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Author: Christopher Alexander Publisher: Oxford University Press ISBN: 0190050357 Category : Architecture Languages : en Pages :
Book Description
You can use this book to design a house for yourself with your family; you can use it to work with your neighbors to improve your town and neighborhood; you can use it to design an office, or a workshop, or a public building. And you can use it to guide you in the actual process of construction. After a ten-year silence, Christopher Alexander and his colleagues at the Center for Environmental Structure are now publishing a major statement in the form of three books which will, in their words, "lay the basis for an entirely new approach to architecture, building and planning, which will we hope replace existing ideas and practices entirely." The three books are The Timeless Way of Building, The Oregon Experiment, and this book, A Pattern Language. At the core of these books is the idea that people should design for themselves their own houses, streets, and communities. This idea may be radical (it implies a radical transformation of the architectural profession) but it comes simply from the observation that most of the wonderful places of the world were not made by architects but by the people. At the core of the books, too, is the point that in designing their environments people always rely on certain "languages," which, like the languages we speak, allow them to articulate and communicate an infinite variety of designs within a forma system which gives them coherence. This book provides a language of this kind. It will enable a person to make a design for almost any kind of building, or any part of the built environment. "Patterns," the units of this language, are answers to design problems (How high should a window sill be? How many stories should a building have? How much space in a neighborhood should be devoted to grass and trees?). More than 250 of the patterns in this pattern language are given: each consists of a problem statement, a discussion of the problem with an illustration, and a solution. As the authors say in their introduction, many of the patterns are archetypal, so deeply rooted in the nature of things that it seemly likely that they will be a part of human nature, and human action, as much in five hundred years as they are today.
Author: Christopher Alexander Publisher: Oxford University Press ISBN: 0190050357 Category : Architecture Languages : en Pages :
Book Description
You can use this book to design a house for yourself with your family; you can use it to work with your neighbors to improve your town and neighborhood; you can use it to design an office, or a workshop, or a public building. And you can use it to guide you in the actual process of construction. After a ten-year silence, Christopher Alexander and his colleagues at the Center for Environmental Structure are now publishing a major statement in the form of three books which will, in their words, "lay the basis for an entirely new approach to architecture, building and planning, which will we hope replace existing ideas and practices entirely." The three books are The Timeless Way of Building, The Oregon Experiment, and this book, A Pattern Language. At the core of these books is the idea that people should design for themselves their own houses, streets, and communities. This idea may be radical (it implies a radical transformation of the architectural profession) but it comes simply from the observation that most of the wonderful places of the world were not made by architects but by the people. At the core of the books, too, is the point that in designing their environments people always rely on certain "languages," which, like the languages we speak, allow them to articulate and communicate an infinite variety of designs within a forma system which gives them coherence. This book provides a language of this kind. It will enable a person to make a design for almost any kind of building, or any part of the built environment. "Patterns," the units of this language, are answers to design problems (How high should a window sill be? How many stories should a building have? How much space in a neighborhood should be devoted to grass and trees?). More than 250 of the patterns in this pattern language are given: each consists of a problem statement, a discussion of the problem with an illustration, and a solution. As the authors say in their introduction, many of the patterns are archetypal, so deeply rooted in the nature of things that it seemly likely that they will be a part of human nature, and human action, as much in five hundred years as they are today.
Author: Beatrix Busse Publisher: Walter de Gruyter GmbH & Co KG ISBN: 3110592991 Category : Language Arts & Disciplines Languages : en Pages : 314
Book Description
Despite its importance for language and cognition, the theoretical concept of pattern has received little attention in linguistics so far. The articles in this volume demonstrate the multifariousness of linguistic patterns in lexicology, corpus linguistics, sociolinguistics, text linguistics, pragmatics, construction grammar, phonology and language acquisition and develop new perspectives on pattern as a linguistic concept.
Author: Robbins Burling Publisher: Brill Academic Pub ISBN: 9780121449209 Category : Language Arts & Disciplines Languages : en Pages : 461
Book Description
Presents a comprehensive introduction to linguistics, This book includes chapters on variation and change in lexicon, phonology, and syntax. It also covers topics such as pidgins and creoles, first and second language acquisition, development of language in the human species, growth of writing, printing in information technology and others.
Author: Michael Mehaffy Publisher: ISBN: 9780578633640 Category : Languages : en Pages :
Book Description
The 1977 book "A Pattern Language" was a landmark in the design world, introducing a methodology that has since become remarkably widespread and effective across many fields. Among them is software, where "design patterns" have since become an industry standard. Important spinoffs include peer-to-peer collaboration technologies like wiki - the basis of Wikipedia and related innovations - as well as Agile Methodology. Yet curiously, the one field where pattern methodology has lagged most conspicuously is the one where it began, the built environment. In part, the popular appeal of the 1977 book served to "freeze" the initial set of patterns, greatly slowing further peer-to-peer development in environmental design - contrary to the original authors' stated aims. As one remedy, we present here - in one of many more hoped-for future companion volumes to the original classic book - a new collection of 80 patterns for a new era of urban challenges, including rapid urbanization, slum upgrading, sustainable urbanism, [CUT: "new"] urban technologies, and new tools and strategies to meet these and other challenges. This new collection comes as a contribution to a five-year collaboration with UN-Habitat on implementation of the "New Urban Agenda," a framework document adopted by consensus by all 193 countries of the United Nations. However, there remains an urgent need to implement its humane aspirations, using tools and strategies grounded in research evidence, but also subject to revision, addition and refinement with new findings from new collaborators. This volume aims to meet that need - together with the launch of an online companion pattern "repository", available at npl.wiki. Both initiatives were developed in collaboration with Ward Cunningham, wiki inventor, and pioneer of pattern languages of programming as well as Agile Methodology. Both are meant to expand the capacity of pattern languages in support of a hopeful new era of open-source, human-centered, life-enriching technology.
Author: Terence Parr Publisher: Pragmatic Bookshelf ISBN: 168050374X Category : Computers Languages : en Pages : 456
Book Description
Learn to build configuration file readers, data readers, model-driven code generators, source-to-source translators, source analyzers, and interpreters. You don't need a background in computer science--ANTLR creator Terence Parr demystifies language implementation by breaking it down into the most common design patterns. Pattern by pattern, you'll learn the key skills you need to implement your own computer languages. Knowing how to create domain-specific languages (DSLs) can give you a huge productivity boost. Instead of writing code in a general-purpose programming language, you can first build a custom language tailored to make you efficient in a particular domain. The key is understanding the common patterns found across language implementations. Language Design Patterns identifies and condenses the most common design patterns, providing sample implementations of each. The pattern implementations use Java, but the patterns themselves are completely general. Some of the implementations use the well-known ANTLR parser generator, so readers will find this book an excellent source of ANTLR examples as well. But this book will benefit anyone interested in implementing languages, regardless of their tool of choice. Other language implementation books focus on compilers, which you rarely need in your daily life. Instead, Language Design Patterns shows you patterns you can use for all kinds of language applications. You'll learn to create configuration file readers, data readers, model-driven code generators, source-to-source translators, source analyzers, and interpreters. Each chapter groups related design patterns and, in each pattern, you'll get hands-on experience by building a complete sample implementation. By the time you finish the book, you'll know how to solve most common language implementation problems.
Author: Christopher Barney Publisher: CRC Press ISBN: 1000259544 Category : Computers Languages : en Pages : 503
Book Description
Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander’s work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.
Author: Dantalion Jones Publisher: Lulu.com ISBN: 0615246664 Category : Self-Help Languages : en Pages : 240
Book Description
The Hard Bound Book Mind Control Language Patterns are spoken phrases that can act as "triggers" to the people who hear them. In short, they influence and control how we respond and cause us to be influenced to do things without our knowing. These language patterns are not fantasies but are based on documented uses that come from, psychology, hypnosis, Neuro Linguistic Programming and studies of human behavior. Mind Control Language Patterns can be used to help and hurt. One can use Mind Control Language Patterns to create positive and lasting change in people, as well as feelings of trust, love and affections. They can also be used to induce amnesia, fear, insecurity and doubt. These types of patterns are what we call "dark" pattern.
Author: Mike Scott Publisher: John Benjamins Publishing ISBN: 9027222932 Category : Language Arts & Disciplines Languages : en Pages : 214
Book Description
Textual Patterns introduces corpus resources, tools and analytic frameworks of central relevance to language teachers and teacher educators. Specifically it shows how key word analysis, combined with the systematic study of vocabulary and genre, can form the basis for a corpus informed approach to language teaching. The first part of the book gives the reader a strong grounding in the way in which language teachers can use corpus analysis tools (wordlists, concordances, key words) to describe language patterns in general and text patterns in particular. The second section presents a series of case studies which show how a key word / corpus informed approach to language education can work in practice. The case studies include: General language education (i.e. students in national education systems and those following international examination programmes), foreign languages for academic purposes, literature in language education, business and professional communication, and cultural studies in language education.
Author: Juan J. Colomina-Almiñana Publisher: Routledge ISBN: 1000193144 Category : Foreign Language Study Languages : en Pages : 321
Book Description
The scholarly articles included in this volume represent significant contributions to the fields of formal and descriptive syntax, conversational analysis and speech act theory, as well as language development and bilingualism. Taken together, these studies adopt a variety of methodological techniques—ranging from grammaticality judgments to corpus-based analysis to experimental approaches—to offer rich insights into different aspects of Ibero-Romance grammar. The volume consists of three parts, organized in accordance with the topics treated in the chapters they comprise. Part I focuses on structural patterns, Part II analyzes pragmatic ones, and Part III investigates the acquisition of linguistic aspects found in the speech of L1, L2 and heritage speakers. The authors address these issues by relying on empirically rooted linguistic approaches to data collection, which are coupled with current theoretical assumptions on the nature of sentence structure, discourse dynamics and language acquisition. The volume will be of interest to anyone researching or studying Hispanic and Ibero-Romance linguistics.