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Author: Tom Mumbray Publisher: Never Get Bored ISBN: 9781474985475 Category : Languages : en Pages : 104
Book Description
A boredom-busting collection of original puzzles and games. The essential companion to every train journey. This write-in book is easy to dip in and out of on short trips, again and again, or distract and entertain you on long journeys for hours and hours. It's bursting with mind-bending puzzles, fun activities and exciting games you can play on your own or in a group. Pad format with removable tear-off sheets is easy to use and practical for journeys. A welcome addition to the hugely successful, reliable and recognisable Never Get Bored series, known for its imaginative and inventive approach to activities and puzzles. With stylish, bold artwork on every page from three talented illustrators.
Author: Tom Mumbray Publisher: Never Get Bored ISBN: 9781474985475 Category : Languages : en Pages : 104
Book Description
A boredom-busting collection of original puzzles and games. The essential companion to every train journey. This write-in book is easy to dip in and out of on short trips, again and again, or distract and entertain you on long journeys for hours and hours. It's bursting with mind-bending puzzles, fun activities and exciting games you can play on your own or in a group. Pad format with removable tear-off sheets is easy to use and practical for journeys. A welcome addition to the hugely successful, reliable and recognisable Never Get Bored series, known for its imaginative and inventive approach to activities and puzzles. With stylish, bold artwork on every page from three talented illustrators.
Author: Diane Carr Publisher: John Wiley & Sons ISBN: 0745687504 Category : Social Science Languages : en Pages : 343
Book Description
Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys. This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of role-playing and action-adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously.
Author: Marc Romano Publisher: Harmony ISBN: 0767921607 Category : Games & Activities Languages : en Pages : 256
Book Description
Sixty-four million people do it at least once a week. Nabokov wrote about it. Bill Clinton even did it in the White House. The crossword puzzle has arguably been our national obsession since its birth almost a century ago. Now, in Crossworld, writer, translator, and lifelong puzzler Marc Romano goes where no Number 2 pencil has gone before, as he delves into the minds of the world’s cleverest crossword creators and puzzlers, and sets out on his own quest to join their ranks. While covering the American Crossword Puzzle Tournament for the Boston Globe, Romano was amazed by the skill of the competitors and astonished by the cast of characters he came across—like Will Shortz, beloved editor of the New York Times puzzle and the only academically accredited “enigmatologist” (puzzle scholar); Stanley Newman, Newsday’s puzzle editor and the fastest solver in the world; and Brendan Emmett Quigley, the wickedly gifted puzzle constructer and the Virgil to Marc’s Dante in his travels through the crossword inferno. Chronicling his own journey into the world of puzzling—even providing tips on how to improve crosswording skills—Romano tells the story of crosswords and word puzzles themselves, and of the colorful people who make them, solve them, and occasionally become consumed by them. But saying this is a book about puzzles is to tell only half the story. It is also an explanation into what crosswords tell us about ourselves—about the world we live in, the cultures that nurture us, and the different ways we think and learn. If you’re a puzzler, Crossworld will enthrall you. If you have no idea why your spouse send so much time filling letters into little white squares, Crossworld will tell you – and with luck, save your marriage. CROSSWORLD | by Marc Romano ACROSS 1. I am hopelessly addicted to the New York Times crossword puzzle. 2. Like many addicts, I was reluctant to admit I have a problem. 3. The hints I was heading for trouble came, at first, only occasionally. 4. The moments of panic when I realized that I might not get my fix on a given day. 5. The toll on relationships. 6. The strained friendships. 7. The lost hours I could have used to do something more productive. 8. It gets worse, too. DOWN 1. You’re not just playing a game. 2. You’re constantly broadening your intellectual horizons. 3. You spend a lot of time looking at and learning about the world around you. 4. You have to if you want to develop the accumulated store of factual information you’ll need to get through a crossword puzzle. 5. Puzzle people are nice because they have to be. 6. The more you know about the world, the more you tend to give all things in it the benefit of the doubt before deciding if you like them or not. 7. I’m not saying that all crossword lovers are honest folk dripping with goodness. 8. I would say, though, that if I had to toss my keys and wallet to someone before jumping off a pier to save a drowning girl, I’d look for the fellow in the crowd with the daily crossword in his hand.
Author: Penny Warner Publisher: Prima Lifestyles ISBN: 9780761506263 Category : Games for travelers Languages : en Pages : 0
Book Description
"Are we there yet?" If you never ever want to hear your child ask that question again, then this is the book for you. America's #1 kids' fun expert, Penny Warner, gives you over 240 easy-to-learn games and activities that make traveling by car, plane, train, boat --or whatever --fun for the whole family. Requiring little preparation and few materials, these great travel games will not only keep kids of all ages involved and entertained, but also exercise their minds. You'll be surprised at how quickly time flies when you're playing: - ABC-XYZ - Bridge Words - Eye-Spy - Magazine Scavenger Hunt - Window Watcher - See the USA - And many more! Each game lists the materials and number of players needed, as well as the recommended age ranges appropriate for each one. Penny Warner also offers variations for almost every game so the fun never stops. Turn bored kids into busy kids with "Great Games for Kids on the Go!
Author: Mavis Gallant Publisher: New York Review of Books ISBN: 9781590170601 Category : Fiction Languages : en Pages : 348
Book Description
Mavis Gallant is the modern master of what Henry James called the international story, the fine-grained evocation of the quandaries of people who must make their way in the world without any place to call their own. The irreducible complexity of the very idea of home is especially at issue in the stories Gallant has written about Montreal, where she was born, although she has lived in Paris for more than half a century. Varieties of Exile, Russell Banks's extensive new selection from Gallant's work, demonstrates anew the remarkable reach of this writer's singular art. Among its contents are three previously uncollected stories, as well as the celebrated semi-autobiographical sequence about Linnet Muir—stories that are wise, funny, and full of insight into the perils and promise of growing up and breaking loose.
Author: Gary Small Publisher: Humanix Books ISBN: 1630061905 Category : Self-Help Languages : en Pages : 221
Book Description
90 Puzzles, Logic Riddles & Brain Teasers to Exercise Your Mind From New York Times bestselling author Dr. Gary Small – an expert on neuroscience, memory, Alzheimer’s Disease, dementia, anxiety and human behavior – Brain Games to Exercise Your Mind: Protect Your Brain from Memory Loss and Other Age-Related Disorders will keep your mind sharp and in-shape. Memory loss and age-related dementia illnesses are among the most frightening diagnoses in the US, affecting nearly six million adult Americans. Dr Small provides over 90 puzzles, logic Riddles and brain teasers to exercise your mind, and have fun while staying sharp.
Author: Debbie Musselwhite Publisher: Teach Yourself ISBN: 1444132105 Category : Family & Relationships Languages : en Pages : 169
Book Description
Teach Yourself - the world's leading learning brand - is relaunched in 2010 as a multi-platform experience that will keep you motivated to achieve your goals. Let our expert author guide you through this brand new edition, with personal insights, tips, energising self-tests and summaries throughout the book. Go online at www.teachyourself.com for tests, extension articles and a vibrant community of like-minded learners. And if you don't have much time, don't worry - every book gives you 1, 5 and 10-minute bites of learning to get you started. A complete compendium of traditional family activities Covers every event from boredom busters to beach games Offers plenty of cheap or free things to do Clear instructions make it suitable for you to dip in and out Teach yourself Things to Do as a Family is your comprehensive guide to a wealth of traditional family activities ideal for anyone with children aged between 5-12. If you're worried about the time they spend on the computer or the lack of exercise in their lives, this book will help you not only to combat the cry of 'I'm bored!' but will also give you traditional pastimes and fun games for every occasion. It will offer tips and games for long car journeys, suggest things to do on special days, like Hallowe'en or at Easter; things to do on a rainy day; things to do on birthdays; and plans for the long summer holidays. From such traditional hobbies as making a cat's cradle to fun family party games like Beetle Drive and consequences, it also gives lots of things like recipes to make together and even gives you guidance on how to stage a play.
Author: Katherine Bolger Hyde Publisher: ISBN: 9780982277041 Category : Juvenile Nonfiction Languages : en Pages : 32
Book Description
Long revered in both East and West, St. Lucia is an early virgin martyr whose life and legacy shine as a light of faith, hope, and compassion in the darkness of winter and sin. Lucia, Saint of Light introduces young readers to both her life and her delightful Christmas-related festival as it is traditionally celebrated in Sweden and around the world. Daria Fisher's warm and vivid illustrations will make this book a favorite with children and parents alike. Brighten your home this winter with the festival of Lucia, Saint of Light!
Author: Sharpmynd Publisher: ISBN: Category : Languages : en Pages : 112
Book Description
Are you easily bored while sitting at home or traveling? This book will entertain you for hours and train your brain to be active and creative while you're at it.With crossword puzzles, word searches, riddles, mazes, and more, you will never have a dull moment again. Kick boredom to the curb, get this activity book to keep your brain fresh and young!