Author: Lynnette Porter
Publisher: McFarland
ISBN: 0786457953
Category : Performing Arts
Languages : en
Pages : 317
Book Description
The heroes, villains, and monsters portrayed in such popular science fiction television series as Heroes, Lost, Battlestar Galactica, Caprica, Doctor Who, and Torchwood, as well as Joss Whedon's many series, illustrate a shift from traditional, clearly defined characterizations toward much murkier definitions. Traditional heroes give way to "gray" heroes who must become more like the villains or monsters they face if they are going to successfully save society. This book examines the ambiguous heroes and villains, focusing on these characters' different perspectives on morality and their roles within society. Appendices include production details for each series, descriptions and summaries of pivotal episodes, and a list of selected texts for classroom use. Instructors considering this book for use in a course may request an examination copy here.
Monsters and Villains of Movies and Literature
Author: Gerrie McCall
Publisher: Amber Books Ltd
ISBN: 1908696869
Category : Juvenile Fiction
Languages : en
Pages : 97
Book Description
Illustrated throughout with outstanding new full-colour annotated artworks, easy-to-follow accounts of the characters’ stories and factfile boxes, this book will appeal to any child interested in tales, monsters and movies.
Publisher: Amber Books Ltd
ISBN: 1908696869
Category : Juvenile Fiction
Languages : en
Pages : 97
Book Description
Illustrated throughout with outstanding new full-colour annotated artworks, easy-to-follow accounts of the characters’ stories and factfile boxes, this book will appeal to any child interested in tales, monsters and movies.
Monsters and Villains of the Movies and Literature
Author: Gerrie McCall
Publisher:
ISBN: 9780545079389
Category : Monsters in literature
Languages : en
Pages : 0
Book Description
Discover the stories behind the world's scariest characters from ancient myth, legend and literature--from the three-headed dog Cerberus to Dracula and the Headless Horseman. This collection of more than 40 characters will scare, thrill, and entertain with stunning, colorful artwork. Maps show the location of each monster and villain. Information boxes describe fascinating facts about each terrifying creature.
Publisher:
ISBN: 9780545079389
Category : Monsters in literature
Languages : en
Pages : 0
Book Description
Discover the stories behind the world's scariest characters from ancient myth, legend and literature--from the three-headed dog Cerberus to Dracula and the Headless Horseman. This collection of more than 40 characters will scare, thrill, and entertain with stunning, colorful artwork. Maps show the location of each monster and villain. Information boxes describe fascinating facts about each terrifying creature.
Tarnished Heroes, Charming Villains and Modern Monsters
Author: Lynnette Porter
Publisher: McFarland
ISBN: 0786457953
Category : Performing Arts
Languages : en
Pages : 317
Book Description
The heroes, villains, and monsters portrayed in such popular science fiction television series as Heroes, Lost, Battlestar Galactica, Caprica, Doctor Who, and Torchwood, as well as Joss Whedon's many series, illustrate a shift from traditional, clearly defined characterizations toward much murkier definitions. Traditional heroes give way to "gray" heroes who must become more like the villains or monsters they face if they are going to successfully save society. This book examines the ambiguous heroes and villains, focusing on these characters' different perspectives on morality and their roles within society. Appendices include production details for each series, descriptions and summaries of pivotal episodes, and a list of selected texts for classroom use. Instructors considering this book for use in a course may request an examination copy here.
Publisher: McFarland
ISBN: 0786457953
Category : Performing Arts
Languages : en
Pages : 317
Book Description
The heroes, villains, and monsters portrayed in such popular science fiction television series as Heroes, Lost, Battlestar Galactica, Caprica, Doctor Who, and Torchwood, as well as Joss Whedon's many series, illustrate a shift from traditional, clearly defined characterizations toward much murkier definitions. Traditional heroes give way to "gray" heroes who must become more like the villains or monsters they face if they are going to successfully save society. This book examines the ambiguous heroes and villains, focusing on these characters' different perspectives on morality and their roles within society. Appendices include production details for each series, descriptions and summaries of pivotal episodes, and a list of selected texts for classroom use. Instructors considering this book for use in a course may request an examination copy here.
Writing Monsters
Author: Philip Athans
Publisher: Penguin
ISBN: 1599638088
Category : Language Arts & Disciplines
Languages : en
Pages : 226
Book Description
Monsters are more than things that go bump in the night... Monsters are lurking in the woods, beneath the waves, and within our favorite books, films, and games--and there are good reasons why they appear so often. Monsters are manifestations of our fears and symbols of our society--not to mention they're a lot of fun--but each should serve a purpose and enhance the themes and tension in your fiction. In Writing Monsters, best-selling author Philip Athans uses classic examples from books, films, and the world around us to explore what makes monsters memorable--and terrifying. You'll learn what monsters can (and should) represent in your story and how to create monsters from the ground up. Writing Monsters includes: • In-depth discussions of where monsters come from, what they symbolize, and how to best portray them in fiction • Informative overviews of famous monsters, archetypes, and legendary creatures • A Monster Creation Form to help you create your monster from scratch • An annotated version of H.P. Lovecraft's chilling story "The Unnamable" Whether you write fantasy, science fiction, or horror, your vampires, ghouls, aliens, and trolls need to be both compelling and meaningful. With Writing Monsters, you can craft creatures that will wreak havoc in your stories and haunt your readers' imaginations--and nightmares.
Publisher: Penguin
ISBN: 1599638088
Category : Language Arts & Disciplines
Languages : en
Pages : 226
Book Description
Monsters are more than things that go bump in the night... Monsters are lurking in the woods, beneath the waves, and within our favorite books, films, and games--and there are good reasons why they appear so often. Monsters are manifestations of our fears and symbols of our society--not to mention they're a lot of fun--but each should serve a purpose and enhance the themes and tension in your fiction. In Writing Monsters, best-selling author Philip Athans uses classic examples from books, films, and the world around us to explore what makes monsters memorable--and terrifying. You'll learn what monsters can (and should) represent in your story and how to create monsters from the ground up. Writing Monsters includes: • In-depth discussions of where monsters come from, what they symbolize, and how to best portray them in fiction • Informative overviews of famous monsters, archetypes, and legendary creatures • A Monster Creation Form to help you create your monster from scratch • An annotated version of H.P. Lovecraft's chilling story "The Unnamable" Whether you write fantasy, science fiction, or horror, your vampires, ghouls, aliens, and trolls need to be both compelling and meaningful. With Writing Monsters, you can craft creatures that will wreak havoc in your stories and haunt your readers' imaginations--and nightmares.
Human Monsters
Author: George Eugene Turner
Publisher:
ISBN:
Category : Antiques & Collectibles
Languages : en
Pages : 220
Book Description
Publisher:
ISBN:
Category : Antiques & Collectibles
Languages : en
Pages : 220
Book Description
The Evolution of the Costumed Avenger
Author: Jess Nevins
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 275
Book Description
Using a broad array of historical and literary sources, this book presents an unprecedented detailed history of the superhero and its development across the course of human history. How has the concept of the superhero developed over time? How has humanity's idealization of heroes with superhuman powers changed across millennia—and what superhero themes remain constant? Why does the idea of a superhero remain so powerful and relevant in the modern context, when our real-life technological capabilities arguably surpass the imagined superpowers of superheroes of the past? The Evolution of the Costumed Avenger: The 4,000-Year History of the Superhero is the first complete history of superheroes that thoroughly traces the development of superheroes, from their beginning in 2100 B.C.E. with the Epic of Gilgamesh to their fully entrenched status in modern pop culture and the comic book and graphic novel worlds. The book documents how the two modern superhero archetypes—the Costumed Avengers and the superhuman Supermen—can be traced back more than two centuries; turns a critical, evaluative eye upon the post-Superman history of the superhero; and shows how modern superheroes were created and influenced by sources as various as Egyptian poems, biblical heroes, medieval epics, Elizabethan urban legends, Jacobean masques, Gothic novels, dime novels, the Molly Maguires, the Ku Klux Klan, and pulp magazines. This work serves undergraduate or graduate students writing papers, professors or independent scholars, and anyone interested in learning about superheroes.
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 275
Book Description
Using a broad array of historical and literary sources, this book presents an unprecedented detailed history of the superhero and its development across the course of human history. How has the concept of the superhero developed over time? How has humanity's idealization of heroes with superhuman powers changed across millennia—and what superhero themes remain constant? Why does the idea of a superhero remain so powerful and relevant in the modern context, when our real-life technological capabilities arguably surpass the imagined superpowers of superheroes of the past? The Evolution of the Costumed Avenger: The 4,000-Year History of the Superhero is the first complete history of superheroes that thoroughly traces the development of superheroes, from their beginning in 2100 B.C.E. with the Epic of Gilgamesh to their fully entrenched status in modern pop culture and the comic book and graphic novel worlds. The book documents how the two modern superhero archetypes—the Costumed Avengers and the superhuman Supermen—can be traced back more than two centuries; turns a critical, evaluative eye upon the post-Superman history of the superhero; and shows how modern superheroes were created and influenced by sources as various as Egyptian poems, biblical heroes, medieval epics, Elizabethan urban legends, Jacobean masques, Gothic novels, dime novels, the Molly Maguires, the Ku Klux Klan, and pulp magazines. This work serves undergraduate or graduate students writing papers, professors or independent scholars, and anyone interested in learning about superheroes.
The Legacy of Heroes: A Fantasy Role-Playing Game; Game Master's Guide
Author: Vincent Venturella
Publisher: Lulu.com
ISBN: 1105300889
Category :
Languages : en
Pages : 310
Book Description
Publisher: Lulu.com
ISBN: 1105300889
Category :
Languages : en
Pages : 310
Book Description
Monster Folktales From South Asia
Author: Musharraf Ali Farooqi
Publisher: Harper Collins
ISBN: 9354891861
Category : Juvenile Fiction
Languages : en
Pages : 80
Book Description
A fire demon devastates a mountain community. A dev of Qaf imprisons a pari. A tribe of devs invade and destroy a kingdom. A cannibal giant from Gilgit terrorises his people. A sea monster threatens a fishing village. These five folktales retold here by Musharraf Ali Farooqi capture the monster lore from South Asia's different regions and the heroic men, women and children who defeated these monsters. Beautifully illustrated by Michelle Farooqi, this collection showcases some of the fiercest monsters and most ingenious heroes from South Asian folklore.
Publisher: Harper Collins
ISBN: 9354891861
Category : Juvenile Fiction
Languages : en
Pages : 80
Book Description
A fire demon devastates a mountain community. A dev of Qaf imprisons a pari. A tribe of devs invade and destroy a kingdom. A cannibal giant from Gilgit terrorises his people. A sea monster threatens a fishing village. These five folktales retold here by Musharraf Ali Farooqi capture the monster lore from South Asia's different regions and the heroic men, women and children who defeated these monsters. Beautifully illustrated by Michelle Farooqi, this collection showcases some of the fiercest monsters and most ingenious heroes from South Asian folklore.
Dungeon Master For Dummies
Author: James Wyatt
Publisher: John Wiley & Sons
ISBN: 0470440090
Category : Games & Activities
Languages : en
Pages : 410
Book Description
Design your own fantasy D&D epic filled with adventurous exploits, cloaked characters, and mysterious monsters If you're a Dungeons & Dragons fan, you've surely thought of becoming a Dungeon Master. Learning to be a DM isn't as hard as you might think, especially if you have Dungeon Master For Dummies tucked into your bag of tricks! Whether you've assumed the role of Dungeon Master before or not, this illustrated reference can help you run a D&D game, either online or in person. From organizing your first D&D game to dealing with difficult players, this book covers everything a DM needs to know. Written for the newest edition of D&D by the experts at Wizards of the Coast, the game's creators, it shows you how to: Run your very first campaign, from shaping storylines and writing your own adventures to dealing with unruly players and characters Build challenging encounters, make reasonable rulings, and manage disagreements Recognize all the common codes, tables, and spells Understand the parts of a D&D adventure and how to create dungeon maps and craft monsters Shape storylines and write your own adventures Find your style as a DM and develop a game style that plays to your strengths Script an encounter, vary the terrain and challenges, and establish rewards (experience points and treasure) Decide whether to use published adventures Use and follow the official Dungeon Master's Guide Develop a campaign with exciting themes, memorable villains, and plots to entrance players If you're getting the urge to lead the charge in a D&D game of your own, Dungeon Master For Dummies provides the information you need to start your own game, craft exciting stories, and set up epic adventures. Grab your copy today, and you'll be on your way!
Publisher: John Wiley & Sons
ISBN: 0470440090
Category : Games & Activities
Languages : en
Pages : 410
Book Description
Design your own fantasy D&D epic filled with adventurous exploits, cloaked characters, and mysterious monsters If you're a Dungeons & Dragons fan, you've surely thought of becoming a Dungeon Master. Learning to be a DM isn't as hard as you might think, especially if you have Dungeon Master For Dummies tucked into your bag of tricks! Whether you've assumed the role of Dungeon Master before or not, this illustrated reference can help you run a D&D game, either online or in person. From organizing your first D&D game to dealing with difficult players, this book covers everything a DM needs to know. Written for the newest edition of D&D by the experts at Wizards of the Coast, the game's creators, it shows you how to: Run your very first campaign, from shaping storylines and writing your own adventures to dealing with unruly players and characters Build challenging encounters, make reasonable rulings, and manage disagreements Recognize all the common codes, tables, and spells Understand the parts of a D&D adventure and how to create dungeon maps and craft monsters Shape storylines and write your own adventures Find your style as a DM and develop a game style that plays to your strengths Script an encounter, vary the terrain and challenges, and establish rewards (experience points and treasure) Decide whether to use published adventures Use and follow the official Dungeon Master's Guide Develop a campaign with exciting themes, memorable villains, and plots to entrance players If you're getting the urge to lead the charge in a D&D game of your own, Dungeon Master For Dummies provides the information you need to start your own game, craft exciting stories, and set up epic adventures. Grab your copy today, and you'll be on your way!
Horror at the Drive-In
Author: Gary D. Rhodes
Publisher: McFarland
ISBN: 9780786413423
Category : Performing Arts
Languages : en
Pages : 324
Book Description
Drive-in movie theaters and the horror films shown at them during the 1950s, 60s, and early 70s may be somewhat outdated, but they continue to enthrall movie buffs today. More than just fodder for the satirical cannons of Joe Bob Briggs and Mystery Science Theatre 3000, they appeal to knowledgeable fans and film scholars who understand their influence on American popular culture. This book is a collection of eighteen essays by various scholars on the classic drive-in horror film experience. Those in Section One emphasize the roles of the drive-in theater in the United States--and its cultural cousin, Australia. Section Two examines how horror operated at the drive-in, the rhetoric used in coming attraction trailers, horror film premieres at drive-ins, double features, and the preproduction, production, and marketing of Last House on the Left. Section Three addresses the effects of the Vietnam War and counter-culture on The Texas Chainsaw Massacre, and the Cold War on Cat Women of the Moon. Section Four explores gender issues and sexuality, two of the most common and most important subjects of horror film analysis. Section Five covers drive-in culture via Hush...Hush, Sweet Charlotte, 2000 Maniacs, and the films of Mario Bava. Section Six investigates a variety of issues, such as the drive-in horror film's embrace of DNA, the use of cinematic form to create a non-Hollywood look in Wizard of Gore, and the many different prints and running times of I Drink Your Blood.
Publisher: McFarland
ISBN: 9780786413423
Category : Performing Arts
Languages : en
Pages : 324
Book Description
Drive-in movie theaters and the horror films shown at them during the 1950s, 60s, and early 70s may be somewhat outdated, but they continue to enthrall movie buffs today. More than just fodder for the satirical cannons of Joe Bob Briggs and Mystery Science Theatre 3000, they appeal to knowledgeable fans and film scholars who understand their influence on American popular culture. This book is a collection of eighteen essays by various scholars on the classic drive-in horror film experience. Those in Section One emphasize the roles of the drive-in theater in the United States--and its cultural cousin, Australia. Section Two examines how horror operated at the drive-in, the rhetoric used in coming attraction trailers, horror film premieres at drive-ins, double features, and the preproduction, production, and marketing of Last House on the Left. Section Three addresses the effects of the Vietnam War and counter-culture on The Texas Chainsaw Massacre, and the Cold War on Cat Women of the Moon. Section Four explores gender issues and sexuality, two of the most common and most important subjects of horror film analysis. Section Five covers drive-in culture via Hush...Hush, Sweet Charlotte, 2000 Maniacs, and the films of Mario Bava. Section Six investigates a variety of issues, such as the drive-in horror film's embrace of DNA, the use of cinematic form to create a non-Hollywood look in Wizard of Gore, and the many different prints and running times of I Drink Your Blood.