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Multimodal Interaction for Wearable Augmented Reality Environments

Multimodal Interaction for Wearable Augmented Reality Environments PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

Book Description
We describe an approach to natural 3D multimodal interaction in immersive environments. Our approach fuses symbolic and statistical information from a set of 3D gesture and speech agents, building in part on prior research on disambiguating the user's intent in 2D and 2.5D user interfaces. We present an experimental system architecture that embodies this approach, and provide examples from a preliminary 3D multimodal testbed to explore our ideas in augmented and virtual reality.

Multimodal Interaction for Wearable Augmented Reality Environments

Multimodal Interaction for Wearable Augmented Reality Environments PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

Book Description
We describe an approach to natural 3D multimodal interaction in immersive environments. Our approach fuses symbolic and statistical information from a set of 3D gesture and speech agents, building in part on prior research on disambiguating the user's intent in 2D and 2.5D user interfaces. We present an experimental system architecture that embodies this approach, and provide examples from a preliminary 3D multimodal testbed to explore our ideas in augmented and virtual reality.

Human Factors in Augmented Reality Environments

Human Factors in Augmented Reality Environments PDF Author: Weidong Huang
Publisher: Springer Science & Business Media
ISBN: 1461442044
Category : Computers
Languages : en
Pages : 275

Book Description
Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a “good” system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.

Virtual, Augmented and Mixed Reality. Multimodal Interaction

Virtual, Augmented and Mixed Reality. Multimodal Interaction PDF Author: Jessie Y.C. Chen
Publisher: Springer
ISBN: 3030216071
Category : Computers
Languages : en
Pages : 514

Book Description
This two-volume set LNCS 11574 and 11575 constitutes the refereed proceedings of the 11th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 80 papers presented in this volume were organized in topical sections named: multimodal interaction in VR, rendering, layout, visualization and navigation, avatars, embodiment and empathy in VAMR, cognitive and health issues in VAMR, VAMR and robots, VAMR in learning, training and entertainment, VAMR in aviation, industry and the military.

Design Beyond Devices

Design Beyond Devices PDF Author: Cheryl Platz
Publisher: Rosenfeld Media
ISBN: 1933820497
Category : Computers
Languages : en
Pages : 360

Book Description
Your customer has five senses and a small universe of devices. Why aren't you designing for all of them? Go beyond screens, keyboards, and touchscreens by letting your customer's humanity drive the experience—not a specific device or input type. Learn the techniques you'll need to build fluid, adaptive experiences for multiple inputs, multiple outputs, and multiple devices.

Virtual and Mixed Reality

Virtual and Mixed Reality PDF Author: Randall Shumaker
Publisher: Springer Science & Business Media
ISBN: 3642027717
Category : Computers
Languages : en
Pages : 663

Book Description
The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.

Advances in Usability, User Experience, Wearable and Assistive Technology

Advances in Usability, User Experience, Wearable and Assistive Technology PDF Author: Tareq Ahram
Publisher: Springer Nature
ISBN: 3030518280
Category : Technology & Engineering
Languages : en
Pages : 940

Book Description
This book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focuses on finding effective approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals with disabilities or impairment, offering them support with mobility, communication, positioning, environmental control and daily living. The book covers modeling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Further topics include virtual reality, digital environments, gaming, heuristic evaluation and forms of device interface feedback (e.g. visual and haptic). Based on the AHFE 2020 Virtual Conference on Usability and User Experience, the AHFE 2020 Virtual Conference on Human Factors and Assistive Technology, the AHFE Virtual Conference on Human Factors and Wearable Technologies, and the AHFE 2020 Virtual Conference on Virtual Environments and Game Design, held on July 16–20, 2020, it provides academics and professionals with an extensive source of information and a timely guide to tools, applications and future challenges in these fields.

Human-Computer Interaction. Multimodal and Natural Interaction

Human-Computer Interaction. Multimodal and Natural Interaction PDF Author: Masaaki Kurosu
Publisher: Springer Nature
ISBN: 3030490629
Category : Computers
Languages : en
Pages : 745

Book Description
The three-volume set LNCS 12181, 12182, and 12183 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 22nd International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.* A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 145 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design theory, methods and practice in HCI; understanding users; usability, user experience and quality; and images, visualization and aesthetics in HCI. Part II: gesture-based interaction; speech, voice, conversation and emotions; multimodal interaction; and human robot interaction. Part III: HCI for well-being and Eudaimonia; learning, culture and creativity; human values, ethics, transparency and trust; and HCI in complex environments. *The conference was held virtually due to the COVID-19 pandemic.

Handbook of Augmented Reality

Handbook of Augmented Reality PDF Author: Borko Furht
Publisher: Springer Science & Business Media
ISBN: 1461400643
Category : Computers
Languages : en
Pages : 753

Book Description
Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.

The Engineering of Mixed Reality Systems

The Engineering of Mixed Reality Systems PDF Author: Emmanuel Dubois
Publisher: Springer Science & Business Media
ISBN: 1848827334
Category : Computers
Languages : en
Pages : 448

Book Description
An increasing number of systems are exploiting mixed reality but to date there are no systematic methods, techniques or guidelines for the development of such systems. In bringing together contributions on a broad range of mixed reality development issues this book provides a sound theoretical foundation for a disciplined approach to mixed reality engineering. Divided into three parts: interaction design, software design and implementation, the first section covers generic and specific mixed reality design elements and provides an overview of the design method; Part 2 addresses technical solutions for interaction techniques, development tools and a global view of the mixed reality software development process. The final section contains detailed case studies to highlight the application of mixed reality in a variety of fields including aviation, architecture, emergency management, games, and healthcare.

Multimodal Processing and Interaction

Multimodal Processing and Interaction PDF Author: Petros Maragos
Publisher: Springer Science & Business Media
ISBN: 0387763163
Category : Computers
Languages : en
Pages : 380

Book Description
This volume presents high quality, state-of-the-art research ideas and results from theoretic, algorithmic and application viewpoints. It contains contributions by leading experts in the obsequious scientific and technological field of multimedia. The book specifically focuses on interaction with multimedia content with special emphasis on multimodal interfaces for accessing multimedia information. The book is designed for a professional audience composed of practitioners and researchers in industry. It is also suitable for advanced-level students in computer science.