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Beginning Math and Physics for Game Programmers

Beginning Math and Physics for Game Programmers PDF Author: Wendy Stahler
Publisher: New Riders
ISBN: 9780735713901
Category : Computers
Languages : en
Pages : 508

Book Description
Whether one is a hobbyist or a budding game design pro, the objective is probably the same: to create the coolest games possible using today's increasingly sophisticated technology. Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion designers need to improve their level of game development.

Beginning Math and Physics for Game Programmers

Beginning Math and Physics for Game Programmers PDF Author: Wendy Stahler
Publisher: New Riders
ISBN: 9780735713901
Category : Computers
Languages : en
Pages : 508

Book Description
Whether one is a hobbyist or a budding game design pro, the objective is probably the same: to create the coolest games possible using today's increasingly sophisticated technology. Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion designers need to improve their level of game development.

Physics for Game Programmers

Physics for Game Programmers PDF Author: Grant Palmer
Publisher: Apress
ISBN: 1430200219
Category : Computers
Languages : en
Pages : 458

Book Description
*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics *Ideal for all budding games programmers, with example code in Java, C#, and C *Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET *Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.

Mathematics and Physics for Programmers

Mathematics and Physics for Programmers PDF Author: Danny Kodicek
Publisher: Delmar Thomson Learning
ISBN: 9781584503309
Category : Computers
Languages : en
Pages : 608

Book Description
This book provides a simple but thorough grounding in the mathematics and physics topics that programmers need to know to write programs, using a non-language specific approach. The companion CD-ROM provides demo examples of the mathematical and physical principles discussed in the book, with source code in several different languages (C++, Lingo, and Java).

Mathematics and Physics for Programmers

Mathematics and Physics for Programmers PDF Author: Danny Kodicek
Publisher: Course Technology
ISBN: 9781435457331
Category : Computer games
Languages : en
Pages : 0

Book Description
Rev. ed. of: Mathematics and physics for programmers / Danny Kodicek. c2005. 1st ed.

Math for Programmers

Math for Programmers PDF Author: Paul Orland
Publisher: Manning Publications
ISBN: 1617295353
Category : Computers
Languages : en
Pages : 686

Book Description
In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks

Physics for Game Developers

Physics for Game Developers PDF Author: David M. Bourg
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596000066
Category : Physics
Languages : en
Pages : 348

Book Description
By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.

Curvature in Mathematics and Physics

Curvature in Mathematics and Physics PDF Author: Shlomo Sternberg
Publisher: Courier Corporation
ISBN: 0486292711
Category : Mathematics
Languages : en
Pages : 418

Book Description
Expert treatment introduces semi-Riemannian geometry and its principal physical application, Einstein's theory of general relativity, using the Cartan exterior calculus as a principal tool. Prerequisites include linear algebra and advanced calculus. 2012 edition.

Mathematics for Physics

Mathematics for Physics PDF Author: Michael M. Woolfson
Publisher: Oxford University Press
ISBN: 0199289298
Category : Mathematics
Languages : en
Pages : 805

Book Description
Mathematics for Physics features both print and online support, with many in-text exercises and end-of-chapter problems, and web-based computer programs, to both stimulate learning and build understanding.

Mathematics of Classical and Quantum Physics

Mathematics of Classical and Quantum Physics PDF Author: Frederick W. Byron
Publisher: Courier Corporation
ISBN: 0486135063
Category : Science
Languages : en
Pages : 674

Book Description
Graduate-level text offers unified treatment of mathematics applicable to many branches of physics. Theory of vector spaces, analytic function theory, theory of integral equations, group theory, and more. Many problems. Bibliography.

Essential Mathematics for Games and Interactive Applications

Essential Mathematics for Games and Interactive Applications PDF Author: James M. Van Verth
Publisher: CRC Press
ISBN: 0123742978
Category : Art
Languages : en
Pages : 706

Book Description
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.