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Move, Connect, Play

Move, Connect, Play PDF Author: Jason Nemer
Publisher: St. Martin's Essentials
ISBN: 1250774187
Category : Health & Fitness
Languages : en
Pages : 332

Book Description
Move, Connect, Play is a book detailing the core principles of Acroyoga, a practice that melds the spectacle of circus arts with the healing power of massage and the breathwork of yoga. Get ready to learn how to fly. AcroYoga is a movement practice that combines the balance and connection of yoga with the fitness and intensity of acrobatics, as well as the holistic healing power of physical therapy. People come to it for all kinds of reasons—they may have chronic pain and are looking for a long-term solution to manage it, they may want to lose weight, gain muscle or increase their mobility, or maybe they just want to experience it with their friends or partners to deepen their relationships. Some even just want to have some fun together. In Move, Connect, Play, pounder of AcroYoga International Jason Nemer shares the core principles of AcroYoga for athletic performance and for life, as well as 10 key areas of training (strength, flexibility, technique, balance, breath, gravity, relationships, mental, emotional, and sustainability). He also offers specific exercises and routines for how to train safely and effectively in each area. This is a book that millions of AcroYogis around the world have long been waiting for, and one that is an essential read for high-performance athletes, weekend health warriors, and spiritual seekers alike.

Move, Connect, Play

Move, Connect, Play PDF Author: Jason Nemer
Publisher: St. Martin's Essentials
ISBN: 1250774187
Category : Health & Fitness
Languages : en
Pages : 332

Book Description
Move, Connect, Play is a book detailing the core principles of Acroyoga, a practice that melds the spectacle of circus arts with the healing power of massage and the breathwork of yoga. Get ready to learn how to fly. AcroYoga is a movement practice that combines the balance and connection of yoga with the fitness and intensity of acrobatics, as well as the holistic healing power of physical therapy. People come to it for all kinds of reasons—they may have chronic pain and are looking for a long-term solution to manage it, they may want to lose weight, gain muscle or increase their mobility, or maybe they just want to experience it with their friends or partners to deepen their relationships. Some even just want to have some fun together. In Move, Connect, Play, pounder of AcroYoga International Jason Nemer shares the core principles of AcroYoga for athletic performance and for life, as well as 10 key areas of training (strength, flexibility, technique, balance, breath, gravity, relationships, mental, emotional, and sustainability). He also offers specific exercises and routines for how to train safely and effectively in each area. This is a book that millions of AcroYogis around the world have long been waiting for, and one that is an essential read for high-performance athletes, weekend health warriors, and spiritual seekers alike.

Hex Strategy

Hex Strategy PDF Author: Cameron Browne
Publisher: CRC Press
ISBN: 1000762769
Category : Mathematics
Languages : en
Pages : 384

Book Description
Hex Strategy is the first book to offer a comprehensive look at the game of Hex, from its history and mathematical underpinnings to discussions of advanced playing techniques. This is first and foremost a book on strategy aimed at providing sufficient knowledge to play the game at any level desired. Numerous examples illustrate an algorithmic approach to the game. Hex Strategy is a book for board game enthusiasts, recreational mathematicians and programmers, or simply those who enjoy games and puzzles.

Computational Intelligence in Games

Computational Intelligence in Games PDF Author: Norio Baba
Publisher: Physica
ISBN: 379081833X
Category : Computers
Languages : en
Pages : 172

Book Description
The most powerful computers in the world are not only used for scientific research, defence, and business, but also in game playing. Computer games are a multi-billion dollar industry. Recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory is a branch of operational research dealing with decision theory in a competitive situation. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents a sample of the most recent research on the application of computational intelligence techniques in games. This book contains 7 chapters. The first chapter, by Chen, Fanelli, Castellano, and Jain, is an introduction to computational intelligence paradigms. It presents the basics of the main constituents of compu tational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. In the second chapter, Chellapilla and Fogel present the evolution of a neural network to play checkers without human expertise. This chapter focuses on the use of a population of neural networks, where each network serves as an evaluation function to describe the quality of the current board position. After only a little more than 800 generations, the evolutionary process has generated a neural network that can play checkers at the expert level as designated by the u.s. Chess Federation rating system. The program developed by the authors has also competed well against commercially available software.

The Game of Go

The Game of Go PDF Author: Arthur Smith
Publisher:
ISBN:
Category : Go (Game)
Languages : en
Pages : 254

Book Description


So You Want to Play Go? Level 1

So You Want to Play Go? Level 1 PDF Author: Jonathan Hop
Publisher: Lulu.com
ISBN: 0982910606
Category : Games & Activities
Languages : en
Pages : 224

Book Description
This book is aimed at someone who knows little to nothing about the game of Go. Perhaps you've seen glimpses of it in popular media or maybe you have a friend who is a Go enthusiast, and would just like to learn more about how he or she spends their Thursday evenings. This publication will not only take you through the basics of the rules and strategy, but also you can learn a lot about the culture surrounding this game and its 4000 year old history.

When You Trap a Tiger

When You Trap a Tiger PDF Author: Tae Keller
Publisher: Random House Books for Young Readers
ISBN: 1524715700
Category : Juvenile Fiction
Languages : en
Pages : 306

Book Description
WINNER OF THE NEWBERY MEDAL • WINNER OF THE ASIAN/PACIFIC AMERICAN AWARD FOR CHILDREN'S LITERATURE • #1 NEW YORK TIMES BESTSELLER Would you make a deal with a magical tiger? This uplifting story brings Korean folklore to life as a girl goes on a quest to unlock the power of stories and save her grandmother. Some stories refuse to stay bottled up... When Lily and her family move in with her sick grandmother, a magical tiger straight out of her halmoni's Korean folktales arrives, prompting Lily to unravel a secret family history. Long, long ago, Halmoni stole something from the tigers. Now they want it back. And when one of the tigers approaches Lily with a deal--return what her grandmother stole in exchange for Halmoni's health--Lily is tempted to agree. But deals with tigers are never what they seem! With the help of her sister and her new friend Ricky, Lily must find her voice...and the courage to face a tiger. Tae Keller, the award-winning author of The Science of Breakable Things, shares a sparkling tale about the power of stories and the magic of family. "If stories were written in the stars ... this wondrous tale would be one of the brightest." —Booklist, Starred Review

KI 2007: Advances in Artificial Intelligence

KI 2007: Advances in Artificial Intelligence PDF Author: Joachim Hertzberg
Publisher: Springer Science & Business Media
ISBN: 3540745645
Category : Computers
Languages : en
Pages : 525

Book Description
This book constitutes the thoroughly refereed proceedings of the 30th Annual German Conference on Artificial Intelligence, KI 2007, held in Osnabrück, Germany, September 2007. The papers are organized in topical sections on cognition and emotion, semantic Web, analogy, natural language, reasoning, ontologies, spatio-temporal reasoning, machine learning, spatial reasoning, robot learning, classical AI problems, and agents.

ODROID Magazine

ODROID Magazine PDF Author:
Publisher: Hardkernel, Ltd
ISBN:
Category : Computers
Languages : en
Pages : 31

Book Description
Table of Contents 6 PS3 Wireless Controllers: Your Drivers for Wireless Fun 7 Building Android on the ODROID-C1: A Walkthrough for Compiling KitKat 9 Linux Gaming: Super Puzzle Fighter II Turbo 10 ODROID-XU4: A Fresh Look at Our Newest Board 12 Grails: The Groovy Version of Ruby on Rails 16 Using BuildRoot: Create a Simple Media Player 18 ODROID-C1 User Manual: A Guide for All Expertise Levels 19 Stepmania: Dancing Entertainment 22 Linux Gaming: Rare Gaming Gems - Part 2 26 Fruit MIDI: Building a Grape Piano 29 ODROID Magazine: Now Available on Google Play Store 30 Meet an ODROIDian: Nicole C. Scott, Multi-Faceted Artist and Social Media Guru

An Invitation to Abstract Mathematics

An Invitation to Abstract Mathematics PDF Author: Béla Bajnok
Publisher: Springer Science & Business Media
ISBN: 1461466369
Category : Mathematics
Languages : en
Pages : 437

Book Description
This undergraduate textbook is intended primarily for a transition course into higher mathematics, although it is written with a broader audience in mind. The heart and soul of this book is problem solving, where each problem is carefully chosen to clarify a concept, demonstrate a technique, or to enthuse. The exercises require relatively extensive arguments, creative approaches, or both, thus providing motivation for the reader. With a unified approach to a diverse collection of topics, this text points out connections, similarities, and differences among subjects whenever possible. This book shows students that mathematics is a vibrant and dynamic human enterprise by including historical perspectives and notes on the giants of mathematics, by mentioning current activity in the mathematical community, and by discussing many famous and less well-known questions that remain open for future mathematicians. Ideally, this text should be used for a two semester course, where the first course has no prerequisites and the second is a more challenging course for math majors; yet, the flexible structure of the book allows it to be used in a variety of settings, including as a source of various independent-study and research projects.

Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists

Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists PDF Author: Dustyn Roberts
Publisher: McGraw Hill Professional
ISBN: 0071741682
Category : Technology & Engineering
Languages : en
Pages : 369

Book Description
Get Your Move On! In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project. This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide. Discover how to: Find and select materials Fasten and join parts Measure force, friction, and torque Understand mechanical and electrical power, work, and energy Create and control motion Work with bearings, couplers, gears, screws, and springs Combine simple machines for work and fun Projects include: Rube Goldberg breakfast machine Mousetrap powered car DIY motor with magnet wire Motor direction and speed control Designing and fabricating spur gears Animated creations in paper An interactive rotating platform Small vertical axis wind turbine SADbot: the seasonally affected drawing robot Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.