Science
Languages : en
Pages : 199
Book Description
In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age. Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology from something ugly and machine-like into a world of colour and ‘fun’. In the process, play with computers became computer gaming – a new cultural practice with its own values. From the late 1980s gaming became a resource for people to draw upon as they faced the challenges of life in a new, globalizing digital economy. Gamer identity furnishes a revivified capitalism with compliant and ‘streamlined’ workers, but at times gaming culture also challenges the corporations that control game production. Analysing topics such as the links between technology and power, the formation of gaming culture and the subjective impact of play with computer games, this insightful text will be of great interest to students and scholars of digital media, games studies and the information society.
Publisher: John Wiley & Sons
ISBN: 074567190X
Category : Social Science
Languages : en
Pages : 199
Book Description
In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age. Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology from something ugly and machine-like into a world of colour and ‘fun’. In the process, play with computers became computer gaming – a new cultural practice with its own values. From the late 1980s gaming became a resource for people to draw upon as they faced the challenges of life in a new, globalizing digital economy. Gamer identity furnishes a revivified capitalism with compliant and ‘streamlined’ workers, but at times gaming culture also challenges the corporations that control game production. Analysing topics such as the links between technology and power, the formation of gaming culture and the subjective impact of play with computer games, this insightful text will be of great interest to students and scholars of digital media, games studies and the information society.