Organisation et fonctionnement d'un service d'urgence de médecine de l'Assistance publique de Paris : l'Hôpital Saint-Antoine

Organisation et fonctionnement d'un service d'urgence de médecine de l'Assistance publique de Paris : l'Hôpital Saint-Antoine PDF Author: Françoise Brenas (médecin.)
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Languages : fr
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Book Description


Fonctionnement d'un service d'urgence d'un hôpital parisien

Fonctionnement d'un service d'urgence d'un hôpital parisien PDF Author: Alain Leveque (médecin.)
Publisher:
ISBN:
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Languages : fr
Pages : 158

Book Description


Économie des urgences et des détresses

Économie des urgences et des détresses PDF Author: Michel Poisvert
Publisher: FeniXX
ISBN: 2402001275
Category : Business & Economics
Languages : fr
Pages : 113

Book Description
Cet ouvrage est une réédition numérique d’un livre paru au XXe siècle, désormais indisponible dans son format d’origine.

L'Urgence à l'hôpital

L'Urgence à l'hôpital PDF Author: Adolphe Steg
Publisher: FeniXX
ISBN: 2402014865
Category : Business & Economics
Languages : fr
Pages : 243

Book Description
Le 28 avril 1987, le bureau du Conseil économique et social a confié, à la section des Affaires sociales, la préparation d’un rapport et d’un avis sur l’urgence à l’hôpital. Le voici : typologie des urgences, acteurs, flux, urgences spécialisées, typologie des patients, financement : après les constats, des propositions sont ici présentées.

L'ORGANISATION DES URGENCES A L'ASSISTANCE PUBLIQUE DE PARIS

L'ORGANISATION DES URGENCES A L'ASSISTANCE PUBLIQUE DE PARIS PDF Author: Christophe Boyer
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Languages : fr
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PLACE DU SERVICE D'URGENCES D'UN HOPITAL GENERAL DE PROXIMITE DANS LA PRISE EN CHARGE DES PATIENTS PROVENANT DU SERVICE MEDICAL D'URGENCES D'UN AEROPORT INTERNATIONAL

PLACE DU SERVICE D'URGENCES D'UN HOPITAL GENERAL DE PROXIMITE DANS LA PRISE EN CHARGE DES PATIENTS PROVENANT DU SERVICE MEDICAL D'URGENCES D'UN AEROPORT INTERNATIONAL PDF Author: VINCENT.. CAVELIER
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Languages : fr
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Innovate Bristol

Innovate Bristol PDF Author: Sven Boermeester
Publisher:
ISBN: 9781949677072
Category :
Languages : en
Pages :

Book Description
Innovate Bristol highlights and celebrates those companies and individuals that are actively working at building a better tomorrow for all. Innovation Ecosystems thrive through the involvement and support of companies and individuals from all industries, which is why the Innovate series not only focuses on the innovators but also those people whom the Innovation Ecosystem, would not be able to thrive without.

Artificial Intelligence in Society

Artificial Intelligence in Society PDF Author: OECD
Publisher: OECD Publishing
ISBN: 9264545190
Category :
Languages : en
Pages : 152

Book Description
The artificial intelligence (AI) landscape has evolved significantly from 1950 when Alan Turing first posed the question of whether machines can think. Today, AI is transforming societies and economies. It promises to generate productivity gains, improve well-being and help address global challenges, such as climate change, resource scarcity and health crises.

Health System Performance Comparison: an Agenda for Policy, Information and Research

Health System Performance Comparison: an Agenda for Policy, Information and Research PDF Author: Irene Papanicolas
Publisher: McGraw-Hill Education (UK)
ISBN: 033524727X
Category : Medical
Languages : en
Pages : 418

Book Description
International comparison of health system performance has become increasingly popular, made possible by the rapidly expanding availability of health data. It has become one of the most important levers for prompting health system reform. Yet, as the demand for transparency and accountability in healthcare increases, so too does the need to compare data from different health systems both accurately and meaningfully. This timely and authoritative book offers an important summary of the current developments in health system performance comparison. It summarises the current state of efforts to compare systems, and identifies and explores the practical and conceptual challenges that occur. It discusses data and methodological challenges, as well as broader issues such as the interface between evidence and practice. The book draws out the priorities for future work on performance comparison, in the development of data sources and measurement instruments, analytic methodology, and assessment of evidence on performance. It concludes by presenting the key lessons and future priorities, and in doing so offers a rich source of material for policy-makers, their analytic advisors, international agencies, academics and students of health systems.

Computers and Games for Mental Health and Well-Being

Computers and Games for Mental Health and Well-Being PDF Author: Yasser Khazaal
Publisher: Frontiers Media SA
ISBN: 2889454967
Category : Video games in education
Languages : en
Pages : 311

Book Description
Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports for training or help people with cognitive, emotional, or behavioral change. Games take various formats, from board games to informatics to games with interactive rules of play. Similarly, computer tools may vary widely in format, from self-help or assisted computerized training to virtual reality or applications for smartphones. Some tools that may be helpful for mental health were specifically designed for that goal, whereas others were not. Gamification of computer-related products and games with a numeric format tend to reduce the gap between games and computers tools and increase the conceptual synergy in such fields. Games and computer design share an opportunity for creativity and innovation to help create, specifically design, and assess preventive or therapeutic tools. Computers and games share a design conception that allows innovative approaches to overcome barriers of the real world by creating their own rules. Yet, despite the potential interest in such tools to improve treatment of mental disorders and to help prevent them, the field remains understudied and information is under-disseminated in clinical practice. Some studies have shown, however, that there is potential interest and acceptability of tools that support various vehicles, rationales, objectives, and formats. These tools include traditional games (e.g., chess games), popular electronic games, board games, computer-based interventions specifically designed for psychotherapy or cognitive training, virtual reality, apps for smartphones, and so forth. Computers and games may offer a true opportunity to develop, assess, and disseminate new prevention and treatment tools for mental health and well-being. Currently, there is a strong need for state-of-the-art information to answer questions such as the following: Why develop such tools for mental health and well-being? What are the potential additions to traditional treatments? What are the best strategies or formats to improve the possible impact of these tools? Are such tools useful as a first treatment step? What is the potential of a hybrid model of care that combines traditional approaches with games and/or computers as tools? What games and applications have already been designed and studied? What is the evidence from previous studies? How can such tools be successfully designed for mental health and well-being? What is rewarding or attractive for patients in using such treatments? What are the worldwide developments in the field? Are some protocols under development? What are the barriers and challenges related to such developments? How can these tools be assessed, and how can the way that they work, and for whom, be measured? Are the potential benefits of such products specific, or can these additions be attributed to nonspecific factors? What are the users’ views on such tools? What are the possible links between such tools and social networks? Is there a gap between evidence-based results and market development? Are there any quality challenges? What future developments and studies are needed in the field?