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Beginning Mac OS X Programming

Beginning Mac OS X Programming PDF Author: Michael Trent
Publisher: John Wiley & Sons
ISBN: 0471751952
Category : Computers
Languages : en
Pages : 721

Book Description
Beginning Mac OS X Programming Every Mac OS X system comes with all the essentials required for programming: free development tools, resources, and utilities. However, finding the place to begin may be challenging, especially if you have no prior development knowledge. This comprehensive guide offers you an ideal starting point to writing programs on Mac OS X, with coverage of the latest release - 1.4 "Tiger." With its hands-on approach, the book examines a particular element and then presents step-by-step instructions that walk you through how to use that element when programming. You'll quickly learn how to efficiently start writing programs on Mac OS X using languages such as C, Objective-C(r), and AppleScript(r), technologies such as Carbon(r) and Cocoa(r), and other Unix tools. In addition, you'll discover techniques for incorporating the languages in order to create seamless applications. All the while, you can follow along on your own system so that you'll be prepared to apply your new Mac OS X skills to real-world projects. What you will learn from this book The major role the new Xcode plays in streamlining Mac OS X development The process for designing a graphical user interface on Mac OS X that conforms to Apple's guidelines How to write programs in the C and Objective-C programming languages The various scripting languages available on the Mac OS X system and what tasks each one is best suited to perform How to write shell scripts that interact with pre-installed command-line tools Who this book is for This book is for novice programmers who want to get started writing programs that run on Mac OS X. Experienced programmers who are new to the Mac will also find this book to be a useful overview of the Mac development environment. Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.

Advanced Mac OS X Programming

Advanced Mac OS X Programming PDF Author: Mark Dalrymple
Publisher: Addison-Wesley Professional
ISBN: 9780321706256
Category : Mac OS.
Languages : en
Pages : 0

Book Description
While there are several books on programming for Mac OS X, Advanced Mac OS X Programming: The Big Nerd Ranch Guide is the only one that contains explanations of how to leverage the powerful underlying technologies. This book gets down to the real nitty-gritty. The third edition is updated for Mac OS X 10.5 and 10.6 and covers new technologies like DTrace, Instruments, Grand Central Dispatch, blocks, and NSOperation.

OpenGL Programming on Mac OS X

OpenGL Programming on Mac OS X PDF Author: Robert P. Kuehne
Publisher: Pearson Education
ISBN: 0132701804
Category : Computers
Languages : en
Pages : 494

Book Description
The Mac has fully embraced OpenGL throughout its visual systems. In fact, Apple's highly efficient, modern OpenGL implementation makes Mac OS X one of today's best platforms for OpenGL development. OpenGL® Programming on Mac OS® X is the first comprehensive resource for every graphics programmer who wants to create, port, or optimize OpenGL applications for this high-volume platform. Leading OpenGL experts Robert Kuehne and J. D. Sullivan thoroughly explain the Mac's diverse OpenGL APIs, both old and new. They illuminate crucial OpenGL setup, configuration, and performance issues that are unique to the Mac platform. Next, they offer practical, start-to-finish guidance for integrating key Mac-native APIs with OpenGL, and leveraging the full power of the Mac platform in your graphics applications. Coverage includes A thorough review of Mac hardware and software architectures and their performance implications In-depth, expert guidance for accessing OpenGL from each of the Mac's core APIs: CGL, AGL, and Cocoa Interoperating with other Mac APIs: incorporating video with QuickTime, performing image effects with Core Image, and processing CoreVideo data Analyzing Mac OpenGL application performance, resolving bottlenecks, and leveraging optimizations only available on the Mac Detecting, integrating, and using OpenGL extensions An accompanying Web site (www.macopenglbook.com) contains the book's example code, plus additional OpenGL-related resources. OpenGL® Programming on Mac OS® X will be valuable to Mac programmers seeking to leverage OpenGL's power, OpenGL developers porting their applications to the Mac platform, and cross-platform graphics developers who want to take advantage of the Mac platform's uniquely intuitive style and efficiency.

Macintosh Programming Primer: Inside the toolbox using THINK's Lightspeed C

Macintosh Programming Primer: Inside the toolbox using THINK's Lightspeed C PDF Author: Dave Mark
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 552

Book Description


Mac? Programming For Dummies

Mac? Programming For Dummies PDF Author: Dan Parks Sydow
Publisher: For Dummies
ISBN:
Category : Computers
Languages : en
Pages : 436

Book Description
Sydow, a Mac programming expert, updates his book with information on programming basics, compilers, programming languages, and basic code writing. Best of all, he makes it so simple that even a non-programmer can comprehend the information. The CD contains freely distributed Mac programming tools such as CodeWarrior Lite and ResEdit as well as sample code and files.

Cocoa Programming for Mac OS X

Cocoa Programming for Mac OS X PDF Author: Aaron Hillegass
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 488

Book Description
Harness the power of Cocoa's object-oriented software development environment with this book that is completely updated for Mac OS X 10.2. Cocoa has quickly gained recognition as the leading development framework for building OS X applications. Users will understand the common features found in Cocoa's tools: InterfaceBuilder, ProjectBuilder, the GCC compiler and the GDB debugger.

OS X and iOS Kernel Programming

OS X and iOS Kernel Programming PDF Author: Ole Henry Halvorsen
Publisher: Apress
ISBN: 1430235373
Category : Computers
Languages : en
Pages : 472

Book Description
OS X and iOS Kernel Programming combines essential operating system and kernel architecture knowledge with a highly practical approach that will help you write effective kernel-level code. You’ll learn fundamental concepts such as memory management and thread synchronization, as well as the I/O Kit framework. You’ll also learn how to write your own kernel-level extensions, such as device drivers for USB and Thunderbolt devices, including networking, storage and audio drivers. OS X and iOS Kernel Programming provides an incisive and complete introduction to the XNU kernel, which runs iPhones, iPads, iPods, and Mac OS X servers and clients. Then, you’ll expand your horizons to examine Mac OS X and iOS system architecture. Understanding Apple’s operating systems will allow you to write efficient device drivers, such as those covered in the book, using I/O Kit. With OS X and iOS Kernel Programming, you’ll: Discover classical kernel architecture topics such as memory management and thread synchronization Become well-versed in the intricacies of the kernel development process by applying kernel debugging and profiling tools Learn how to deploy your kernel-level projects and how to successfully package them Write code that interacts with hardware devices Examine easy to understand example code that can also be used in your own projects Create network filters Whether you’re a hobbyist, student, or professional engineer, turn to OS X andiOS Kernel Programming and find the knowledge you need to start developing

Macintosh C Programming by Example

Macintosh C Programming by Example PDF Author: Kurt W. G. Matthies
Publisher:
ISBN: 9781556153570
Category : Computers
Languages : en
Pages : 292

Book Description
One of the few resources available on C programming in the Macintosh environment, providing detailed discussions and programming examples for both experienced C programmers new to the Mac environment and Macintosh programmers familiar with other languages. Sample code is presented in THINK C.

Macintosh Human Interface Guidelines

Macintosh Human Interface Guidelines PDF Author: Apple Computer, Inc
Publisher: Addison-Wesley Professional
ISBN: 9780201622164
Category : Computers
Languages : en
Pages : 420

Book Description
This book provides authoritative information on the theory behind the Macintosh 'look and feel' and the practice of using individual interface components. It includes many examples of good design and explains why one implementation is superior to another. Anyone designing or creating a product for Macintosh computers needs to understand the information in this book.

Cocoa Programming for OS X

Cocoa Programming for OS X PDF Author: Aaron Hillegass
Publisher: Pearson Education
ISBN: 0134077121
Category : Computers
Languages : en
Pages : 817

Book Description
Covering the bulk of what you need to know to develop full-featured applications for OS X, this edition is updated for OS X Yosemite (10.10), Xcode 6, and Swift. Written in an engaging tutorial style and class-tested for clarity and accuracy, it is an invaluable resource for any Mac programmer. The authors introduce the two most commonly used Mac developer tools: Xcode and Instruments. They also cover the Swift language, basic application architecture, and the major design patterns of Cocoa. Examples are illustrated with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code. This edition was written for Xcode 6.3 and Swift 1.2. At WWDC 2015, Apple announced Xcode 7 and Swift 2, both of which introduce significant updates that (along with some changes to Cocoa for OS X 10.11) affect some of the exercises in this book. We have prepared a companion guide listing the changes needed to use Xcode 7 to work through the exercises in the book; it is available at https://github.com/bignerdranch/cocoa-programming-for-osx-5e/blob/master/Swift2.md.

Mastering macOS Programming

Mastering macOS Programming PDF Author: Stuart Grimshaw
Publisher: Packt Publishing Ltd
ISBN: 1786467593
Category : Computers
Languages : en
Pages : 617

Book Description
Take your macOS Sierra to the next level using the latest tools, designs, and best coding practices while developing with Swift 3.0 About This Book Learn to harness the power of macOS with the elegance of the Swift programming language Become highly competent in building apps on the macOS platform Get the most in-depth guide with a hands-on approach on the latest version of macOS Who This Book Is For This book is for developers who have some experience with macOS and want to take their skills to next level by unlocking the full potential of latest version of macOS with Swift 3 to build impressive applications. Basic knowledge of Swift will be beneficial but is not required. What You Will Learn Combine beautiful design with robust code for the very best user experience Bring the best coding practices to the new macOS Sierra See what's new in Swift 3.0 and how best to leverage the Swift language Master Apple's tools, including Xcode, Interface Builder, and Instruments Use Unix and other common command-line tools to increase productivity Explore the essential Cocoa frameworks, including networking, animation, audio, and video In Detail macOS continues to lead the way in desktop operating systems, with its tight integration across the Apple ecosystem of platforms and devices. With this book, you will get an in-depth knowledge of working on macOS, enabling you to unleash the full potential of the latest version using Swift 3 to build applications. This book will help you broaden your horizons by taking your programming skills to next level. The initial chapters will show you all about the environment that surrounds a developer at the start of a project. It introduces you to the new features that Swift 3 and Xcode 8 offers and also covers the common design patterns that you need to know for planning anything more than trivial projects. You will then learn the advanced Swift programming concepts, including memory management, generics, protocol orientated and functional programming and with this knowledge you will be able to tackle the next several chapters that deal with Apple's own Cocoa frameworks. It also covers AppKit, Foundation, and Core Data in detail which is a part of the Cocoa umbrella framework. The rest of the book will cover the challenges posed by asynchronous programming, error handling, debugging, and many other areas that are an indispensable part of producing software in a professional environment. By the end of this book, you will be well acquainted with Swift, Cocoa, and AppKit, as well as a plethora of other essential tools, and you will be ready to tackle much more complex and advanced software projects. Style and approach This comprehensive guide takes a hands-on practical approach incorporating a visually-rich format rather than a text heavy format. The focus is on teaching the core concepts through a series of small projects and standalone examples so you gain expertise with various aspects of macOS application development.