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Les avatars jouables des mondes numériques : Théories, terrains et témoignages de pratiques interactives

Les avatars jouables des mondes numériques : Théories, terrains et témoignages de pratiques interactives PDF Author: AMATO Etienne Armand
Publisher: Lavoisier
ISBN: 2746282917
Category : Avatars (Virtual reality)
Languages : en
Pages : 346

Book Description
Ces créatures d’images polymorphes que sont les avatars jouables nous font exister dans les mondes numériques des jeux vidéo, et même dans certains sites Web communautaires ou ludiques. Parce qu’elles nous y métamorphosent, elles apparaissent emblématiques des pratiques interactives les plus sophistiquées et troublantes. Toutefois, leurs propriétés et effets, espérés ou redoutés, restent encore à éclairer, ainsi que toutes ces interactions à distance réalisées par avatars interposés, au cœur des simulations audiovisuelles informatiques contemporaines. Ancré en sciences de l’information et de la communication, ce premier ouvrage collectif francophone sur le thème conceptualise l’avatar. Aussi, il bénéficie des apports conjugués de différentes disciplines (philosophie des techniques, psychologie, psychanalyse, sémiologie, ethnologie, sociologie, sciences de la gestion, arts). Par cette pluralité et grâce à de constants allers-retours entre théories et terrains, descriptions et analyses, hypothèses et témoignages, peuvent être articulées toutes les dimensions en jeu : technologiques, physiologiques, interpersonnelles, identitaires, intimes et/ou culturelles.

Les avatars jouables des mondes numériques : Théories, terrains et témoignages de pratiques interactives

Les avatars jouables des mondes numériques : Théories, terrains et témoignages de pratiques interactives PDF Author: AMATO Etienne Armand
Publisher: Lavoisier
ISBN: 2746282917
Category : Avatars (Virtual reality)
Languages : en
Pages : 346

Book Description
Ces créatures d’images polymorphes que sont les avatars jouables nous font exister dans les mondes numériques des jeux vidéo, et même dans certains sites Web communautaires ou ludiques. Parce qu’elles nous y métamorphosent, elles apparaissent emblématiques des pratiques interactives les plus sophistiquées et troublantes. Toutefois, leurs propriétés et effets, espérés ou redoutés, restent encore à éclairer, ainsi que toutes ces interactions à distance réalisées par avatars interposés, au cœur des simulations audiovisuelles informatiques contemporaines. Ancré en sciences de l’information et de la communication, ce premier ouvrage collectif francophone sur le thème conceptualise l’avatar. Aussi, il bénéficie des apports conjugués de différentes disciplines (philosophie des techniques, psychologie, psychanalyse, sémiologie, ethnologie, sociologie, sciences de la gestion, arts). Par cette pluralité et grâce à de constants allers-retours entre théories et terrains, descriptions et analyses, hypothèses et témoignages, peuvent être articulées toutes les dimensions en jeu : technologiques, physiologiques, interpersonnelles, identitaires, intimes et/ou culturelles.

Scilab from Theory to Practice - I. Fundamentals

Scilab from Theory to Practice - I. Fundamentals PDF Author: Philippe Roux
Publisher: Editions D-Booker
ISBN: 9782822702935
Category :
Languages : en
Pages : 414

Book Description
This book provides a comprehensive, hands-on introduction to the powerful computing environment of Scilab. Scilab has greatly changed since 2010, consequently a large portion of the existing documentation is now obsolete. This book is based on the most recent version of Scilab (5.5) and a great deal of care has been put into communicating the best practices relevant to the current software. Number of pages: approx. 410 What You Will Learn This book will teach you all the basic Scilab concepts you need for computing, analyzing and visualizing data, for developing algorithms, and creating models. Based on the latest versions of Scilab, it focuses on the most recent recommended practices. It offers a lot of advice or words of caution to help you take full advantage of Scilab's capabilities and to create your own projects efficiently. Best practices have been certified by Dr. Claude Gomez, co-founder and advisor of Scilab Enterprises. After performing a quick overview of the software, three parts will successively deal with computing, programming and creating plots. The first one shows you how to perform and optimize all the mathematical calculations that an engineer may come across. The second one examines how to go beyond the simple calculations and study complex systems with scripting and interface building. The last one gives you a thorough description of Scilab's numerous graphics capabilities. Who This Book Is For This book is aimed at an audience of new users as well as at people familiar with Scilab who wish to update or build on their current knowledge. It assumes the reader feels comfortable using a computer and possesses a basic knowledge of what computer programming is. Some technical notions as well as physics or mathematics knowledge may be required in some sections. Even if you have mastered Scilab, you may use this book as a quick reference. Target audience: Engineers, Engineering Students Prerequisites: Mathematical and Computational concepts Book level: Intermediate / Advanced"

HCI International 2020 - Posters

HCI International 2020 - Posters PDF Author: Constantine Stephanidis
Publisher: Springer Nature
ISBN: 3030507297
Category : Computers
Languages : en
Pages : 402

Book Description
The three-volume set CCIS 1224, CCIS 1225, and CCIS 1226 contains the extended abstracts of the posters presented during the 21st International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.* HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication in the pre-conference proceedings after a careful reviewing process. The 238 papers presented in these three volumes are organized in topical sections as follows: Part I: design and evaluation methods and tools; user characteristics, requirements and preferences; multimodal and natural interaction; recognizing human psychological states; user experience studies; human perception and cognition. -AI in HCI. Part II: virtual, augmented and mixed reality; virtual humans and motion modelling and tracking; learning technology. Part III: universal access, accessibility and design for the elderly; smartphones, social media and human behavior; interacting with cultural heritage; human-vehicle interaction; transport, safety and crisis management; security, privacy and trust; product and service design. *The conference was held virtually due to the COVID-19 pandemic. The chapter "“Developing an Interactive Tabletop Mediated Activity to Induce Collaboration by Implementing Design Considerations Based on Cooperative Learning Principles” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Digital Anatomy

Digital Anatomy PDF Author: Jean-François Uhl
Publisher: Springer Nature
ISBN: 3030619052
Category : Computers
Languages : en
Pages : 385

Book Description
This book offers readers fresh insights on applying Extended Reality to Digital Anatomy, a novel emerging discipline. Indeed, the way professors teach anatomy in classrooms is changing rapidly as novel technology-based approaches become ever more accessible. Recent studies show that Virtual (VR), Augmented (AR), and Mixed-Reality (MR) can improve both retention and learning outcomes. Readers will find relevant tutorials about three-dimensional reconstruction techniques to perform virtual dissections. Several chapters serve as practical manuals for students and trainers in anatomy to refresh or develop their Digital Anatomy skills. We developed this book as a support tool for collaborative efforts around Digital Anatomy, especially in distance learning, international and interdisciplinary contexts. We aim to leverage source material in this book to support new Digital Anatomy courses and syllabi in interdepartmental, interdisciplinary collaborations. Digital Anatomy – Applications of Virtual, Mixed and Augmented Reality provides a valuable tool to foster cross-disciplinary dialogues between anatomists, surgeons, radiologists, clinicians, computer scientists, course designers, and industry practitioners. It is the result of a multidisciplinary exercise and will undoubtedly catalyze new specialties and collaborative Master and Doctoral level courses world-wide. In this perspective, the UNESCO Chair in digital anatomy was created at the Paris Descartes University in 2015 (www.anatomieunesco.org). It aims to federate the education of anatomy around university partners from all over the world, wishing to use these new 3D modeling techniques of the human body.

Model-Based Systems Engineering

Model-Based Systems Engineering PDF Author: A. Wayne Wymore
Publisher: CRC Press
ISBN: 1351431080
Category : Technology & Engineering
Languages : en
Pages : 732

Book Description
Model-Based Systems Engineering explains the fundamental theories behind model-based systems and the considerations involved in applying theory to the design of real systems. The book begins by presenting terms used in systems engineering and introducing the discrete system and its components. The remainder of the text explains topics such as the mathematical theory of system coupling, the homomorphic relationship between systems, the concept of system mode, the mathematical structure of T3SD system requirements, and the implications of that structure for T3SD system design. Appendices include a short bibliography, detailed definitions of all examples discussed in the text, a list of all notations used, and an index. Model-Based Systems Engineering is an excellent text for engineering students, and an invaluable reference for engineers and scientists.

Handbook of Augmented Reality

Handbook of Augmented Reality PDF Author: Borko Furht
Publisher: Springer Science & Business Media
ISBN: 1461400643
Category : Computers
Languages : en
Pages : 753

Book Description
Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.

GNU Emacs LISP Reference Manual

GNU Emacs LISP Reference Manual PDF Author: Bil Lewis
Publisher: AAA Techne
ISBN: 9788866060994
Category : Computers
Languages : en
Pages : 1104

Book Description
This is a high-quality, hardbound edition of the official GNU Emacs Lisp Reference Manual, from the current Emacs Version 24.5 distribution. It is printed on acid free and lignin free paper, that meets all ANSI standards for archival quality paper. *** The GNU Emacs Lisp Reference Manual is also available for free within GNU Emacs itself, via the help system, or online. Professional users may find this hardbound edition convenient for frequent consultation, and an excellent copy for desktop reference. *** For each copy of this manual sold, 10% of its gross sale revenue is donated to the Free Software Foundation (FSF).

Medical Image Computing and Computer-Assisted Intervention -- MICCAI 2012

Medical Image Computing and Computer-Assisted Intervention -- MICCAI 2012 PDF Author: Nicholas Ayache
Publisher: Springer
ISBN: 9783642334535
Category : Computers
Languages : en
Pages : 645

Book Description
The three-volume set LNCS 7510, 7511, and 7512 constitutes the refereed proceedings of the 15th International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI 2012, held in Nice, France, in October 2012. Based on rigorous peer reviews, the program committee carefully selected 252 revised papers from 781 submissions for presentation in three volumes. The third volume includes 79 papers organized in topical sections on diffusion imaging: from acquisition to tractography; image acquisition, segmentation and recognition; image registration; neuroimage analysis; analysis of microscopic and optical images; image segmentation; diffusion weighted imaging; computer-aided diagnosis and planning; and microscopic image analysis.

Net.lang

Net.lang PDF Author:
Publisher:
ISBN: 9782915825268
Category : Cyberspace
Languages : en
Pages :

Book Description


Interpreting Archaeological Topography

Interpreting Archaeological Topography PDF Author: David Cowley
Publisher: Oxbow Books Limited
ISBN: 9781842175163
Category : Archaeological surveying
Languages : en
Pages : 0

Book Description
Airborne Laser Scanning (ALS), or lidar, is an enormously important innovation for data collection and interpretation in archaeology. The application of archaeological 3D data deriving from sources including ALS, close-range photogrammetry and terrestrial and photogrammetric scanners has grown exponentially over the last decade. Such data present numerous possibilities and challenges, from ensuring that applications remain archaeologically relevant, to developing practices that integrate the manipulation and interrogation of complex digital datasets with the skills of archaeological observation and interpretation. This volume addresses the implications of multi-scaled topographic data for contemporary archaeological practice in a rapidly developing field, drawing on examples of ongoing projects and reflections on best practice. Twenty papers from across Europe explore the implications of these digital 3D datasets for the recording and interpretation of archaeological topography, whether at the landscape, site or artifact scale. The papers illustrate the variety of ways in which we engage with archaeological topography through 3D data, from discussions of its role in landscape archaeology, to issues of context and integration, and to the methodological challenges of processing, visualization and manipulation. Critical reflection on developing practice and implications for cultural resource management and research contextualize the case studies and applications, illustrating the diverse and evolving roles played by multi-scalar topographic data in contemporary archaeology.