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Gamer Nation

Gamer Nation PDF Author: John Wills
Publisher: JHU Press
ISBN: 1421428695
Category : History
Languages : en
Pages : 297

Book Description
Explores how games actively influence the ways people interpret and relate to American life. In 1975, design engineer Dave Nutting completed work on a new arcade machine. A version of Taito's Western Gun, a recent Japanese arcade machine, Nutting's Gun Fight depicted a classic showdown between gunfighters. Rich in Western folklore, the game seemed perfect for the American market; players easily adapted to the new technology, becoming pistol-wielding pixel cowboys. One of the first successful early arcade titles, Gun Fight helped introduce an entire nation to video-gaming and sold more than 8,000 units. In Gamer Nation, John Wills examines how video games co-opt national landscapes, livelihoods, and legends. Arguing that video games toy with Americans' mass cultural and historical understanding, Wills show how games reprogram the American experience as a simulated reality. Blockbuster games such as Civilization, Call of Duty, and Red Dead Redemption repackage the past, refashioning history into novel and immersive digital states of America. Controversial titles such as Custer's Revenge and 08.46 recode past tragedies. Meanwhile, online worlds such as Second Life cater to a desire to inhabit alternate versions of America, while Paperboy and The Sims transform the mundane tasks of everyday suburbia into fun and addictive challenges. Working with a range of popular and influential games, from Pong, Civilization, and The Oregon Trail to Grand Theft Auto, Silent Hill, and Fortnite, Wills critically explores these gamic depictions of America. Touching on organized crime, nuclear fallout, environmental degradation, and the War on Terror, Wills uncovers a world where players casually massacre Native Americans and Cold War soldiers alike, a world where neo-colonialism, naive patriotism, disassociated violence, and racial conflict abound, and a world where the boundaries of fantasy and reality are increasingly blurred. Ultimately, Gamer Nation reveals not only how video games are a key aspect of contemporary American culture, but also how games affect how people relate to America itself.

Gamer Nation

Gamer Nation PDF Author: John Wills
Publisher: JHU Press
ISBN: 1421428695
Category : History
Languages : en
Pages : 297

Book Description
Explores how games actively influence the ways people interpret and relate to American life. In 1975, design engineer Dave Nutting completed work on a new arcade machine. A version of Taito's Western Gun, a recent Japanese arcade machine, Nutting's Gun Fight depicted a classic showdown between gunfighters. Rich in Western folklore, the game seemed perfect for the American market; players easily adapted to the new technology, becoming pistol-wielding pixel cowboys. One of the first successful early arcade titles, Gun Fight helped introduce an entire nation to video-gaming and sold more than 8,000 units. In Gamer Nation, John Wills examines how video games co-opt national landscapes, livelihoods, and legends. Arguing that video games toy with Americans' mass cultural and historical understanding, Wills show how games reprogram the American experience as a simulated reality. Blockbuster games such as Civilization, Call of Duty, and Red Dead Redemption repackage the past, refashioning history into novel and immersive digital states of America. Controversial titles such as Custer's Revenge and 08.46 recode past tragedies. Meanwhile, online worlds such as Second Life cater to a desire to inhabit alternate versions of America, while Paperboy and The Sims transform the mundane tasks of everyday suburbia into fun and addictive challenges. Working with a range of popular and influential games, from Pong, Civilization, and The Oregon Trail to Grand Theft Auto, Silent Hill, and Fortnite, Wills critically explores these gamic depictions of America. Touching on organized crime, nuclear fallout, environmental degradation, and the War on Terror, Wills uncovers a world where players casually massacre Native Americans and Cold War soldiers alike, a world where neo-colonialism, naive patriotism, disassociated violence, and racial conflict abound, and a world where the boundaries of fantasy and reality are increasingly blurred. Ultimately, Gamer Nation reveals not only how video games are a key aspect of contemporary American culture, but also how games affect how people relate to America itself.

Nation Games

Nation Games PDF Author: Benjamin Zachariah
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110659417
Category : History
Languages : en
Pages : 282

Book Description
This volume examines the tension between the “nation” idea as a necessary language of legitimacy with which to claim liberation, and its role in disciplining people and their identities in India, in the name of national liberation. It is an attempt to open up new lines of thinking, and ways of reading Indian history.

Marrow of the Nation

Marrow of the Nation PDF Author: Andrew D. Morris
Publisher: Univ of California Press
ISBN: 9780520240841
Category : Education
Languages : en
Pages : 408

Book Description
Publisher Description

Joystick Nation

Joystick Nation PDF Author: J. C. Herz
Publisher: Little, Brown
ISBN: 9780316360074
Category : Computers
Languages : en
Pages : 240

Book Description
In a scant fifteen years, video and computer games have grown into a $6-billion-a-year global industry, sucking up ever-increasing amounts of leisure time and disposable income. In arcades, living rooms, student dorms, and (admit it) offices from Ohio to Osaka, video games have become a fixture in people's lives, marking a tectonic shift in the entertainment landscape. Now, as Hollywood and Silicon Valley rush to sell us online interactive multimedia everything, J. C. Herz brings us the first popular history and critique of the video-game phenomenon. From the Cold War computer programmers who invented the first games (when they should have been working) to the studios where the networked 3-D theme parks of the future are created, Herz brings to life the secret history of Space Invaders, Pac Man, Super Mario, Myst, Doom, and other celebrated games. She explains why different kinds of games have taken hold (and what they say about the people who play them) and what we can expect from a generation that has logged millions of hours vanquishing digital demons. Written with 64-bit energy and filled with Herz's sharp-edged insights and asides, Joystick Nation is a fascinating pop culture odyssey that's must-reading for media junkies, pop historians, and anyone who pines for their old Atari.

Embodied Nation

Embodied Nation PDF Author: Simon Creak
Publisher: University of Hawaii Press
ISBN: 0824875125
Category : History
Languages : en
Pages : 354

Book Description
This strikingly original book examines how sport and ideas of physicality have shaped the politics and culture of modern Laos. Viewing the country's extraordinary transitions—from French colonialism to royalist nationalism to revolutionary socialism to the modern development state—through the lens of physical culture, Simon Creak's lively and incisive narrative illuminates a nation that has no reputation in sport and is typically viewed, even from within, as a country of cheerful but lazy people. Creak argues that sport and related physical practices—including physical education, gymnastics, and military training—have shaped a national consciousness by locating it in everyday experience. These practices are popular, participatory, performative, and, above all, physical in character and embody ideas and ideologies in a symbolic and experiential way. Embodied Nation takes readers on a brisk ride through more than a century of Lao history, from a nineteenth-century game of tikhi—an indigenous game resembling field hockey—to the country's unprecedented outpouring of nationalist sentiment when hosting the 2009 Southeast Asian Games. En route, we witness a Lao-Vietnamese soccer brawl in 1936, the fascist-inspired body ethic of the early 1940s, the novel modes of military masculinity that blossomed with national independence, the spectacular state theatrics of power represented by Olympic-inspired sports festivals, and the high hopes and frequent failures of socialist sport in the 1970s and 1980s. Of central concern in Creak's narrative are the twin motifs of gender and civilization. Despite increasing female participation since the early twentieth century, he demonstrates the major role that sport and physical culture have played in forming hegemonic masculinities in Laos. Even with limited national sporting success—Laos has never won an Olympic medal—the healthy, toned, and muscular form has come to symbolize material development and prosperity. Embodied Nation outlines the complex ways in which these motifs, through sport and physical culture, articulate with state power. Combining cultural and intellectual history with historical thick description, Creak draws on a creative array of Lao and French sources from previously unexplored archives, newspapers, and magazines, and from ethnographic writing, war photography, and cartoons. More than an "imagined community" or "geobody," he shows that Laos was also a "body at work," making substantive theoretical contributions not only to Southeast Asian studies and history, but to the study of the physical culture, nationalism, masculinity, and modernity in all modern societies.

Cubs Nation

Cubs Nation PDF Author: Gene Wojciechowski
Publisher: Doubleday Books
ISBN: 9780385513005
Category : Sports & Recreation
Languages : en
Pages : 417

Book Description
From Ernie Banks, the legendary "Mr. Cub," to Sammy Sosa, today's record-setting sensation, "Cubs Nation" traces the history of a team that often had everything going for it and yet was so hampered by losses that it came to define the term "lovable losers."

The Nation/state and Its Sexual Dissidents

The Nation/state and Its Sexual Dissidents PDF Author: David Murray
Publisher: Taylor & Francis
ISBN: 9782884492423
Category : Political Science
Languages : en
Pages : 144

Book Description


Football Nation

Football Nation PDF Author: Library of Congress
Publisher: Harry N. Abrams
ISBN: 9780810997622
Category : Sports & Recreation
Languages : en
Pages : 0

Book Description
Documents the history of football from the colonial days to today's professional and college games, in a work that includes memorabilia, cartoons, photographs, and other images that chronicle the sport's cultural and social influence.

Body and Nation

Body and Nation PDF Author: Emily S. Rosenberg
Publisher: Duke University Press
ISBN: 0822376717
Category : History
Languages : en
Pages : 346

Book Description
Body and Nation interrogates the connections among the body, the nation, and the world in twentieth-century U.S. history. The idea that bodies and bodily characteristics are heavily freighted with values that are often linked to political and social spheres remains underdeveloped in the histories of America's relations with the rest of the world. Attentive to diverse state and nonstate actors, the contributors provide historically grounded insights into the transnational dimensions of biopolitics. Their subjects range from the regulation of prostitution in the Philippines by the U.S. Army to Cold War ideals of American feminine beauty, and from "body counts" as metrics of military success to cultural representations of Mexican migrants in the United States as public health threats. By considering bodies as complex, fluctuating, and interrelated sites of meaning, the contributors to this collection offer new insights into the workings of both soft and hard power. Contributors. Frank Costigliola, Janet M. Davis, Shanon Fitzpatrick, Paul A. Kramer, Shirley Jennifer Lim, Mary Ting Yi Lui, Natalia Molina, Brenda Gayle Plummer, Emily S. Rosenberg, Kristina Shull, Annessa C. Stagner, Marilyn B. Young

Nation at Play

Nation at Play PDF Author: Ronojoy Sen
Publisher: Columbia University Press
ISBN: 0231539932
Category : History
Languages : en
Pages : 397

Book Description
Reaching as far back as ancient times, Ronojoy Sen pairs a novel history of India's engagement with sport and a probing analysis of its cultural and political development under monarchy and colonialism, and as an independent nation. Some sports that originated in India have fallen out of favor, while others, such as cricket, have been adopted and made wholly India's own. Sen's innovative project casts sport less as a natural expression of human competition than as an instructive practice reflecting a unique play with power, morality, aesthetics, identity, and money. Sen follows the transformation of sport from an elite, kingly pastime to a national obsession tied to colonialism, nationalism, and free market liberalization. He pays special attention to two modern phenomena: the dominance of cricket in the Indian consciousness and the chronic failure of a billion-strong nation to compete successfully in international sporting competitions, such as the Olympics. Innovatively incorporating examples from popular media and other unconventional sources, Sen not only captures the political nature of sport in India but also reveals the patterns of patronage, clientage, and institutionalization that have bound this diverse nation together for centuries.