Author: Dave Mark
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 552
Book Description
Macintosh Programming Primer: Inside the toolbox using THINK's Lightspeed C
Author: Dave Mark
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 552
Book Description
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 552
Book Description
Ultimate Mac Programming
Author: Dave Mark
Publisher: Wiley Publishing
ISBN: 9781568841953
Category : Computers
Languages : en
Pages : 596
Book Description
From bestselling Mac author and MacTech columnist Dave Mark, a comprehensive guide packed with hard-core technical material on the hottest Mac programming topics. Mark gives expert advice on sound, animation, scripting, resources, and plug-ins. Includes two disks with Apple Script, Run-Time version of Frontier, valuable shareware, source code from the book and test programs.
Publisher: Wiley Publishing
ISBN: 9781568841953
Category : Computers
Languages : en
Pages : 596
Book Description
From bestselling Mac author and MacTech columnist Dave Mark, a comprehensive guide packed with hard-core technical material on the hottest Mac programming topics. Mark gives expert advice on sound, animation, scripting, resources, and plug-ins. Includes two disks with Apple Script, Run-Time version of Frontier, valuable shareware, source code from the book and test programs.
Macintosh C Programming Primer: Inside the toolbox using Think C
Author: Dave Mark
Publisher: Addison Wesley Longman
ISBN:
Category : Computers
Languages : en
Pages : 680
Book Description
The new edition of this Macintosh programming bestseller is updated to reflect the many recent changes in both Macintosh hardware and software, including System 7, new versions of THINK C and ResEdit, and the new machines. This is the only book that teaches Macintosh programming at a beginning level.
Publisher: Addison Wesley Longman
ISBN:
Category : Computers
Languages : en
Pages : 680
Book Description
The new edition of this Macintosh programming bestseller is updated to reflect the many recent changes in both Macintosh hardware and software, including System 7, new versions of THINK C and ResEdit, and the new machines. This is the only book that teaches Macintosh programming at a beginning level.
Advanced Mac OS X Programming
Author: Mark Dalrymple
Publisher: Addison-Wesley Professional
ISBN: 9780321706256
Category : Mac OS.
Languages : en
Pages : 0
Book Description
While there are several books on programming for Mac OS X, Advanced Mac OS X Programming: The Big Nerd Ranch Guide is the only one that contains explanations of how to leverage the powerful underlying technologies. This book gets down to the real nitty-gritty. The third edition is updated for Mac OS X 10.5 and 10.6 and covers new technologies like DTrace, Instruments, Grand Central Dispatch, blocks, and NSOperation.
Publisher: Addison-Wesley Professional
ISBN: 9780321706256
Category : Mac OS.
Languages : en
Pages : 0
Book Description
While there are several books on programming for Mac OS X, Advanced Mac OS X Programming: The Big Nerd Ranch Guide is the only one that contains explanations of how to leverage the powerful underlying technologies. This book gets down to the real nitty-gritty. The third edition is updated for Mac OS X 10.5 and 10.6 and covers new technologies like DTrace, Instruments, Grand Central Dispatch, blocks, and NSOperation.
Programming Mac OS X
Author: Kevin O'Malley
Publisher: Manning Publications
ISBN: 9781930110854
Category : Mac OS.
Languages : en
Pages : 0
Book Description
A guide for UNIX developers who want accurate information on getting up to speed with Mac OS X and its software development environment, this book provides programmers all the information they need to understand and use the operating system, its development tools, and key technologies such as Darwin, Cocoa, and AppleScript. Users are introduced to the UNIX-based foundations of Mac OS X and shown how they fit into Mac OS X architecture. Also provided is coverage of both GUI and command-line software development tools, realistic programming examples that developers will encounter, and a discussion of Macintosh-style software development.
Publisher: Manning Publications
ISBN: 9781930110854
Category : Mac OS.
Languages : en
Pages : 0
Book Description
A guide for UNIX developers who want accurate information on getting up to speed with Mac OS X and its software development environment, this book provides programmers all the information they need to understand and use the operating system, its development tools, and key technologies such as Darwin, Cocoa, and AppleScript. Users are introduced to the UNIX-based foundations of Mac OS X and shown how they fit into Mac OS X architecture. Also provided is coverage of both GUI and command-line software development tools, realistic programming examples that developers will encounter, and a discussion of Macintosh-style software development.
Cocoa Programming for Mac OS X
Author: Aaron Hillegass
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 488
Book Description
Harness the power of Cocoa's object-oriented software development environment with this book that is completely updated for Mac OS X 10.2. Cocoa has quickly gained recognition as the leading development framework for building OS X applications. Users will understand the common features found in Cocoa's tools: InterfaceBuilder, ProjectBuilder, the GCC compiler and the GDB debugger.
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 488
Book Description
Harness the power of Cocoa's object-oriented software development environment with this book that is completely updated for Mac OS X 10.2. Cocoa has quickly gained recognition as the leading development framework for building OS X applications. Users will understand the common features found in Cocoa's tools: InterfaceBuilder, ProjectBuilder, the GCC compiler and the GDB debugger.
Beginning Mac Programming
Author: Tim Isted
Publisher:
ISBN: 9781934356517
Category : Cocoa (Application development environment).
Languages : en
Pages : 0
Book Description
Takes you through working examples, giving you the core concepts and principles of development in context so that you are ready to build the applications you've been imagining. This title introduces you to Objective-C and the Cocoa framework and demonstrates how you can use them together to write for the Mac, as well as the iPhone and iPod.
Publisher:
ISBN: 9781934356517
Category : Cocoa (Application development environment).
Languages : en
Pages : 0
Book Description
Takes you through working examples, giving you the core concepts and principles of development in context so that you are ready to build the applications you've been imagining. This title introduces you to Objective-C and the Cocoa framework and demonstrates how you can use them together to write for the Mac, as well as the iPhone and iPod.
Mac Game Programming
Author: Mark Szymczyk
Publisher: Course Technology
ISBN: 9781931841184
Category : Computer games
Languages : en
Pages : 0
Book Description
Any programmer with a basic knowledge of either C or C++ can use this book that targets beginning and intermediate game programmers as well as advanced game programmers new to the Mac platform.
Publisher: Course Technology
ISBN: 9781931841184
Category : Computer games
Languages : en
Pages : 0
Book Description
Any programmer with a basic knowledge of either C or C++ can use this book that targets beginning and intermediate game programmers as well as advanced game programmers new to the Mac platform.
OpenGL Programming on Mac OS X
Author: Robert P. Kuehne
Publisher: Addison-Wesley Professional
ISBN:
Category : Computer graphics
Languages : en
Pages : 372
Book Description
The goal of this volume is to enumerate the various ways of accessing OpenGL on the Mac, creating and setting up OpenGL prototypes under various APIs available. From this foundation, the book moves into detailed discussions of each of these APIs.
Publisher: Addison-Wesley Professional
ISBN:
Category : Computer graphics
Languages : en
Pages : 372
Book Description
The goal of this volume is to enumerate the various ways of accessing OpenGL on the Mac, creating and setting up OpenGL prototypes under various APIs available. From this foundation, the book moves into detailed discussions of each of these APIs.
Programming with Quartz
Author: David Gelphman
Publisher: Elsevier
ISBN: 0080459633
Category : Computers
Languages : en
Pages : 697
Book Description
Written by members of the development team at Apple, Programming with Quartz is the first book to describe the sophisticated graphics system of Mac OS X. By using the methods described in this book, developers will be able to fully exploit the state-of-the-art graphics capabilities of Mac OS X in their applications, whether for Cocoa or Carbon development. This book also serves as an introduction to 2D graphics concepts, including how images are drawn and how color is rendered. It includes guidance for working with PDF documents, drawing bitmap graphics, using Quartz built-in color management, and drawing text. Programming with Quartz is a rich resource for new and experienced Mac OS X developers, Cocoa and Carbon programmers, UNIX developers who are migrating to Mac OS X, and anyone interested in powerful 2D graphics systems. - This is the definitive guide to the revolutionary graphics system of Mac OS X that uses the Portable Document Format (PDF) as the basis of its imaging model - It contains the latest on programming with Quartz for Mac OS X version 10.4 - Carefully crafted and extensive code examples show how to accomplish most of the drawing tasks possible with Quartz
Publisher: Elsevier
ISBN: 0080459633
Category : Computers
Languages : en
Pages : 697
Book Description
Written by members of the development team at Apple, Programming with Quartz is the first book to describe the sophisticated graphics system of Mac OS X. By using the methods described in this book, developers will be able to fully exploit the state-of-the-art graphics capabilities of Mac OS X in their applications, whether for Cocoa or Carbon development. This book also serves as an introduction to 2D graphics concepts, including how images are drawn and how color is rendered. It includes guidance for working with PDF documents, drawing bitmap graphics, using Quartz built-in color management, and drawing text. Programming with Quartz is a rich resource for new and experienced Mac OS X developers, Cocoa and Carbon programmers, UNIX developers who are migrating to Mac OS X, and anyone interested in powerful 2D graphics systems. - This is the definitive guide to the revolutionary graphics system of Mac OS X that uses the Portable Document Format (PDF) as the basis of its imaging model - It contains the latest on programming with Quartz for Mac OS X version 10.4 - Carefully crafted and extensive code examples show how to accomplish most of the drawing tasks possible with Quartz