Mindjammer PDF Download

Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Mindjammer PDF full book. Access full book title Mindjammer by Sarah Newton. Download full books in PDF and EPUB format.

Mindjammer

Mindjammer PDF Author: Sarah Newton
Publisher: Createspace Independent Publishing Platform
ISBN: 9781478348023
Category :
Languages : en
Pages : 0

Book Description
IT IS THE SECOND AGE OF SPACE... In the seventeenth millennium, the New Commonality of Humankind is expanding, using newly-discovered faster-than-light travel to rediscover lost worlds colonised in the distant past. It's a time of turmoil, of clashing cultures, as civilisations shudder and collapse before the might of a benevolent empire ten millennia old. In the Solenine Cluster, things are going from bad to worse, as hyper-advanced technologies destabilise a world in chaos. Thaddeus Clay and his SCI Force special ops team are on the trail of the Transmigration Heresy. What they find is something beyond even their imagining - something which could tear the whole Commonality apart... "Thrilling adventure and mystery wrapped up with an inventive, mind-bending look at mankind's future." - Howard Andrew Jones, author of The Desert of Souls "Science fiction like this never dies." - Chris Helton, Dorkland "Complex, gripping... the most original sci-fi you're likely to get..." - G*M*S Magazine "a very exciting and intelligently-written novel that should be on the reading list of every SF fan!" - Stargazer's World "William Gibson-like in the intensity of the ideas it introduces... a heady mixture of action, crunchy science fiction elements and that perennial cyberpunk or transhuman question: what does human mean?" - Shores of Night

Mindjammer

Mindjammer PDF Author: Sarah Newton
Publisher: Createspace Independent Publishing Platform
ISBN: 9781478348023
Category :
Languages : en
Pages : 0

Book Description
IT IS THE SECOND AGE OF SPACE... In the seventeenth millennium, the New Commonality of Humankind is expanding, using newly-discovered faster-than-light travel to rediscover lost worlds colonised in the distant past. It's a time of turmoil, of clashing cultures, as civilisations shudder and collapse before the might of a benevolent empire ten millennia old. In the Solenine Cluster, things are going from bad to worse, as hyper-advanced technologies destabilise a world in chaos. Thaddeus Clay and his SCI Force special ops team are on the trail of the Transmigration Heresy. What they find is something beyond even their imagining - something which could tear the whole Commonality apart... "Thrilling adventure and mystery wrapped up with an inventive, mind-bending look at mankind's future." - Howard Andrew Jones, author of The Desert of Souls "Science fiction like this never dies." - Chris Helton, Dorkland "Complex, gripping... the most original sci-fi you're likely to get..." - G*M*S Magazine "a very exciting and intelligently-written novel that should be on the reading list of every SF fan!" - Stargazer's World "William Gibson-like in the intensity of the ideas it introduces... a heady mixture of action, crunchy science fiction elements and that perennial cyberpunk or transhuman question: what does human mean?" - Shores of Night

Mindjammer

Mindjammer PDF Author: Sarah Newton
Publisher:
ISBN: 9781907204128
Category :
Languages : en
Pages : 0

Book Description
Mindjammer is a sourcebook for the Starblazer Adventures game set in the strange and distant future of our own planet Earth. It is a cool yet believable science-fiction setting of lost worlds, incredible technologies, and clashing civilizations, drawing upon the far future transhuman space stories by writers like Cordwainer Smith, Iain M. Banks, Dan Simmons, and Peter F. Hamilton. The Mindjammer setting introduces the New Commonality, the nascent interstellar state attempting to dominate the Rediscovery Era, a time when ultra-advanced technologies rub shoulders with lost and regressed worlds. Mindjammer contains exotic races and new careers, sentient starship characters, far future technologies including the interstellar 'Mindscape' and technological psionics, new skills and stunts, new starships, rules for interstellar cultures and cultural conflict, starmaps, worlds and a detailed background of a huge Star Empire and its allies and foes. There's also a complete campaign of four linked scenarios, 'The Black Zone', including spectacular Starblazer action with combat walkers, mass battles, and terrifying alien technologies!

Mindjammer - The Roleplaying Game

Mindjammer - The Roleplaying Game PDF Author: Sarah Newton
Publisher:
ISBN: 9780957477933
Category :
Languages : en
Pages : 496

Book Description
Grab your blaster, thoughtcast your orders to the starship sentience, and fire up the planing engines come and defend the light of humanitys greatest civilisation as it spreads to the stars! The ENnie Award-winning transhuman science-fiction RPG setting returns, in a new edition updated and massively expanded for the Fate Core rules. Mindjammer is an action-packed tabletop roleplaying game about heroic adventurers in the galaxy of the far future, filled with virtual realities, sentient starships, realistic aliens, and mysterious worlds. Using the popular and award-winning Fate Core rules, Mindjammer lets you play hardened mercs, cunning traders, steely-nerved pilots, intrigue-filled spies and culture agents, aliens, divergent hominids, artificial life forms, and even sentient starships. Its a standalone game with everything you need to play, including innovative new rules for alien life, planets, and star systems, organisations, culture conflict, hypertech, starmaps, background material, virtual realities and techno-psionic powers, and much more. Its the Second Age of Space the transhuman adventure is just beginning!

Symbaroum Advanced Player's Guide

Symbaroum Advanced Player's Guide PDF Author: Modiphius
Publisher: Modiphius
ISBN: 9789187915208
Category :
Languages : en
Pages :

Book Description
The chanting of the cultists came drifting with the breeze. Dorael-Ri had tracked them all the way from the settlement of Merel, at the border of Davokar. A small, human child one of few to survive the massacre had asked how he dared to travel the woods alone. In Davokar you are never alone, he had answered. Not me, nor you, no one Aided by mystical rituals Dorael had managed to follow the cold tracks, but now the enemy was close enough for his friend and servant, the owl Strigi, to take over the hunt. He raised his black sword, took a deep breath and placed the Horn Mask over his face; vengeful spirits immediately flocked around him, veiling him from the world. The sword quivered in his hand, hungering for tainted flesh and blood. Soon my dear, soon, he whispered. For this enemy, simpler steel will do. He put the hallowed sword back in its scabbard and drew the shorter blade that had belonged to his sister. Soon he lunged through the forest, with Strigi soaring at his side. The first enemy fell before any of the cultists realized that the avenger had come. The Advanced Players Guide expands on every aspect of the Players Guide section in the Symbaroum Core Rulebook and is equally useful for players and Game Masters. The book is brimming with new races, occupations, abilities, powers and rituals, also with lots of new equipment that will influence how the game is played. Moreover, if you take all optional rules in regard, along with its contribution to the expansion of the game world, it is hardly any doubt that the Advanced Players Guide is a must for everyone who cannot wait to walk further into the shadowy halls of Davokar! Featured content Five new playable races, in the form of Elf, Abducted Human, Dwarf, Troll and Undead. About twenty new occupations, o

Legends of Anglerre

Legends of Anglerre PDF Author: Sarah Newton
Publisher: Cubicle 7 Entertainment
ISBN: 9781907204227
Category : Games
Languages : en
Pages : 352

Book Description
Legends of Anglerre shoves a massive battle axe in the hands of the Ennie Award nominated Starblazer Adventures roleplaying game. This stand-alone fantasy interpretation of the popular FATE rules features two detailed settings: - Anglerre, the world featured in the original Starblazer fantasy comics, and - Lords of the Hither Kingdoms, a brand new setting. Artwork from the Starblazer comics brings the worlds to life and will inspire Story Tellers to get plotting! Players will be able to start with gritty characters through to epic demi-god like heroes, lead armies, fleets and kingdoms, conduct sieges and build a dynasty. New FATE rules include an elegantly simple system for magic and creature powers, personal campaign goals, epic style abilities, combo manoeuvres, magic artefacts and summoning as well as a detailed character background generator. Two introductory adventures, a fantasy campaign generator and fantasy bestiary will help new players jump straight in to the action! Imagine your patrol ship strafing a fleet of galley's defended by dragons and sorcerors! Legends of Anglerre is fully compatible with the Starblazer Adventures core book, allowing space opera characters to be dropped in to a fantasy campaign.

Stars Without Number (Perfect Bound)

Stars Without Number (Perfect Bound) PDF Author:
Publisher:
ISBN: 9781936673018
Category :
Languages : en
Pages : 210

Book Description
Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution

Infinity RPG

Infinity RPG PDF Author: Modiphius Entertainment
Publisher: Modiphius Entertainment
ISBN: 9781910132210
Category : Games & Activities
Languages : en
Pages :

Book Description
In the twisted jungles of Paradiso, humanity fights for its survival. The fierce, alien warriors of the Combined Army have poured through the Acheron Gate, descending upon the emerald jungles of the newest colonial world in a seemingly unstoppable torrent. The bestial Morat pound the Paradiso front, where brave men and women fight ceaselessly to maintain a defensive line which the sly Shasvastii penetrate with devastating ease. In the star-swept skies above, the collected might of humanity's armadas maintain a life-or-death blockade to cut off an endless horde of alien reinforcements. And if any of humanity's fractious forces falter, then all may be lost...

Capharnaum - Tales of the Dragon Marked

Capharnaum - Tales of the Dragon Marked PDF Author: Modiphius Entertainment
Publisher:
ISBN: 9781911380306
Category :
Languages : en
Pages :

Book Description
I came seeking adventure, death, and vengeance and I found Capharnaum. It called to me with its ancient gods and enmities, its mysterious quests, desert caravans and dusty souks.

Fate

Fate PDF Author: Leonard Balsera
Publisher:
ISBN: 9781613170298
Category : Fantasy games
Languages : en
Pages : 308

Book Description
Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson

Mystic Empyrean Corebook

Mystic Empyrean Corebook PDF Author: David Bradley Talton
Publisher:
ISBN: 9781936920037
Category :
Languages : en
Pages : 234

Book Description
"No need to Justify. No need to Explain. We are as we are. Such is Becoming." Empyrean lies in ruins. Covered by the devouring fog of Aether, it is only a matter of time before the world dies without the sustaining power of Grand Cornerstone. As an Eidolon--an immortal force of nature--your path is clear. Find the lost fragments of Grand Cornerstone and rebuild the world according to your own design. Mystic Empyrean is a roleplaying game of social character development, creation, and puzzle solving. Players must work together to rebuild the world from a few tattered remains, and then explore their own creations in order to find more pieces of the world. The player characters, Eidolons, are beings of immense power, granted a body of pure life energy and formed by the desires and designs of their hearts. Eidolons develop new powers based upon their personalities. To be consumed by greed will give an Eidolon the power to create gold with a touch. To be fearful and furtive will grant the power to dissolve into shadow. Traits develop based upon how characters are role-played, rather than the assignment of experience or gaining of levels. This means that Eidolons will gain powers that reflect their actions and desires. In Empyrean, the game builds itself as you play. No GM is responsible for creating encounters in advance of the game. Instead, players use the tools presented in the game guide, as well as their own imaginations, to create an adventure that is wholly unique for every group. Visit the game's webpage at http: //www.mysticempyrean.com for more information and downloads, as well as a free preview game to try before you buy.