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Game Programming Patterns

Game Programming Patterns PDF Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353

Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Game Programming Patterns

Game Programming Patterns PDF Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353

Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Pattern Language for Game Design

Pattern Language for Game Design PDF Author: Christopher Barney
Publisher: CRC Press
ISBN: 1000259544
Category : Computers
Languages : en
Pages : 503

Book Description
Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander’s work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.

The Game of Patterns

The Game of Patterns PDF Author: Hervé Tullet
Publisher: Phaidon Press
ISBN: 9780714861876
Category : Juvenile Fiction
Languages : en
Pages : 14

Book Description
Try to spot more differences in the designs on the pages than your friends.

Improve Your Chess Pattern Recognition

Improve Your Chess Pattern Recognition PDF Author: International Master Arthur van de Oudeweetering
Publisher: New In Chess
ISBN: 9056915428
Category : Games & Activities
Languages : en
Pages : 300

Book Description
Pattern recognition is one of the most important mechanisms of chess improvement. This is well known. But what does pattern recognition actually mean? And how can you improve at it? If you realize a position has similarities with something you have seen before, you are recognizing a pattern. This helps you to get to the essence of a position quickly and find the most promising continuation. To get better at recognizing chess patterns, knowing which positions are worth remembering will save lots of time and energy. In this book IM Arthur van de Oudeweetering supplies building blocks for your chess knowledge. In short chapters he presents lots of well-defined subjects, easy to remember because of their specific elements. After working with this book you will experience something wonderful: your mind and memory will be triggered much easier and more frequently. An increasing number of positions, pawn structures and piece placements will automatically activate your chess knowledge. As a result, you will simply find the right move more often and more quickly!

Pattern Bugs

Pattern Bugs PDF Author: Trudy Harris
Publisher: Millbrook Press
ISBN: 0761384502
Category : Juvenile Fiction
Languages : en
Pages : 40

Book Description
Patterns are found in math, reading, science, music, art, dance, and poetry—and in the world all around us. They are also found in this delightful book written by educator Trudy Harris. Children will love the humor and predictability of this story, and teachers and parents alike will appreciate the pattern hunt that will send kids back into the book looking for more patterns again and again.

Control Unleashed

Control Unleashed PDF Author: Leslie McDevitt
Publisher:
ISBN: 9781892694171
Category : Dogs
Languages : en
Pages : 226

Book Description


Pattern Games

Pattern Games PDF Author: Ivan Moscovich
Publisher: Workman Publishing
ISBN: 9780761120209
Category : Juvenile Nonfiction
Languages : en
Pages : 28

Book Description
Pattern games to fool the eye and twist the imagination include the Tower of Triangles, Two-Tall Paul, Crazy Crayons and more. Full-color illustrations.

A-B-A-B-A—a Book of Pattern Play

A-B-A-B-A—a Book of Pattern Play PDF Author: Brian P. Cleary
Publisher: Lerner Digital ™
ISBN: 1512478741
Category : Juvenile Nonfiction
Languages : en
Pages : 32

Book Description
Audisee® eBooks with Audio combine professional narration and text highlighting for an engaging read aloud experience! In this playful look at patterns, Brian P. Cleary and Brian Gable provide many examples of repeating sequences of shapes, colors, objects, and more. The comical cats of the wildly popular Words Are CATegorical® series show how patterns can be found all around us. Peppy rhymes, goofy illustrations, and kid-friendly examples make pattern practice fun!

Clockwork Game Design

Clockwork Game Design PDF Author: Keith Burgun
Publisher: CRC Press
ISBN: 1317630394
Category : Computers
Languages : en
Pages : 147

Book Description
Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design. Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental functionality. You can then use this understanding to prescribe a system for building and refining your rulesets. A game can achieve clarity of purpose by starting with a strong core, then removing elements that conflict with that core while adding elements that support it. Filled with examples and exercises detailing how to put the clockwork game design pattern into use, this book is a must-have manual for designing games. A hands-on, practical book that outlines a very specific approach to designing games Develop the mechanics that make your game great, and limit or remove factors that disrupt the core concept Practice designing games through the featured exercises and illustrations

Pattern Blocks Activities

Pattern Blocks Activities PDF Author: Barbara Bayha
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 82

Book Description
Blackline masters for mathematics activities for grades K-6.