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Online Gaming in India

Online Gaming in India PDF Author: Lovely Dasgupta
Publisher: CRC Press
ISBN: 1040166385
Category : Computers
Languages : en
Pages : 265

Book Description
This book offers a comprehensive overview from diverse perspectives of online gaming technology, policy, and experiments to understand and review the Indian approach. It starts with the technological viewpoint on the governance and regulation of online gaming and includes the Indian experiment in governing and regulating it. The book brings a nuanced approach related to the perspectives of various stakeholders, the players, the developers, the gamers, the regulators, the law enforcement agencies, the industry and most importantly, the consumers, who are also the intended audience of the work. Present a holistic view of the online gaming industry from technical, legal and policymaking perspectives Offers critical technical highlights include Online transactions, online games ecosystem, online games varied platforms, web3, metaverse, AI and Fantasy Games Includes a comparative analysis to evaluate better the laws, rules, and regulations and the governance of online gaming in India Encapsulates the Indian experience in intervening and streamlining the online gaming industry The book is for Professionals and scholars in the fields of Online Gaming in computer science, Law, and other related discipline. It also serves as a textbook for students for Online Gaming courses.

Online Gaming in India

Online Gaming in India PDF Author: Lovely Dasgupta
Publisher: CRC Press
ISBN: 1040166385
Category : Computers
Languages : en
Pages : 265

Book Description
This book offers a comprehensive overview from diverse perspectives of online gaming technology, policy, and experiments to understand and review the Indian approach. It starts with the technological viewpoint on the governance and regulation of online gaming and includes the Indian experiment in governing and regulating it. The book brings a nuanced approach related to the perspectives of various stakeholders, the players, the developers, the gamers, the regulators, the law enforcement agencies, the industry and most importantly, the consumers, who are also the intended audience of the work. Present a holistic view of the online gaming industry from technical, legal and policymaking perspectives Offers critical technical highlights include Online transactions, online games ecosystem, online games varied platforms, web3, metaverse, AI and Fantasy Games Includes a comparative analysis to evaluate better the laws, rules, and regulations and the governance of online gaming in India Encapsulates the Indian experience in intervening and streamlining the online gaming industry The book is for Professionals and scholars in the fields of Online Gaming in computer science, Law, and other related discipline. It also serves as a textbook for students for Online Gaming courses.

Gaming Culture(s) in India

Gaming Culture(s) in India PDF Author: Aditya Deshbandhu
Publisher: Taylor & Francis
ISBN: 1000082261
Category : Games & Activities
Languages : en
Pages : 200

Book Description
This volume critically analyzes the multiple lives of the "gamer" in India. It explores the "everyday" of the gaming life from the player’s perspective, not just to understand how the games are consumed but also to analyze how the gamer influences the products’ many (virtual) lives. Using an intensive ethnographic approach and in-depth interviews, this volume situates the practice of gaming under a broader umbrella of digital leisure activities and foregrounds the proliferation of gaming as a new media form and cultural artifact; critically questions the term gamer and the many debates surrounding the gamer tag to expand on how the gaming identity is constructed and expressed; details participants’ gaming habits, practices and contexts from a cultural perspective and analyzes the participants’ responses to emerging industry trends, reflections on playing practices and their relationships to friends, communities and networks in gaming spaces; and examines the offline and online spaces of gaming as sites of contestation between developers of games and the players. A holistic study covering one of the largest video game bases in the world, this volume will be of great interest to scholars and researchers of cultural studies, media and communication studies and science and technology studies, as well as be of great appeal to the general reader.

ONLINE GAMING & ITS IMPACT ON SOCIETY

ONLINE GAMING & ITS IMPACT ON SOCIETY PDF Author: Hitesh Keserwani & Kapil Arora
Publisher: Ashok Yakkaldevi
ISBN: 1435776623
Category : Art
Languages : en
Pages : 214

Book Description
The history of internet in India The history of internet in India started with launch of internet services by VSNL on 15 August 1995, the 48th anniversary of Indian independence. They were able to add about 10,000 internet users within 6 months. However for the next 10 years internet experience in the country remained less attractive with narrow-band connections having speed less than 56 kbit/s (Dial-Up). In 2004, Government formulated its Broadband policy which defined the broadband as an always-on internet connection with download speed of 256 kbit/s or above. From 2005 onward the growth of broadband sector in the country attained acceleration, but remained below the growth estimates of government and related agencies due to the resource issues in last-mile access which depended on wired-line technologies predominantly. This bottleneck was removed in 2010 when government auctioned the 3G spectrum followed by an equally high profile auction of 4G spectrum that set the scene for a competitive and invigorated wireless broadband market. Now internet access in India is provided by both public and private companies using a variety of technologies and media including Dial-Up (PSTN), xDSL, Coaxial Cables, Ethernet, FTTH, ISDN, HSDPA (3G), WiFi, WiMAX etc. at a wide range of speeds and costs. The country has the world's third largest Internet users with over 121 million users (of whom 59% who only access the internet via mobile devices) as of December 2011.

The Book of Games

The Book of Games PDF Author: Bendik Stang
Publisher: Book of Games
ISBN: 8299737826
Category : Computer games
Languages : en
Pages : 397

Book Description
This second volume is a compendium of video game synopses as well as a feast for the eyes with literally thousands of vivid, high-resolution screen shots; it provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, more than 100 of the latest, most exciting software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summaries, analysis, and strategies; nine in-game screen shots; lists of games with similar skill and strategy requirements; appropriate age ran≥ notes ESRB content ratings; complete technological specifications; and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current hardware platforms such as Sony's new PS3, Nintendo's Wii, and handheld systems, including the Nintendo DS and Sony PSP.

151 Essays

151 Essays PDF Author: S C Gupta
Publisher: Arihant Publications India limited
ISBN: 9325294214
Category :
Languages : en
Pages : 470

Book Description
1. Collection of more than 162 Essays covering various topics 2. Focuses on developing the art of writing essays 3. Guide is divided into 2 Parts 4. First Part focuses on how to write an effective, interesting essays with techniques 5. Second Part contains all the Latest and Updated topics from all fields of life 6 All topics have been penned in a clear and easy language 7. Important Quotations are provided to better essay writting Writing an essay is a perfect art blend of intellect and creativity that needs discipline of mind, analytical power, and good vocabulary to express thoughts in an appropriate context. To craft a purposeful essay, one must have thorough knowledge of topics, expressions, grammatical accuracy and coherence of thoughts all together. With the revised edition of “151 Essays” readers are certainly helped in enhancing capabilities to present subject matter in a concise and organized manner. The essays in this book have been classified under different categories, giving views on every genre. Latest topics have also been covered with accurate facts and data wherever required. Use of simple and standard language has been kept in mind so that students with different caliber are benefited. A separate section has been made for ‘Important Quotations’ so that students can use them in writing essay when they require. This book is highly useful for all kinds of examination from academic to government competition. TOC Contemporary Issues, Social Issues, Political Issues, Economic Issues, Science and Technology, Environmental Issues, Education, Health and Sports, Renowned Personalities, Preverbal and Idiomatic, Miscellaneous Issues, Important Quotations

UPSC Civil Services (Mains) 2023 General Studies Paper 2 Practice Question and Answer

UPSC Civil Services (Mains) 2023 General Studies Paper 2 Practice Question and Answer PDF Author:
Publisher: R P Meena
ISBN:
Category : Study Aids
Languages : en
Pages : 116

Book Description
UPSC Civil Services (Mains) 2023 General Studies Paper 2 Question and Answer (Practice/Previous/Solved Paper). Our Mains Program aims to provide you with a detailed analysis of the most important topics that were in discussion in and around the world in the last two years.

Internet Gambling

Internet Gambling PDF Author: Sally Gainsbury
Publisher: Springer Science & Business Media
ISBN: 1461433894
Category : Psychology
Languages : en
Pages : 154

Book Description
Internet gambling is one of the fastest growing forms of gambling. Global Internet gambling expenditure is predicted to reach US$33.6 billion in 2011. This is higher than worldwide movie box office revenues and represents 9% of the international gambling market. The rapid increase in expenditure of 354% since 2003 has occurred despite Internet gambling being prohibited in several key markets, including the US and China. It also suggests that current regulation may be somewhat outdated and ineffective as more and more people turn to this mode of gambling. Internet gambling is highly accessible with over 2,400 sites available 24/7 through computers, mobile phones, wireless devices and even interactive televisions. Gamblers can now play casino games, bingo, cards and poker, bet on races, sports and even celebrity weddings using over 199 means of electronic payments without leaving the house. Increasing international jurisdictions are legalizing Internet gambling and the constant accessibility of online gambling has critical social implications. Gambling operators are using aggressive advertising campaigns to move into new markets. Internet gambling appears to be particularly appealing to youth, who are gambling online at substantially higher rates than adults. Furthermore, Internet gambling appears to be related to problem gambling, with rates of problem gambling three to four times higher among Internet than non-Internet gamblers, indicating that it may have a substantial social cost. The anonymity of online sports betting poses a significant threat to the integrity of sport at all levels with increasing allegations of match-fixing and cheating. Estimates suggested that 50% of all bets on the 2010 FIFA World Cup were placed online, worth an estimated £500 million. These figures represent a 700% rise in online betting since the 2006 tournament and included many new players that opened online accounts. It is essential that appropriate responses are made by governments, industry professionals and the public in response to Internet gambling. This book will provide a comprehensive and up-to-date overview of Internet gambling, including the social impact and regulatory options. A global outline will include the characteristics and features of the many forms of Internet gambling, including the current market, and participation, and differences between Internet and non-Internet gambling. Specific regional considerations will be explored including regulatory responses and options. Importantly, the social consequences and costs of Internet gambling will be examined, including the impact of online gambling on sports, youth and problem gambling. Strategies for prevention and responsible gambling will be considered as well as expected trends.

Inhabiting Cyberspace in India

Inhabiting Cyberspace in India PDF Author: Simi Malhotra
Publisher: Springer Nature
ISBN: 9811599343
Category : Literary Criticism
Languages : en
Pages : 139

Book Description
This book gathers a selection of essays on the multifaceted aspects of cyber culture in India, both online and offline. It presents an in-depth analysis of cyberspace and its components, while also exploring its lived reality. The respective contributions highlight theoretical perspectives that address questions of relationality regarding all aspects of cyber culture in India, from the physical to the virtual. Bearing in mind India’s vast cultural diversity, which is shaped by different levels of political, social, and economic development, the book offers nuanced studies that analyze the complexities of cyberspace and digital culture in India. The book appeals to all readers interested in technology, cultural studies, online communication networks, feminism, virtual diasporas, and sociology.

Conference on Excellence in Research and Education (CERE-2022)

Conference on Excellence in Research and Education (CERE-2022) PDF Author: Prof. Abhinay Mishra
Publisher: Allied Publishers
ISBN: 9390951437
Category : Business & Economics
Languages : en
Pages : 150

Book Description
This proceedings volume includes the selected papers presented at 12th edition of CERE which took place at Indian Institute of Management Indore on June 3–5, 2022. The conference theme was Digital Decade: E-learning, E-business and E-working. This decade has transformed how work, education and business are being executed. Managers have digitized their companies (E-working), educators have transformed physical institutions/classrooms into digital platforms of learning (E-learning), and banks & financial institutions launched digital outreach to clients (E-business). In fact, the digital transformation is not limited to businesses, but it is spread out among individuals and brands. CERE 2022 explored the research opportunities in the digital decade and the current transition to e-learning, e-business and e-working to understand the transformation from physical to digital presence. The authors have contributed in the fields of Business economics & finance, Business policy & strategic management, Communication in business & research, Entrepreneurship, Information systems in management, Marketing management, Operations management & quantitative techniques, Organizational behaviour & Human resource management, and Liberal studies & management.

Gutshot e-Magazine - July 2020

Gutshot e-Magazine - July 2020 PDF Author: Amrin Ved
Publisher: Amrin Ved
ISBN:
Category : Games & Activities
Languages : en
Pages : 44

Book Description
July 2020 edition of India's only real money gaming magazine. To know more visit read.gutshotmagazine.com