Manuale di matematica per moduli Peano. Modulo A plus: i numeri. Per le Scuole superiori PDF Download

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Manuale di matematica per moduli Peano. Modulo A plus: i numeri. Per le Scuole superiori

Manuale di matematica per moduli Peano. Modulo A plus: i numeri. Per le Scuole superiori PDF Author: Massimo Bergamini
Publisher:
ISBN: 9788808027115
Category : Juvenile Nonfiction
Languages : it
Pages : 176

Book Description


Manuale di matematica per moduli Peano. Modulo A plus: i numeri. Per le Scuole superiori

Manuale di matematica per moduli Peano. Modulo A plus: i numeri. Per le Scuole superiori PDF Author: Massimo Bergamini
Publisher:
ISBN: 9788808027115
Category : Juvenile Nonfiction
Languages : it
Pages : 176

Book Description


Manuale di matematica. Modulo A plus Peano: I numeri. Per le Scuole superiori

Manuale di matematica. Modulo A plus Peano: I numeri. Per le Scuole superiori PDF Author: Massimo Bergamini
Publisher:
ISBN: 9788808122476
Category : Juvenile Nonfiction
Languages : it
Pages : 160

Book Description


Manuale di matematica per moduli. Modulo L plus: le coniche e le trasformazioni nel piano cartesiano. Per le Scuole superiori

Manuale di matematica per moduli. Modulo L plus: le coniche e le trasformazioni nel piano cartesiano. Per le Scuole superiori PDF Author: Massimo Bergamini
Publisher:
ISBN: 9788808027252
Category : Juvenile Nonfiction
Languages : it
Pages : 224

Book Description


Manuale di matematica. Modulo A Plus: I numeri. Con espansione online. Per le Scuole superiori

Manuale di matematica. Modulo A Plus: I numeri. Con espansione online. Per le Scuole superiori PDF Author: Massimo Bergamini
Publisher:
ISBN: 9788808248244
Category : Juvenile Nonfiction
Languages : it
Pages : 184

Book Description


Manuale di matematica per moduli Tartaglia. Modulo I plus: approfondimenti di algebra. Per le Scuole superiori

Manuale di matematica per moduli Tartaglia. Modulo I plus: approfondimenti di algebra. Per le Scuole superiori PDF Author: Massimo Bergamini
Publisher:
ISBN: 9788808027238
Category : Juvenile Nonfiction
Languages : it
Pages : 208

Book Description


Manuale di matematica per moduli Dedekind. Modulo J plus: i numeri reali, i numeri complessi e le strutture algebriche. Per le Scuole superiori

Manuale di matematica per moduli Dedekind. Modulo J plus: i numeri reali, i numeri complessi e le strutture algebriche. Per le Scuole superiori PDF Author: Massimo Bergamini
Publisher:
ISBN: 9788808027191
Category : Juvenile Nonfiction
Languages : it
Pages : 86

Book Description


Manuale di matematica per moduli Talete. Modulo P plus: le grandezze geometriche, la similitudine, lo spazio. Per le Scuole superiori

Manuale di matematica per moduli Talete. Modulo P plus: le grandezze geometriche, la similitudine, lo spazio. Per le Scuole superiori PDF Author: Massimo Bergamini
Publisher:
ISBN: 9788808031013
Category : Juvenile Nonfiction
Languages : it
Pages : 352

Book Description


Manuale di matematica per moduli Fibonacci. Modulo H plus: i radicali e le equazioni di secondo grado. Per le Scuole superiori

Manuale di matematica per moduli Fibonacci. Modulo H plus: i radicali e le equazioni di secondo grado. Per le Scuole superiori PDF Author: Massimo Bergamini
Publisher:
ISBN: 9788808027214
Category : Juvenile Nonfiction
Languages : it
Pages : 184

Book Description


Game-Based Marketing

Game-Based Marketing PDF Author: Gabe Zichermann
Publisher: John Wiley & Sons
ISBN: 0470562234
Category : Business & Economics
Languages : en
Pages : 240

Book Description
Harness the power of games to create extraordinary customer engagement with Game-Based Marketing. Gamification is revolutionizing the web and mobile apps. Innovative startups like Foursquare and Swoopo, growth companies like Gilt and Groupon and established brands like United Airlines and Nike all agree: the most powerful way to create and engage a vibrant community is with game mechanics. By leveraging points, levels, badges, challenges, rewards and leaderboards – these innovators are dramatically lowering their customer acquisition costs, increasing engagement and building sustainable, viral communities. Game-Based Marketing unlocks the design secrets of mega-successful games like Zynga’s Farmville, World of Warcraft, Bejeweled and Project Runway to give you the power to create winning game-like experiences on your site/apps. Avoid obvious pitfalls and learn from the masters with key insights, such as: Why good leaderboards shouldn’t feature the Top 10 players. Most games are played as an excuse to socialize, not to achieve. Status is worth 10x more than cash to most consumers. Badges are not enough: but they are important. You don’t need to offer real-world prizing to run a blockbuster sweepstakes. And learn even more: How to architect a point system that works Designing the funware loop: the basics of points, badges, levels, leaderboards and challenges Maximizing the value and impact of badges Future-proofing your design Challenging users without distraction Based on the groundbreaking work of game expert and successful entrepreneur Gabe Zichermann, Game-Based Marketing brings together the game mechanics expertise of a decade’s worth of research. Driven equally by big companies, startups, 40-year-old men and tween girls, the world is becoming increasingly more fun. Are you ready to play?

School Design

School Design PDF Author: Henry Sanoff
Publisher: Van Nostrand Reinhold Company
ISBN:
Category : School buildings
Languages : en
Pages : 234

Book Description
Shaping the learning environment to support educational objectives is a central theme of this collection of unusual school building projects. The projects exemplify the participatory design process, where it is recognized that the student, the teacher, the parent, the administrator, and the architect are all vital to the process of educational change. A wide range of school types are included, from children's centers to university settings, public and private, wherever formal learning occurs. Many of the case studies were built or in construction, while others not built are included for their innovative techniques of user involvement. Thoroughly illustrated (bandw). Annotation copyright by Book News, Inc., Portland, OR