Author: Brian Foote
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 788
Book Description
Design patterns have moved into the mainstream of commercial software development as a highly effective means of improving the efficiency and quality of software engineering, system design, and development. Patterns capture many of the best practices of software design, making them available to all software engineers. The fourth volume in a series of books documenting patterns for professional software developers, Pattern Languages of Program Design 4 represents the current and state-of-the-art practices in the patterns community. The 29 chapters of this book were each presented at recent PLoP conferences and have been explored and enhanced by leading experts in attendance. Representing the best of the conferences, these patterns provide effective, tested, and versatile software design solutions for solving real-world problems in a variety of domains. This book covers a wide range of topics, with patterns in the areas of object-oriented infrastructure, programming strategies, temporal patterns, security, domain-oriented patterns, human-computer interaction, reviewing, and software management. Among them, you will find: *The Role object *Proactor *C++ idioms *Architectural patterns
Pattern Languages of Program Design 4
Author: Brian Foote
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 788
Book Description
Design patterns have moved into the mainstream of commercial software development as a highly effective means of improving the efficiency and quality of software engineering, system design, and development. Patterns capture many of the best practices of software design, making them available to all software engineers. The fourth volume in a series of books documenting patterns for professional software developers, Pattern Languages of Program Design 4 represents the current and state-of-the-art practices in the patterns community. The 29 chapters of this book were each presented at recent PLoP conferences and have been explored and enhanced by leading experts in attendance. Representing the best of the conferences, these patterns provide effective, tested, and versatile software design solutions for solving real-world problems in a variety of domains. This book covers a wide range of topics, with patterns in the areas of object-oriented infrastructure, programming strategies, temporal patterns, security, domain-oriented patterns, human-computer interaction, reviewing, and software management. Among them, you will find: *The Role object *Proactor *C++ idioms *Architectural patterns
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 788
Book Description
Design patterns have moved into the mainstream of commercial software development as a highly effective means of improving the efficiency and quality of software engineering, system design, and development. Patterns capture many of the best practices of software design, making them available to all software engineers. The fourth volume in a series of books documenting patterns for professional software developers, Pattern Languages of Program Design 4 represents the current and state-of-the-art practices in the patterns community. The 29 chapters of this book were each presented at recent PLoP conferences and have been explored and enhanced by leading experts in attendance. Representing the best of the conferences, these patterns provide effective, tested, and versatile software design solutions for solving real-world problems in a variety of domains. This book covers a wide range of topics, with patterns in the areas of object-oriented infrastructure, programming strategies, temporal patterns, security, domain-oriented patterns, human-computer interaction, reviewing, and software management. Among them, you will find: *The Role object *Proactor *C++ idioms *Architectural patterns
Pattern Languages of Program Design
Author: James O. Coplien
Publisher:
ISBN: 9780201607345
Category : Computer software
Languages : en
Pages : 578
Book Description
Publisher:
ISBN: 9780201607345
Category : Computer software
Languages : en
Pages : 578
Book Description
Pattern Languages of Program Design 5
Author: Dragos-Anton Manolescu
Publisher: Addison-Wesley Professional
ISBN: 0321321944
Category : Computers
Languages : en
Pages : 622
Book Description
The long awaited fifth volume in a collection of key practices for pattern languages and design.
Publisher: Addison-Wesley Professional
ISBN: 0321321944
Category : Computers
Languages : en
Pages : 622
Book Description
The long awaited fifth volume in a collection of key practices for pattern languages and design.
Pattern Languages of Program Design 3
Author: Robert C. Martin
Publisher: Addison-Wesley Professional
ISBN:
Category : Computer software
Languages : en
Pages : 664
Book Description
A collection of current best practices and trends in reusable design patterns in software engineering, system design, and development, providing tested software design solutions for developers in all domains and organizations. Patterns are arranged by topic, with sections on general purpose design patterns and variations, and architectural, distribution, persistence, user-interface, programming, domain-specific, and process patterns, with a final chapter on a pattern language for pattern writing. Based on papers from American and European conferences held in 1996. Annotation copyrighted by Book News, Inc., Portland, OR
Publisher: Addison-Wesley Professional
ISBN:
Category : Computer software
Languages : en
Pages : 664
Book Description
A collection of current best practices and trends in reusable design patterns in software engineering, system design, and development, providing tested software design solutions for developers in all domains and organizations. Patterns are arranged by topic, with sections on general purpose design patterns and variations, and architectural, distribution, persistence, user-interface, programming, domain-specific, and process patterns, with a final chapter on a pattern language for pattern writing. Based on papers from American and European conferences held in 1996. Annotation copyrighted by Book News, Inc., Portland, OR
Pattern-Oriented Software Architecture, On Patterns and Pattern Languages
Author: Frank Buschmann
Publisher: John Wiley & Sons
ISBN: 9780470512579
Category : Computers
Languages : en
Pages : 490
Book Description
Software patterns have revolutionized the way developers think about how software is designed, built, and documented, and this unique book offers an in-depth look of what patterns are, what they are not, and how to use them successfully The only book to attempt to develop a comprehensive language that integrates patterns from key literature, it also serves as a reference manual for all pattern-oriented software architecture (POSA) patterns Addresses the question of what a pattern language is and compares various pattern paradigms Developers and programmers operating in an object-oriented environment will find this book to be an invaluable resource
Publisher: John Wiley & Sons
ISBN: 9780470512579
Category : Computers
Languages : en
Pages : 490
Book Description
Software patterns have revolutionized the way developers think about how software is designed, built, and documented, and this unique book offers an in-depth look of what patterns are, what they are not, and how to use them successfully The only book to attempt to develop a comprehensive language that integrates patterns from key literature, it also serves as a reference manual for all pattern-oriented software architecture (POSA) patterns Addresses the question of what a pattern language is and compares various pattern paradigms Developers and programmers operating in an object-oriented environment will find this book to be an invaluable resource
Design Patterns
Author: Erich Gamma
Publisher: Pearson Deutschland GmbH
ISBN: 9783827328243
Category : Business & Economics
Languages : en
Pages : 512
Book Description
Software -- Software Engineering.
Publisher: Pearson Deutschland GmbH
ISBN: 9783827328243
Category : Business & Economics
Languages : en
Pages : 512
Book Description
Software -- Software Engineering.
A Pattern Language
Author: Christopher Alexander
Publisher: Oxford University Press
ISBN: 0190050357
Category : Architecture
Languages : en
Pages : 1216
Book Description
You can use this book to design a house for yourself with your family; you can use it to work with your neighbors to improve your town and neighborhood; you can use it to design an office, or a workshop, or a public building. And you can use it to guide you in the actual process of construction. After a ten-year silence, Christopher Alexander and his colleagues at the Center for Environmental Structure are now publishing a major statement in the form of three books which will, in their words, "lay the basis for an entirely new approach to architecture, building and planning, which will we hope replace existing ideas and practices entirely." The three books are The Timeless Way of Building, The Oregon Experiment, and this book, A Pattern Language. At the core of these books is the idea that people should design for themselves their own houses, streets, and communities. This idea may be radical (it implies a radical transformation of the architectural profession) but it comes simply from the observation that most of the wonderful places of the world were not made by architects but by the people. At the core of the books, too, is the point that in designing their environments people always rely on certain "languages," which, like the languages we speak, allow them to articulate and communicate an infinite variety of designs within a forma system which gives them coherence. This book provides a language of this kind. It will enable a person to make a design for almost any kind of building, or any part of the built environment. "Patterns," the units of this language, are answers to design problems (How high should a window sill be? How many stories should a building have? How much space in a neighborhood should be devoted to grass and trees?). More than 250 of the patterns in this pattern language are given: each consists of a problem statement, a discussion of the problem with an illustration, and a solution. As the authors say in their introduction, many of the patterns are archetypal, so deeply rooted in the nature of things that it seemly likely that they will be a part of human nature, and human action, as much in five hundred years as they are today.
Publisher: Oxford University Press
ISBN: 0190050357
Category : Architecture
Languages : en
Pages : 1216
Book Description
You can use this book to design a house for yourself with your family; you can use it to work with your neighbors to improve your town and neighborhood; you can use it to design an office, or a workshop, or a public building. And you can use it to guide you in the actual process of construction. After a ten-year silence, Christopher Alexander and his colleagues at the Center for Environmental Structure are now publishing a major statement in the form of three books which will, in their words, "lay the basis for an entirely new approach to architecture, building and planning, which will we hope replace existing ideas and practices entirely." The three books are The Timeless Way of Building, The Oregon Experiment, and this book, A Pattern Language. At the core of these books is the idea that people should design for themselves their own houses, streets, and communities. This idea may be radical (it implies a radical transformation of the architectural profession) but it comes simply from the observation that most of the wonderful places of the world were not made by architects but by the people. At the core of the books, too, is the point that in designing their environments people always rely on certain "languages," which, like the languages we speak, allow them to articulate and communicate an infinite variety of designs within a forma system which gives them coherence. This book provides a language of this kind. It will enable a person to make a design for almost any kind of building, or any part of the built environment. "Patterns," the units of this language, are answers to design problems (How high should a window sill be? How many stories should a building have? How much space in a neighborhood should be devoted to grass and trees?). More than 250 of the patterns in this pattern language are given: each consists of a problem statement, a discussion of the problem with an illustration, and a solution. As the authors say in their introduction, many of the patterns are archetypal, so deeply rooted in the nature of things that it seemly likely that they will be a part of human nature, and human action, as much in five hundred years as they are today.
Pattern-Oriented Software Architecture, Patterns for Concurrent and Networked Objects
Author: Douglas C. Schmidt
Publisher: John Wiley & Sons
ISBN: 1118725174
Category : Computers
Languages : en
Pages : 900
Book Description
Designing application and middleware software to run in concurrent and networked environments is a significant challenge to software developers. The patterns catalogued in this second volume of Pattern-Oriented Software Architectures (POSA) form the basis of a pattern language that addresses issues associated with concurrency and networking. The book presents 17 interrelated patterns ranging from idioms through architectural designs. They cover core elements of building concurrent and network systems: service access and configuration, event handling, synchronization, and concurrency. All patterns present extensive examples and known uses in multiple programming languages, including C++, C, and Java. The book can be used to tackle specific software development problems or read from cover to cover to provide a fundamental understanding of the best practices for constructing concurrent and networked applications and middleware. About the Authors This book has been written by the award winning team responsible for the first POSA volume "A System of Patterns", joined in this volume by Douglas C. Schmidt from University of California, Irvine (UCI), USA. Visit our Web Page
Publisher: John Wiley & Sons
ISBN: 1118725174
Category : Computers
Languages : en
Pages : 900
Book Description
Designing application and middleware software to run in concurrent and networked environments is a significant challenge to software developers. The patterns catalogued in this second volume of Pattern-Oriented Software Architectures (POSA) form the basis of a pattern language that addresses issues associated with concurrency and networking. The book presents 17 interrelated patterns ranging from idioms through architectural designs. They cover core elements of building concurrent and network systems: service access and configuration, event handling, synchronization, and concurrency. All patterns present extensive examples and known uses in multiple programming languages, including C++, C, and Java. The book can be used to tackle specific software development problems or read from cover to cover to provide a fundamental understanding of the best practices for constructing concurrent and networked applications and middleware. About the Authors This book has been written by the award winning team responsible for the first POSA volume "A System of Patterns", joined in this volume by Douglas C. Schmidt from University of California, Irvine (UCI), USA. Visit our Web Page
Patterns for Parallel Programming
Author: Timothy G. Mattson
Publisher: Pearson Education
ISBN: 0321630033
Category : Computers
Languages : en
Pages : 786
Book Description
The Parallel Programming Guide for Every Software Developer From grids and clusters to next-generation game consoles, parallel computing is going mainstream. Innovations such as Hyper-Threading Technology, HyperTransport Technology, and multicore microprocessors from IBM, Intel, and Sun are accelerating the movement's growth. Only one thing is missing: programmers with the skills to meet the soaring demand for parallel software. That's where Patterns for Parallel Programming comes in. It's the first parallel programming guide written specifically to serve working software developers, not just computer scientists. The authors introduce a complete, highly accessible pattern language that will help any experienced developer "think parallel"-and start writing effective parallel code almost immediately. Instead of formal theory, they deliver proven solutions to the challenges faced by parallel programmers, and pragmatic guidance for using today's parallel APIs in the real world. Coverage includes: Understanding the parallel computing landscape and the challenges faced by parallel developers Finding the concurrency in a software design problem and decomposing it into concurrent tasks Managing the use of data across tasks Creating an algorithm structure that effectively exploits the concurrency you've identified Connecting your algorithmic structures to the APIs needed to implement them Specific software constructs for implementing parallel programs Working with today's leading parallel programming environments: OpenMP, MPI, and Java Patterns have helped thousands of programmers master object-oriented development and other complex programming technologies. With this book, you will learn that they're the best way to master parallel programming too.
Publisher: Pearson Education
ISBN: 0321630033
Category : Computers
Languages : en
Pages : 786
Book Description
The Parallel Programming Guide for Every Software Developer From grids and clusters to next-generation game consoles, parallel computing is going mainstream. Innovations such as Hyper-Threading Technology, HyperTransport Technology, and multicore microprocessors from IBM, Intel, and Sun are accelerating the movement's growth. Only one thing is missing: programmers with the skills to meet the soaring demand for parallel software. That's where Patterns for Parallel Programming comes in. It's the first parallel programming guide written specifically to serve working software developers, not just computer scientists. The authors introduce a complete, highly accessible pattern language that will help any experienced developer "think parallel"-and start writing effective parallel code almost immediately. Instead of formal theory, they deliver proven solutions to the challenges faced by parallel programmers, and pragmatic guidance for using today's parallel APIs in the real world. Coverage includes: Understanding the parallel computing landscape and the challenges faced by parallel developers Finding the concurrency in a software design problem and decomposing it into concurrent tasks Managing the use of data across tasks Creating an algorithm structure that effectively exploits the concurrency you've identified Connecting your algorithmic structures to the APIs needed to implement them Specific software constructs for implementing parallel programs Working with today's leading parallel programming environments: OpenMP, MPI, and Java Patterns have helped thousands of programmers master object-oriented development and other complex programming technologies. With this book, you will learn that they're the best way to master parallel programming too.
Game Programming Patterns
Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353
Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353
Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.