Author: Roy E. Myers
Publisher:
ISBN: 9780201050967
Category : Apple II (Computer)
Languages : en
Pages : 308
Book Description
Discussion of programming techniques necessary to generate images on an Apple II computer using Applesoft BASIC.
Microcomputer Graphics
Microcomputer Graphics
Author: Roy E. Myers
Publisher:
ISBN:
Category : Mathematics
Languages : en
Pages : 308
Book Description
Discussion of programming techniques necessary to generate images on an Apple II computer using Applesoft BASIC.
Publisher:
ISBN:
Category : Mathematics
Languages : en
Pages : 308
Book Description
Discussion of programming techniques necessary to generate images on an Apple II computer using Applesoft BASIC.
Interactive Microcomputer Graphics
Author: Chan S. Park
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 492
Book Description
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 492
Book Description
Microcomputer Graphics for the IBM PC
Author: Roy E. Myers
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 304
Book Description
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 304
Book Description
Microcomputer Graphics and Programming Techniques
Author: Harry Katzan
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 248
Book Description
Explains Computer Graphics in a Language That the Nontechnical Reader Can Easily Understand. Includes Recent Advances in Color Coding
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 248
Book Description
Explains Computer Graphics in a Language That the Nontechnical Reader Can Easily Understand. Includes Recent Advances in Color Coding
Department of Education Computer Graphics Guide
Author: Carolyn Sorensen
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 48
Book Description
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 48
Book Description
Microcomputer Graphics Using Pascal for the IBM PC and Compatibles
Author: Richard P. Halpern
Publisher: HarperCollins Publishers
ISBN:
Category : Computers
Languages : en
Pages : 260
Book Description
Publisher: HarperCollins Publishers
ISBN:
Category : Computers
Languages : en
Pages : 260
Book Description
Computer Graphics and Geometric Modeling
Author: David Salomon
Publisher: Springer Science & Business Media
ISBN: 1461215048
Category : Computers
Languages : en
Pages : 862
Book Description
A book for those interested in how modern graphics programs work and how they can generate realistic-looking objects. It emphasises the mathematics behind computer graphics, most of which is included in an appendix. The main topics covered are: scan conversion methods; selecting the best pixels for generating lines, circles and other objects; geometric transformations and projections; translations, rotations, moving in 3D, perspective projections, curves and surfaces; construction, wire-frames, rendering, normals; CRTs, antialiasing, animation, colour, perception, polygons, compression. With its numerous illustrative examples and exercises, the book is ideal for a two-semester course for advanced undergraduates or graduates, while also making a fine reference for professionals in the field.
Publisher: Springer Science & Business Media
ISBN: 1461215048
Category : Computers
Languages : en
Pages : 862
Book Description
A book for those interested in how modern graphics programs work and how they can generate realistic-looking objects. It emphasises the mathematics behind computer graphics, most of which is included in an appendix. The main topics covered are: scan conversion methods; selecting the best pixels for generating lines, circles and other objects; geometric transformations and projections; translations, rotations, moving in 3D, perspective projections, curves and surfaces; construction, wire-frames, rendering, normals; CRTs, antialiasing, animation, colour, perception, polygons, compression. With its numerous illustrative examples and exercises, the book is ideal for a two-semester course for advanced undergraduates or graduates, while also making a fine reference for professionals in the field.
New Trends in Computer Graphics
Author: Nadia Magnenat-Thalmann
Publisher: Springer Science & Business Media
ISBN: 3642834922
Category : Computers
Languages : en
Pages : 683
Book Description
New Trends in Computer Graphics contains a selection of research papers submitted to Computer Graphics International '88 (COl '88). COl '88 is the Official Annual Conference of the Computer Graphics Society. Since 1982, this conference ha~ been held in Tokyo. This year, it is taking place in Geneva, Switzerland. In 1989, it will be held in Leeds, U. K. , in 1990 in Singapore, in 1991 in U. S. A. and in 1992 in Montreal, Canada. Over 100 papers were submitted to CGI '88 and 61 papers were selected by the International Program Committee. Papers have been grouped into 6 chapters. The flrst chapter is dedicated to Computer Animation because it deals with all topics presented in the other chapters. Several animation systems are described as well as speciflc subjects like 3D character animation, quaternions and splines. The second chapter is dedicated to papers on Image Synthesis, il1 particular new shading models and new algorithms for ray tracing are presented. Chapter 3 presents several algorithms for geometric modeling and new techniques for the creation and manipulation of curves, surfaces and solids and their applications to CAD. In Chapter 4, an important topic is presented: the specification of graphics systems and images using l~nguages and user-interfaces. The last two chapters are devoted to applications in sciences, medicine, engineering, art and business.
Publisher: Springer Science & Business Media
ISBN: 3642834922
Category : Computers
Languages : en
Pages : 683
Book Description
New Trends in Computer Graphics contains a selection of research papers submitted to Computer Graphics International '88 (COl '88). COl '88 is the Official Annual Conference of the Computer Graphics Society. Since 1982, this conference ha~ been held in Tokyo. This year, it is taking place in Geneva, Switzerland. In 1989, it will be held in Leeds, U. K. , in 1990 in Singapore, in 1991 in U. S. A. and in 1992 in Montreal, Canada. Over 100 papers were submitted to CGI '88 and 61 papers were selected by the International Program Committee. Papers have been grouped into 6 chapters. The flrst chapter is dedicated to Computer Animation because it deals with all topics presented in the other chapters. Several animation systems are described as well as speciflc subjects like 3D character animation, quaternions and splines. The second chapter is dedicated to papers on Image Synthesis, il1 particular new shading models and new algorithms for ray tracing are presented. Chapter 3 presents several algorithms for geometric modeling and new techniques for the creation and manipulation of curves, surfaces and solids and their applications to CAD. In Chapter 4, an important topic is presented: the specification of graphics systems and images using l~nguages and user-interfaces. The last two chapters are devoted to applications in sciences, medicine, engineering, art and business.
Advanced Computer Graphics
Author: Tosiyasu L. Kunii
Publisher: Springer Science & Business Media
ISBN: 4431680365
Category : Computers
Languages : en
Pages : 500
Book Description
Computer Graphics Tokyo, now in its fourth year, has established a world-wide reputation as an international technical conference, presenting work of high quality in the field of computer graphics. Each conference has been attended by a couple of thousand partiCipants from all over the world and tens of thousands have visited the exhibition. After strict peer review, 34 papers were accepted this year, of which about 40% were from the USA, 30% from Japan, 20% from Europe, and 10% from Canada. A good balance of papers on advanced research results, industrial/marketing surveys, and computer art technology has made Computer Graphics Tokyo an indispensable forum for researchers, engineers, and administrators working in this field. Computer graphics is a rapidly developing and expanding area and it is not easy to keep abreast of all the progress that has been made. This volume contains the proceedings of Computer Graphics Tokyo '86 and provides the reader with a comprehensive survey of the state of the art in computer graphics. Computational geometry (Chapter 1) is one of the fastest growing areas in computer graphics. This is well recognized as the basis of shape modeling. After shapes are modeled, they are displayed for visual observation. Chapter 2 on rendering presents various novel methods and technological innovations for visualizing shapes. To make display systems more acces sible to users, rich visual interfaces and languages are being designed, as shown in Chapter 3. Visual data bases for sharing graphics-and image-data are handled in Chapter 4.
Publisher: Springer Science & Business Media
ISBN: 4431680365
Category : Computers
Languages : en
Pages : 500
Book Description
Computer Graphics Tokyo, now in its fourth year, has established a world-wide reputation as an international technical conference, presenting work of high quality in the field of computer graphics. Each conference has been attended by a couple of thousand partiCipants from all over the world and tens of thousands have visited the exhibition. After strict peer review, 34 papers were accepted this year, of which about 40% were from the USA, 30% from Japan, 20% from Europe, and 10% from Canada. A good balance of papers on advanced research results, industrial/marketing surveys, and computer art technology has made Computer Graphics Tokyo an indispensable forum for researchers, engineers, and administrators working in this field. Computer graphics is a rapidly developing and expanding area and it is not easy to keep abreast of all the progress that has been made. This volume contains the proceedings of Computer Graphics Tokyo '86 and provides the reader with a comprehensive survey of the state of the art in computer graphics. Computational geometry (Chapter 1) is one of the fastest growing areas in computer graphics. This is well recognized as the basis of shape modeling. After shapes are modeled, they are displayed for visual observation. Chapter 2 on rendering presents various novel methods and technological innovations for visualizing shapes. To make display systems more acces sible to users, rich visual interfaces and languages are being designed, as shown in Chapter 3. Visual data bases for sharing graphics-and image-data are handled in Chapter 4.