Oxford Encyclopedia of Chess Games: 1485-1866 PDF Download

Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Oxford Encyclopedia of Chess Games: 1485-1866 PDF full book. Access full book title Oxford Encyclopedia of Chess Games: 1485-1866 by David N. L. Levy. Download full books in PDF and EPUB format.

Oxford Encyclopedia of Chess Games: 1485-1866

Oxford Encyclopedia of Chess Games: 1485-1866 PDF Author: David N. L. Levy
Publisher: Oxford University Press, USA
ISBN:
Category : Games & Activities
Languages : en
Pages : 570

Book Description


Oxford Encyclopedia of Chess Games: 1485-1866

Oxford Encyclopedia of Chess Games: 1485-1866 PDF Author: David N. L. Levy
Publisher: Oxford University Press, USA
ISBN:
Category : Games & Activities
Languages : en
Pages : 570

Book Description


The Oxford Companion to Chess

The Oxford Companion to Chess PDF Author: David Hooper
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 500

Book Description
This newly revised edition, by former British Correspondence Chess Chanpion David Hooper, has been called one of the most readable and useful chess reference books available. More than 2,500 entries cover subjects from named openings and strategies to computers and theatre. Illustrated with over 500 chess diagrams, this book will appeal to chess players of all levels.

A History of Chess

A History of Chess PDF Author: Harold James Ruthven Murray
Publisher:
ISBN:
Category : Chess
Languages : en
Pages : 966

Book Description


Oxford Encyclopedia of Chess Games: 1485-1866

Oxford Encyclopedia of Chess Games: 1485-1866 PDF Author:
Publisher:
ISBN:
Category : Chess
Languages : un
Pages :

Book Description


The Oxford History of Board Games

The Oxford History of Board Games PDF Author: David Parlett
Publisher: Oxford University Press, USA
ISBN:
Category : Games & Activities
Languages : en
Pages : 410

Book Description
For thousands of years, people have been planning attacks, captures, chases, and conquests - on a variety of different boards designed for an astonishing diversity of games. Today the compelling mix of strategy, skill, and chance is as strong as ever; new board games are invented almost daily,while the perennial favourites continue to attract new devotees and reveal new possibilities. The Oxford History of Board Games investigates the principles of board games throughout the ages and across the world, exploring the fascinating similarities and differences that give each its unique appeal, and drawing out the significance of game-playing as a central part of human experience - asvital to a culture as its music, dance, and tales. Beautifully illustrated and with diagrams to show the finer points of the games, this is a fascinating and accessible guide to a richly rewarding subject. In his trade-mark accessible, entertaining style, David Parlett looks at the different families of games: games based on configuration or connection, races or chases, wars or hunts, capture or blockade. He focuses mainly on traditional games, the folk entertainments that have grown up organicallythrough the centuries, and which exhibit endless local variations, although he discusses also the commercial products that have tried, with varying degrees of success, to match their astonishing popularity. This is not primarily a how-to book, although the rules and strategies of certain games are discussed in detail, neither does it offer sure-fire tips for success, although with a fuller understanding of a game the reader will undoubtedly become a better-informed, if not better, player. Rather, itis an affectionate and authoritative survey of one of the most familiar parts of our cultural history, which has until now been inexplicably neglected.

The Immortal Game

The Immortal Game PDF Author: David Shenk
Publisher: Anchor Canada
ISBN: 0385673787
Category : Games & Activities
Languages : en
Pages : 354

Book Description
A surprising, charming, and ever-fascinating history of the seemingly simple game that has had a profound effect on societies the world over. Why has one game, alone among the thousands of games invented and played throughout human history, not only survived but thrived within every culture it has touched? What is it about its thirty-two figurative pieces, moving about its sixty-four black and white squares according to very simple rules, that has captivated people for nearly 1,500 years? Why has it driven some of its greatest players into paranoia and madness, and yet is hailed as a remarkably powerful intellectual tool? Nearly everyone has played chess at some point in their lives. Its rules and pieces have served as a metaphor for society, influencing military strategy, mathematics, artificial intelligence, and literature and the arts. It has been condemned as the devil’s game by popes, rabbis, and imams, and lauded as a guide to proper living by other popes, rabbis, and imams. Marcel Duchamp was so absorbed in the game that he ignored his wife on their honeymoon. Caliph Muhammad al-Amin lost his throne (and his head) trying to checkmate a courtier. Ben Franklin used the game as a cover for secret diplomacy.In his wide-ranging and ever-fascinating examination of chess, David Shenk gleefully unearths the hidden history of a game that seems so simple yet contains infinity. From its invention somewhere in India around 500 A.D., to its enthusiastic adoption by the Persians and its spread by Islamic warriors, to its remarkable use as a moral guide in the Middle Ages and its political utility in the Enlightenment, to its crucial importance in the birth of cognitive science and its key role in the aesthetic of modernism in twentieth-century art, to its twenty-first-century importance in the development of artificial intelligence and use as a teaching tool in inner-city America, chess has been a remarkably omnipresent factor in the development of civilization. Indeed, as Shenk shows, some neuroscientists believe that playing chess may actually alter the structure of the brain, that it may be for individuals what it has been for civilization: a virus that makes us smarter.

Chess Thinking

Chess Thinking PDF Author: Bruce Pandolfini
Publisher: Simon and Schuster
ISBN: 0671795023
Category : Crafts & Hobbies
Languages : en
Pages : 324

Book Description
A first-of-its-kind encyclopedia for chess players, this volume features detailed explanations and invaluable illustrations for new chess players, those intent on improving their games, and anyone who needs to brush up on both the basics and more advanced play. 140 detailed illustrations.

Chess Openings: Traps And Zaps

Chess Openings: Traps And Zaps PDF Author: Bruce Pandolfini
Publisher: Simon and Schuster
ISBN: 1439147043
Category : Games & Activities
Languages : en
Pages : 278

Book Description
In the first completely instructional book ever written on chess openings, National Master and game strategist for Netflix’s The Queen’s Gambit Bruce Pandolfini teaches players how to take charge of the game's crucial opening phase. Of the three traditional phases of chess play—the opening, the middle-game and the endgame—the opening is the phase average players confront most often. Unfortunately, though, many openings are not completed successfully, partly because until now most opening instruction has consisted of tables of tournament level moves that offer no explanations for the reasons behind them. Consequently, these classical opening patterns can serve as little more than references to the average player. In Chess Openings: Traps and Zaps, Bruce Pandolfini uses his unique "crime and punishment" approach to provide all the previously missing explanation, instruction, practical analyses, and much, much more. The book consists of 202 short "openers" typical of average players, arranged according to the classical opening variations and by level of difficulty. Each example includes: -the name of the overriding tactic -the name of the opening -a scenario that sets up the tactic to be learned -an interpretation that explains why the loser went wrong, how he could have avoided the trap, and what he should have done instead -a review of important principles and useful guidelines to reinforce each lesson Also included are a glossary of openings that lists all the classical "textbook" variations for comparison and reference and a tactical index. Chess Openings: Traps and Zaps is a powerful, pragmatic entry into a heretofore remote area of chess theory that will have a profound influence on every player's game.

Games

Games PDF Author: C. Thi Nguyen
Publisher:
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253

Book Description
Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.

Chess Theory from Stamma to Steinitz, 1735-1894

Chess Theory from Stamma to Steinitz, 1735-1894 PDF Author: Frank Hoffmeister
Publisher: McFarland
ISBN: 147664456X
Category : Games & Activities
Languages : en
Pages : 491

Book Description
Most chess biographies present the games of famous players--but not their writings. Filling that gap, this book begins with Syrian master and author of chess studies Philip Stamma, and finishes with the first world champion William Steinitz. The main novelties in opening, middlegame and endgame theory in the 160 year period are examined and biographical sketches put the contributions of more than 30 masters into context. The author presents many new insights--for example, regarding the origins of the Ponziani Opening, the Dutch Defense and the Petroff Defense. French star La Bourdonnais used other sources for almost every part of his Nouveau Traite. Morphy's analysis of the Philidor Defense was faulty and Anderssen's play included many positional ideas. Harrwitz and Neumann published modern treatises long before Steinitz came out with his Modern Chess Instructor. Many ending themes belong to less well-known authors, such as Cozio, Chapais, van Zuylen van Nyevelt, Sarratt, Kling and Horwitz, Berger and Salvio.