Author: Brian Christian
Publisher: Anchor
ISBN: 0307476707
Category : Psychology
Languages : en
Pages : 322
Book Description
A playful, profound book that is not only a testament to one man's efforts to be deemed more human than a computer, but also a rollicking exploration of what it means to be human in the first place. “Terrific. ... Art and science meet an engaged mind and the friction produces real fire.” —The New Yorker Each year, the AI community convenes to administer the famous (and famously controversial) Turing test, pitting sophisticated software programs against humans to determine if a computer can “think.” The machine that most often fools the judges wins the Most Human Computer Award. But there is also a prize, strange and intriguing, for the “Most Human Human.” Brian Christian—a young poet with degrees in computer science and philosophy—was chosen to participate in a recent competition. This
The Most Human Human
Author: Brian Christian
Publisher: Anchor
ISBN: 0307476707
Category : Psychology
Languages : en
Pages : 322
Book Description
A playful, profound book that is not only a testament to one man's efforts to be deemed more human than a computer, but also a rollicking exploration of what it means to be human in the first place. “Terrific. ... Art and science meet an engaged mind and the friction produces real fire.” —The New Yorker Each year, the AI community convenes to administer the famous (and famously controversial) Turing test, pitting sophisticated software programs against humans to determine if a computer can “think.” The machine that most often fools the judges wins the Most Human Computer Award. But there is also a prize, strange and intriguing, for the “Most Human Human.” Brian Christian—a young poet with degrees in computer science and philosophy—was chosen to participate in a recent competition. This
Publisher: Anchor
ISBN: 0307476707
Category : Psychology
Languages : en
Pages : 322
Book Description
A playful, profound book that is not only a testament to one man's efforts to be deemed more human than a computer, but also a rollicking exploration of what it means to be human in the first place. “Terrific. ... Art and science meet an engaged mind and the friction produces real fire.” —The New Yorker Each year, the AI community convenes to administer the famous (and famously controversial) Turing test, pitting sophisticated software programs against humans to determine if a computer can “think.” The machine that most often fools the judges wins the Most Human Computer Award. But there is also a prize, strange and intriguing, for the “Most Human Human.” Brian Christian—a young poet with degrees in computer science and philosophy—was chosen to participate in a recent competition. This
Why I Am Not Going to Buy a Computer
Author: Wendell Berry
Publisher: Catapult
ISBN: 164009458X
Category : Social Science
Languages : en
Pages : 80
Book Description
A brief meditation on the role of technology in his own life and how it has changed the landscape of the United States from "America's greatest philosopher on sustainable life and living" (Chicago Tribune). "A number of people, by now, have told me that I could greatly improve things by buying a computer. My answer is that I am not going to do it. I have several reasons, and they are good ones." Wendell Berry first challenged the idea that our advanced technological age is a good thing when he penned "Why I Am Not Going to Buy a Computer" in the late 1980s for Harper's Magazine, galvanizing a critical reaction eclipsing any the magazine had seen before. He followed by responding with "Feminism, the Body, and the Machine." Both essays are collected in one short volume for the first time.
Publisher: Catapult
ISBN: 164009458X
Category : Social Science
Languages : en
Pages : 80
Book Description
A brief meditation on the role of technology in his own life and how it has changed the landscape of the United States from "America's greatest philosopher on sustainable life and living" (Chicago Tribune). "A number of people, by now, have told me that I could greatly improve things by buying a computer. My answer is that I am not going to do it. I have several reasons, and they are good ones." Wendell Berry first challenged the idea that our advanced technological age is a good thing when he penned "Why I Am Not Going to Buy a Computer" in the late 1980s for Harper's Magazine, galvanizing a critical reaction eclipsing any the magazine had seen before. He followed by responding with "Feminism, the Body, and the Machine." Both essays are collected in one short volume for the first time.
More than a game
Author: Barry Atkins
Publisher: Manchester University Press
ISBN: 1847795587
Category : Literary Criticism
Languages : en
Pages : 180
Book Description
This electronic version has been made available under a Creative Commons (BY-NC-ND) open access license. The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an accessible, readable manner. Contains detailed discussion of narrative and realism in four of the most significant games of the last decade: 'Tomb Raider', 'Half-Life', 'Close Combat' and 'Sim City'. Recognises the excitement and pleasure that has made the computer game such a massive global phenomenon.
Publisher: Manchester University Press
ISBN: 1847795587
Category : Literary Criticism
Languages : en
Pages : 180
Book Description
This electronic version has been made available under a Creative Commons (BY-NC-ND) open access license. The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an accessible, readable manner. Contains detailed discussion of narrative and realism in four of the most significant games of the last decade: 'Tomb Raider', 'Half-Life', 'Close Combat' and 'Sim City'. Recognises the excitement and pleasure that has made the computer game such a massive global phenomenon.
Humans Vs Computers
Author: Gojko Adzic
Publisher:
ISBN: 9780993088148
Category :
Languages : en
Pages :
Book Description
Humans vs Computers is a book about ordinary people caught between wrong assumptions and computer bugs. You'll read about humans who are invisible to computers, how a default password caused a zombie apocalypse and why airlines sometimes give away free tickets. This is also a book on how to prevent, avoid and reduce the impact of such problems.
Publisher:
ISBN: 9780993088148
Category :
Languages : en
Pages :
Book Description
Humans vs Computers is a book about ordinary people caught between wrong assumptions and computer bugs. You'll read about humans who are invisible to computers, how a default password caused a zombie apocalypse and why airlines sometimes give away free tickets. This is also a book on how to prevent, avoid and reduce the impact of such problems.
Computers Ltd
Author: David Harel
Publisher: Oxford University Press
ISBN: 9780198604426
Category : Computers
Languages : en
Pages : 244
Book Description
David Harel explains and illustrates one of the most fundamental, yet under-exposed facets of computers - their inherent limitations.
Publisher: Oxford University Press
ISBN: 9780198604426
Category : Computers
Languages : en
Pages : 244
Book Description
David Harel explains and illustrates one of the most fundamental, yet under-exposed facets of computers - their inherent limitations.
How Computers Work
Author: Ron White
Publisher: Que Publishing
ISBN:
Category : Computers
Languages : en
Pages : 468
Book Description
Illustrations and text provide information on the inner workings of computers, printers, and the Internet, discussing the boot-up process, hardware, microchips, data-storage, input/output devices, and multimedia.
Publisher: Que Publishing
ISBN:
Category : Computers
Languages : en
Pages : 468
Book Description
Illustrations and text provide information on the inner workings of computers, printers, and the Internet, discussing the boot-up process, hardware, microchips, data-storage, input/output devices, and multimedia.
More Than a Game
Author: Barry Atkins
Publisher: Manchester University Press
ISBN: 9780719063657
Category : Computers
Languages : en
Pages : 180
Book Description
Taking its cue from practices of reading texts in literary and cultural studies, this book considers the computer game as a new and emerging mode of contemporary storytelling. In a carefully organized study, Barry Atkins discusses questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider, Half-Life, Close Combat and SimCity. This is a work for both the student of contemporary culture and those game-players who are interested in how computer games tell their stories.
Publisher: Manchester University Press
ISBN: 9780719063657
Category : Computers
Languages : en
Pages : 180
Book Description
Taking its cue from practices of reading texts in literary and cultural studies, this book considers the computer game as a new and emerging mode of contemporary storytelling. In a carefully organized study, Barry Atkins discusses questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider, Half-Life, Close Combat and SimCity. This is a work for both the student of contemporary culture and those game-players who are interested in how computer games tell their stories.
Computer Architecture
Author: Joseph D. Dumas II
Publisher: CRC Press
ISBN: 1498772749
Category : Computers
Languages : en
Pages : 473
Book Description
Not only does almost everyone in the civilized world use a personal computer, smartphone, and/or tablet on a daily basis to communicate with others and access information, but virtually every other modern appliance, vehicle, or other device has one or more computers embedded inside it. One cannot purchase a current-model automobile, for example, without several computers on board to do everything from monitoring exhaust emissions, to operating the anti-lock brakes, to telling the transmission when to shift, and so on. Appliances such as clothes washers and dryers, microwave ovens, refrigerators, etc. are almost all digitally controlled. Gaming consoles like Xbox, PlayStation, and Wii are powerful computer systems with enhanced capabilities for user interaction. Computers are everywhere, even when we don’t see them as such, and it is more important than ever for students who will soon enter the workforce to understand how they work. This book is completely updated and revised for a one-semester upper level undergraduate course in Computer Architecture, and suitable for use in an undergraduate CS, EE, or CE curriculum at the junior or senior level. Students should have had a course(s) covering introductory topics in digital logic and computer organization. While this is not a text for a programming course, the reader should be familiar with computer programming concepts in at least one language such as C, C++, or Java. Previous courses in operating systems, assembly language, and/or systems programming would be helpful, but are not essential.
Publisher: CRC Press
ISBN: 1498772749
Category : Computers
Languages : en
Pages : 473
Book Description
Not only does almost everyone in the civilized world use a personal computer, smartphone, and/or tablet on a daily basis to communicate with others and access information, but virtually every other modern appliance, vehicle, or other device has one or more computers embedded inside it. One cannot purchase a current-model automobile, for example, without several computers on board to do everything from monitoring exhaust emissions, to operating the anti-lock brakes, to telling the transmission when to shift, and so on. Appliances such as clothes washers and dryers, microwave ovens, refrigerators, etc. are almost all digitally controlled. Gaming consoles like Xbox, PlayStation, and Wii are powerful computer systems with enhanced capabilities for user interaction. Computers are everywhere, even when we don’t see them as such, and it is more important than ever for students who will soon enter the workforce to understand how they work. This book is completely updated and revised for a one-semester upper level undergraduate course in Computer Architecture, and suitable for use in an undergraduate CS, EE, or CE curriculum at the junior or senior level. Students should have had a course(s) covering introductory topics in digital logic and computer organization. While this is not a text for a programming course, the reader should be familiar with computer programming concepts in at least one language such as C, C++, or Java. Previous courses in operating systems, assembly language, and/or systems programming would be helpful, but are not essential.