Author: Joshua D Williams
Publisher: Joshua Domonic Williams
ISBN:
Category : Art
Languages : en
Pages : 416
Book Description
Ogre is a dog in a world ruled by cats. They are the kings. They are the emperors. They are the gods of their many worlds. He is sent to the World Tutorial Tower, with no memory of his past life, a beast with so much potential the worlds are shaken with his arrival. Ogre grows more powerful by the day and with each level he attains he grows more powerful still. He will need that power…for a calamity brews on the horizon. One that he cannot stop but must face. The Worldeater. Powers rise against him; political animals seek to cage Ogre. All the while the true threat grows ever closer. Will Ogre save the Dream or destroy it?
Path of the Ogre
Author: Joshua D Williams
Publisher: Joshua Domonic Williams
ISBN:
Category : Art
Languages : en
Pages : 416
Book Description
Ogre is a dog in a world ruled by cats. They are the kings. They are the emperors. They are the gods of their many worlds. He is sent to the World Tutorial Tower, with no memory of his past life, a beast with so much potential the worlds are shaken with his arrival. Ogre grows more powerful by the day and with each level he attains he grows more powerful still. He will need that power…for a calamity brews on the horizon. One that he cannot stop but must face. The Worldeater. Powers rise against him; political animals seek to cage Ogre. All the while the true threat grows ever closer. Will Ogre save the Dream or destroy it?
Publisher: Joshua Domonic Williams
ISBN:
Category : Art
Languages : en
Pages : 416
Book Description
Ogre is a dog in a world ruled by cats. They are the kings. They are the emperors. They are the gods of their many worlds. He is sent to the World Tutorial Tower, with no memory of his past life, a beast with so much potential the worlds are shaken with his arrival. Ogre grows more powerful by the day and with each level he attains he grows more powerful still. He will need that power…for a calamity brews on the horizon. One that he cannot stop but must face. The Worldeater. Powers rise against him; political animals seek to cage Ogre. All the while the true threat grows ever closer. Will Ogre save the Dream or destroy it?
Game Engine Design and Implementation
Author: Alan Thorn
Publisher: Jones & Bartlett Learning
ISBN: 0763784516
Category : Computers
Languages : en
Pages : 616
Book Description
In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more.
Publisher: Jones & Bartlett Learning
ISBN: 0763784516
Category : Computers
Languages : en
Pages : 616
Book Description
In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more.
The Monsters Know What They're Doing
Author: Keith Ammann
Publisher: Simon and Schuster
ISBN: 1982122684
Category : Games & Activities
Languages : en
Pages : 560
Book Description
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Publisher: Simon and Schuster
ISBN: 1982122684
Category : Games & Activities
Languages : en
Pages : 560
Book Description
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Ogre 3D 1.7 Beginner's Guide
Author: Felix Kerger
Publisher: Packt Publishing Ltd
ISBN: 1849512493
Category : Computers
Languages : en
Pages : 501
Book Description
Create real time 3D applications using OGRE 3D from scratch.
Publisher: Packt Publishing Ltd
ISBN: 1849512493
Category : Computers
Languages : en
Pages : 501
Book Description
Create real time 3D applications using OGRE 3D from scratch.
What Once Was One (The Passage of Hellsfire, Book 2)
Author: Marc Johnson
Publisher: Longshot Publishing
ISBN: 1953076017
Category : Fiction
Languages : en
Pages : 261
Book Description
In the land of Northern Shala, the dark wizard Premier raised an army of foul creatures from the Wastelands and led them against the ancient guardian city of Alexandria. Hellsfire, a young farmhand turned apprentice wizard, defeated Premier and saved Alexandria, but not before the battle claimed his mentor’s life. Hellsfire, now a full-fledged wizard, must finish what he started by hunting down Premier and seizing the source of the wizard’s dark power and corruption—the Book of Shazul. He must travel deep into the Wastelands, through Premier’s home territory, dodging the scattered remnants of a defeated army lusting for blood and vengeance. But beating in the heart of the Wastelands is an ancient power more dangerous than Premier or his creatures—and it’s been waiting for Hellsfire for a thousand years. It will force the young wizard to make a devastating choice—one that could change the course of history not only for Alexandria and the Wastelands, but for all of Northern Shala and the lands beyond. And to save his homeland, Hellsfire may have to lose the person he loves the most. What once was one, will then be two, and never again be whole...
Publisher: Longshot Publishing
ISBN: 1953076017
Category : Fiction
Languages : en
Pages : 261
Book Description
In the land of Northern Shala, the dark wizard Premier raised an army of foul creatures from the Wastelands and led them against the ancient guardian city of Alexandria. Hellsfire, a young farmhand turned apprentice wizard, defeated Premier and saved Alexandria, but not before the battle claimed his mentor’s life. Hellsfire, now a full-fledged wizard, must finish what he started by hunting down Premier and seizing the source of the wizard’s dark power and corruption—the Book of Shazul. He must travel deep into the Wastelands, through Premier’s home territory, dodging the scattered remnants of a defeated army lusting for blood and vengeance. But beating in the heart of the Wastelands is an ancient power more dangerous than Premier or his creatures—and it’s been waiting for Hellsfire for a thousand years. It will force the young wizard to make a devastating choice—one that could change the course of history not only for Alexandria and the Wastelands, but for all of Northern Shala and the lands beyond. And to save his homeland, Hellsfire may have to lose the person he loves the most. What once was one, will then be two, and never again be whole...
The Bewitching Hour (Death's Dragon Book 1)
Author: Mac Flynn
Publisher: Crescent Moon Studios, Inc.
ISBN:
Category : Fiction
Languages : en
Pages : 167
Book Description
One wrong turn on a deserted forest road leads Adelaide to a fantastical new world of wondrous magic and horrifying shadows. Her unwilling guide on her journey to understanding her situation is the handsome Duncan, the guardian of the realm and a recluse pushed into a position of leadership. Trouble starts the moment she stumbles into the woodland realm. Her first acquaintance turns out to be a troll, and the legends of their prickly nature are understated as it tries to kill her. Her rescuer is none other than the silent Duncan, a man who wields a scythe and a heavy atmosphere of intrigue. Complications force him to lead her to the heart of the realm, a pentagram which stretches out over ten miles, where trouble brews. Literally. A witch resides at one of the five points, and the blame for the troll trouble falls on her shoulders. Adi watches tensions rise between the two factions as Duncan attempts to mitigate the disaster only for things to get worse. Knowing she’s trapped in the dilemma, Adi realizes she needs to lend a helping hand to the situation before they’re swamped by even greater danger. She only hopes she can broker peace before they’re overrun by monsters.
Publisher: Crescent Moon Studios, Inc.
ISBN:
Category : Fiction
Languages : en
Pages : 167
Book Description
One wrong turn on a deserted forest road leads Adelaide to a fantastical new world of wondrous magic and horrifying shadows. Her unwilling guide on her journey to understanding her situation is the handsome Duncan, the guardian of the realm and a recluse pushed into a position of leadership. Trouble starts the moment she stumbles into the woodland realm. Her first acquaintance turns out to be a troll, and the legends of their prickly nature are understated as it tries to kill her. Her rescuer is none other than the silent Duncan, a man who wields a scythe and a heavy atmosphere of intrigue. Complications force him to lead her to the heart of the realm, a pentagram which stretches out over ten miles, where trouble brews. Literally. A witch resides at one of the five points, and the blame for the troll trouble falls on her shoulders. Adi watches tensions rise between the two factions as Duncan attempts to mitigate the disaster only for things to get worse. Knowing she’s trapped in the dilemma, Adi realizes she needs to lend a helping hand to the situation before they’re swamped by even greater danger. She only hopes she can broker peace before they’re overrun by monsters.
The Art of Anthropology
Author: Alfred Gell
Publisher: Routledge
ISBN: 100032446X
Category : Social Science
Languages : en
Pages : 252
Book Description
The Art of Anthropology collects together the most influential of Gell's writings, which span the past two decades, with a new introductory chapter written by Gell. The essays vividly demonstrate Gell's theoretical and empirical interests and his distinctive contribution to several key areas of current anthropological enquiry. A central theme of the essays is Gel's highly original exploration of diagrammatic imagery as the site where social relations and cognitive processes converge and crystallise. Gell tracks this imagery across studies of tribal market transactions, dance forms, the iconicity of language and his most recent and groundbreaking analyses of artworks.Written with Gell's characteristic fluidity and grace and generously illustrated with Gell's original drawings and diagrams, the book will interest art historians, sociologists and geographers no less than anthropologists, challenging, as it does, established ideas about exchange, representation, aesthetics, cognition and spatial and temporal processes.
Publisher: Routledge
ISBN: 100032446X
Category : Social Science
Languages : en
Pages : 252
Book Description
The Art of Anthropology collects together the most influential of Gell's writings, which span the past two decades, with a new introductory chapter written by Gell. The essays vividly demonstrate Gell's theoretical and empirical interests and his distinctive contribution to several key areas of current anthropological enquiry. A central theme of the essays is Gel's highly original exploration of diagrammatic imagery as the site where social relations and cognitive processes converge and crystallise. Gell tracks this imagery across studies of tribal market transactions, dance forms, the iconicity of language and his most recent and groundbreaking analyses of artworks.Written with Gell's characteristic fluidity and grace and generously illustrated with Gell's original drawings and diagrams, the book will interest art historians, sociologists and geographers no less than anthropologists, challenging, as it does, established ideas about exchange, representation, aesthetics, cognition and spatial and temporal processes.
Pro OGRE 3D Programming
Author: Gregory Junker
Publisher: Apress
ISBN: 1430202335
Category : Computers
Languages : en
Pages : 313
Book Description
Pro OGRE 3D Programming offers a detailed guide to the cross-platform Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. OGRE provides an object-oriented interface to render 3D scenes. Commonly used in game creation, it can be utilized to create a variety of 3D based applications, including architectural visualization and simulations. The authors begin with obtaining the source code, move on to using the rendering library, and conclude with the polishing of the final application. Beginning-level knowledge of game design practices, intermediate-level knowledge of the C++ language, and a familiarity with open-source project-management tools such as CVS and Subversion are all recommended.
Publisher: Apress
ISBN: 1430202335
Category : Computers
Languages : en
Pages : 313
Book Description
Pro OGRE 3D Programming offers a detailed guide to the cross-platform Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. OGRE provides an object-oriented interface to render 3D scenes. Commonly used in game creation, it can be utilized to create a variety of 3D based applications, including architectural visualization and simulations. The authors begin with obtaining the source code, move on to using the rendering library, and conclude with the polishing of the final application. Beginning-level knowledge of game design practices, intermediate-level knowledge of the C++ language, and a familiarity with open-source project-management tools such as CVS and Subversion are all recommended.
The Anthropology of Landscape
Author: Eric Hirsch
Publisher:
ISBN: 0198280106
Category : Nature
Languages : en
Pages : 281
Book Description
Landscape has long had a submerged presence within anthropology, both as a framing device which informs the way the anthropologist brings his or her study into 'view', and as the meaning imputed by local people to their cultural and physical surroundings. A principal aim of this volume follows from these interconnected ways of considering landscape: the conventional, Western notion of 'landscape' may be used as productive point of departure from which to explore analgous ideas; local ideas can in turn reflexively by used to interrogate the Western construct. The Introduction argues that landscape should be conceptualized as a cultural process: a process located between place and space, inside and outside, image and representation. In the chapters that follow, nine noted anthropologists and an art historian exemplify this approach, drawing on a diverse set of case studies. These range from an analysis of Indian calendar art to an account of Israeli nature tourism, and from the creation of a metropolitan "gaze" in nineteenth-century Paris to the soundscapes particular to the Papua New Guinea rainforests. The anthropological perspectives developed here are of cross-disciplinary relevance; geographers, art historians, and archaeologists will be no less interested than anthropologists in this re-envisaging of the notion of landscape.
Publisher:
ISBN: 0198280106
Category : Nature
Languages : en
Pages : 281
Book Description
Landscape has long had a submerged presence within anthropology, both as a framing device which informs the way the anthropologist brings his or her study into 'view', and as the meaning imputed by local people to their cultural and physical surroundings. A principal aim of this volume follows from these interconnected ways of considering landscape: the conventional, Western notion of 'landscape' may be used as productive point of departure from which to explore analgous ideas; local ideas can in turn reflexively by used to interrogate the Western construct. The Introduction argues that landscape should be conceptualized as a cultural process: a process located between place and space, inside and outside, image and representation. In the chapters that follow, nine noted anthropologists and an art historian exemplify this approach, drawing on a diverse set of case studies. These range from an analysis of Indian calendar art to an account of Israeli nature tourism, and from the creation of a metropolitan "gaze" in nineteenth-century Paris to the soundscapes particular to the Papua New Guinea rainforests. The anthropological perspectives developed here are of cross-disciplinary relevance; geographers, art historians, and archaeologists will be no less interested than anthropologists in this re-envisaging of the notion of landscape.