Author: Luis Silva
Publisher:
ISBN: 9781734445015
Category :
Languages : en
Pages :
Book Description
Monsterhearts
Author: Luis Silva
Publisher:
ISBN: 9781734445015
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781734445015
Category :
Languages : en
Pages :
Book Description
Wanderhome
Author: Jay Dragon
Publisher:
ISBN: 9781954097025
Category :
Languages : en
Pages :
Book Description
Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. It is a game filled with grassy fields, mossy shrines, herds of chubby bumblebees, opossums in sundresses, salamanders with suspenders, starry night skies, and the most beautiful sunsets you can imagine.
Publisher:
ISBN: 9781954097025
Category :
Languages : en
Pages :
Book Description
Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. It is a game filled with grassy fields, mossy shrines, herds of chubby bumblebees, opossums in sundresses, salamanders with suspenders, starry night skies, and the most beautiful sunsets you can imagine.
Monster of the Week
Author:
Publisher:
ISBN: 9781613170922
Category :
Languages : en
Pages :
Book Description
Most people don't believe in monsters, but you know the truth. They're real, and it's your task to bring them down. This revised edition of Monster of the Week brings that adventure to life.Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Winchester brothers of Supernatural, or head up the government investigation like Mulder and Scully.This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons. In this revised edition, you'll find:
Publisher:
ISBN: 9781613170922
Category :
Languages : en
Pages :
Book Description
Most people don't believe in monsters, but you know the truth. They're real, and it's your task to bring them down. This revised edition of Monster of the Week brings that adventure to life.Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Winchester brothers of Supernatural, or head up the government investigation like Mulder and Scully.This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons. In this revised edition, you'll find:
Leaving Mundania
Author: Lizzie Stark
Publisher: Chicago Review Press
ISBN: 1613740670
Category : Games & Activities
Languages : en
Pages : 274
Book Description
Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of games—such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend—LARP games are thriving and this book explores its multifaceted culture and related phenomenon, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. The history of LARP is detailed and is shown to have arisen from the pageantry of Tudor England and is currently being used as a training tool for the U.S. military. Along the way, the author duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents' beach house, and endures an existential awakening in the high-art LARP scene of Scandinavia.
Publisher: Chicago Review Press
ISBN: 1613740670
Category : Games & Activities
Languages : en
Pages : 274
Book Description
Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of games—such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend—LARP games are thriving and this book explores its multifaceted culture and related phenomenon, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. The history of LARP is detailed and is shown to have arisen from the pageantry of Tudor England and is currently being used as a training tool for the U.S. military. Along the way, the author duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents' beach house, and endures an existential awakening in the high-art LARP scene of Scandinavia.
Writing Interactive Fiction with Twine
Author: Melissa Ford
Publisher: Que Publishing
ISBN: 0134303105
Category : Computers
Languages : en
Pages : 836
Book Description
Writing Interactive Fiction with Twine: Play Inside a Story If you’ve ever dreamed about walking through the pages of a book, fighting dragons, or exploring planets then Twine is for you. This interactive fiction program enables you to create computer games where worlds are constructed out of words and simple scripts can allow the player to pick up or drop objects, use items collected in the game to solve puzzles, or track injury in battle by reducing hit points. If you’ve clicked your way through 80 Days, trekked through the underground Zork kingdom, or attempted to save an astronaut with Lifeline, you’re already familiar with interactive fiction. If not, get ready to have your imagination stretched as you learn how to direct a story path. The best part about interactive fiction stories is that they are simple to make and can serve as a gateway into the world of coding for the nonprogrammer or new programmer. You’ll find expert advice on everything from creating vivid characters to building settings that come alive. Ford’s easy writing prompts help you get started, so you’ll never face a blank screen. Her “Try It Out” exercises go way beyond the basics, helping you bring personal creativity and passion to every story you create! Get familiar with the popular Twine scripting program Learn how to design puzzles Build your own role-playing game with stat systems Maintain an inventory of objects Learn game design and writing basics Change the look of your story using CSS and HTML Discover where you can upload your finished games and find players
Publisher: Que Publishing
ISBN: 0134303105
Category : Computers
Languages : en
Pages : 836
Book Description
Writing Interactive Fiction with Twine: Play Inside a Story If you’ve ever dreamed about walking through the pages of a book, fighting dragons, or exploring planets then Twine is for you. This interactive fiction program enables you to create computer games where worlds are constructed out of words and simple scripts can allow the player to pick up or drop objects, use items collected in the game to solve puzzles, or track injury in battle by reducing hit points. If you’ve clicked your way through 80 Days, trekked through the underground Zork kingdom, or attempted to save an astronaut with Lifeline, you’re already familiar with interactive fiction. If not, get ready to have your imagination stretched as you learn how to direct a story path. The best part about interactive fiction stories is that they are simple to make and can serve as a gateway into the world of coding for the nonprogrammer or new programmer. You’ll find expert advice on everything from creating vivid characters to building settings that come alive. Ford’s easy writing prompts help you get started, so you’ll never face a blank screen. Her “Try It Out” exercises go way beyond the basics, helping you bring personal creativity and passion to every story you create! Get familiar with the popular Twine scripting program Learn how to design puzzles Build your own role-playing game with stat systems Maintain an inventory of objects Learn game design and writing basics Change the look of your story using CSS and HTML Discover where you can upload your finished games and find players
Heart of a Monster
Author: Shain Rose
Publisher:
ISBN: 9781734510980
Category :
Languages : en
Pages : 392
Book Description
"If you fall in love with a monster, remember he'll always be vicious."I met a boy in the dead of the night and hoped he would save me from the dark.When I lost the last person that cared for me, I ran straight into the arms of his family.The Italian Mob.It was no place for a naïve girl. I grew up and earned my place. Everyone within the family accepted me quickly-all except him.To him, I didn't belong.And he made that clear by being the monster everyone knew him to be:Cruel, ruthless, and cold.My gut told me to leave, but my soul wanted to stay. I gravitated toward the man no one seemed to understand because no one understood me either.I handed my heart to a monster, and he ripped it apart.
Publisher:
ISBN: 9781734510980
Category :
Languages : en
Pages : 392
Book Description
"If you fall in love with a monster, remember he'll always be vicious."I met a boy in the dead of the night and hoped he would save me from the dark.When I lost the last person that cared for me, I ran straight into the arms of his family.The Italian Mob.It was no place for a naïve girl. I grew up and earned my place. Everyone within the family accepted me quickly-all except him.To him, I didn't belong.And he made that clear by being the monster everyone knew him to be:Cruel, ruthless, and cold.My gut told me to leave, but my soul wanted to stay. I gravitated toward the man no one seemed to understand because no one understood me either.I handed my heart to a monster, and he ripped it apart.
The Queer Games Avant-Garde
Author: Bo Ruberg
Publisher: Duke University Press
ISBN: 1478007303
Category : Games & Activities
Languages : en
Pages : 181
Book Description
In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with insight and candor about their creative practices as well as their politics and passions, these influential and innovative game makers tell stories about their lives and inspirations, the challenges they face, and the ways they understand their places within the wider terrain of video game culture. Their insights go beyond typical conversations about LGBTQ representation in video games or how to improve “diversity” in digital media. Instead, they explore queer game-making practices, the politics of queer independent video games, how queerness can be expressed as an aesthetic practice, the influence of feminist art on their work, and the future of queer video games and technology. These engaging conversations offer a portrait of an influential community that is subverting and redefining the medium of video games by placing queerness front and center. Interviewees: Ryan Rose Aceae, Avery Alder, Jimmy Andrews, Santo Aveiro-Ojeda, Aevee Bee, Tonia B******, Mattie Brice, Nicky Case, Naomi Clark, Mo Cohen, Heather Flowers, Nina Freeman, Jerome Hagen, Kat Jones, Jess Marcotte, Andi McClure, Llaura McGee, Seanna Musgrave, Liz Ryerson, Elizabeth Sampat, Loren Schmidt, Sarah Schoemann, Dietrich Squinkifer, Kara Stone, Emilia Yang, Robert Yang
Publisher: Duke University Press
ISBN: 1478007303
Category : Games & Activities
Languages : en
Pages : 181
Book Description
In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with insight and candor about their creative practices as well as their politics and passions, these influential and innovative game makers tell stories about their lives and inspirations, the challenges they face, and the ways they understand their places within the wider terrain of video game culture. Their insights go beyond typical conversations about LGBTQ representation in video games or how to improve “diversity” in digital media. Instead, they explore queer game-making practices, the politics of queer independent video games, how queerness can be expressed as an aesthetic practice, the influence of feminist art on their work, and the future of queer video games and technology. These engaging conversations offer a portrait of an influential community that is subverting and redefining the medium of video games by placing queerness front and center. Interviewees: Ryan Rose Aceae, Avery Alder, Jimmy Andrews, Santo Aveiro-Ojeda, Aevee Bee, Tonia B******, Mattie Brice, Nicky Case, Naomi Clark, Mo Cohen, Heather Flowers, Nina Freeman, Jerome Hagen, Kat Jones, Jess Marcotte, Andi McClure, Llaura McGee, Seanna Musgrave, Liz Ryerson, Elizabeth Sampat, Loren Schmidt, Sarah Schoemann, Dietrich Squinkifer, Kara Stone, Emilia Yang, Robert Yang
Urban Shadows
Author: Andrew Medeiros
Publisher:
ISBN: 9781987916164
Category : Fantasy games
Languages : en
Pages : 297
Book Description
Publisher:
ISBN: 9781987916164
Category : Fantasy games
Languages : en
Pages : 297
Book Description
Romping Monsters, Stomping Monsters
Author: Jane Yolen
Publisher:
ISBN: 9781406343861
Category : Children's stories
Languages : en
Pages : 0
Book Description
Those little monsters are back - and on the move! Jane Yolen takes her rhymes to the playground, aided by Kelly Murphy's exuberant illustrations.Stretching, twirling, tumbling, jumping! Welcome to a playground teeming with monsters, bristling with energy and conjuring up hairy ways to have fun. Monsters swing and slide and piggy-back ride. Monsters run three-legged races and fall on their faces. Monsters eat monster lollipops and tussle for the fountain (Gulp ... Grrrr ... Grumble ... Growl ... All better now!). In this high-octane sequel to Creepy Monsters, Sleepy Monsters, wild and whimsical artwork revs up a read-aloud text that will have little listeners jumping up to join in the action.
Publisher:
ISBN: 9781406343861
Category : Children's stories
Languages : en
Pages : 0
Book Description
Those little monsters are back - and on the move! Jane Yolen takes her rhymes to the playground, aided by Kelly Murphy's exuberant illustrations.Stretching, twirling, tumbling, jumping! Welcome to a playground teeming with monsters, bristling with energy and conjuring up hairy ways to have fun. Monsters swing and slide and piggy-back ride. Monsters run three-legged races and fall on their faces. Monsters eat monster lollipops and tussle for the fountain (Gulp ... Grrrr ... Grumble ... Growl ... All better now!). In this high-octane sequel to Creepy Monsters, Sleepy Monsters, wild and whimsical artwork revs up a read-aloud text that will have little listeners jumping up to join in the action.
Kids on Bikes
Author: Jonathan Gilmour
Publisher:
ISBN: 9780997671193
Category : Role playing
Languages : en
Pages : 0
Book Description
The door to the old house creaks open, the rust on the hinges groaning as you see the dust floating like spores in the air inside. By the faint light of your cheap flashlights, you see the stairs to the upper floor, its railings gnarled and broken like crooked teeth. Their curve makes the stairs seem almost like a hungry grin, and you wonder if their age will support your weight. Still, you must go in. The only question is who will go first? In Kids on Bikes, you'll take on the roles of everyday people grappling with strange, terrifying, and very, very powerful forces that they cannot defeat, control, or even fully understand. The only way to face them is to work together, use your strengths, and knmow when you just have to run as fast as you can. --
Publisher:
ISBN: 9780997671193
Category : Role playing
Languages : en
Pages : 0
Book Description
The door to the old house creaks open, the rust on the hinges groaning as you see the dust floating like spores in the air inside. By the faint light of your cheap flashlights, you see the stairs to the upper floor, its railings gnarled and broken like crooked teeth. Their curve makes the stairs seem almost like a hungry grin, and you wonder if their age will support your weight. Still, you must go in. The only question is who will go first? In Kids on Bikes, you'll take on the roles of everyday people grappling with strange, terrifying, and very, very powerful forces that they cannot defeat, control, or even fully understand. The only way to face them is to work together, use your strengths, and knmow when you just have to run as fast as you can. --