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Mapping the Great Game

Mapping the Great Game PDF Author: Riaz Dean
Publisher: Casemate
ISBN: 1612008151
Category : History
Languages : en
Pages : 302

Book Description
The work of explorers, surveyors and spies in the race to conquer Southern Asia is vividly recounted in this history of British imperial cartography. In the 19th century, the British and Russian empires were engaged in bitter rivalry for the acquisition of Southern Asian. Although India was the ultimate prize, most of the intrigue and action took place along its northern frontier in Afghanistan, Turkestan and Tibet. Mapping the region and gaining knowledge of the enemy were crucial to the interests of both sides. The Great Trigonometrical Survey of India began in the 18th century with the aim of creating a detailed map of the subcontinent. Under the leadership of George Everest—whose name was later bestowed to the world’s tallest mountain—the it mapped the Great Arc running from the country’s southern tip to the Himalayas. Much of the work was done by Indian explorers known as Pundits. They were the first to reveal the mysteries of the forbidden city of Lhasa, and discover the true course of Tibet’s mighty Tsangpo River. These explorers performed essential information gathering for the British Empire and filled in large portions of the map of Asia. Their adventurous exploits are vividly recounted in Mapping the Great Game.

Mapping the Great Game

Mapping the Great Game PDF Author: Riaz Dean
Publisher: Casemate
ISBN: 1612008151
Category : History
Languages : en
Pages : 302

Book Description
The work of explorers, surveyors and spies in the race to conquer Southern Asia is vividly recounted in this history of British imperial cartography. In the 19th century, the British and Russian empires were engaged in bitter rivalry for the acquisition of Southern Asian. Although India was the ultimate prize, most of the intrigue and action took place along its northern frontier in Afghanistan, Turkestan and Tibet. Mapping the region and gaining knowledge of the enemy were crucial to the interests of both sides. The Great Trigonometrical Survey of India began in the 18th century with the aim of creating a detailed map of the subcontinent. Under the leadership of George Everest—whose name was later bestowed to the world’s tallest mountain—the it mapped the Great Arc running from the country’s southern tip to the Himalayas. Much of the work was done by Indian explorers known as Pundits. They were the first to reveal the mysteries of the forbidden city of Lhasa, and discover the true course of Tibet’s mighty Tsangpo River. These explorers performed essential information gathering for the British Empire and filled in large portions of the map of Asia. Their adventurous exploits are vividly recounted in Mapping the Great Game.

Tournament of Shadows

Tournament of Shadows PDF Author: Karl E. Meyer
Publisher: Basic Books
ISBN: 078673678X
Category : History
Languages : en
Pages : 706

Book Description
From the romantic conflicts of the Victorian Great Game to the war-torn history of the region in recent decades, Tournament of Shadows traces the struggle for control of Central Asia and Tibet from the 1830s to the present. The original Great Game, the clandestine struggle between Russia and Britain for mastery of Central Asia, has long been regarded as one of the greatest geopolitical conflicts in history. Many believed that control of the vast Eurasian heartland was the key to world dominion. The original Great Game ended with the Russian Revolution, but the geopolitical struggles in Central Asia continue to the present day. In this updated edition, the authors reflect on Central Asia's history since the end of the Russo-Afghan war, and particularly in the wake of 9/11.

Spying for Empire

Spying for Empire PDF Author: Robert Johnson
Publisher:
ISBN:
Category : History
Languages : en
Pages : 328

Book Description
The Great Game in Central and South Asia, 1757-1947. The Story of the struggle between Russia and Britain for imperial influence over southern and central Asia.

Quest for Kim

Quest for Kim PDF Author: Peter Hopkirk
Publisher: John Murray
ISBN: 1848547277
Category : Travel
Languages : en
Pages : 179

Book Description
This book is for all those who love Kim, that masterpiece of Indian life in which Kipling immortalized the Great Game. Fascinated since childhood by this strange tale of an orphan boy's recruitment into the Indian secret service, Peter Hopkirk here retraces Kim's footsteps across Kipling's India to see how much of it remains. To attempt this with a fictional hero would normally be pointless. But Kim is different. For much of this Great Game classic was inspired by actual people and places, thus blurring the line between the real and the imaginary. Less a travel book than a literary detective story, this is the intriguing story of Peter Hopkirk's quest for Kim and a host of other shadowy figures.

The Great Game in West Asia

The Great Game in West Asia PDF Author: Mehran Kamrava
Publisher: Oxford University Press
ISBN: 0190673605
Category : Political Science
Languages : en
Pages : 366

Book Description
The Great Game in West Asia examines the strategic competition between Iran and Turkey for power and influence in the South Caucasus. These neighbouring Middle East powers have vied for supremacy and influence throughout the region and especially in their immediate vicinity, while both contending with ethnic heterogeneity within their own territories and across their borders. Turkey has long conceived of itself as not just a bridge between Asia and Europe but in more substantive terms as a central player in regional and global affairs. If somewhat more modest in its public statements, Iran's parallel ambitions for strategic centrality and influence have only been masked by its own inarticulate foreign policy agendas and the repeated missteps of its revolutionary leaders. But both have sought to deepen their regional influence and power, and in the South Caucasus each has achieved a modicum of success. In fact, as the contributions to this volume demonstrate, as much of the world's attention has been diverted to conflicts and flashpoints near and far, a new great game has been unravelling between Iran and Turkey in the South Caucasus.

The Great Game, 1856–1907

The Great Game, 1856–1907 PDF Author: Evgeny Sergeev
Publisher: Woodrow Wilson Center Press / Johns Hopkins University Press
ISBN: 9781421415574
Category : History
Languages : en
Pages : 0

Book Description
The Great Game sheds new light on Asia’s political influence on Russia at the turn of the twentieth century. Winner of the CHOICE Outstanding Academic Title of the Choice ACRL The Great Game, 1856–1907 presents a new view of the British-Russian competition for dominance in Central Asia in the second half of the nineteenth century. Evgeny Sergeev offers a complex and novel point of view by synthesizing official collections of documents, parliamentary papers, political pamphlets, memoirs, contemporary journalism, and guidebooks from unpublished and less studied primary sources in Russian, British, Indian, Georgian, Uzbek, and Turkmen archives. His efforts amplify our knowledge of Russia by considering the important influences of local Asian powers. Ultimately, this book disputes the characterization of the Great Game as a proto–Cold War between East and West. By relating it to other regional actors, Sergeev creates a more accurate view of the game’s impact on later wars and on the shape of post–World War I Asia.

Virtual Cities

Virtual Cities PDF Author: Konstantinos Dimopoulos
Publisher: Unbound Publishing
ISBN: 1783528508
Category : Games & Activities
Languages : en
Pages : 257

Book Description
Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.

The Boxer Rebellion and the Great Game in China

The Boxer Rebellion and the Great Game in China PDF Author: David J. Silbey
Publisher: Hill and Wang
ISBN: 1429942576
Category : History
Languages : en
Pages : 367

Book Description
A concise history of an uprising that took down a three-hundred-year-old dynasty and united the great powers. The year is 1900, and Western empires are locked in entanglements across the globe. The British are losing a bitter war against the Boers while the German kaiser is busy building a vast new navy. The United States is struggling to put down an insurgency in the South Pacific while the upstart imperialist Japan begins to make clear to neighboring Russia its territorial ambition. In China, a perennial pawn in the Great Game, a mysterious group of superstitious peasants is launching attacks on the Western powers they fear are corrupting their country. These ordinary Chinese—called Boxers by the West because of their martial arts showmanship—rise up seemingly out of nowhere. Foreshadowing the insurgencies of our recent past, they lack a centralized leadership and instead tap into latent nationalism and deep economic frustration to build their army. Many scholars brush off the Boxer Rebellion as an ill-conceived and easily defeated revolt, but in The Boxer Rebellion and the Great Game in China, the military historian David J. Silbey shows just how close the Boxers came to beating back the combined might of the imperial powers. Drawing on the diaries and letters of allied soldiers and diplomats, he paints a vivid portrait of the war. Although their cause ended just as quickly as it began, the Boxers would inspire Chinese nationalists—including a young Mao Zedong—for decades to come.

The Russian Conquest of Central Asia

The Russian Conquest of Central Asia PDF Author: Alexander Morrison
Publisher: Cambridge University Press
ISBN: 1107030307
Category : History
Languages : en
Pages : 641

Book Description
A comprehensive diplomatic and military history of the Russian conquest of Central Asia, spanning the whole of the nineteenth century.

Amari and the Great Game

Amari and the Great Game PDF Author: B. B. Alston
Publisher: HarperCollins
ISBN: 0062975218
Category : Juvenile Fiction
Languages : en
Pages : 386

Book Description
Sequel to the New York Times bestseller Amari and the Night Brothers! Artemis Fowl meets Men in Black in this magical second book in the New York Times and Indie bestselling Supernatural Investigations trilogy—perfect for fans of Tristan Strong Punches a Hole in the Sky, the Percy Jackson series, and Nevermoor. After finding her brother and saving the entire supernatural world, Amari Peters is convinced her first full summer as a Junior Agent will be a breeze. But between the fearsome new Head Minister’s strict anti-magician agenda, fierce Junior Agent rivalries, and her brother Quinton’s curse steadily worsening, Amari’s plate is full. So when the secretive League of Magicians offers her a chance to stand up for magiciankind as its new leader, she declines. She’s got enough to worry about! But her refusal allows someone else to step forward, a magician with dangerous plans for the League. This challenge sparks the start of the Great Game, a competition to decide who will become the Night Brothers’ successor and determine the future of magiciankind. The Great Game is both mysterious and deadly, but among the winner’s magical rewards is Quinton’s last hope—so how can Amari refuse?