Author: John Wood
Publisher: Gareth Stevens Publishing LLLP
ISBN: 1538226510
Category : Juvenile Nonfiction
Languages : en
Pages : 34
Book Description
Almost every blockbuster movie is now released in 3D. Add scents, seats that move, and more and suddenly it feels like you're in the movie, that's 4D. Today, moviemakers don't need film to make movies. They don't even need scenery or many practical effects, if they don't want them. Readers may be surprised at the amazing technology that exists to make movies look the way they do today. Action-packed, full-color photographs accompany accessible text describing a variety of the latest, most interesting and future forms of cinema technology. There's something for cinephiles and casual moviegoers to learn on every page.
Moviemaking Technology: 4D, Motion Capture, and More
Author: John Wood
Publisher: Gareth Stevens Publishing LLLP
ISBN: 1538226510
Category : Juvenile Nonfiction
Languages : en
Pages : 34
Book Description
Almost every blockbuster movie is now released in 3D. Add scents, seats that move, and more and suddenly it feels like you're in the movie, that's 4D. Today, moviemakers don't need film to make movies. They don't even need scenery or many practical effects, if they don't want them. Readers may be surprised at the amazing technology that exists to make movies look the way they do today. Action-packed, full-color photographs accompany accessible text describing a variety of the latest, most interesting and future forms of cinema technology. There's something for cinephiles and casual moviegoers to learn on every page.
Publisher: Gareth Stevens Publishing LLLP
ISBN: 1538226510
Category : Juvenile Nonfiction
Languages : en
Pages : 34
Book Description
Almost every blockbuster movie is now released in 3D. Add scents, seats that move, and more and suddenly it feels like you're in the movie, that's 4D. Today, moviemakers don't need film to make movies. They don't even need scenery or many practical effects, if they don't want them. Readers may be surprised at the amazing technology that exists to make movies look the way they do today. Action-packed, full-color photographs accompany accessible text describing a variety of the latest, most interesting and future forms of cinema technology. There's something for cinephiles and casual moviegoers to learn on every page.
Moviemaking Technology: 4D, Motion Capture, and More
Author: John Wood
Publisher: Gareth Stevens Publishing LLLP
ISBN: 1538226502
Category : Juvenile Nonfiction
Languages : en
Pages : 34
Book Description
Almost every blockbuster movie is now released in 3D. Add scents, seats that move, and more and suddenly it feels like you're in the movie, that's 4D. Today, moviemakers don't need film to make movies. They don't even need scenery or many practical effects, if they don't want them. Readers may be surprised at the amazing technology that exists to make movies look the way they do today. Action-packed, full-color photographs accompany accessible text describing a variety of the latest, most interesting and future forms of cinema technology. There's something for cinephiles and casual moviegoers to learn on every page.
Publisher: Gareth Stevens Publishing LLLP
ISBN: 1538226502
Category : Juvenile Nonfiction
Languages : en
Pages : 34
Book Description
Almost every blockbuster movie is now released in 3D. Add scents, seats that move, and more and suddenly it feels like you're in the movie, that's 4D. Today, moviemakers don't need film to make movies. They don't even need scenery or many practical effects, if they don't want them. Readers may be surprised at the amazing technology that exists to make movies look the way they do today. Action-packed, full-color photographs accompany accessible text describing a variety of the latest, most interesting and future forms of cinema technology. There's something for cinephiles and casual moviegoers to learn on every page.
Motion Capture
Author: Sara Green
Publisher: Bellwether Media
ISBN: 1618915843
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
Many are familiar with Andy Serkis’s groundbreaking motion capture role as Gollum in the Lord of the Rings film series. But motion capture has come a long way since it first began! This title introduces the technology behind motion capture, using many of today’s most popular movies as examples. Special features highlight famous uses of motion capture, and pioneer profiles introduce some of the most influential mocap filmmakers in history. This high-interest title is sure to capture the attention of readers!
Publisher: Bellwether Media
ISBN: 1618915843
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
Many are familiar with Andy Serkis’s groundbreaking motion capture role as Gollum in the Lord of the Rings film series. But motion capture has come a long way since it first began! This title introduces the technology behind motion capture, using many of today’s most popular movies as examples. Special features highlight famous uses of motion capture, and pioneer profiles introduce some of the most influential mocap filmmakers in history. This high-interest title is sure to capture the attention of readers!
Space Technology: Landers, Space Tourism, and More
Author: John Wood
Publisher: Gareth Stevens Publishing LLLP
ISBN: 1538226421
Category : Juvenile Nonfiction
Languages : en
Pages : 34
Book Description
Someday, families might fly aboard spacecraft to reach their vacation destination. That day might be sooner than many think with companies like Space X hard at work on kinds of spaceflight that could lead to space tourism. This book explores the deep reaches of space alongside the latest high-tech developments used for space travel and exploration. Exciting photographs of this technology at work draws in readers even more as they discover the vast unknowns of space, including many curriculum-supporting STEM concepts.
Publisher: Gareth Stevens Publishing LLLP
ISBN: 1538226421
Category : Juvenile Nonfiction
Languages : en
Pages : 34
Book Description
Someday, families might fly aboard spacecraft to reach their vacation destination. That day might be sooner than many think with companies like Space X hard at work on kinds of spaceflight that could lead to space tourism. This book explores the deep reaches of space alongside the latest high-tech developments used for space travel and exploration. Exciting photographs of this technology at work draws in readers even more as they discover the vast unknowns of space, including many curriculum-supporting STEM concepts.
Sports Technology: Cryotherapy, LED Courts, and More
Author: John Wood
Publisher: Gareth Stevens Publishing LLLP
ISBN: 1538226340
Category : Juvenile Nonfiction
Languages : en
Pages : 34
Book Description
A professional athlete's number one priority is staying healthy. Technology for injury prevention and recovery, such as cryotherapy and cupping, is in high demand. Those aren't the only amazing technologies being developed for athletes or in sports today. High-tech gear, playing surfaces, and more are explored in this engrossing volume, complete with full-color photographs of the technology in action. Sports fanatics and computer lovers alike can find something fascinating and new to learn in this high-interest take on STEM topics.
Publisher: Gareth Stevens Publishing LLLP
ISBN: 1538226340
Category : Juvenile Nonfiction
Languages : en
Pages : 34
Book Description
A professional athlete's number one priority is staying healthy. Technology for injury prevention and recovery, such as cryotherapy and cupping, is in high demand. Those aren't the only amazing technologies being developed for athletes or in sports today. High-tech gear, playing surfaces, and more are explored in this engrossing volume, complete with full-color photographs of the technology in action. Sports fanatics and computer lovers alike can find something fascinating and new to learn in this high-interest take on STEM topics.
3D Video
Author: Laurent Lucas
Publisher: John Wiley & Sons
ISBN: 1118761863
Category : Technology & Engineering
Languages : en
Pages : 338
Book Description
While 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays. As such, 3D video has become one of the new technology trends of this century. The chapters in this book cover a large spectrum of areas connected to 3D video, which are presented both theoretically and technologically, while taking into account both physiological and perceptual aspects. Stepping away from traditional 3D vision, the authors, all currently involved in these areas, provide the necessary elements for understanding the underlying computer-based science of these technologies. They consider applications and perspectives previously unexplored due to technological limitations. This book guides the reader through the production process of 3D videos; from acquisition, through data treatment and representation, to 3D diffusion. Several types of camera systems are considered (multiscopic or multiview) which lead to different acquisition, modeling and storage-rendering solutions. The application of these systems is also discussed to illustrate varying performance benefits, making this book suitable for students, academics, and also those involved in the film industry.
Publisher: John Wiley & Sons
ISBN: 1118761863
Category : Technology & Engineering
Languages : en
Pages : 338
Book Description
While 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays. As such, 3D video has become one of the new technology trends of this century. The chapters in this book cover a large spectrum of areas connected to 3D video, which are presented both theoretically and technologically, while taking into account both physiological and perceptual aspects. Stepping away from traditional 3D vision, the authors, all currently involved in these areas, provide the necessary elements for understanding the underlying computer-based science of these technologies. They consider applications and perspectives previously unexplored due to technological limitations. This book guides the reader through the production process of 3D videos; from acquisition, through data treatment and representation, to 3D diffusion. Several types of camera systems are considered (multiscopic or multiview) which lead to different acquisition, modeling and storage-rendering solutions. The application of these systems is also discussed to illustrate varying performance benefits, making this book suitable for students, academics, and also those involved in the film industry.
Filming the Fantastic with Virtual Technology
Author: Mark Sawicki
Publisher: Routledge
ISBN: 1000762483
Category : Performing Arts
Languages : en
Pages : 275
Book Description
This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post before seeing your final product. Composites and CG characters can now be shot together as fast as a live-action show. Using off-the-shelf software and tools, authors Mark Sawicki and Juniko Moody document the set-up and production pipelines of the modern virtual/mocap studio. They reveal the procedures and secrets for making movies in virtual sets. The high-end technology that enabled the creation of films such as The Lord of the Rings, Avatar and The Jungle Book is now accessible for smaller, independent production companies. Do you want your actors to perform inside of an Unreal® Game Engine set and interact with the environment? Do you want to be able to put your live-action camera on a jib or dolly and move effortlessly through both a live-action and virtual space together? Do you want live performers interacting with giants, elves and other creatures manipulated by motion capture in real time? This book discusses all of these scenarios and more, showing readers how to create high-quality virtual content using alternative, cost-effective technology. Tutorials, case studies, and project breakdowns provide essential tips on how to avoid and overcome common pitfalls, making this book an indispensable guide for both beginners to create virtual backlot content and more advanced VFX users wanting to adopt best practices when planning and directing virtual productions with RealityTM software and performance capture equipment such as Qualysis.
Publisher: Routledge
ISBN: 1000762483
Category : Performing Arts
Languages : en
Pages : 275
Book Description
This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post before seeing your final product. Composites and CG characters can now be shot together as fast as a live-action show. Using off-the-shelf software and tools, authors Mark Sawicki and Juniko Moody document the set-up and production pipelines of the modern virtual/mocap studio. They reveal the procedures and secrets for making movies in virtual sets. The high-end technology that enabled the creation of films such as The Lord of the Rings, Avatar and The Jungle Book is now accessible for smaller, independent production companies. Do you want your actors to perform inside of an Unreal® Game Engine set and interact with the environment? Do you want to be able to put your live-action camera on a jib or dolly and move effortlessly through both a live-action and virtual space together? Do you want live performers interacting with giants, elves and other creatures manipulated by motion capture in real time? This book discusses all of these scenarios and more, showing readers how to create high-quality virtual content using alternative, cost-effective technology. Tutorials, case studies, and project breakdowns provide essential tips on how to avoid and overcome common pitfalls, making this book an indispensable guide for both beginners to create virtual backlot content and more advanced VFX users wanting to adopt best practices when planning and directing virtual productions with RealityTM software and performance capture equipment such as Qualysis.
Transformational Innovation in the Creative and Cultural Industries
Author: Alison Rieple
Publisher: Taylor & Francis
ISBN: 1000876705
Category : Business & Economics
Languages : en
Pages : 111
Book Description
Provides insights into how common strategic contingencies drives competitive advantage and innovation in the different clusters Provides an historical overview of how innovation has developed, and therefore how it might develop in the future Includes coverage of how COVID has impacted creative and cultural industry innovation and operating practices and their implications for a post COVID landscape
Publisher: Taylor & Francis
ISBN: 1000876705
Category : Business & Economics
Languages : en
Pages : 111
Book Description
Provides insights into how common strategic contingencies drives competitive advantage and innovation in the different clusters Provides an historical overview of how innovation has developed, and therefore how it might develop in the future Includes coverage of how COVID has impacted creative and cultural industry innovation and operating practices and their implications for a post COVID landscape
General Studies Manual Paper-1 2022
Author: Dr. Priya Goel
Publisher: Arihant Publications India limited
ISBN: 9325796090
Category :
Languages : en
Pages : 1648
Book Description
1. General Studies Paper – 1 is the best- selling book particularly designed for the civil services Preliminary examinations. 2. This book is divided into 6 major sections covering the complete syllabus as per UPSC pattern 3. Special Section is provided for Current Affairs covering events, Summits and Conferences 4. simple and lucid language used for better understanding of concepts 5. 5 Crack Sets are given for practice 6. Practice Questions provides Topicwise Questions and Previous Years’ Solved Papers With our all time best selling edition of “General Studies Manual Paper 1” is a guaranteed success package which has been designed to provide the complete coverage to all subjects as per prescribed pattern along with the updated and authentic content. The book provides the conventional Subjects like History, Geography, Polity and General Science that are thoroughly updated along with Chapterwise and Sectionwise questions. Contemporary Topics likes; Indian Economy, Environment & Ecology, Science & Technology and General Awareness have also been explained with latest facts and figures to ease the understanding about the concepts in this book. Current events of national and international interest have been listed in a separate section. Practice Sets are given at the end, keeping in view the trend of the questions coming in exams. Lastly, More than 5000 Most Important Points for Revision are provided in the attached booklet of the guide. It is a must have tool that proves to be one point solution for the preparf Civil Services Preliminary Examination. TOC Solved Paper 2021-2018, Indian History and Indian National Movement, India and World Geography, Indian Polity and Governance, Indian Economy, General Science & Science and Technology, General Knowledge & Computer Technology, Practice: Topicewise Questions, Current Affairs, Crack Sets (1-5).
Publisher: Arihant Publications India limited
ISBN: 9325796090
Category :
Languages : en
Pages : 1648
Book Description
1. General Studies Paper – 1 is the best- selling book particularly designed for the civil services Preliminary examinations. 2. This book is divided into 6 major sections covering the complete syllabus as per UPSC pattern 3. Special Section is provided for Current Affairs covering events, Summits and Conferences 4. simple and lucid language used for better understanding of concepts 5. 5 Crack Sets are given for practice 6. Practice Questions provides Topicwise Questions and Previous Years’ Solved Papers With our all time best selling edition of “General Studies Manual Paper 1” is a guaranteed success package which has been designed to provide the complete coverage to all subjects as per prescribed pattern along with the updated and authentic content. The book provides the conventional Subjects like History, Geography, Polity and General Science that are thoroughly updated along with Chapterwise and Sectionwise questions. Contemporary Topics likes; Indian Economy, Environment & Ecology, Science & Technology and General Awareness have also been explained with latest facts and figures to ease the understanding about the concepts in this book. Current events of national and international interest have been listed in a separate section. Practice Sets are given at the end, keeping in view the trend of the questions coming in exams. Lastly, More than 5000 Most Important Points for Revision are provided in the attached booklet of the guide. It is a must have tool that proves to be one point solution for the preparf Civil Services Preliminary Examination. TOC Solved Paper 2021-2018, Indian History and Indian National Movement, India and World Geography, Indian Polity and Governance, Indian Economy, General Science & Science and Technology, General Knowledge & Computer Technology, Practice: Topicewise Questions, Current Affairs, Crack Sets (1-5).
Communication Technology Update and Fundamentals
Author: August E. Grant
Publisher: Routledge
ISBN: 1134987722
Category : Technology & Engineering
Languages : en
Pages : 407
Book Description
Communication Technology Update and Fundamentals has set the standard as the single best resource for students and professionals looking to brush up on how communication technologies have developed, grown, and converged, as well as what’s in store for the future. The 15th edition is completely updated, reflecting the changes that have swept the communication industries. The first five chapters offer the communication technology fundamentals, including the ecosystem, the history, and structure—then delves into each of about two dozen technologies, including mass media, computers, consumer electronics, and networking technologies. Each chapter is written by experts who provide snapshots of the state of each individual field. Together, these updates provide a broad overview of these industries, as well as the role communication technologies play in our everyday lives. In addition to substantial updates to each chapter, the 15th edition includes: First-ever chapters on Big Data and the Internet of Things Updated user data in every chapter Projections of what each technology will become by 2031 Suggestions on how to get a job working with the technologies discussed The companion website, www.tfi.com/ctu, offers updated information on the technologies covered in this text, as well as links to other resources
Publisher: Routledge
ISBN: 1134987722
Category : Technology & Engineering
Languages : en
Pages : 407
Book Description
Communication Technology Update and Fundamentals has set the standard as the single best resource for students and professionals looking to brush up on how communication technologies have developed, grown, and converged, as well as what’s in store for the future. The 15th edition is completely updated, reflecting the changes that have swept the communication industries. The first five chapters offer the communication technology fundamentals, including the ecosystem, the history, and structure—then delves into each of about two dozen technologies, including mass media, computers, consumer electronics, and networking technologies. Each chapter is written by experts who provide snapshots of the state of each individual field. Together, these updates provide a broad overview of these industries, as well as the role communication technologies play in our everyday lives. In addition to substantial updates to each chapter, the 15th edition includes: First-ever chapters on Big Data and the Internet of Things Updated user data in every chapter Projections of what each technology will become by 2031 Suggestions on how to get a job working with the technologies discussed The companion website, www.tfi.com/ctu, offers updated information on the technologies covered in this text, as well as links to other resources