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Modeling and Rendering of Point-based Geometry Objects

Modeling and Rendering of Point-based Geometry Objects PDF Author: Minh Xuan Nguyen
Publisher:
ISBN:
Category :
Languages : en
Pages : 274

Book Description


Modeling and Rendering of Point-based Geometry Objects

Modeling and Rendering of Point-based Geometry Objects PDF Author: Minh Xuan Nguyen
Publisher:
ISBN:
Category :
Languages : en
Pages : 274

Book Description


Point-Based Graphics

Point-Based Graphics PDF Author: Markus Gross
Publisher: Elsevier
ISBN: 0080548822
Category : Computers
Languages : en
Pages : 553

Book Description
The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it's on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You'll learn to apply these techniques, and you'll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. - The first book on a major development in computer graphics by the pioneers in the field - Shows how 3D images can be manipulated as easily as 2D images are with Photoshop

 PDF Author:
Publisher: IOS Press
ISBN:
Category :
Languages : en
Pages : 4947

Book Description


Uncertainty in Geometric Computations

Uncertainty in Geometric Computations PDF Author: Joab Winkler
Publisher: Springer Science & Business Media
ISBN: 1461508134
Category : Mathematics
Languages : en
Pages : 220

Book Description
This book contains the proceedings of the workshop Uncertainty in Geomet ric Computations that was held in Sheffield, England, July 5-6, 2001. A total of 59 delegates from 5 countries in Europe, North America and Asia attended the workshop. The workshop provided a forum for the discussion of com putational methods for quantifying, representing and assessing the effects of uncertainty in geometric computations. It was organised around lectures by invited speakers, and presentations in poster form from participants. Computer simulations and modelling are used frequently in science and engi neering, in applications ranging from the understanding of natural and artificial phenomena, to the design, test and manufacturing stages of production. This widespread use necessarily implies that detailed knowledge of the limitations of computer simulations is required. In particular, the usefulness of a computer simulation is directly dependent on the user's knowledge of the uncertainty in the simulation. Although an understanding of the phenomena being modelled is an important requirement of a good computer simulation, the model will be plagued by deficiencies if the errors and uncertainties in it are not consid ered when the results are analysed. The applications of computer modelling are large and diverse, but the workshop focussed on the management of un certainty in three areas : Geometric modelling, computer vision, and computer graphics.

Vision, Modeling, and Visualization 2006

Vision, Modeling, and Visualization 2006 PDF Author: Leif Kobbelt
Publisher: IOS Press
ISBN: 9783898380812
Category : Computers
Languages : en
Pages : 426

Book Description
Summary: "These proceedings include the contributions to the 11th international Workshop Vision, Modeling, and Visualization 2006 held in Aachen, Germany. The papers cover the following topics: Image-based Reconstruction -- Textures and Rendering -- GPU-Programming -- Simulation and Visualization -- Image Processing -- Volume Visualization -- Geometry Processing and Rendering."--Publisher description.

Heterogeneous Objects Modelling and Applications

Heterogeneous Objects Modelling and Applications PDF Author: Alexander Pasko
Publisher: Springer Science & Business Media
ISBN: 3540684417
Category : Computers
Languages : en
Pages : 292

Book Description
Heterogeneous object modeling is a new and quickly developing research area. This book systematically covers the most relevant themes and problems of this new and challenging subject area.

Transactions on Computational Science XIX

Transactions on Computational Science XIX PDF Author: Marina L. Gavrilova
Publisher: Springer
ISBN: 364239759X
Category : Computers
Languages : en
Pages : 181

Book Description
The 19th issue of the Transactions on Computational Science journal, edited by Anton Konushin, is devoted to the topic of computer graphics. The 12 papers in the volume constitute revised and extended versions of a selection of contributions presented at GRAPHICON 2012, the 22nd International Conference on Computer Graphics and Vision, held in Moscow, Russia, in October 2012. The selected papers span the areas of scientific visualization, ray tracing, image processing, virtual reality, and stereo vision.

Learning Processing

Learning Processing PDF Author: Daniel Shiffman
Publisher: Morgan Kaufmann
ISBN: 0080920063
Category : Computers
Languages : en
Pages : 472

Book Description
The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software. This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-by-step explanations of select advanced techniques.The author teaches computer graphics at NYU's Tisch School of the Arts, and his book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.Previously announced as "Pixels, Patterns, and Processing" - A guided journey from the very basics of computer programming through to creating custom interactive 3D graphics - Step-by-step examples, approachable language, exercises, and LOTS of sample code support the reader's learning curve - Includes lessons on how to program live video, animated images and interactive sound

Spatial Big Data, BIM and advanced GIS for Smart Transformation

Spatial Big Data, BIM and advanced GIS for Smart Transformation PDF Author: Sara Shirowzhan
Publisher: MDPI
ISBN: 3039360302
Category : Technology & Engineering
Languages : en
Pages : 166

Book Description
This book covers a range of topics including selective technologies and algorithms that can potentially contribute to developing an intelligent environment and smarter cities. While the connectivity and efficiency of smart cities is important, the analysis of the impact of construction development and large projects in the city is crucial to decision and policy makers, before the project is approved. This book also presents an agenda for future investigations to address the need for advanced tools such as mobile scanners, Geospatial Artificial Intelligence, Unmanned Aerial Vehicles, Geospatial Augmented Reality apps, Light Detection, and Ranging in smart cities. Some of selected specific tools presented in this book are as a simulator for improving the smart parking practices by modelling drivers with activity plans, a bike optimization algorithm to increase the efficiency of bike stations, an agent-based model simulation of human mobility with the use of mobile phone datasets. In addition, this book describes the use of numerical methods to match the network demand and supply of bicycles, investigate the distribution of railways using different indicators, presents a novel algorithm of direction-aware continuous moving K-nearest neighbor queries in road networks, and presents an efficient staged evacuation planning algorithm for multi-exit buildings.

Digital Modeling of Material Appearance

Digital Modeling of Material Appearance PDF Author: Julie Dorsey
Publisher: Elsevier
ISBN: 008055671X
Category : Computers
Languages : en
Pages : 329

Book Description
Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability. Digital Modeling of Material Appearance is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering. Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances. Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource. ABOUT THE AUTHORS Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. François Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhône-Alpes research center. - First comprehensive treatment of the digital modeling of material appearance - Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer - An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance