Author: Vivian LaRue
Publisher: HarperFestival
ISBN: 9780061432408
Category : Juvenile Nonfiction
Languages : en
Pages : 130
Book Description
" Virtual prize--Unlock your prize inside!"--Cover.
Neopets: The Ultimate Field Guide
Neopets: Ultimate Tips #2
Author: Vivian Larue
Publisher: HarperFestival
ISBN: 9780061432439
Category : Juvenile Nonfiction
Languages : en
Pages : 128
Book Description
Publisher: HarperFestival
ISBN: 9780061432439
Category : Juvenile Nonfiction
Languages : en
Pages : 128
Book Description
Ultimate Tips
Author: Vivian Larue
Publisher: Paw Prints
ISBN: 9781439584736
Category :
Languages : en
Pages : 0
Book Description
A guide to the game covers different species of Neopets, caring for your Neopet, and the world of Neopia.
Publisher: Paw Prints
ISBN: 9781439584736
Category :
Languages : en
Pages : 0
Book Description
A guide to the game covers different species of Neopets, caring for your Neopet, and the world of Neopia.
Neopets: Ultimate Tips
Author: Vivian LaRue
Publisher: Harper Collins
ISBN: 0061432423
Category : Juvenile Nonfiction
Languages : en
Pages : 133
Book Description
"Virtual prize--Unlock your prize inside!"--P. [1] of cover.
Publisher: Harper Collins
ISBN: 0061432423
Category : Juvenile Nonfiction
Languages : en
Pages : 133
Book Description
"Virtual prize--Unlock your prize inside!"--P. [1] of cover.
Me, Myself & Ideas
Author: Carrie Anton
Publisher: Andrews McMeel Publishing
ISBN: 152485316X
Category : Self-Help
Languages : en
Pages : 194
Book Description
A mother-daughter duo of creativity consultants share this practical guide to generating fresh ideas—without setting foot in a conference room. An essential resource for any self-employed, freelance, or work-from-home professional, Me, Myself & Ideas offers tips, tools, and a host of exercises aimed at crushing mental blocks and forging ahead with creative solutions. Whether you're stuck on a logistical problem or experiencing a creative dry spell, the activities in this book are sure to get you thinking (and creating) in new and powerful ways.
Publisher: Andrews McMeel Publishing
ISBN: 152485316X
Category : Self-Help
Languages : en
Pages : 194
Book Description
A mother-daughter duo of creativity consultants share this practical guide to generating fresh ideas—without setting foot in a conference room. An essential resource for any self-employed, freelance, or work-from-home professional, Me, Myself & Ideas offers tips, tools, and a host of exercises aimed at crushing mental blocks and forging ahead with creative solutions. Whether you're stuck on a logistical problem or experiencing a creative dry spell, the activities in this book are sure to get you thinking (and creating) in new and powerful ways.
GameShark Ultimate Codes 2007
Author: BradyGames (Firm)
Publisher: Bradygames
ISBN: 9780744009286
Category : Games & Activities
Languages : en
Pages : 500
Book Description
BradyGames' GameShark Ultimate Codes 2007, Volume 2 includes the following: An updated collection of exclusive GameShark codes for the most popular games released for the PS2, Game Boy Advance SP, and GBA. Bonus cheats for Xbox, Xbox 360, PS3 and GameCube games are also included! Over 50,000 codes are provided for the top games on the market-- Madden NFL 07, Yu-gi-oh! GX Tag Force, The Godfather: Blackhand Edition, Def Jam: Icon, Major League Baseball 2K7 and many more! Feed your console all the fresh GameShark codes it craves--invincibility, secret levels and characters, unlimited ammo, hidden game modes, and much more! Platform: PS2, GBA and SP Genre: VariousThis product is available for sale worldwide.
Publisher: Bradygames
ISBN: 9780744009286
Category : Games & Activities
Languages : en
Pages : 500
Book Description
BradyGames' GameShark Ultimate Codes 2007, Volume 2 includes the following: An updated collection of exclusive GameShark codes for the most popular games released for the PS2, Game Boy Advance SP, and GBA. Bonus cheats for Xbox, Xbox 360, PS3 and GameCube games are also included! Over 50,000 codes are provided for the top games on the market-- Madden NFL 07, Yu-gi-oh! GX Tag Force, The Godfather: Blackhand Edition, Def Jam: Icon, Major League Baseball 2K7 and many more! Feed your console all the fresh GameShark codes it craves--invincibility, secret levels and characters, unlimited ammo, hidden game modes, and much more! Platform: PS2, GBA and SP Genre: VariousThis product is available for sale worldwide.
The Creative Artist's Legal Guide
Author: William J. Seiter
Publisher: Yale University Press
ISBN: 0300161190
Category : Law
Languages : en
Pages : 258
Book Description
Demystifying the fundamental principles of intellectual property, this practical resource, essential for anyone trying to navigate today's rapidly changing media environment, provides creative artists with the legal concepts needed to deal safely with lawyers, agents, executives and others. Original.
Publisher: Yale University Press
ISBN: 0300161190
Category : Law
Languages : en
Pages : 258
Book Description
Demystifying the fundamental principles of intellectual property, this practical resource, essential for anyone trying to navigate today's rapidly changing media environment, provides creative artists with the legal concepts needed to deal safely with lawyers, agents, executives and others. Original.
The Laws of Simplicity
Author: John Maeda
Publisher: MIT Press
ISBN: 0262260956
Category : Design
Languages : en
Pages : 129
Book Description
Ten laws of simplicity for business, technology, and design that teach us how to need less but get more. Finally, we are learning that simplicity equals sanity. We're rebelling against technology that's too complicated, DVD players with too many menus, and software accompanied by 75-megabyte "read me" manuals. The iPod's clean gadgetry has made simplicity hip. But sometimes we find ourselves caught up in the simplicity paradox: we want something that's simple and easy to use, but also does all the complex things we might ever want it to do. In The Laws of Simplicity, John Maeda offers ten laws for balancing simplicity and complexity in business, technology, and design—guidelines for needing less and actually getting more. Maeda—a professor in MIT's Media Lab and a world-renowned graphic designer—explores the question of how we can redefine the notion of "improved" so that it doesn't always mean something more, something added on. Maeda's first law of simplicity is "Reduce." It's not necessarily beneficial to add technology features just because we can. And the features that we do have must be organized (Law 2) in a sensible hierarchy so users aren't distracted by features and functions they don't need. But simplicity is not less just for the sake of less. Skip ahead to Law 9: "Failure: Accept the fact that some things can never be made simple." Maeda's concise guide to simplicity in the digital age shows us how this idea can be a cornerstone of organizations and their products—how it can drive both business and technology. We can learn to simplify without sacrificing comfort and meaning, and we can achieve the balance described in Law 10. This law, which Maeda calls "The One," tells us: "Simplicity is about subtracting the obvious, and adding the meaningful."
Publisher: MIT Press
ISBN: 0262260956
Category : Design
Languages : en
Pages : 129
Book Description
Ten laws of simplicity for business, technology, and design that teach us how to need less but get more. Finally, we are learning that simplicity equals sanity. We're rebelling against technology that's too complicated, DVD players with too many menus, and software accompanied by 75-megabyte "read me" manuals. The iPod's clean gadgetry has made simplicity hip. But sometimes we find ourselves caught up in the simplicity paradox: we want something that's simple and easy to use, but also does all the complex things we might ever want it to do. In The Laws of Simplicity, John Maeda offers ten laws for balancing simplicity and complexity in business, technology, and design—guidelines for needing less and actually getting more. Maeda—a professor in MIT's Media Lab and a world-renowned graphic designer—explores the question of how we can redefine the notion of "improved" so that it doesn't always mean something more, something added on. Maeda's first law of simplicity is "Reduce." It's not necessarily beneficial to add technology features just because we can. And the features that we do have must be organized (Law 2) in a sensible hierarchy so users aren't distracted by features and functions they don't need. But simplicity is not less just for the sake of less. Skip ahead to Law 9: "Failure: Accept the fact that some things can never be made simple." Maeda's concise guide to simplicity in the digital age shows us how this idea can be a cornerstone of organizations and their products—how it can drive both business and technology. We can learn to simplify without sacrificing comfort and meaning, and we can achieve the balance described in Law 10. This law, which Maeda calls "The One," tells us: "Simplicity is about subtracting the obvious, and adding the meaningful."
The Whuffie Factor
Author: Tara Hunt
Publisher: Random House Digital, Inc.
ISBN: 0307409503
Category : Business & Economics
Languages : en
Pages : 320
Book Description
Provides information on ways to connect with customers through social networks in order to create demand and sell more products.
Publisher: Random House Digital, Inc.
ISBN: 0307409503
Category : Business & Economics
Languages : en
Pages : 320
Book Description
Provides information on ways to connect with customers through social networks in order to create demand and sell more products.
Better Game Characters by Design
Author: Katherine Isbister
Publisher: CRC Press
ISBN: 1000688860
Category : Art
Languages : en
Pages : 443
Book Description
Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences. This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results.
Publisher: CRC Press
ISBN: 1000688860
Category : Art
Languages : en
Pages : 443
Book Description
Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences. This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results.