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Necroni's Dungeon

Necroni's Dungeon PDF Author: Donald Weis
Publisher: Lulu.com
ISBN: 1329377540
Category : Games & Activities
Languages : en
Pages : 396

Book Description
Necroni's Castle (with chapters 1, 2, 3, and 4) continues in this book two Necroni's Dungeon (containing Chapters 5, 6, 7 and 8). Each chapter is about 250+ entries and packed with Combat, Skill challenges, magic and horrors all waiting for you to discover. This Campaign Mega-Solo has the Solo Rules added. Everything you need to play is all in this one book (although you should play Book 1 - Necroni's Castle first). Background: ""After months of research and even more travel time, you now stand facing the castle on Kings Tip. Only scraps of information, hints that you teased from musty old volumes of lore, survived and led you to where you now stand. Can you find the Lost Treasure Vault of Necroni or only death by the claws of whatever now calls these ruins home? Now that you have made your way to the Basement, your adventure continues.""

Necroni's Dungeon

Necroni's Dungeon PDF Author: Donald Weis
Publisher: Lulu.com
ISBN: 1329377540
Category : Games & Activities
Languages : en
Pages : 396

Book Description
Necroni's Castle (with chapters 1, 2, 3, and 4) continues in this book two Necroni's Dungeon (containing Chapters 5, 6, 7 and 8). Each chapter is about 250+ entries and packed with Combat, Skill challenges, magic and horrors all waiting for you to discover. This Campaign Mega-Solo has the Solo Rules added. Everything you need to play is all in this one book (although you should play Book 1 - Necroni's Castle first). Background: ""After months of research and even more travel time, you now stand facing the castle on Kings Tip. Only scraps of information, hints that you teased from musty old volumes of lore, survived and led you to where you now stand. Can you find the Lost Treasure Vault of Necroni or only death by the claws of whatever now calls these ruins home? Now that you have made your way to the Basement, your adventure continues.""

Monster Lore 2

Monster Lore 2 PDF Author: Donald Weis
Publisher: Lulu.com
ISBN: 1329377532
Category : Games & Activities
Languages : en
Pages : 78

Book Description
This T&T 'Monster Lore II' book was written and self published by Donald Weis, with all his artwork. "Are you looking for some new inspiration or a new monster to throw at your players in your T&T game? Contained within this book you will find a huge selection of 100 all new monsters, beasts, horrors and strange creations just perfect for including in any T&T Campaign. Each monster has a picture and the full details you will need to use it. You don't have to be a Game Master to enjoy all these monsters."

D12 Necroni's Dungeon

D12 Necroni's Dungeon PDF Author: Khara Khang
Publisher: Createspace Independent Publishing Platform
ISBN: 9781545319642
Category :
Languages : en
Pages : 316

Book Description
D12 Necroni's Castle (with chapters 1, 2, 3, and 4) continues in this book two D12 Necroni's Dungeon (containing Chapters 5, 6, 7 and 8). Each chapter is about 250+ entries and packed with Combat, Skill challenges, magic and horrors all waiting for you to discover. This Campaign Mega-Solo has the D12 Solo Rules added. Everything you need to play is all in this one book (although you should play Book 1 - Necroni's Castle first). Background: "After months of research and even more travel time, you now stand facing the castle on Kings Tip. Only scraps of information, hints that you teased from musty old volumes of lore, survived and led you to where you now stand. Can you find the Lost Treasure Vault of Necroni or only death by the claws of whatever now calls these ruins home? Now that you have made your way to the Basement, your adventure continues." -- Extensive use of Action numbers. -- A Security Rating to track how much you've riled up the natives. -- Once all Chapters are released it will be the largest D12 Solo ever written. -- Updated D12 Solo Rules. The D12 Solo Combat Rules are easy to use and easy to learn. It is a simple and straightforward set of rules and that have been designed for use in Tunnels & Trolls Solo's, Pick-A-Path, Endless Quest and Fighting Fantasy type books using any genre you can create, without having the hassle of dealing with big RPG companies.

Down in the Dungeon

Down in the Dungeon PDF Author: Greer
Publisher: Squadron/Signal Publications
ISBN: 9780897471169
Category :
Languages : en
Pages : 80

Book Description


Dungeon Crawl Classics #13

Dungeon Crawl Classics #13 PDF Author: Chris Doyle
Publisher:
ISBN: 9780975415672
Category :
Languages : en
Pages : 48

Book Description


Dungeoncraft

Dungeoncraft PDF Author: Fantasy Flight Games
Publisher: Fantasy Flight Pub Incorporated
ISBN: 9781589940956
Category : Games
Languages : en
Pages : 176

Book Description
This is the essential d20 System resource for dungeon design! The Dungeoncraft sourcebook contains complete rules for designing new and interesting dungeons, caves, and crypts. From determining dungeon layouts and denizens, to exciting dungeon templates that can recreate everything from the tunnels beneath a volacano to the cracks beneath a glacier, Dungeoncraft provides players and DMs alike with everything they need to enjoy fantastic adventures in the dungeon and beyond.

Tomb of Annihilation

Tomb of Annihilation PDF Author: Dungeons & Dragons
Publisher: Wizards of the Coast
ISBN: 0786966106
Category : Games & Activities
Languages : en
Pages : 0

Book Description
Dare to defy death in this adventure for the world’s greatest roleplaying game The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised–and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rain forests. • An adventure for characters of levels 1 – 11, Tomb of Annihilation provides the Dungeon Master with the core adventure needed to create an exciting and memorable play experience. • Expands on the Forgotten Realms setting of Chult, providing extensive detail on the hidden peninsula, and includes a large pull-out map of the region. • Fans of the DUNGEONS & DRAGONS® Roleplaying Game can expand and enhance their experience by participating in the D&D Adventurers LeagueTM organized play program while playing this adventure. • Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee. • Story consulting by the award-winning creator of Adventure Time, Pendleton Ward. The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.

Dungeon Core 101

Dungeon Core 101 PDF Author: R J Triveri
Publisher: Level Up Publishing
ISBN: 9781839190544
Category :
Languages : en
Pages : 274

Book Description
What if you got a second chance...as a dungeon Every beginning is also an end. Rem, the Foxkin Oracle of the Wildwood, knows this better than most, seeing as he is on his second life. Most people don't get another chance at the whole life thing after a stupidly oversized adventurer's hammer uses their head to paint a tree, but a goddess on the Pantheon of the Divine sees great potential in Rem. Granted salvation by his Patron, Rem becomes a Dungeon Core, a magical entity tasked with creating the trials essential to helping adventurers become the true warriors they were meant to be. In his new existence as a Dungeon Core, Rem can create minions to fight for him; design magical loot of immeasurable power to reward those that overcome his obstacles; craft spells that will affect the entire world; and do more for his clan than he could possibly imagine. Well, just as soon as he passes his classes and ranks up. Welcome to Ansith's Academy for Dungeon Training and Combat. Welcome to Dungeon Core 101.

Dungeon Crawl Classics 33

Dungeon Crawl Classics 33 PDF Author: Brendan Lasalle
Publisher: Goodman Games
ISBN: 9780977641895
Category : Games
Languages : en
Pages : 64

Book Description


Delicious in Dungeon World Guide: The Adventurer's Bible

Delicious in Dungeon World Guide: The Adventurer's Bible PDF Author: Ryoko Kui
Publisher: Yen Press
ISBN: 9781975338664
Category :
Languages : en
Pages : 192

Book Description
Featuring new illustrations, tales that couldn't be told during the main story, and detailed information about the characters! Whether it's age, BMI, or the first time they died, this guide has everything there is to know! Plus, details on the various races and dungeons found throughout the Delicious in Dungeon world, and even a full encyclopedia of monsters!