Notebook Coding for Kids Minecraft and Lua. the Best in Paper Version

Notebook Coding for Kids Minecraft and Lua. the Best in Paper Version PDF Author: Mark A. Morrison
Publisher:
ISBN: 9781712049747
Category :
Languages : en
Pages : 66

Book Description
This notebook is part of the book: Coding for Kids Minecraft & Lua. This notebook doesn't contain answers to tasks, remember that they are included at the end of the book. Through activating exercises, it will help the child consolidate, organize messages as well as acquire new knowledge and skills. It's a great reward, a game after the labor of doing tasks from the book. It teaches searching and selection of information develops critical and logical thinking. The notebook is supposed to serve as a tool to stimulate creativity, encouragement to do exercises contained in the book. Always keep it at hand.

Coding for Teens: Minecraft and Lua. Intermediate Guide with 162 Awesome Activities. an Unofficial Minecraft Book

Coding for Teens: Minecraft and Lua. Intermediate Guide with 162 Awesome Activities. an Unofficial Minecraft Book PDF Author: Mark A. Morrison
Publisher:
ISBN: 9781713270522
Category :
Languages : en
Pages : 230

Book Description
(Normal not Christmas version)The best gift for children - tomorrow's profession. Future programmers and engineers get ready! This is a complete guide for children aged 11 and their parents with no or little coding experience. This interesting, educational book with 162 wonderful exercises introduces children to the world of coding in Lua, a programming language used by game developers of, e.g. Roblox. The ComputerCraftEdu mod and Minecraft are also used for learning. Learning takes place in a code editor and involves programming a turtle that will do everything for you: dig, build, detect the type of block, use Redstone and much more. Thanks to the illustrated instructions, step by step you will learn the most important programming concepts such as functions, variables, loops and more. Become a master coding in Minecraft! Don't forget to check the notebooks for Minecrafters and our other books Content - 162 exercises with solutions at the end of the book - list of completed tasks - basics of a simple and pleasant to learn Lua language (code editor) - effective learning by playing in the world of Minecraft - topics useful for understanding various programming languages - tasks that develop logical thinking - elements of mathematics.

Coding for Kids: Minecraft® and Lua

Coding for Kids: Minecraft® and Lua PDF Author: Mark A. Morrison
Publisher:
ISBN: 9781710070941
Category :
Languages : en
Pages : 205

Book Description
CHRISTMAS VERSION! The best gift for children - tomorrow's profession. Future programmers and engineers get ready! This is a complete visual guide for children aged 8-12 and their parents with no or little coding experience. This interesting, educational book with 127 wonderful exercises introduces children to the world of coding in Lua, a programming language used by game developers of, e.g. Roblox. The ComputerCraftEdu mod and Minecraft are also used for learning. Learning takes place in a visual editor and involves programming a turtle that will do everything for you: dig, build, detect the type of block, use Redstone and much more. Thanks to the illustrated instructions, step by step you will learn the most important programming concepts such as functions, variables, loops and more. Become a master coding in Minecraft! Don't forget to check the more difficult tasks in our second book. Content - 127 exercises with solutions at the end of the book - list of completed tasks - basics of a simple and pleasant to learn Lua language (visual editor) - effective learning by playing in the world of Minecraft - topics useful for understanding various programming languages - tasks that develop logical thinking - elements of mathematics.

Coding for Teens Minecraft & Lua Intermediate Guide with 162 Awesome Activities

Coding for Teens Minecraft & Lua Intermediate Guide with 162 Awesome Activities PDF Author: Mark A. Morrison
Publisher:
ISBN: 9781676225393
Category : Computer games
Languages : en
Pages :

Book Description
Introduce children to the world of coding using the Lua computer language. 162 exercises with solutions included.

Everything You Need to Ace Computer Science and Coding in One Big Fat Notebook

Everything You Need to Ace Computer Science and Coding in One Big Fat Notebook PDF Author: Workman Publishing
Publisher: Workman Publishing Company
ISBN: 152351177X
Category : Juvenile Nonfiction
Languages : en
Pages : 576

Book Description
The newest addition to the wildly successful Big Fat Notebook series, with 3.99 million copies in print: a lively, information-packed, and fully illustrated guide to Computer Science and Coding for middle schoolers.

Python for Kids, 2nd Edition

Python for Kids, 2nd Edition PDF Author: Jason R. Briggs
Publisher: No Starch Press
ISBN: 1718503032
Category : Juvenile Nonfiction
Languages : en
Pages : 365

Book Description
The second edition of the best-selling Python for Kids—which brings you (and your parents) into the world of programming—has been completely updated to use the latest version of Python, along with tons of new projects! Python is a powerful programming language that’s easy to learn and fun to use! But books about programming in Python can be dull and that’s no fun for anyone. Python for Kids brings kids (and their parents) into the wonderful world of programming. Jason R. Briggs guides you through the basics, experimenting with unique (and hilarious) example programs featuring ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored and explained; puzzles stretch the brain and strengthen understanding; and full-color illustrations keep you engaged throughout. By the end of the book, you’ll have programmed two games: a clone of the famous Pong, and “Mr. Stick Man Races for the Exit”—a platform game with jumps and animation. This second edition is revised and updated to reflect Python 3 programming practices. There are new puzzles to inspire you and two new appendices to guide you through Python’s built-in modules and troubleshooting your code. As you strike out on your programming adventure, you’ll learn how to: Use fundamental data structures like lists, tuples, and dictionaries Organize and reuse your code with functions and modules Use control structures like loops and conditional statements Draw shapes and patterns with Python’s turtle module Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. Covers Python 3.x which runs on Windows, macOS, Linux, even Raspberry Pi

Teach Your Kids to Code

Teach Your Kids to Code PDF Author: Bryson Payne
Publisher: No Starch Press
ISBN: 1593276818
Category : Computers
Languages : en
Pages : 336

Book Description
Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: –Explore geometry by drawing colorful shapes with Turtle graphics –Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls –Create fun, playable games like War, Yahtzee, and Pong –Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!

Invent Your Own Computer Games with Python, 4th Edition

Invent Your Own Computer Games with Python, 4th Edition PDF Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593277954
Category : Computers
Languages : en
Pages : 377

Book Description
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Learning LISP

Learning LISP PDF Author:
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 216

Book Description


Artificial Intelligence and Games

Artificial Intelligence and Games PDF Author: Georgios N. Yannakakis
Publisher: Springer
ISBN: 3319635190
Category : Computers
Languages : en
Pages : 350

Book Description
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.