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Mastering Game Development: A Step-by-Step Guide to Creating Professional-Quality Video Games in 2023

Mastering Game Development: A Step-by-Step Guide to Creating Professional-Quality Video Games in 2023 PDF Author: MR. BIG WEALTH
Publisher: MR. BIG WEALTH
ISBN:
Category : Computers
Languages : en
Pages : 141

Book Description
Mastering Game Development: A Step-by-Step Guide to Creating Professional-Quality Video Games in 2023 by MR. BIG WEALTH is the ultimate resource for aspiring game developers. Written by industry expert MR. BIG WEALTH, this comprehensive guide takes you on a journey through the entire game development process, from concept to launch. With step-by-step instructions and insider tips, you'll learn the essential techniques and skills needed to create your own professional-quality video games. Whether you're a beginner or an experienced developer, this book is your roadmap to mastering the art of game development in 2023.

Mastering Game Development: A Step-by-Step Guide to Creating Professional-Quality Video Games in 2023

Mastering Game Development: A Step-by-Step Guide to Creating Professional-Quality Video Games in 2023 PDF Author: MR. BIG WEALTH
Publisher: MR. BIG WEALTH
ISBN:
Category : Computers
Languages : en
Pages : 141

Book Description
Mastering Game Development: A Step-by-Step Guide to Creating Professional-Quality Video Games in 2023 by MR. BIG WEALTH is the ultimate resource for aspiring game developers. Written by industry expert MR. BIG WEALTH, this comprehensive guide takes you on a journey through the entire game development process, from concept to launch. With step-by-step instructions and insider tips, you'll learn the essential techniques and skills needed to create your own professional-quality video games. Whether you're a beginner or an experienced developer, this book is your roadmap to mastering the art of game development in 2023.

Godot from Zero to Proficiency (Foundations)

Godot from Zero to Proficiency (Foundations) PDF Author: Patrick Felicia
Publisher:
ISBN:
Category :
Languages : en
Pages : 194

Book Description
Get started with Godot and game programming fast without the headaches Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend too long trying to learn how to use Godot the hard way. This book is the only one that will get you to learn Godot fast without wasting so much time. This book is the first book in the series "Godot from Zero to Proficiency" where you will learn to code fast and be able to create your own video games with Godot in no time. What you will learn After completing this book, you will be able to: Know and master the features that you need to create 3D environments for your games. Quickly create (and navigate through) realistic 3D indoors and outdoors environments. Create a 3D Maze with lights, walls, and textures. Create an island with sandy beaches, mountains, and water. Include and control a car. Export your games for Mac or PC. Who this book is for This book is for: Hobbyists who need a book that gets them started with Godot and game development easily. Parents looking for a book that introduces their children to game programming painlessly. Teachers looking for a complete and clear resource on programming through the creation of games. Aspiring indie game developers. How this book is different This is the only book that you need to get started with Godot fast and to enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master Godot's interface, use its core features, and create and navigate through realistic 3D environments. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. What this book offers This book includes all the features that you need to get started with Godot and game development: Learn without the headaches This book assumes that you can't be expected to learn everything at once; this is why you will build all your skills incrementally. Make your dream of creating your own games come true This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it's hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it's relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. Progress and feel confident in your skills: You will have the opportunity to learn and to use Godot at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don't feel overwhelmed. Create your own games and feel awesome: With this book, you will build your 3D environments and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight-away. If you want to get started with Godot today, then buy this book now

Games, Design and Play

Games, Design and Play PDF Author: Colleen Macklin
Publisher: Addison-Wesley Professional
ISBN: 0134392221
Category : Computers
Languages : en
Pages : 372

Book Description
The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You’ll walk through conceiving and creating a game’s inner workings, including its core actions, themes, and especially its play experience. Step by step, you’ll assemble every component of your “videogame,” creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! Coverage includes: Understanding core elements of play design: actions, goals, rules, objects, playspace, and players Mastering “tools” such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context Comparing types of play and player experiences Considering the demands videogames make on players Establishing a game’s design values Creating design documents, schematics, and tracking spreadsheets Collaborating in teams on a shared design vision Brainstorming and conceptualizing designs Using prototypes to realize and playtest designs Improving designs by making the most of playtesting feedback Knowing when a design is ready for production Learning the rules so you can break them!

Mastering LibGDX Game Development

Mastering LibGDX Game Development PDF Author: Patrick Hoey
Publisher: Packt Publishing Ltd
ISBN: 1785287710
Category : Computers
Languages : en
Pages : 420

Book Description
Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title About This Book Learn game architecture and design patterns with concrete examples using proper software engineering principles Save time and money with this handy reference guide for future game development with LibGDX Design and develop a fully functional RPG video game from scratch with a hands on, step-by-step approach using LibGDX Who This Book Is For If you are an intermediate-level game developer who wants to create an RPG video game but found the creation process overwhelming, either by lack of tutorials or by getting lost in a sea of game-related technologies, engines, or frameworks, then this book is for you. This book assumes familiarity with Java and some basic knowledge of LibGDX. What You Will Learn Develop characters with stat attributes, player movement, animation, physics, and collision detection Create interactive NPC characters with speech windows and build immersion via dialog trees Build inventory management system UIs with drag and drop items to sell, buy, and equip Design a quest system to expand out the content of your game Form interesting enemies with battle mechanics and spawn points Devise scripted cutscenes to add an element of story and drama Develop save and load game profiles Create special effects to give the game extra “juiciness” and polish, and help build the atmosphere In Detail LibGDX is a Java-based framework developed with a heavy emphasis on performance, and includes cross-platform support out of the box (Windows, OS X, Linux, iOS, Android, and HTML5) as well as providing all the low-level functionality so that you can focus on developing your game and not battling with the platform. LibGDX also has an engaged and responsive community, active maintenance, and is available for free without a prohibitive license. Starting from the beginning, this book will take you through the entire development process of creating an RPG video game using LibGDX. First, this book will introduce you to the features specific to RPG games, as well as an overview of game architecture. Then, you will create map locations, develop character movement, add animation, integrate collision detection, and develop a portal system. Next, you will learn and develop a HUD and other UI components, as well as an inventory management system. You will then develop NPC interactions including dialog trees, shopkeepers, and quest givers. After this, you will design and create battle features for fighting enemies, as well as event triggers for world events. Finally, you will add the final polish with sound, music, and lighting effects. By the end of this book, you will have learned and applied core components from the LibGDX framework, as well as have a finished game to use as a springboard for customization and story development for your own commercial video game. Style and approach This book walks you through the concepts and implementation of developing a complete RPG game, unfolding chapter by chapter and building upon previous concepts. Each chapter can be used as an individual reference with diagrams to explain core concepts with concrete example code explained in detail.

Unreal Engine 5 Mastering

Unreal Engine 5 Mastering PDF Author: Chris Thompson
Publisher: Independently Published
ISBN:
Category : Computers
Languages : en
Pages : 0

Book Description
Unleash Your Game Dev Dreams: Master Unreal Engine 5, Zero to Hero! About the Technology: Unreal Engine 5 isn't just for industry giants anymore. This revolutionary engine, powering stunning next-gen games, is within your reach. Imagine crafting immersive worlds, pushing graphical boundaries, and bringing your game ideas to life. This book is your key. About The Book: No prior experience? No problem! This beginner-friendly guide is your passport to Unreal Engine 5 mastery. We'll take you on a step-by-step journey, equipping you with the essential skills and knowledge to: - Conquer the Fundamentals: Master programming, design, and animation concepts, building a solid foundation. - Unlock Unreal's Power: Deep dive into features like Nanite and Lumen, unleashing the engine's true potential. - Turn Ideas into Reality: Craft your own playable prototypes through project-based tutorials, seeing your vision come alive. - Join the Thriving Community: Connect with other aspiring developers, get support, and share your creations. Benefits: - Zero to Hero: Even if you're a complete beginner, this book empowers you to create professional-quality games. - Demystify Complexity: Overcome the learning curve with clear explanations and practical examples, conquering Unreal Engine 5's new features. - Industry-Standard Techniques: Learn from the pros, mastering the skills and practices used by leading game developers. - Dream No More, Create Now: Stop dreaming about making games and start bringing your ideas to life with step-by-step guidance. Challenges Answered: - Feeling overwhelmed by complex tools? We offer a clear, beginner-friendly path. - Want to create next-gen games without years of experience? Learn industry-standard practices and techniques right away. - Struggling to understand Unreal Engine 5's features? Get in-depth explanations and hands-on experience. - Dreaming of turning your game ideas into reality? This book equips you with the skills to make it happen. Ready to embark on your game development journey? Unreal Engine 5 Mastering is your key to unlocking creativity, pushing boundaries, and becoming a next-gen game development hero. Don't wait, start your adventure today!

Mastering Godot

Mastering Godot PDF Author: Frahaan Hussain
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 0

Book Description
'Mastering Godot: A Comprehensive Guide to Game Development' is an essential read for aspiring game developers and enthusiasts seeking to deepen their understanding of the Godot Engine. This meticulously crafted guide takes readers on an enlightening journey through the intricacies of game development using Godot, a powerful, open-source game engine known for its flexibility and user-friendly interface. Starting with the basics, the book introduces readers to the Godot Engine, outlining its unique features and capabilities. It provides step-by-step instructions on setting up the development environment, making it accessible even to beginners. As the guide progresses, it delves into more complex topics such as scripting, animation, and sound design, offering practical tips and techniques to enhance the reader's game development skills. One of the highlights of this guide is its focus on both the technical and artistic aspects of game development. It offers valuable insights into creating engaging game mechanics, designing compelling game worlds, and crafting immersive narratives. Additionally, the book explores the integration of digital art and sound in games, providing a holistic understanding of the game development process. 'Mastering Godot' also addresses the challenges of indie game creation, offering strategies for effective project management, marketing, and distribution. It includes case studies of successful indie games developed using Godot, providing real-world examples and inspiration. Throughout the book, readers will find hands-on projects and exercises designed to reinforce learning and encourage experimentation. These practical components are complemented by theoretical discussions on game design principles and industry trends, ensuring a well-rounded educational experience. Whether you're a beginner with a passion for game development or a seasoned developer looking to master Godot, this guide is an invaluable resource. Its comprehensive coverage, practical approach, and expert insights make it a must-have for anyone serious about game development.

Game Dev 101: A Step-by-Step Guide to Building Your Own Gaming App

Game Dev 101: A Step-by-Step Guide to Building Your Own Gaming App PDF Author: Fredric Cardin
Publisher: DigitalSphere Creations
ISBN:
Category : Business & Economics
Languages : en
Pages : 43

Book Description
Embark on your game development journey with "Game Dev 101: A Step-by-Step Guide to Building Your Own Gaming App"! This comprehensive ebook is designed for aspiring game developers and enthusiasts who dream of creating their own gaming app but don't know where to start. Inside this guide, you will discover: Fundamentals of Game Development: Understand the basics of game design, programming, and the essential tools needed to create your first game. Step-by-Step Instructions: Follow detailed tutorials that take you from concept to a fully functional game app, with easy-to-follow examples and clear explanations. Hands-On Projects: Engage with practical projects that help you apply what you’ve learned and build your skills progressively. Industry Insights: Gain valuable insights from experienced game developers and learn best practices for game development and design. Resources and Tools: Access a curated list of resources, software, and tools that will support you in your game development journey. Whether you’re a beginner with no coding experience or someone looking to refine your game development skills, "Game Dev 101" is your ultimate guide to building your own gaming app. Start creating your dream game today and bring your creative visions to life! Get your copy now and begin your adventure in the exciting world of game development!

Godot Engine Game Development in 24 Hours, Sams Teach Yourself

Godot Engine Game Development in 24 Hours, Sams Teach Yourself PDF Author: Ariel Manzur
Publisher: Sams Publishing
ISBN: 0134835212
Category : Computers
Languages : en
Pages : 701

Book Description
In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot’s co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won’t find anywhere else. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Godot engine programming tasks and techniques Practical, hands-on examples show you how to apply what you learn Quizzes and exercises help you test your knowledge and stretch your skills Notes and tips point out shortcuts, solutions, and problems to avoid Learn how to... · Install Godot, create projects, and use the visual editor · Master the scene system, and organize games with Scene Trees · Create 2D graphics, 3D graphics, and animations · Use basic and advanced scripting to perform many game tasks · Process player input from any source · Control game flow, configurations, and resources · Maximize realism with Godot’s physics and particle systems · Make the most of 3D shaders, materials, lighting, and shadows · Control effects and post-processing · Build richer, more sophisticated game universes with viewports · Develop networked games, from concepts to communication and input · Export games to the devices you’ve targeted · Integrate native code, third-party APIs, and engine extensions (bonus chapter)

Game Development Patterns and Best Practices

Game Development Patterns and Best Practices PDF Author: John P. Doran
Publisher: Packt Publishing Ltd
ISBN: 178712696X
Category : Computers
Languages : en
Pages : 383

Book Description
Utilize proven solutions to solve common problems in game development About This Book Untangle your game development workflow, make cleaner code, and create structurally solid games Implement key programming patterns that will enable you to make efficient AI and remove duplication Optimize your game using memory management techniques Who This Book Is For If you are a game developer who wants to solve commonly-encountered issues or have some way to communicate to other developers in a standardized format, then this book is for you. Knowledge of basic game programming principles and C++ programming is assumed. What You Will Learn Learn what design patterns are and why you would want to use them Reduce the maintenance burden with well-tested, cleaner code Employ the singleton pattern effectively to reduce your compiler workload Use the factory pattern to help you create different objects with the same creation logic and reduce coding time Improve game performance with Object Pools Allow game play to interact with physics or graphics in an abstract way Refractor your code to remove common code smells In Detail You've learned how to program, and you've probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that's what this book is all about. You will learn techniques to code quickly and correctly, while ensuring your code is modular and easily understandable. To begin, we will start with the core game programming patterns, but not the usual way. We will take the use case strategy with this book. We will take an AAA standard game and show you the hurdles at multiple stages of development. Similarly, various use cases are used to showcase other patterns such as the adapter pattern, prototype pattern, flyweight pattern, and observer pattern. Lastly, we'll go over some tips and tricks on how to refactor your code to remove common code smells and make it easier for others to work with you. By the end of the book you will be proficient in using the most popular and frequently used patterns with the best practices. Style and approach This book takes a step-by-step real-life case studies approach. Every pattern is first explained using a bottleneck. We will show you a problem in your everyday workflow, and then introduce you to the pattern, and show you how the pattern will resolve the situation.

Unreal Engine: Game Development from A to Z

Unreal Engine: Game Development from A to Z PDF Author: Joanna Lee
Publisher: Packt Publishing Ltd
ISBN: 1787124797
Category : Computers
Languages : en
Pages : 837

Book Description
Develop fantastic games and solve common development problems with Unreal Engine 4 About This Book Investigate the big world of Unreal Engine, computer graphics rendering and Material editor to implement in your games Construct a top-notch game by using the assets offered by Unreal Engine, thereby reducing the time to download, create assets on your own. Understand when and why to use different features and functionalities of Unreal Engine 4 to create your own games Learn to use Unreal 4 by making a first person puzzle game, Blockmania, for Android. Who This Book Is For This path is ideal for those who have a strong interest in game development and some development experience. An intermediate understanding of C++ is recommended. What You Will Learn Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level Get clued up about working with Slate, Unreal's UI solution through the UMG Editor Put together your own content and materials to build cutscenes and learn how to light scenes effectively Get tips and tricks on how to create environments using terrain for outdoor areas and a workflow for interiors as well using brushes Explore the ways to package your game for Android Devices and porting it to the Google Playstore Know inside out about creating materials, and applying them to assets for better performance Understand the differences between BSP and static meshes to make objects interactive In Detail Unreal Engine technology powers hundreds of games. This Learning Path will help you create great 2D and 3D games that are distributed across multiple platforms. The first module, Learning Unreal Engine Game Development, starts with small, simple game ideas and playable projects. It starts by showing you the basics in the context of an individual game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. This module aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this module, you will be able to put into practise your own content.After getting familiar with Unreal Engine's core concepts, it's time that you dive into the field of game development. In this second module, Unreal Engine Game Development Cookbook we show you how to solve development problems using Unreal Engine, which you can work through as you build your own unique project. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more. You will start by building out levels for your game, followed by recipes to help you create environments, place meshes, and implement your characters. By the end of this module, you will see how to create a health bar and main menu, and then get your game ready to be deployed and published.The final step is to create your very own game that will keep mobile users hooked. This is what you'll be learning in our third module, Learning Unreal Engine Android Game Development,Once you get the hang of things, you will start developing our game, wherein you will graduate from movement and character control to AI and spawning. Once you've created your application, you will learn how to port and publish your game to the Google Play Store. With this course, you will be inspired to come up with your own great ideas for your future game development projects. Style and approach A practical collection of bestselling Packt titles, this Learning Path aims to help you skill up with Unreal Engine by curating some of our best titles into an essential, sequential collection.