Pangea Software's Ultimate Game Programming Guide for Mac OS X

Pangea Software's Ultimate Game Programming Guide for Mac OS X PDF Author: Brian Greenstone
Publisher:
ISBN: 9780976150503
Category :
Languages : en
Pages : 288

Book Description
Learn how to build a 3D game engine for Mac OS X from one of the Mac's most prolific game developers. You'll learn about all of the nuances dealing with various Mac OS technologies such as the HID Manager, OpenGL, OpenAL, Core Graphics, Rendezvous, Quicktime, and more. You'll also learn how to write a plug-in for Maya, do stereo 3D rendering, networking, AltiVec optimizations, and even how to copy-protect your games. For developers interested in self-publishing their games, there is an entire chapter dedicated to marketing and sales strategies. Never before has so much critical Mac game programming information been available in a single book. The companion CD includes Xcode sample projects for everything discussed in the book, including a fully functional Maya file exporter, networking code, Vertex Array Range acceleration, threading, and a whole lot more!

Invent Your Own Computer Games with Python, 4th Edition

Invent Your Own Computer Games with Python, 4th Edition PDF Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593277954
Category : Computers
Languages : en
Pages : 377

Book Description
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Mac OS X for Unix Geeks

Mac OS X for Unix Geeks PDF Author: Brian Jepson
Publisher: "O'Reilly Media, Inc."
ISBN: 0596003560
Category : Computers
Languages : en
Pages : 219

Book Description
So, you're one of the many, the proud... the Unix geeks who've "switched" to Mac OS X. Although hacking code on the Mac is the same as hacking code on other Unix systems, you're bound to run into some problems because of the subtle differences between the Unix you're accustomed to and how things are done in Mac OS X 10.2 (Jaguar). Mac OS X for Unix Geeks was written by two long-time Unix users who've found themselves exactly where you are. It cuts through the chaff and gets right to the point on such topics as : • Using the Terminal and understanding how it differs from an xterm • Using Directory Services, Open Directory (LDAP), and NetInfo • Compiling code with GCC 3 • Library linking and porting Unix software • Creating and installing packages with Fink • Building the Darwin kernel • Running X Windows on top of Mac OS X This quick and dirty guide continues with an overview of Mac OS X's filesystem and startup processes, wrapping up with a handy reference section called the "Missing Manpages", covering Mac OS X commandline utilities not in the official documentation. Mac OS X is quickly becoming the platform of choice for Unix hackers and geeks, because it gives you what Tim O'Reilly refers to as "guilt-free computing"- a Unix system that you don't have to share with Windows. If you proudly wear the badge "Unix Geek", this book is your guide to demystifying the geekier side of Mac OS X.

Programming Linux Games

Programming Linux Games PDF Author: Loki Software, Inc
Publisher: No Starch Press
ISBN: 1886411492
Category : Computers
Languages : en
Pages : 435

Book Description
Explains how to build a scrolling game engine, play sound effects, manage compressed audio streams, build multiplayer games, construct installation scripts, and distribute games to the Linux community.

LPIC-1: Linux Professional Institute Certification Study Guide

LPIC-1: Linux Professional Institute Certification Study Guide PDF Author: Christine Bresnahan
Publisher: John Wiley & Sons
ISBN: 1119021197
Category : Computers
Languages : en
Pages : 716

Book Description
Your complete guide to preparing for the LPIC-1 Linux Professional Institute Certification Exams 101-400 and 102-400 The LPIC-1 Linux Professional Institute Certification Study Guide, 4th Edition is your one-stop resource for complete coverage of Exams 101-400 and 102- 400. This Sybex Study Guide covers 100% of all exam 101-400 and 102-400 objectives. You'll prepare for the exams smarter and faster with Sybex thanks to superior content including, assessment tests that check exam readiness, objective map, real-world scenarios, hands-on exercises, key topic exam essentials, and challenging chapter review questions. Reinforce what you have learned with the exclusive Sybex online learning environment, assessable across multiple devices. Get prepared for the LPIC-1 Exams 101-400 and 102-400 with Sybex. Coverage of 100% of all exam objectives in this Study Guide means you'll be ready for: Managing Software Configuring Hardware Managing Files Booting Linux and Editing Files Configuring the X Window System Configuring Basic Networking Writing Scripts, Configuring Email, and Using Databases Covers 100% of exam objectives, including system architecture, GNU and UNIX commands, shells, scripting, and data management, administrative tasks, system services, networking, and much more... Includes interactive online learning environment with: Custom practice exams 150 electronic flashcards Searchable key term glossary Interactive learning environment Take your exam prep to the next level with Sybex's superior interactive online tools. To access the learning environment, simply visit: http://sybextestbanks.wiley.com, type in your unique PIN and instantly gain access to: Interactive online learning environment and test bank covering both LPIC-1 exams, including 200 chapter review questions and two 50-question bonus exams. 150 Electronic Flashcards to reinforce learning and provide last minute prep before the exam. Comprehensive searchable glossary in PDF format gives you instant access to the key terms so you are fully prepared.

Mac Game Programming

Mac Game Programming PDF Author: Mark Szymczyk
Publisher: Course Technology
ISBN: 9781931841184
Category : Computer games
Languages : en
Pages : 0

Book Description
Any programmer with a basic knowledge of either C or C++ can use this book that targets beginning and intermediate game programmers as well as advanced game programmers new to the Mac platform.

The Amazing Jamnasium

The Amazing Jamnasium PDF Author: Kalani
Publisher: Alfred Music Publishing
ISBN: 9780739036259
Category : Music
Languages : en
Pages : 68

Book Description
When spirits come together to create a joyful noise, when smiles are louder than thundering drums, when hearts and hands align in perfect harmony - you're in a Jamnasium! The Amazing Jamnasium features a unique collection of rhythm-based, integrative games and activities, designed to bring out the best in your participants. Create integrative learning experiences for music education, music therapy, team building, health & wellness, community building, or recreation. Step into a world of rhythmic joy and excitement. Step into the Jamnasium! This title has received the iParenting Media award as one of the Excellent Products of 2006."

Mac Game Programming

Mac Game Programming PDF Author: Mark Szymczak
Publisher: Prima Lifestyles
ISBN: 9780761535300
Category : Computer games
Languages : en
Pages : 800

Book Description
Are you an avid Mac fan, itching to try your hand at game development on your Mac? If you have a working knowledge of programming, this book is the guide you've been searching for. Covering the components that make up a game and teaching you to program these components for use on your Macintosh, you will work your way through the development of a complete game. Beginning with the basics for less experienced programmers, this book quickly moves into more advanced topics. With detailed information on everything from graphics and sound to physic and artificial intelligence, Mac Game Programming covers everything that you need to know as you create your first game on your Mac.

iOS 10 App Development Essentials

iOS 10 App Development Essentials PDF Author: Neil Smyth
Publisher: eBookFrenzy
ISBN:
Category :
Languages : en
Pages : 1181

Book Description


Beginning iPhone Development with Swift 3

Beginning iPhone Development with Swift 3 PDF Author: Molly Maskrey
Publisher: Apress
ISBN: 9781484222225
Category : Computers
Languages : en
Pages : 0

Book Description
Create your very own apps for the latest iOS devices. You'll start with the basics, and then work your way through the process of downloading and installing Xcode and the iOS 10 SDK, and then guides you though the creation of your first simple application. Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, Beginning iPhone Development with Swift 3 offers a comprehensive course in iPhone and iPad programming. In this third edition of the best-selling book, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest iOS 10-specific project templates, and designed to take advantage of the latest Xcode features. Discover brand-new technologies, as well as significant updates to existing tools. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you’ll learn how to save your data using the iOS file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! What You Will Learn Develop your own bestselling iPhone and iPad apps Utilize Swift playgrounds Display data in Table Views Draw to the screen using Core Graphics Use iOS sensor capabilities to map your world Get your app to work with iCloud and more Who This Book is For Anyone who wants to start developing for iPhone and iPad.