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Mathematics of Tabletop Games

Mathematics of Tabletop Games PDF Author: Aaron Montgomery
Publisher: CRC Press
ISBN: 1040089410
Category : Mathematics
Languages : en
Pages : 209

Book Description
Mathematics of Tabletop Games provides a bridge between mathematics and hobby tabletop gaming. Instead of focusing on games mathematicians play, such as nim and chomp, this book starts with the tabletop games played by avid gamers and hopes to address the question: which field of mathematics concerns itself with this situation? Readers interested in either mathematics or tabletop games will find this book an engaging way to begin exploring the other topic or the connection between the topics. Features Presents an entry-level exposition of interesting mathematical concepts that are not commonly taught outside of upper-level mathematics courses Acts as a resource for mathematics instructors who wish to provide new examples of standard mathematical concepts Features material that may help game designers and developers make design decisions about game mechanisms Provides working Python code that can be used to solve common questions about games Covers a broad range of mathematical topics that could be used as survey material for undergraduates curious about mathematics.

Mathematics of Tabletop Games

Mathematics of Tabletop Games PDF Author: Aaron Montgomery
Publisher: CRC Press
ISBN: 1040089410
Category : Mathematics
Languages : en
Pages : 209

Book Description
Mathematics of Tabletop Games provides a bridge between mathematics and hobby tabletop gaming. Instead of focusing on games mathematicians play, such as nim and chomp, this book starts with the tabletop games played by avid gamers and hopes to address the question: which field of mathematics concerns itself with this situation? Readers interested in either mathematics or tabletop games will find this book an engaging way to begin exploring the other topic or the connection between the topics. Features Presents an entry-level exposition of interesting mathematical concepts that are not commonly taught outside of upper-level mathematics courses Acts as a resource for mathematics instructors who wish to provide new examples of standard mathematical concepts Features material that may help game designers and developers make design decisions about game mechanisms Provides working Python code that can be used to solve common questions about games Covers a broad range of mathematical topics that could be used as survey material for undergraduates curious about mathematics.

Mathematical Games, Abstract Games

Mathematical Games, Abstract Games PDF Author: Joao Pedro Neto
Publisher: Courier Corporation
ISBN: 0486315789
Category : Mathematics
Languages : en
Pages : 209

Book Description
User-friendly, visually appealing collection offers both new and classic strategic board games. Includes abstract games for two and three players and mathematical games such as Nim and games on graphs.

The Mathematics of Games

The Mathematics of Games PDF Author: John D. Beasley
Publisher: Courier Corporation
ISBN: 9780486449760
Category : Mathematics
Languages : en
Pages : 0

Book Description
Lucid, instructive, and full of surprises, this book examines how simple mathematical analysis can throw unexpected light on games of every type, from poker to golf to the Rubik's cube. 1989 edition.

Math Without Numbers

Math Without Numbers PDF Author: Milo Beckman
Publisher: Penguin UK
ISBN: 0241507588
Category : Mathematics
Languages : en
Pages : 224

Book Description
'The whizz-kid making maths supercool. . . A brilliant book that takes everything we know (and fear) about maths out of the equation - starting with numbers' The Times 'A cheerful, chatty, and charming trip through the world of mathematics. . . Everyone should read this delightful book' Ian Stewart, author of Do Dice Play God? The only numbers in this book are the page numbers. The three main branches of abstract math - topology, analysis, and algebra - turn out to be surprisingly easy to grasp. Or at least, they are when our guide is a math prodigy. With forthright wit and warm charm, Milo Beckman upends the conventional approach to mathematics, inviting us to think creatively about shape and dimension, the infinite and the infinitesimal, symmetries, proofs, and all how all these concepts fit together. Why is there a million dollar prize for counting shapes? Is anything bigger than infinity? And how is the 'truth' of mathematics actually decided? A vivid and wholly original guide to the math that makes the world tick and the planets revolve, Math Without Numbers makes human and understandable the elevated and hypothetical, allowing us to clearly see abstract math for what it is: bizarre, beautiful, and head-scratchingly wonderful.

Mathematical Games, Abstract Games

Mathematical Games, Abstract Games PDF Author: Joao Pedro Neto
Publisher: Courier Corporation
ISBN: 0486499901
Category : Mathematics
Languages : en
Pages : 209

Book Description
Perfect for those who enjoy intellectual challenges, this user-friendly and visually appealing collection offers both new and classic strategic board games. Chapters include two- and three-player games, a selection of mathematical games that features Nim and games on graphs, a survey of the theory and history of board games, and a lengthy glossary.

Games, Gambling, and Probability

Games, Gambling, and Probability PDF Author: David G. Taylor
Publisher: CRC Press
ISBN: 1000400204
Category : Mathematics
Languages : en
Pages : 516

Book Description
Many experiments have shown the human brain generally has very serious problems dealing with probability and chance. A greater understanding of probability can help develop the intuition necessary to approach risk with the ability to make more informed (and better) decisions. The first four chapters offer the standard content for an introductory probability course, albeit presented in a much different way and order. The chapters afterward include some discussion of different games, different "ideas" that relate to the law of large numbers, and many more mathematical topics not typically seen in such a book. The use of games is meant to make the book (and course) feel like fun! Since many of the early games discussed are casino games, the study of those games, along with an understanding of the material in later chapters, should remind you that gambling is a bad idea; you should think of placing bets in a casino as paying for entertainment. Winning can, obviously, be a fun reward, but should not ever be expected. Changes for the Second Edition: New chapter on Game Theory New chapter on Sports Mathematics The chapter on Blackjack, which was Chapter 4 in the first edition, appears later in the book. Reorganization has been done to improve the flow of topics and learning. New sections on Arkham Horror, Uno, and Scrabble have been added. Even more exercises were added! The goal for this textbook is to complement the inquiry-based learning movement. In my mind, concepts and ideas will stick with the reader more when they are motivated in an interesting way. Here, we use questions about various games (not just casino games) to motivate the mathematics, and I would say that the writing emphasizes a "just-in-time" mathematics approach. Topics are presented mathematically as questions about the games themselves are posed. Table of Contents Preface 1. Mathematics and Probability 2. Roulette and Craps: Expected Value 3. Counting: Poker Hands 4. More Dice: Counting and Combinations, and Statistics 5. Game Theory: Poker Bluffing and Other Games 6. Probability/Stochastic Matrices: Board Game Movement 7. Sports Mathematics: Probability Meets Athletics 8. Blackjack: Previous Methods Revisited 9. A Mix of Other Games 10. Betting Systems: Can You Beat the System? 11. Potpourri: Assorted Adventures in Probability Appendices Tables Answers and Selected Solutions Bibliography Biography Dr. David G. Taylor is a professor of mathematics and an associate dean for academic affairs at Roanoke College in southwest Virginia. He attended Lebanon Valley College for his B.S. in computer science and mathematics and went to the University of Virginia for his Ph.D. While his graduate school focus was on studying infinite dimensional Lie algebras, he started studying the mathematics of various games in order to have a more undergraduate-friendly research agenda. Work done with two Roanoke College students, Heather Cook and Jonathan Marino, appears in this book! Currently he owns over 100 different board games and enjoys using probability in his decision-making while playing most of those games. In his spare time, he enjoys reading, cooking, coding, playing his board games, and spending time with his six-year-old dog Lilly.

25 Super Cool Math Board Games

25 Super Cool Math Board Games PDF Author: Lorraine Hopping Egan
Publisher: Scholastic Teaching Resources
ISBN: 9780590378727
Category : Education
Languages : en
Pages : 116

Book Description
B & T County 06-14-2001 $12.95.

Board Games: Throughout The History And Multidimensional Spaces

Board Games: Throughout The History And Multidimensional Spaces PDF Author: Kyppo Jorma
Publisher: World Scientific
ISBN: 9813233540
Category : Mathematics
Languages : en
Pages : 344

Book Description
In this richly illustrated book, Dr Jorma Kyppö explores the history of board games dating back to Ancient Egypt, Mesopotamia, India and China. He provides a description of the evolution and various interpretations of chess. Furthermore, the book offers the study of the old Celtic and Viking board games and the old Hawaiian board game Konane, as well as a new hypothesis about the interpretation of the famous Cretan Phaistos Disk. Descriptions of several chess variations, including some highlights of the game theory and tiling in different dimensions, are followed by a multidimensional symmetrical n-person strategy game model, based on chess. Final chapter (Concluding remarks) offers the new generalizations of the Euler-Poincare's Characteristic, Pi and Fibonacci sequence.

The Mathematics of Various Entertaining Subjects

The Mathematics of Various Entertaining Subjects PDF Author: Jennifer Beineke
Publisher: Princeton University Press
ISBN: 0691171920
Category : Mathematics
Languages : en
Pages : 408

Book Description
The history of mathematics is filled with major breakthroughs resulting from solutions to recreational problems. Problems of interest to gamblers led to the modern theory of probability, for example, and surreal numbers were inspired by the game of Go. Yet even with such groundbreaking findings and a wealth of popular-level books, research in recreational mathematics has often been neglected. The Mathematics of Various Entertaining Subjects now returns with a brand-new compilation of fascinating problems and solutions in recreational mathematics. This latest volume gathers together the top experts in recreational math and presents a compelling look at board games, card games, dice, toys, computer games, and much more. The book is divided into five parts: puzzles and brainteasers, geometry and topology, graph theory, games of chance, and computational complexity. Readers will discover what origami, roulette wheels, and even the game of Trouble can teach about math. Essays contain new results, and the contributors include short expositions on their topic’s background, providing a framework for understanding the relationship between serious mathematics and recreational games. Mathematical areas explored include combinatorics, logic, graph theory, linear algebra, geometry, topology, computer science, operations research, probability, game theory, and music theory. Investigating an eclectic mix of games and puzzles, The Mathematics of Various Entertaining Subjects is sure to entertain, challenge, and inspire academic mathematicians and avid math enthusiasts alike.

Board Games Round the World

Board Games Round the World PDF Author: Robert Charles Bell
Publisher:
ISBN:
Category : Board games
Languages : en
Pages : 124

Book Description