Author: Alexandre Hardy
Publisher: World Scientific
ISBN: 9812791027
Category : Computers
Languages : en
Pages : 494
Book Description
Presents introductory and advanced topics in the field of computer graphics with mathematical descriptions and derivations. This book offers a balance of theory, applications, and code, and derives the underlying numerical methods and algorithms. It contains the classes in C# necessary for computer graphics, and offers an explanation of the code.
Mathematical Tools in Computer Graphics with C# Implementations
Author: Alexandre Hardy
Publisher: World Scientific
ISBN: 9812791027
Category : Computers
Languages : en
Pages : 494
Book Description
Presents introductory and advanced topics in the field of computer graphics with mathematical descriptions and derivations. This book offers a balance of theory, applications, and code, and derives the underlying numerical methods and algorithms. It contains the classes in C# necessary for computer graphics, and offers an explanation of the code.
Publisher: World Scientific
ISBN: 9812791027
Category : Computers
Languages : en
Pages : 494
Book Description
Presents introductory and advanced topics in the field of computer graphics with mathematical descriptions and derivations. This book offers a balance of theory, applications, and code, and derives the underlying numerical methods and algorithms. It contains the classes in C# necessary for computer graphics, and offers an explanation of the code.
Chaotic Dynamics
Author: Geoffrey R. Goodson
Publisher: Cambridge University Press
ISBN: 1107112672
Category : Mathematics
Languages : en
Pages : 419
Book Description
This rigorous undergraduate introduction to dynamical systems is an accessible guide for mathematics students advancing from calculus.
Publisher: Cambridge University Press
ISBN: 1107112672
Category : Mathematics
Languages : en
Pages : 419
Book Description
This rigorous undergraduate introduction to dynamical systems is an accessible guide for mathematics students advancing from calculus.
3D Computer Graphics
Author: Samuel R. Buss
Publisher: Cambridge University Press
ISBN: 1139440381
Category : Computers
Languages : en
Pages : 397
Book Description
This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.
Publisher: Cambridge University Press
ISBN: 1139440381
Category : Computers
Languages : en
Pages : 397
Book Description
This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.
Nonlinear Workbook, The: Chaos, Fractals, Cellular Automata, Genetic Algorithms, Gene Expression Programming, Support Vector Machine, Wavelets, Hidden Markov Models, Fuzzy Logic With C++, Java And Symbolicc++ Programs (5th Edition)
Author: Willi-hans Steeb
Publisher: World Scientific Publishing Company
ISBN: 9813100702
Category : Science
Languages : en
Pages : 642
Book Description
The Nonlinear Workbook provides a comprehensive treatment of all the techniques in nonlinear dynamics together with C++, Java and SymbolicC++ implementations. The book not only covers the theoretical aspects of the topics but also provides the practical tools. To understand the material, more than 100 worked out examples and 150 ready to run programs are included. New topics added to the fifth edition are Langton's ant, chaotic data communication, self-controlling feedback, differential forms and optimization, T-norms and T-conorms with applications.
Publisher: World Scientific Publishing Company
ISBN: 9813100702
Category : Science
Languages : en
Pages : 642
Book Description
The Nonlinear Workbook provides a comprehensive treatment of all the techniques in nonlinear dynamics together with C++, Java and SymbolicC++ implementations. The book not only covers the theoretical aspects of the topics but also provides the practical tools. To understand the material, more than 100 worked out examples and 150 ready to run programs are included. New topics added to the fifth edition are Langton's ant, chaotic data communication, self-controlling feedback, differential forms and optimization, T-norms and T-conorms with applications.
Computational Geometry and Computer Graphics in C++
Author: Michael Jay Laszlo
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 296
Book Description
This book provides an accessible introduction to methods in computational geometry and computer graphics. It emphasizes the efficient object-oriented implemenation of geometric methods with useable C++ code for all methods discussed.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 296
Book Description
This book provides an accessible introduction to methods in computational geometry and computer graphics. It emphasizes the efficient object-oriented implemenation of geometric methods with useable C++ code for all methods discussed.
Nonlinear Workbook, The: Chaos, Fractals, Cellular Automata, Neural Networks, Genetic Algorithms, Gene Expression Programming, Support Vector Machine, Wavelets, Hidden Markov Models, Fuzzy Logic With C++, Java And Symbolicc++ Programs (4th Edition)
Author: Willi-hans Steeb
Publisher: World Scientific Publishing Company
ISBN: 9813107243
Category : Science
Languages : en
Pages : 625
Book Description
The study of nonlinear dynamical systems has advanced tremendously in the last 20 years, making a big impact on science and technology. This book provides all the techniques and methods used in nonlinear dynamics. The concepts and underlying mathematics are discussed in detail.The numerical and symbolic methods are implemented in C++, SymbolicC++ and Java. Object-oriented techniques are also applied. The book contains more than 150 ready-to-run programs.The text has also been designed for a one-year course at both the junior and senior levels in nonlinear dynamics. The topics discussed in the book are part of e-learning and distance learning courses conducted by the International School for Scientific Computing, University of Johannesburg.
Publisher: World Scientific Publishing Company
ISBN: 9813107243
Category : Science
Languages : en
Pages : 625
Book Description
The study of nonlinear dynamical systems has advanced tremendously in the last 20 years, making a big impact on science and technology. This book provides all the techniques and methods used in nonlinear dynamics. The concepts and underlying mathematics are discussed in detail.The numerical and symbolic methods are implemented in C++, SymbolicC++ and Java. Object-oriented techniques are also applied. The book contains more than 150 ready-to-run programs.The text has also been designed for a one-year course at both the junior and senior levels in nonlinear dynamics. The topics discussed in the book are part of e-learning and distance learning courses conducted by the International School for Scientific Computing, University of Johannesburg.
Geometric Tools for Computer Graphics
Author: Philip Schneider
Publisher: Elsevier
ISBN: 0080478026
Category : Computers
Languages : en
Pages : 1053
Book Description
Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices. Features - Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. - Covers problems relevant for both 2D and 3D graphics programming. - Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. - Provides the math and geometry background you need to understand the solutions and put them to work. - Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. - Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.* Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors.* Covers problems relevant for both 2D and 3D graphics programming.* Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you.* Provides the math and geometry background you need to understand the solutions and put them to work.* Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode.* Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.
Publisher: Elsevier
ISBN: 0080478026
Category : Computers
Languages : en
Pages : 1053
Book Description
Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices. Features - Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. - Covers problems relevant for both 2D and 3D graphics programming. - Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. - Provides the math and geometry background you need to understand the solutions and put them to work. - Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. - Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.* Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors.* Covers problems relevant for both 2D and 3D graphics programming.* Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you.* Provides the math and geometry background you need to understand the solutions and put them to work.* Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode.* Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.
Nonlinear Workbook, The: Chaos, Fractals, Cellular Automata, Genetic Algorithms, Gene Expression Programming, Support Vector Machine, Wavelets, Hidden Markov Models, Fuzzy Logic With C++, Java And Symbolicc++ Programs (6th Edition)
Author: Willi-hans Steeb
Publisher: World Scientific Publishing Company
ISBN: 9814583499
Category : Science
Languages : en
Pages : 683
Book Description
The Nonlinear Workbook provides a comprehensive treatment of all the techniques in nonlinear dynamics together with C++, Java and SymbolicC++ implementations. The book not only covers the theoretical aspects of the topics but also provides the practical tools. To understand the material, more than 100 worked out examples and 160 ready to run programs are included. Each chapter provides a collection of interesting problems. New topics added to the 6th edition are Swarm Intelligence, Quantum Cellular Automata, Hidden Markov Model and DNA, Birkhoff's ergodic theorem and chaotic maps, Banach fixed point theorem and applications, tau-wavelets of Haar, Boolean derivatives and applications, and Cartan forms and Lagrangian.
Publisher: World Scientific Publishing Company
ISBN: 9814583499
Category : Science
Languages : en
Pages : 683
Book Description
The Nonlinear Workbook provides a comprehensive treatment of all the techniques in nonlinear dynamics together with C++, Java and SymbolicC++ implementations. The book not only covers the theoretical aspects of the topics but also provides the practical tools. To understand the material, more than 100 worked out examples and 160 ready to run programs are included. Each chapter provides a collection of interesting problems. New topics added to the 6th edition are Swarm Intelligence, Quantum Cellular Automata, Hidden Markov Model and DNA, Birkhoff's ergodic theorem and chaotic maps, Banach fixed point theorem and applications, tau-wavelets of Haar, Boolean derivatives and applications, and Cartan forms and Lagrangian.
NASA Tech Briefs
Common Core Mathematics Standards and Implementing Digital Technologies
Author: Polly, Drew
Publisher: IGI Global
ISBN: 1466640871
Category : Education
Languages : en
Pages : 448
Book Description
Standards in the American education system are traditionally handled on a state-by-state basis, which can differ significantly from one region of the country to the next. Recently, initiatives proposed at the federal level have attempted to bridge this gap. Common Core Mathematics Standards and Implementing Digital Technologies provides a critical discussion of educational standards in mathematics and how communication technologies can support the implementation of common practices across state lines. Leaders in the fields of mathematics education and educational technology will find an examination of the Common Core State Standards in Mathematics through concrete examples, current research, and best practices for teaching all students regardless of grade level or regional location. This book is part of the Advances in Educational Technologies and Instructional Design series collection.
Publisher: IGI Global
ISBN: 1466640871
Category : Education
Languages : en
Pages : 448
Book Description
Standards in the American education system are traditionally handled on a state-by-state basis, which can differ significantly from one region of the country to the next. Recently, initiatives proposed at the federal level have attempted to bridge this gap. Common Core Mathematics Standards and Implementing Digital Technologies provides a critical discussion of educational standards in mathematics and how communication technologies can support the implementation of common practices across state lines. Leaders in the fields of mathematics education and educational technology will find an examination of the Common Core State Standards in Mathematics through concrete examples, current research, and best practices for teaching all students regardless of grade level or regional location. This book is part of the Advances in Educational Technologies and Instructional Design series collection.