Author: Bartholomew MacCarthy
Publisher:
ISBN:
Category : Ireland
Languages : en
Pages : 750
Book Description
The Codex palatino-vaticanus, no. 830
Author: Bartholomew MacCarthy
Publisher:
ISBN:
Category : Ireland
Languages : en
Pages : 750
Book Description
Publisher:
ISBN:
Category : Ireland
Languages : en
Pages : 750
Book Description
The codex Palatino-Vaticanus, no.830: texts, tr. and indices, by B. MacCarthy
Palatino
Author: Robert Bringhurst
Publisher:
ISBN: 9780981959788
Category : Dummies (Bookselling)
Languages : en
Pages : 292
Book Description
Typographer, translator, cultural historian, poet, and linguist Robert Bringhurst presents a taxonomic study of the many iterations of the typeface Herman Zapf's Palatino, along with a broader overview of the cultural history of type design. This is an important book, writes David R. Godine, "that argues, as eloquently and as convincingly as has ever been argued, that type design belongs squarely in the humanist tradition, that it is as much a member of the fine arts as painting and printmaking and calligraphy."
Publisher:
ISBN: 9780981959788
Category : Dummies (Bookselling)
Languages : en
Pages : 292
Book Description
Typographer, translator, cultural historian, poet, and linguist Robert Bringhurst presents a taxonomic study of the many iterations of the typeface Herman Zapf's Palatino, along with a broader overview of the cultural history of type design. This is an important book, writes David R. Godine, "that argues, as eloquently and as convincingly as has ever been argued, that type design belongs squarely in the humanist tradition, that it is as much a member of the fine arts as painting and printmaking and calligraphy."
The Type Specimen Book
Author: V&M Typographical, Inc.
Publisher: John Wiley & Sons
ISBN: 9780471289531
Category : Design
Languages : en
Pages : 652
Book Description
This is a well designed type specimen book displaying samples of type that was available from V&M Typographic in the 1970s. The displays are of their metal type library and should prove helpful to anyone interested in the selection of type from large typographers at that time. There is a one line sample of each face at the beginning of the book. Anyone interested in type in the pre-digital world of type should find this book of interest
Publisher: John Wiley & Sons
ISBN: 9780471289531
Category : Design
Languages : en
Pages : 652
Book Description
This is a well designed type specimen book displaying samples of type that was available from V&M Typographic in the 1970s. The displays are of their metal type library and should prove helpful to anyone interested in the selection of type from large typographers at that time. There is a one line sample of each face at the beginning of the book. Anyone interested in type in the pre-digital world of type should find this book of interest
Anatomy of a Typeface
Author: Alexander S. Lawson
Publisher: David R. Godine Publisher
ISBN: 9780879233334
Category : Design
Languages : en
Pages : 436
Book Description
"To the layman, all printing types look the same. But for typographers, graphic artists and others of that lunatic fringe who believe that the letters we look at daily (and take entirely for granted) are of profound importance, the question of how letters are formed, what shape they assume, and how they have evolved remains one of passionate and continuing concern. Lawson explores the vast territory of types, their development and uses, their antecedents and offspring, with precision, insight, and clarity. Written for the layman but containing exhaustive research, drawings and synopses of typefaces, this book is an essential addition to the library of anyone s typographic library. It is, as Lawson states, not written for the printer convinced that there are already too many typefaces, but rather for that curious part of the population that believes the opposite; that the subtleties of refinement as applies to roman and cursive letters have yet to be fully investigated and that the production of the perfect typeface remains a goal to be as much desired by present as by future type designers. Anyone aspiring to typographic wisdom should own and treasure this classic."--Amazon description.
Publisher: David R. Godine Publisher
ISBN: 9780879233334
Category : Design
Languages : en
Pages : 436
Book Description
"To the layman, all printing types look the same. But for typographers, graphic artists and others of that lunatic fringe who believe that the letters we look at daily (and take entirely for granted) are of profound importance, the question of how letters are formed, what shape they assume, and how they have evolved remains one of passionate and continuing concern. Lawson explores the vast territory of types, their development and uses, their antecedents and offspring, with precision, insight, and clarity. Written for the layman but containing exhaustive research, drawings and synopses of typefaces, this book is an essential addition to the library of anyone s typographic library. It is, as Lawson states, not written for the printer convinced that there are already too many typefaces, but rather for that curious part of the population that believes the opposite; that the subtleties of refinement as applies to roman and cursive letters have yet to be fully investigated and that the production of the perfect typeface remains a goal to be as much desired by present as by future type designers. Anyone aspiring to typographic wisdom should own and treasure this classic."--Amazon description.
America 2000
Graffiti del Palatino
Ancient Rome
Author: John Coulston
Publisher: Oxbow Books
ISBN: 1782975020
Category : History
Languages : en
Pages : 1127
Book Description
A major new book on the archaeology of Rome. The chapters, by an impressive list of contributors, are written to be as up-to-date and useful as possible, detailing lots of new research. There are new maps for the topography and monuments of Rome, a huge research bibliography containing 1,700 titles and the volume is richly illustrated. Essential for all Roman scholars and students. Contents: Preface: a bird's eye view ( Peter Wiseman ); Introduction ( Jon Coulston and Hazel Dodge ); Early and Archaic Rome ( Christopher Smith ); The city of Rome in the Middle Republic ( Tim Cornell ); The moral museum: Augustus and the image of Rome ( Susan Walker ); Armed and belted men: the soldiery in Imperial Rome ( Jon Coulston ); The construction industry in Imperial Rome ( Janet Delaine and G Aldrete ); The feeding of Imperial Rome: the mechanics of the food supply system ( David Mattingly ); `Greater than the pyramids': the water supply of ancient Rome ( Hazel Dodge ); Entertaining Rome ( Kathleen Coleman ); Living and dying in the city of Rome: houses and tombs ( John Patterson ); Religions of Rome ( Simon Price ); Rome in the Late Empire ( Neil Christie ); Archaeology and innovation ( Hugh Petter ); Appendix: Sources for the study of ancient Rome ( Jon Coulston and Hazel Dodge ).
Publisher: Oxbow Books
ISBN: 1782975020
Category : History
Languages : en
Pages : 1127
Book Description
A major new book on the archaeology of Rome. The chapters, by an impressive list of contributors, are written to be as up-to-date and useful as possible, detailing lots of new research. There are new maps for the topography and monuments of Rome, a huge research bibliography containing 1,700 titles and the volume is richly illustrated. Essential for all Roman scholars and students. Contents: Preface: a bird's eye view ( Peter Wiseman ); Introduction ( Jon Coulston and Hazel Dodge ); Early and Archaic Rome ( Christopher Smith ); The city of Rome in the Middle Republic ( Tim Cornell ); The moral museum: Augustus and the image of Rome ( Susan Walker ); Armed and belted men: the soldiery in Imperial Rome ( Jon Coulston ); The construction industry in Imperial Rome ( Janet Delaine and G Aldrete ); The feeding of Imperial Rome: the mechanics of the food supply system ( David Mattingly ); `Greater than the pyramids': the water supply of ancient Rome ( Hazel Dodge ); Entertaining Rome ( Kathleen Coleman ); Living and dying in the city of Rome: houses and tombs ( John Patterson ); Religions of Rome ( Simon Price ); Rome in the Late Empire ( Neil Christie ); Archaeology and innovation ( Hugh Petter ); Appendix: Sources for the study of ancient Rome ( Jon Coulston and Hazel Dodge ).
The World of the Abbaco
Author: Jens Høyrup
Publisher: Springer Nature
ISBN: 3031251644
Category : Electronic books
Languages : en
Pages : 506
Book Description
Publisher: Springer Nature
ISBN: 3031251644
Category : Electronic books
Languages : en
Pages : 506
Book Description
Core HTML5 Canvas
Author: David Geary
Publisher: Pearson Education
ISBN: 0132761661
Category : Computers
Languages : en
Pages : 752
Book Description
One of HTML5’s most exciting features, Canvas provides a powerful 2D graphics API that lets you implement everything from word processors to video games. In Core HTML5 Canvas, best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering everything you need to know to implement rich and consistent web applications that run on a wide variety of operating systems and devices. Succinctly and clearly written, this book examines dozens of real-world uses of the Canvas API, such as interactively drawing and manipulating shapes, saving and restoring the drawing surface to temporarily draw shapes and text, and implementing text controls. You’ll see how to keep your applications responsive with web workers when you filter images, how to implement smooth animations, and how to create layered, 3D scrolling backgrounds with parallax. In addition, you’ll see how to implement video games with extensive coverage of sprites, physics, collision detection, and the implementation of a game engine and an industrial-strength pinball game. The book concludes by showing you how to implement Canvas-based controls that you can use in any HTML5 application and how to use Canvas on mobile devices, including iOS5. This authoritative Canvas reference covers The canvas element—using it with other HTML elements, handling events, printing a canvas, and using offscreen canvases Shapes—drawing, dragging, erasing, and editing lines, arcs, circles, curves, and polygons; using shadows, gradients, and patterns Text—drawing, positioning, setting font properties; building text controls Images—drawing, scaling, clipping, processing, and animating Animations—creating smooth, efficient, and portable animations Sprites—implementing animated objects that have painters and behaviors Physics—modeling physical systems (falling bodies, pendulums, and projectiles), and implementing tweening for nonlinear motion and animation Collision detection—advanced techniques, clearly explained Game development—all aspects of game development, such as time-based motion and high score support, implemented in a game engine Custom controls—infrastructure for implementing custom controls; implementing progress bars, sliders, and an image panner Mobile applications—fitting Canvas apps on a mobile screen, using media queries, handling touch events, and specifying iOS5 artifacts, such as app icons Throughout the book, Geary discusses high-quality, reusable code to help professional developers learn everything they really need to know, with no unnecessary verbiage. All of the book’s code and live demonstrations of key techniques are available at corehtml5canvas.com.
Publisher: Pearson Education
ISBN: 0132761661
Category : Computers
Languages : en
Pages : 752
Book Description
One of HTML5’s most exciting features, Canvas provides a powerful 2D graphics API that lets you implement everything from word processors to video games. In Core HTML5 Canvas, best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering everything you need to know to implement rich and consistent web applications that run on a wide variety of operating systems and devices. Succinctly and clearly written, this book examines dozens of real-world uses of the Canvas API, such as interactively drawing and manipulating shapes, saving and restoring the drawing surface to temporarily draw shapes and text, and implementing text controls. You’ll see how to keep your applications responsive with web workers when you filter images, how to implement smooth animations, and how to create layered, 3D scrolling backgrounds with parallax. In addition, you’ll see how to implement video games with extensive coverage of sprites, physics, collision detection, and the implementation of a game engine and an industrial-strength pinball game. The book concludes by showing you how to implement Canvas-based controls that you can use in any HTML5 application and how to use Canvas on mobile devices, including iOS5. This authoritative Canvas reference covers The canvas element—using it with other HTML elements, handling events, printing a canvas, and using offscreen canvases Shapes—drawing, dragging, erasing, and editing lines, arcs, circles, curves, and polygons; using shadows, gradients, and patterns Text—drawing, positioning, setting font properties; building text controls Images—drawing, scaling, clipping, processing, and animating Animations—creating smooth, efficient, and portable animations Sprites—implementing animated objects that have painters and behaviors Physics—modeling physical systems (falling bodies, pendulums, and projectiles), and implementing tweening for nonlinear motion and animation Collision detection—advanced techniques, clearly explained Game development—all aspects of game development, such as time-based motion and high score support, implemented in a game engine Custom controls—infrastructure for implementing custom controls; implementing progress bars, sliders, and an image panner Mobile applications—fitting Canvas apps on a mobile screen, using media queries, handling touch events, and specifying iOS5 artifacts, such as app icons Throughout the book, Geary discusses high-quality, reusable code to help professional developers learn everything they really need to know, with no unnecessary verbiage. All of the book’s code and live demonstrations of key techniques are available at corehtml5canvas.com.