The Adventures of Ella and Gorlord PDF Download

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The Adventures of Ella and Gorlord

The Adventures of Ella and Gorlord PDF Author: Robert Hill
Publisher: Page Publishing Inc
ISBN: 1646287339
Category : Juvenile Fiction
Languages : en
Pages : 126

Book Description
A courageous little girl named Ella survived a plane crash where her parents died, she is found by a mystical creature named Gorlord. Gorlord raises her on Shimal Island with his cute little friends. Little critters called nibble bites, and they go through lots of adventures saving fairy angel eggs. Now there are twin evil princesses that live on the other side of the island seeking to find the fairy angel eggs. Whoever finds these fairy eggs first will influence the fairies that are being born. Would they be good, or would they be evil? So, Ella and Gorlord try their best to find fairy eggs before the two evil princesses do. The fairy eggs will be good fairies...

The Adventures of Ella and Gorlord

The Adventures of Ella and Gorlord PDF Author: Robert Hill
Publisher: Page Publishing Inc
ISBN: 1646287339
Category : Juvenile Fiction
Languages : en
Pages : 126

Book Description
A courageous little girl named Ella survived a plane crash where her parents died, she is found by a mystical creature named Gorlord. Gorlord raises her on Shimal Island with his cute little friends. Little critters called nibble bites, and they go through lots of adventures saving fairy angel eggs. Now there are twin evil princesses that live on the other side of the island seeking to find the fairy angel eggs. Whoever finds these fairy eggs first will influence the fairies that are being born. Would they be good, or would they be evil? So, Ella and Gorlord try their best to find fairy eggs before the two evil princesses do. The fairy eggs will be good fairies...

Science Fiction Video Games

Science Fiction Video Games PDF Author: Neal Roger Tringham
Publisher: CRC Press
ISBN: 1040074618
Category : Computers
Languages : en
Pages : 540

Book Description
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a

The Morne Diablo Adventures

The Morne Diablo Adventures PDF Author: Ari S. Maharaj
Publisher: Xlibris Corporation
ISBN: 1483659011
Category : Fiction
Languages : en
Pages : 351

Book Description
Teenage years are sometimes the toughest especially when many things seem so novel. On the cusp of adulthood it seems that falling in love, peer pressure and even planning a career has all painted the future as very complicated. Set against the background of students about to graduate, the book depicts the humorous adventures of Sukhesh and his friends as they confront these challenges

Understanding Video Games

Understanding Video Games PDF Author: Simon Egenfeldt-Nielsen
Publisher: Routledge
ISBN: 1136300422
Category : Games & Activities
Languages : en
Pages : 338

Book Description
This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game studies. Understanding Video Games, 2nd Edition is an essential read for newcomers to video game studies and experienced game scholars alike. This follow-up to the pioneering first edition takes video game studies into the next decade of the twenty-first century, highlighting changes in the game business, advances in video game scholarship, and recent trends in game design and development—including mobile, social, and casual gaming. In Understanding Video Games, 2nd Edition students will: Assess the major theories used to analyze games, such as ludology and narratology Gain familiarity with the commercial and organizational aspects of the game industry Trace the history of video games from Pong to Playstation 3 and beyond Explore the aesthetics of game design Evaluate the cultural position of video games Consider the potential effects of both violent and "serious" games. Extensively illustrated, and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline (including an interactive online version), Understanding Video Games, 2nd Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment and society.

The Gameful World

The Gameful World PDF Author: Steffen P. Walz
Publisher: MIT Press
ISBN: 0262325721
Category : Computers
Languages : en
Pages : 687

Book Description
What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society and individuals, or will algorithmic incentive systems become our new robot overlords? In this book, more than fifty luminaries from academia and industry examine the key challenges of gamification and the ludification of culture—including Ian Bogost, John M. Carroll, Bernie DeKoven, Bill Gaver, Jane McGonigal, Frank Lantz, Jesse Schell, Kevin Slavin, McKenzie Wark, and Eric Zimmerman. They outline major disciplinary approaches, including rhetorics, economics, psychology, and aesthetics; tackle issues like exploitation or privacy; and survey main application domains such as health, education, design, sustainability, or social media.

He-Man and the Masters of the Universe: A Character Guide and World Compendium

He-Man and the Masters of the Universe: A Character Guide and World Compendium PDF Author: Val Staples
Publisher: Dark Horse Comics
ISBN: 1506701426
Category : Art
Languages : en
Pages : 708

Book Description
This is the most comprehensive guide ever published, covering all things Masters of the Universe and Princess of Power from 1982 through today! The universe of He-Man and She-Ra is full of mystery. And thanks to over four thousand individual entries covering characters, beasts, vehicles, locations, weapons and magic, you can learn the secrets of this entire universe!

Co-creating Videogames

Co-creating Videogames PDF Author: John Banks
Publisher: A&C Black
ISBN: 184966496X
Category : Social Science
Languages : en
Pages : 201

Book Description
This book explores key contemporary issues in participatory media culture, including questions of technology, labour and professional expertise.

He-Man and the Masters of the Universe: A Character Guide and World Compendium Volume 2

He-Man and the Masters of the Universe: A Character Guide and World Compendium Volume 2 PDF Author: Various
Publisher: Dark Horse Comics
ISBN: 1506705146
Category : Comics & Graphic Novels
Languages : en
Pages : 2539

Book Description
This is the most comprehensive guide ever published, covering all things Masters of the Universe and Princess of Power from 1982 through today! The universe of He-Man and She-Ra is full of mystery. And thanks to over four thousand individual entries covering characters, beasts, vehicles, locations, weapons and magic, you can learn the secrets of this entire universe!

More than a game

More than a game PDF Author: Barry Atkins
Publisher: Manchester University Press
ISBN: 1847795587
Category : Literary Criticism
Languages : en
Pages : 180

Book Description
This electronic version has been made available under a Creative Commons (BY-NC-ND) open access license. The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an accessible, readable manner. Contains detailed discussion of narrative and realism in four of the most significant games of the last decade: 'Tomb Raider', 'Half-Life', 'Close Combat' and 'Sim City'. Recognises the excitement and pleasure that has made the computer game such a massive global phenomenon.

The extraordinary adventures of the seven champions of Christendom

The extraordinary adventures of the seven champions of Christendom PDF Author: Richard Johnson
Publisher:
ISBN:
Category :
Languages : en
Pages : 372

Book Description