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From Barbie® to Mortal Kombat

From Barbie® to Mortal Kombat PDF Author: Justine Cassell
Publisher: MIT Press
ISBN: 9780262531689
Category : Social Science
Languages : en
Pages : 400

Book Description
Girls and computer games—and the movement to overcome the stereotyping that dominates the toy aisles. Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. Although many people associate video games mainly with boys, the girls games' movement has emerged from an unusual alliance between feminist activists (who want to change the "gendering" of digital technology) and industry leaders (who want to create a girls' market for their games). The contributors to From Barbie® to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers. Contributors Aurora, Dorothy Bennett, Stephanie Bergman, Cornelia Brunner, Mary Bryson, Lee McEnany Caraher, Justine Cassell, Suzanne de Castell, Nikki Douglas, Theresa Duncan, Monica Gesue, Michelle Goulet, Patricia Greenfield, Margaret Honey, Henry Jenkins, Cal Jones, Yasmin Kafai, Heather Kelley, Marsha Kinder, Brenda Laurel, Nancie Martin, Aliza Sherman, Kaveri Subrahmanyam

From Barbie® to Mortal Kombat

From Barbie® to Mortal Kombat PDF Author: Justine Cassell
Publisher: MIT Press
ISBN: 9780262531689
Category : Social Science
Languages : en
Pages : 400

Book Description
Girls and computer games—and the movement to overcome the stereotyping that dominates the toy aisles. Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. Although many people associate video games mainly with boys, the girls games' movement has emerged from an unusual alliance between feminist activists (who want to change the "gendering" of digital technology) and industry leaders (who want to create a girls' market for their games). The contributors to From Barbie® to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers. Contributors Aurora, Dorothy Bennett, Stephanie Bergman, Cornelia Brunner, Mary Bryson, Lee McEnany Caraher, Justine Cassell, Suzanne de Castell, Nikki Douglas, Theresa Duncan, Monica Gesue, Michelle Goulet, Patricia Greenfield, Margaret Honey, Henry Jenkins, Cal Jones, Yasmin Kafai, Heather Kelley, Marsha Kinder, Brenda Laurel, Nancie Martin, Aliza Sherman, Kaveri Subrahmanyam

Mortal Kombat

Mortal Kombat PDF Author: Martin Delrio
Publisher:
ISBN: 9780812544534
Category : Martial arts fiction
Languages : en
Pages : 57

Book Description
With the help of the Thunder god Rayden, three young humans compete in the ultimate martial arts tournament--fighting monk Liu Kang, movie star Johnny Cage, and Sonya Blade, a Special Forces agent--to defeat the evil Goro and the forces of sorcerer Shang Tsung. Original. Movie tie-in.

Mortal Kombat

Mortal Kombat PDF Author: Jeff Rovin
Publisher: Berkley
ISBN: 9781572970595
Category : Fiction
Languages : en
Pages : 310

Book Description
Mortal Kombat has become one of the most successful home video games ever created. Now the bestselling author of GameMaster's Complete Video Game Guide has written an enthralling novel, based on this exciting video game experience.

Mortal Kombat

Mortal Kombat PDF Author: Jason Wilson
Publisher:
ISBN: 9780307890955
Category : Computer games
Languages : en
Pages : 0

Book Description
• Learn character Fatalities • Complete the most challenging missions in the Challenge Tower • Unlock everything in the Krypt • Kombat Codes revealed • Fatality reference cards

Mortal Kombat X Vol. 1

Mortal Kombat X Vol. 1 PDF Author: Shawn Kittelsen
Publisher: DC Comics
ISBN: 1401259413
Category : Comics & Graphic Novels
Languages : en
Pages : 148

Book Description
THE PREQUEL TO THE VIDEO GAME PHENOMENON IS HERE! For years, a tenuous peace has existed between the realms, time enough for old champions to fall and a new generation to rise. But peace can never last for long . . . The Thunder God Raiden has seen visions of a great evil entering our world, one so powerful it could change the very face of the universe. The one hope to stop the sinister force lies in six ancient relics, mystical blades imbued with the Blood Magick of the One Being—the Kamidogu daggers. But Raiden and his allies are not the only ones searching for the all-powerful weapons. Another has spent years acquiring each blade through cunning and guile. For not only can the Kamidogu daggers contain a god, they also have the power to create one . . . Kombatants old and new will fight for the future of our realm and the realms beyond in this red-hot debut by writer Shawn Kittelsen. Together with artists Dexter Soy (DC UNIVERSE VS MASTERS OF THE UNIVERSE) and Veronica Gandini (JUSTICE LEAGUE BEYOND 2.0), they’ll start this action-packed newest chapter in the Mortal Kombat saga off with a bloodbath!

Mortal Kombat

Mortal Kombat PDF Author: David Church
Publisher:
ISBN: 9780472075225
Category :
Languages : en
Pages : 160

Book Description
An introduction to one of the world's most iconic fighting games

Beyond Barbie and Mortal Kombat

Beyond Barbie and Mortal Kombat PDF Author: Yasmin B. Kafai
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 422

Book Description
Brings together new media theorists, game designers, educators, psychologists and industry professionals, including some of the contributors to the earlier volume, to look at how gender intersects with the broader contexts of digital games today.

Mortal Kombat: Blood & Thunder

Mortal Kombat: Blood & Thunder PDF Author: Charles Marshall
Publisher:
ISBN: 9781852866129
Category :
Languages : en
Pages : 49

Book Description


Mortal Kombat X (2015-) #4

Mortal Kombat X (2015-) #4 PDF Author: Shawn Kittelsen
Publisher: DC
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 47

Book Description
As the daughter of Johnny Cage and Sonya Blade, Cassie Cage thinks she's seen it all. But when she finds herself in an illegal MMA deathmatch, Cassie must decide if she's ready for her first taste of Mortal Kombat!

Mortal Kombat

Mortal Kombat PDF Author: David Church
Publisher: University of Michigan Press
ISBN: 0472902628
Category : Social Science
Languages : en
Pages : 171

Book Description
Upon its premiere in 1992, Midway’s Mortal Kombat spawned an enormously influential series of fighting games, notorious for their violent “fatality” moves performed by photorealistic characters. Targeted by lawmakers and moral reformers, the series directly inspired the creation of an industrywide rating system for video games and became a referendum on the wide popularity of 16-bit home consoles. Along the way, it became one of the world’s most iconic fighting games, and formed a transmedia franchise that continues to this day. This book traces Mortal Kombat’s history as an American product inspired by both Japanese video games and Chinese martial-arts cinema, its successes and struggles in adapting to new market trends, and the ongoing influence of its secret-strewn narrative world. After outlining the specific elements of gameplay that differentiated Mortal Kombat from its competitors in the coin-op market, David Church examines the various martial-arts films that inspired its Orientalist imagery, helping explain its stereotypical uses of race and gender. He also posits the games as a cultural landmark from a moment when public policy attempted to intervene in both the remediation of cinematic aesthetics within interactive digital games and in the transition of public gaming spaces into the domestic sphere. Finally, the book explores how the franchise attempted to conquer other forms of media in the 1990s, lost ground to a new generation of 3D games in the 2000s, and has successfully rebooted itself in the 2010s to reclaim its legacy.