Author: Felix Isaacs
Publisher:
ISBN: 9781736877586
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
A POST-FALL FANTASY TABLETOP ROLEPLAYING GAME SET IN A RAMPANT OCEAN OF VERDANT GREEN. Some three hundred years ago the empires of the world were toppled by a wave of fast growing greenery, a tide of rampant growth spilling from the West known as the Verdancy. Now chainsaw-driven ships cut their way across dense treetop waves, their engines powered by oilfruit, rope-golems, honey and pride.You play a wildsailor, part of a motley crew consisting of humanity's weathered descendants, cactoid gunslingers, centipedal fungi, silk-clothed spiderfolk, and other, stranger things. With your fellow crewmembers, you'll journey across the lingin' tide discovering charts, pursuing drives, and avoiding mires of the deep.The Wildsea hungers and grows, roots sinking deep into the forest floor as the waves above ripple with life. What will you discover in its depths?The Wildsea is a tabletop roleplaying game from Quillhound Studios for 2-6 players inspired by stories like Sunless Sea, Bastion, and the Bas-Lag Trilogy. The Wildsea uses a narrative, fiction-first d6 dicepool system that draws inspiration from games like Belly of the Beast, Blades in the Dark, and 13th Age.
The Wildsea: RPG
Author: Felix Isaacs
Publisher:
ISBN: 9781736877586
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
A POST-FALL FANTASY TABLETOP ROLEPLAYING GAME SET IN A RAMPANT OCEAN OF VERDANT GREEN. Some three hundred years ago the empires of the world were toppled by a wave of fast growing greenery, a tide of rampant growth spilling from the West known as the Verdancy. Now chainsaw-driven ships cut their way across dense treetop waves, their engines powered by oilfruit, rope-golems, honey and pride.You play a wildsailor, part of a motley crew consisting of humanity's weathered descendants, cactoid gunslingers, centipedal fungi, silk-clothed spiderfolk, and other, stranger things. With your fellow crewmembers, you'll journey across the lingin' tide discovering charts, pursuing drives, and avoiding mires of the deep.The Wildsea hungers and grows, roots sinking deep into the forest floor as the waves above ripple with life. What will you discover in its depths?The Wildsea is a tabletop roleplaying game from Quillhound Studios for 2-6 players inspired by stories like Sunless Sea, Bastion, and the Bas-Lag Trilogy. The Wildsea uses a narrative, fiction-first d6 dicepool system that draws inspiration from games like Belly of the Beast, Blades in the Dark, and 13th Age.
Publisher:
ISBN: 9781736877586
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
A POST-FALL FANTASY TABLETOP ROLEPLAYING GAME SET IN A RAMPANT OCEAN OF VERDANT GREEN. Some three hundred years ago the empires of the world were toppled by a wave of fast growing greenery, a tide of rampant growth spilling from the West known as the Verdancy. Now chainsaw-driven ships cut their way across dense treetop waves, their engines powered by oilfruit, rope-golems, honey and pride.You play a wildsailor, part of a motley crew consisting of humanity's weathered descendants, cactoid gunslingers, centipedal fungi, silk-clothed spiderfolk, and other, stranger things. With your fellow crewmembers, you'll journey across the lingin' tide discovering charts, pursuing drives, and avoiding mires of the deep.The Wildsea hungers and grows, roots sinking deep into the forest floor as the waves above ripple with life. What will you discover in its depths?The Wildsea is a tabletop roleplaying game from Quillhound Studios for 2-6 players inspired by stories like Sunless Sea, Bastion, and the Bas-Lag Trilogy. The Wildsea uses a narrative, fiction-first d6 dicepool system that draws inspiration from games like Belly of the Beast, Blades in the Dark, and 13th Age.
My Big Sister Lives in a Fantasy World: Volume 1
Author: Tsuyoshi Fujitaka
Publisher: J-Novel Club
ISBN: 1718300123
Category : Young Adult Fiction
Languages : en
Pages : 170
Book Description
One day, first year high school student Yuichi Sakaki suddenly awakens the power of "Soul Reader" within him, and he can see words above peoples heads that describe their true nature! With just a glance at the people around him, he sees crazy things like "Zombie", "Witch", and "Vampire"... That would be bad enough, but then there is "Serial Killer" Natsuki Takeuchi walking straight toward him... Nobody would ever believe him! Well, except for his older sister Mutsuko: This kind of stuff is right up her alley.
Publisher: J-Novel Club
ISBN: 1718300123
Category : Young Adult Fiction
Languages : en
Pages : 170
Book Description
One day, first year high school student Yuichi Sakaki suddenly awakens the power of "Soul Reader" within him, and he can see words above peoples heads that describe their true nature! With just a glance at the people around him, he sees crazy things like "Zombie", "Witch", and "Vampire"... That would be bad enough, but then there is "Serial Killer" Natsuki Takeuchi walking straight toward him... Nobody would ever believe him! Well, except for his older sister Mutsuko: This kind of stuff is right up her alley.
The Rivan Codex
Author: David Eddings
Publisher: Del Rey
ISBN: 0307417352
Category : Fiction
Languages : en
Pages : 482
Book Description
Join David and Leigh Eddings on a fascinating behind-the-scenes tour of the extensive background materials they compiled before beginning the masterpiece of epic fantasy unforgettably set down in The Belgariad and The Malloreon and their two companion volumes, Belgarath the Sorcerer and Polgara the Sorceress. Our tour stretches from the wealthy Empire of Tolnedra to the remote Isle of the Winds, from the mysterious mountains of Ulgoland to the forbidding reaches of darkest Mallorea. Along the way, you will meet old friends and enemies alike. Rare volumes will be opened to your eyes. Sacred holy books in which you may read the secrets of the Gods themselves and of their prophets. Scholarly histories of the rise and fall of empires from the Imperial Library at Tol Honeth. The profound mysteries of the Malloreon Gospels. THE RIVAN CODEX will enrich your understanding of all that has gone before . . . and whet your appetite for more spectacular adventures from this talented team.
Publisher: Del Rey
ISBN: 0307417352
Category : Fiction
Languages : en
Pages : 482
Book Description
Join David and Leigh Eddings on a fascinating behind-the-scenes tour of the extensive background materials they compiled before beginning the masterpiece of epic fantasy unforgettably set down in The Belgariad and The Malloreon and their two companion volumes, Belgarath the Sorcerer and Polgara the Sorceress. Our tour stretches from the wealthy Empire of Tolnedra to the remote Isle of the Winds, from the mysterious mountains of Ulgoland to the forbidding reaches of darkest Mallorea. Along the way, you will meet old friends and enemies alike. Rare volumes will be opened to your eyes. Sacred holy books in which you may read the secrets of the Gods themselves and of their prophets. Scholarly histories of the rise and fall of empires from the Imperial Library at Tol Honeth. The profound mysteries of the Malloreon Gospels. THE RIVAN CODEX will enrich your understanding of all that has gone before . . . and whet your appetite for more spectacular adventures from this talented team.
How to Write a Short Story
Author: N A Turner
Publisher:
ISBN: 9781077386693
Category :
Languages : en
Pages : 102
Book Description
You always wanted to write short stories but you have no idea where to begin.Do you want to become better at writing fiction?Perhaps you find it hard to come up with ideas for a story or to devise a plot. Maybe you have difficulty developing your own style or is your dialogue rusty.N.A. Turner is here to help you navigate the land of short story writing from outlining your story to attracting readers. Every aspiring writer dreams of people reading his or her work. Short story writing is a way of both developing your writing style and to introduce your talent to potential readers. At the start of their career, the likes of Stephen King and Charles Bukowski made a name for themselves by writing and publishing short stories.Learn more about N.A. Turner's writing tips based on his experience and research.This guide teaches you: - How to write well-structured short stories- How to determine your theme- How to plot your story- How to create engaging, interesting characters- How to build a fictional world- How to write scenes and clear dialogue- How to get to that first draft and edit your story- How to publish your short stories in the current market- And much moreThis guidebook will show you a step-by-step process to successfully write and publish short stories. From developing an idea to attracting readers online. This comprehensive, step-by-step guide is all you need to get started.
Publisher:
ISBN: 9781077386693
Category :
Languages : en
Pages : 102
Book Description
You always wanted to write short stories but you have no idea where to begin.Do you want to become better at writing fiction?Perhaps you find it hard to come up with ideas for a story or to devise a plot. Maybe you have difficulty developing your own style or is your dialogue rusty.N.A. Turner is here to help you navigate the land of short story writing from outlining your story to attracting readers. Every aspiring writer dreams of people reading his or her work. Short story writing is a way of both developing your writing style and to introduce your talent to potential readers. At the start of their career, the likes of Stephen King and Charles Bukowski made a name for themselves by writing and publishing short stories.Learn more about N.A. Turner's writing tips based on his experience and research.This guide teaches you: - How to write well-structured short stories- How to determine your theme- How to plot your story- How to create engaging, interesting characters- How to build a fictional world- How to write scenes and clear dialogue- How to get to that first draft and edit your story- How to publish your short stories in the current market- And much moreThis guidebook will show you a step-by-step process to successfully write and publish short stories. From developing an idea to attracting readers online. This comprehensive, step-by-step guide is all you need to get started.
Smoke and Stone
Author: Michael Fletcher
Publisher:
ISBN: 9781687384317
Category :
Languages : en
Pages : 334
Book Description
After a cataclysmic war of the gods, the last of humanity huddles in Bastion, a colossal ringed city. Beyond the outermost wall lies endless desert haunted by the souls of all the world's dead. Trapped in a rigid caste system, Nuru, a young street sorcerer, lives in the outer ring. She dreams of escape and freedom. When something contacts her from beyond the wall, she risks everything and leaps at the opportunity. Mother Death, a banished god seeking to reclaim her place in Bastion's patchwork pantheon, has found her way back into the city. Akachi, born to the wealth and splendour of Bastion's inner rings, is a priest of Cloud Serpent, Lord of the Hunt. A temple-trained sorcerer, he is tasked with bringing peace to the troublesome outer ring. Drawn into a dark and violent world of assassins, gangs, and street sorcerers, he battles the spreading influence of Mother Death in a desperate attempt to save Bastion. The gods are once again at war.
Publisher:
ISBN: 9781687384317
Category :
Languages : en
Pages : 334
Book Description
After a cataclysmic war of the gods, the last of humanity huddles in Bastion, a colossal ringed city. Beyond the outermost wall lies endless desert haunted by the souls of all the world's dead. Trapped in a rigid caste system, Nuru, a young street sorcerer, lives in the outer ring. She dreams of escape and freedom. When something contacts her from beyond the wall, she risks everything and leaps at the opportunity. Mother Death, a banished god seeking to reclaim her place in Bastion's patchwork pantheon, has found her way back into the city. Akachi, born to the wealth and splendour of Bastion's inner rings, is a priest of Cloud Serpent, Lord of the Hunt. A temple-trained sorcerer, he is tasked with bringing peace to the troublesome outer ring. Drawn into a dark and violent world of assassins, gangs, and street sorcerers, he battles the spreading influence of Mother Death in a desperate attempt to save Bastion. The gods are once again at war.
Fantasy World-Building
Author: Mark Nelson
Publisher: Dover Publications
ISBN: 0486828654
Category : Art
Languages : en
Pages : 163
Book Description
When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories. Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material — illustrators, comic artists, and writers — will take a lively interest in this source of inspiration and practical knowledge. "In sixteen breezy-yet-surprisingly-concise chapters he covers everything from visual problem solving to spirituality to warfare to transportation, not with the idea of giving the reader lessons to copy by rote but rather as prompts to develop their own original concepts. If I were suggesting three books every budding artist should have at their fingertips they would be Figure Drawing for All It's Worth by Andrew Loomis, Imaginative Realism: How to Paint What Doesn't Exist by James Gurney, and, most definitely, Mark's Fantasy World-Building." — Muddy Colors
Publisher: Dover Publications
ISBN: 0486828654
Category : Art
Languages : en
Pages : 163
Book Description
When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories. Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material — illustrators, comic artists, and writers — will take a lively interest in this source of inspiration and practical knowledge. "In sixteen breezy-yet-surprisingly-concise chapters he covers everything from visual problem solving to spirituality to warfare to transportation, not with the idea of giving the reader lessons to copy by rote but rather as prompts to develop their own original concepts. If I were suggesting three books every budding artist should have at their fingertips they would be Figure Drawing for All It's Worth by Andrew Loomis, Imaginative Realism: How to Paint What Doesn't Exist by James Gurney, and, most definitely, Mark's Fantasy World-Building." — Muddy Colors
Fantasy Mapmaker
Author: Jared Blando
Publisher: Penguin
ISBN: 1440354251
Category : Art
Languages : en
Pages : 130
Book Description
Create authentic-looking maps of fantasy cities, hamlets, fortifications and more in a popular tabletop, RPG style. • 30+ step-by-step demonstrations show you how to create your own unique RPG maps • Learn how to draw fantasy cities, medieval settlements and more from a professional gaming illustrator • Tips and techniques for drawing fences, stone walls, forests, fields, bridges, footpaths, mountains, harbors, shields, coats of arms and other cartography elements Put your design and drawing skills on the map!
Publisher: Penguin
ISBN: 1440354251
Category : Art
Languages : en
Pages : 130
Book Description
Create authentic-looking maps of fantasy cities, hamlets, fortifications and more in a popular tabletop, RPG style. • 30+ step-by-step demonstrations show you how to create your own unique RPG maps • Learn how to draw fantasy cities, medieval settlements and more from a professional gaming illustrator • Tips and techniques for drawing fences, stone walls, forests, fields, bridges, footpaths, mountains, harbors, shields, coats of arms and other cartography elements Put your design and drawing skills on the map!
My Own World
Author: Mike Holmes
Publisher: First Second
ISBN: 1250845599
Category : Juvenile Fiction
Languages : en
Pages : 242
Book Description
Mike Holmes, the artist behind the hit series Secret Coders and Wings of Fire, delivers his solo debut: My Own World, a middle grade memoir-inflected fantasy graphic novel. Life is difficult for nine-year-old Nathan. All he dreams of is hanging out with his older brother, watching Raiders of the Lost Ark, and enjoying summer vacation far away from the neighborhood bullies. When he overhears his parents talking about a family crisis, he seeks sanctuary from his troubles. In an abandoned lighthouse, Nathan discovers a portal to a berry-colored world where time has little meaning and he, finally, is in control. There, his imagination takes him on wondrous adventures, across seas and through the air, with new extraordinary friends of his own creation. In his magical hideaway, Nathan is safe from the anxieties of his life—but can he bring himself to face the real world?
Publisher: First Second
ISBN: 1250845599
Category : Juvenile Fiction
Languages : en
Pages : 242
Book Description
Mike Holmes, the artist behind the hit series Secret Coders and Wings of Fire, delivers his solo debut: My Own World, a middle grade memoir-inflected fantasy graphic novel. Life is difficult for nine-year-old Nathan. All he dreams of is hanging out with his older brother, watching Raiders of the Lost Ark, and enjoying summer vacation far away from the neighborhood bullies. When he overhears his parents talking about a family crisis, he seeks sanctuary from his troubles. In an abandoned lighthouse, Nathan discovers a portal to a berry-colored world where time has little meaning and he, finally, is in control. There, his imagination takes him on wondrous adventures, across seas and through the air, with new extraordinary friends of his own creation. In his magical hideaway, Nathan is safe from the anxieties of his life—but can he bring himself to face the real world?
The Wonderling
Author: Mira Bartok
Publisher: Candlewick Press
ISBN: 0763698598
Category : Juvenile Fiction
Languages : en
Pages : 465
Book Description
In this extraordinary debut novel with its deft nod to Dickensian heroes and rogues, Mira Bartók tells the story of Arthur, a shy, fox-like foundling with only one ear and a desperate desire to belong, as he seeks his destiny. Have you been unexpectedly burdened by a recently orphaned or unclaimed creature? Worry not! We have just the solution for you! Welcome to the Home for Wayward and Misbegotten Creatures, an institution run by evil Miss Carbunkle, a cunning villainess who believes her terrified young charges exist only to serve and suffer. Part animal and part human, the groundlings toil in classroom and factory, forbidden to enjoy anything regular children have, most particularly singing and music. For the Wonderling, an innocent-hearted, one-eared, fox-like eleven-year-old with only a number rather than a proper name — a 13 etched on a medallion around his neck — it is the only home he has ever known. But unexpected courage leads him to acquire the loyalty of a young bird groundling named Trinket, who gives the Home’s loneliest inhabitant two incredible gifts: a real name — Arthur, like the good king in the old stories — and a best friend. Using Trinket’s ingenious invention, the pair escape over the wall and embark on an adventure that will take them out into the wider world and ultimately down the path of sweet Arthur’s true destiny. Richly imagined, with shimmering language, steampunk motifs, and gripping, magical plot twists, this high adventure fantasy is the debut novel of award-winning memoirist Mira Bartók and has already been put into development for a major motion picture.
Publisher: Candlewick Press
ISBN: 0763698598
Category : Juvenile Fiction
Languages : en
Pages : 465
Book Description
In this extraordinary debut novel with its deft nod to Dickensian heroes and rogues, Mira Bartók tells the story of Arthur, a shy, fox-like foundling with only one ear and a desperate desire to belong, as he seeks his destiny. Have you been unexpectedly burdened by a recently orphaned or unclaimed creature? Worry not! We have just the solution for you! Welcome to the Home for Wayward and Misbegotten Creatures, an institution run by evil Miss Carbunkle, a cunning villainess who believes her terrified young charges exist only to serve and suffer. Part animal and part human, the groundlings toil in classroom and factory, forbidden to enjoy anything regular children have, most particularly singing and music. For the Wonderling, an innocent-hearted, one-eared, fox-like eleven-year-old with only a number rather than a proper name — a 13 etched on a medallion around his neck — it is the only home he has ever known. But unexpected courage leads him to acquire the loyalty of a young bird groundling named Trinket, who gives the Home’s loneliest inhabitant two incredible gifts: a real name — Arthur, like the good king in the old stories — and a best friend. Using Trinket’s ingenious invention, the pair escape over the wall and embark on an adventure that will take them out into the wider world and ultimately down the path of sweet Arthur’s true destiny. Richly imagined, with shimmering language, steampunk motifs, and gripping, magical plot twists, this high adventure fantasy is the debut novel of award-winning memoirist Mira Bartók and has already been put into development for a major motion picture.
Worldbuilding For Fantasy Fans And Authors
Author: M D Presley
Publisher:
ISBN:
Category :
Languages : en
Pages : 310
Book Description
Worlds can exist without stories, but fantasy stories cannot exist without a vibrant and enthralling world. But what makes a good fantasy world? Be you a top-down planner, a bottom-up pantser, or a fantasy fan experiencing the worldbuilding from the inside-out, this comprehensive guide has you covered. Adopting a "tools not rules" approach, you will discover dozens of worldbuilding strategies, including: Ineffective, effective, and inspired worldbuilding. Designing comprehensive magic systems. The four Cs of worldbuilding and how to use them. The ins and outs of immersion. Enhancing the audience experience with fantasy conceits. Also featuring: Case studies from famous worldbuilders. Map design 101. Survey results showing what audiences want. Answers to these questions and more were once scattered throughout the realms, but have finally been compiled and synthesized for fantasy fans and authors alike.
Publisher:
ISBN:
Category :
Languages : en
Pages : 310
Book Description
Worlds can exist without stories, but fantasy stories cannot exist without a vibrant and enthralling world. But what makes a good fantasy world? Be you a top-down planner, a bottom-up pantser, or a fantasy fan experiencing the worldbuilding from the inside-out, this comprehensive guide has you covered. Adopting a "tools not rules" approach, you will discover dozens of worldbuilding strategies, including: Ineffective, effective, and inspired worldbuilding. Designing comprehensive magic systems. The four Cs of worldbuilding and how to use them. The ins and outs of immersion. Enhancing the audience experience with fantasy conceits. Also featuring: Case studies from famous worldbuilders. Map design 101. Survey results showing what audiences want. Answers to these questions and more were once scattered throughout the realms, but have finally been compiled and synthesized for fantasy fans and authors alike.