Author: William S. King
Publisher:
ISBN: 9781650478685
Category :
Languages : en
Pages : 131
Book Description
Only Cute and Lovely Images For All Fans Of Pac-Man, MegaMan, Sonic, Super Mario, Coloring Book! Just Try and enjoy! * single sided 8.5 x 11 pages * premium images * super price for the best coloring book
Pac-Man, MegaMan, Sonic, Super Mario, Coloring Book
Author: William S. King
Publisher:
ISBN: 9781650478685
Category :
Languages : en
Pages : 131
Book Description
Only Cute and Lovely Images For All Fans Of Pac-Man, MegaMan, Sonic, Super Mario, Coloring Book! Just Try and enjoy! * single sided 8.5 x 11 pages * premium images * super price for the best coloring book
Publisher:
ISBN: 9781650478685
Category :
Languages : en
Pages : 131
Book Description
Only Cute and Lovely Images For All Fans Of Pac-Man, MegaMan, Sonic, Super Mario, Coloring Book! Just Try and enjoy! * single sided 8.5 x 11 pages * premium images * super price for the best coloring book
Super Mario Coloring Book
Author: Mario Mario Group
Publisher:
ISBN: 9781650466279
Category :
Languages : en
Pages : 130
Book Description
Super Mario Coloring Book. If you want to develop your children, give them this book, it is very interesting and useful. We will guarantee! Book contains 65 exclusive Illustrations! Each image is printed on a separate page to prevent bleed-through! Single-sided pages, 8.5x11 size You can use everything that you want (pencils, markers, pens, paints etc.)
Publisher:
ISBN: 9781650466279
Category :
Languages : en
Pages : 130
Book Description
Super Mario Coloring Book. If you want to develop your children, give them this book, it is very interesting and useful. We will guarantee! Book contains 65 exclusive Illustrations! Each image is printed on a separate page to prevent bleed-through! Single-sided pages, 8.5x11 size You can use everything that you want (pencils, markers, pens, paints etc.)
Well Played 1.0
Author: Drew Davidson
Publisher: Lulu.com
ISBN: 0557069750
Category : Crafts & Hobbies
Languages : en
Pages : 444
Book Description
Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of "well played." The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis
Publisher: Lulu.com
ISBN: 0557069750
Category : Crafts & Hobbies
Languages : en
Pages : 444
Book Description
Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of "well played." The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis
Art Of Atari
Author: Tim Lapetino
Publisher: Dynamite Entertainment
ISBN: 1524101060
Category : Art
Languages : en
Pages : 354
Book Description
Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!
Publisher: Dynamite Entertainment
ISBN: 1524101060
Category : Art
Languages : en
Pages : 354
Book Description
Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!
Super Iam8bit
Author: Jonathan Michael Gibson
Publisher: I Am8-Bit, LLC
ISBN: 9781450779333
Category : Art, American
Languages : en
Pages : 0
Book Description
A follow-up to the original iam8bit book, more than 80 artists remix their retro gaming fantasies, employing a variety of techniques, from paint to sculpture, all inspired by the magical era that was the '80s arcade and console scene.
Publisher: I Am8-Bit, LLC
ISBN: 9781450779333
Category : Art, American
Languages : en
Pages : 0
Book Description
A follow-up to the original iam8bit book, more than 80 artists remix their retro gaming fantasies, employing a variety of techniques, from paint to sculpture, all inspired by the magical era that was the '80s arcade and console scene.
Blind
Author: Rachel DeWoskin
Publisher: Speak
ISBN: 0142424552
Category : Blind
Languages : en
Pages : 418
Book Description
First published in hardcover by Viking, 2014.
Publisher: Speak
ISBN: 0142424552
Category : Blind
Languages : en
Pages : 418
Book Description
First published in hardcover by Viking, 2014.
Level Up!
Author: Scott Rogers
Publisher: John Wiley & Sons
ISBN: 0470970928
Category : Computers
Languages : en
Pages : 515
Book Description
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Publisher: John Wiley & Sons
ISBN: 0470970928
Category : Computers
Languages : en
Pages : 515
Book Description
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Game Feel
Author: Steve Swink
Publisher: CRC Press
ISBN: 1482267330
Category : Art
Languages : en
Pages : 377
Book Description
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
Publisher: CRC Press
ISBN: 1482267330
Category : Art
Languages : en
Pages : 377
Book Description
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
Sonic / Mega Man: Worlds Collide
Author: Sonic/Mega Man Scribes
Publisher: Archie Comic Publications (Trade)
ISBN: 1627389717
Category : Juvenile Fiction
Languages : en
Pages : 340
Book Description
It's the crossover of a lifetime! The team-up you've been dreaming of! Two of video game history's most iconic heroes come together for the greatest action story ever told! SONIC THE HEDGEHOG and MEGA MAN unite in WHEN WORLDS COLLIDE! It all begins with a meeting of the minds--EVIL minds! Dr. Wily makes contact with Dr. Eggman, and the two malicious mechanics conspire in a plan that will reshape entire worlds! Using the power of the Chaos Emeralds, they build themselves an unstoppable army of Robot Masters and Roboticized Masters--Sonic's corrupted friends! It's pan-dimensional panic as Sonic and Mega Man race to uncover the doctors' diabolical plot, save Sonic's friends, and brave the nightmarish landscape of the Skull Egg Zone! Along the way they gain new allies, Mega Man gains all new powers, and the stakes keep getting higher until two universe hang in the balance! You CANNOT miss this critically acclaimed crossover! Celebrated by old and new fans alike, beloved by critics and casual readers, this is one big love letter to all things SONIC and MEGA MAN! WORLDS COLLIDE collects the entire crossover event, containing SONIC THE HEDGEHOG #247-251, SONIC UNIVERSE #51-54, MEGA MAN #23-27 and material from SONIC THE HEDGEHOG #252 and MEGA MAN #28.
Publisher: Archie Comic Publications (Trade)
ISBN: 1627389717
Category : Juvenile Fiction
Languages : en
Pages : 340
Book Description
It's the crossover of a lifetime! The team-up you've been dreaming of! Two of video game history's most iconic heroes come together for the greatest action story ever told! SONIC THE HEDGEHOG and MEGA MAN unite in WHEN WORLDS COLLIDE! It all begins with a meeting of the minds--EVIL minds! Dr. Wily makes contact with Dr. Eggman, and the two malicious mechanics conspire in a plan that will reshape entire worlds! Using the power of the Chaos Emeralds, they build themselves an unstoppable army of Robot Masters and Roboticized Masters--Sonic's corrupted friends! It's pan-dimensional panic as Sonic and Mega Man race to uncover the doctors' diabolical plot, save Sonic's friends, and brave the nightmarish landscape of the Skull Egg Zone! Along the way they gain new allies, Mega Man gains all new powers, and the stakes keep getting higher until two universe hang in the balance! You CANNOT miss this critically acclaimed crossover! Celebrated by old and new fans alike, beloved by critics and casual readers, this is one big love letter to all things SONIC and MEGA MAN! WORLDS COLLIDE collects the entire crossover event, containing SONIC THE HEDGEHOG #247-251, SONIC UNIVERSE #51-54, MEGA MAN #23-27 and material from SONIC THE HEDGEHOG #252 and MEGA MAN #28.
The Desolations of Devil's Acre
Author: Ransom Riggs
Publisher: Penguin
ISBN: 0735231559
Category : Young Adult Fiction
Languages : en
Pages : 513
Book Description
Instant #1 bestseller! The epic conclusion to the #1 bestselling Miss Peregrine’s Peculiar Children series by Ransom Riggs. Jacob and his friends will face deadly enemies and race through history’s most dangerous loops in this thrilling page-turner. The Desolations of Devil's Acre is the newest installment, and final adventure, in the beloved Miss Peregrine’s Peculiar Children series. The last thing Jacob Portman saw before the world went dark was a terrible, familiar face. Suddenly, he and Noor are back in the place where everything began—his grandfather’s house. Jacob doesn’t know how they escaped from V’s loop to find themselves in Florida. But he does know one thing for certain: Caul has returned. After a narrow getaway from a blood- thirsty hollow, Jacob and Noor reunite with Miss Peregrine and the peculiar children in Devil’s Acre. The Acre is being plagued by desolations—weather fronts of ash and blood and bone—a terrible portent of Caul’s amassing army. Risen from the Library of Souls and more powerful than ever, Caul and his apocalyptic agenda seem unstoppable. Only one hope remains—deliver Noor to the meeting place of the seven prophesied ones. If they can decipher its secret location.
Publisher: Penguin
ISBN: 0735231559
Category : Young Adult Fiction
Languages : en
Pages : 513
Book Description
Instant #1 bestseller! The epic conclusion to the #1 bestselling Miss Peregrine’s Peculiar Children series by Ransom Riggs. Jacob and his friends will face deadly enemies and race through history’s most dangerous loops in this thrilling page-turner. The Desolations of Devil's Acre is the newest installment, and final adventure, in the beloved Miss Peregrine’s Peculiar Children series. The last thing Jacob Portman saw before the world went dark was a terrible, familiar face. Suddenly, he and Noor are back in the place where everything began—his grandfather’s house. Jacob doesn’t know how they escaped from V’s loop to find themselves in Florida. But he does know one thing for certain: Caul has returned. After a narrow getaway from a blood- thirsty hollow, Jacob and Noor reunite with Miss Peregrine and the peculiar children in Devil’s Acre. The Acre is being plagued by desolations—weather fronts of ash and blood and bone—a terrible portent of Caul’s amassing army. Risen from the Library of Souls and more powerful than ever, Caul and his apocalyptic agenda seem unstoppable. Only one hope remains—deliver Noor to the meeting place of the seven prophesied ones. If they can decipher its secret location.