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Author: Hai-Jew, Shalin Publisher: IGI Global ISBN: Category : Art Languages : en Pages : 321
Book Description
In the dynamic realm of generative artificial Intelligence (AI), the fusion of human creativity and machine intelligence has created a vibrant ecosystem of collaborative artmaking. However, this transformative process brings forth a myriad of concerns, ranging from ethical considerations and the need for originality to navigating the legal complexities surrounding intellectual property. As more and more online communities appear around the use of AI to aid in the creation of images, there arises a pressing need for a comprehensive guide that not only dissects the intricacies of artmaking with generative AI tools but also offers practical solutions to the evolving dilemmas faced by artists, researchers, and technologists. Making Art With Generative AI Tools emerges as an exploration of the challenges posed by this intersection of human expression and artificial intelligence. Artists engaging with generative AI find themselves grappling with issues of authenticity, social toxicity, and the commercial viability of their creations. From avoiding stereotypical visuals to ensuring proper crediting, the realm of generative AI is rife with these complexities. Furthermore, the blurred lines between human and machine authorship necessitate a deeper exploration of how these innovative tools impact creativity, representation, and the very fabric of the art world.
Author: Hai-Jew, Shalin Publisher: IGI Global ISBN: Category : Art Languages : en Pages : 321
Book Description
In the dynamic realm of generative artificial Intelligence (AI), the fusion of human creativity and machine intelligence has created a vibrant ecosystem of collaborative artmaking. However, this transformative process brings forth a myriad of concerns, ranging from ethical considerations and the need for originality to navigating the legal complexities surrounding intellectual property. As more and more online communities appear around the use of AI to aid in the creation of images, there arises a pressing need for a comprehensive guide that not only dissects the intricacies of artmaking with generative AI tools but also offers practical solutions to the evolving dilemmas faced by artists, researchers, and technologists. Making Art With Generative AI Tools emerges as an exploration of the challenges posed by this intersection of human expression and artificial intelligence. Artists engaging with generative AI find themselves grappling with issues of authenticity, social toxicity, and the commercial viability of their creations. From avoiding stereotypical visuals to ensuring proper crediting, the realm of generative AI is rife with these complexities. Furthermore, the blurred lines between human and machine authorship necessitate a deeper exploration of how these innovative tools impact creativity, representation, and the very fabric of the art world.
Author: Kevin Ashley Publisher: ISBN: Category : Languages : en Pages : 186
Book Description
MAKE ART with Artificial Intelligence A guide on practical artificial intelligence for drawing, art, illustration, and design - for everyone interested in creativity, art, and technology. The book has hundreds of original illustrations made or augmented with AI, 20+ online and video tutorials, 35+ Python notebooks, a GitHub repository and a blockchain art gallery. Written and illustrated by Kevin Ashley, a Microsoft developer hall of fame engineer, and an author of books and courses on artificial intelligence. Think of this book as v3.0 of your drawing class manual on how to sketch, draw faces, emotions, body poses, landscapes, apply light, color, style, emotion, expressions, perspective, generate animations, speech and more with artificial intelligence. All artwork from this book is created or augmented with machine learning and available in online NFT gallery, as well as tutorials and practical examples. The impact of this book in data science community inspired a group of Microsoft engineers and data scientists to implement a project they called Azure Picasso to streamline the path from a conceptual artwork, enhanced with artificial intelligence to publishing art in online galleries. FROM REVIEWS This is similar to the best lecture classes I had in college where the professor talked in class about the concepts and fundamentals but then gave us homework that would let us experiment and try out the concepts hands-on. As an artist who has 30 years of artwork looking to share, I love this book because it's approachable to the novice and useful to the expert. EDITIONS Beautiful Paperback, 8x10, color edition, more illustrations than the e-book, reads like an art book, beautiful print and high-quality paper. eBook - easy to read on phones, tablets and online readers, reflowing text, great for practical tutorials, as the book has many links to tutorials. CONTENTS Getting Started (History of Art and AI - Drawing - Sketching - Action and Poses - Landscapes and Scenery - Animation - Selling your Art) Creative Tools (Traditional tools - Digital tools - AI Tools - Python - Notebooks - Practice Studies). Neural Networks for Art (Neurons - Neural networks - Supervised learning - Unsupervised learning - Generative Adversarial Networks - Machine Learning Models and Training - Reinforcement learning - Practice Studies) Drawing and Sketching with AI (Sketching - Improving Sketches with AI - Childhood Drawings - Creativity - Inking - Shading and Light - Coloring - Practice Studies) Faces and Facial Expressions (How AI recognizes human faces - Facial features - Emotions - 3D Faces - Cartoons and Caricature - Anime and Manga - Generating Faces with AI) Pose and Actions with AI (Action with AI - Keypoints - Pose Estimation - Drawing Human Body - Human Pose Datasets - Perspective and Depth) Landscapes and Scenery (Landscapes - Generating Landscapes - AI Models and Methods for Landscapes - Practice Studies) Style and Content (Style and Style Transfer in Art and AI - Generative Adversarial Networks - Creative Style) Animation with AI (History of Animation - 12 Principles of Animation - Using AI for Animation - Animating Speech, Lips and Faces) How to Sell your Art with Blockchain and NFT (Why Blockchain - Smart Contracts and NFTs - Creating a Crypto Wallet - Creating your Gallery - Listing for Sale - Getting Paid) The book comes with online tutorials, including assets, resources and notebooks for artists, data scientists or engineers. With basic Python you can create stunning works of art, but the knowledge of Python is not required. Enjoy this unique and insightful book!
Author: Arthur I. Miller Publisher: MIT Press ISBN: 0262042851 Category : Computers Languages : en Pages : 429
Book Description
An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans. Today's computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing screenplays. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. Miller, an authority on creativity, identifies the key factors essential to the creative process, from “the need for introspection” to “the ability to discover the key problem.” He talks to people on the cutting edge of artificial intelligence, encountering computers that mimic the brain and machines that have defeated champions in chess, Jeopardy!, and Go. In the central part of the book, Miller explores the riches of computer-created art, introducing us to artists and computer scientists who have, among much else, unleashed an artificial neural network to create a nightmarish, multi-eyed dog-cat; taught AI to imagine; developed a robot that paints; created algorithms for poetry; and produced the world's first computer-composed musical, Beyond the Fence, staged by Android Lloyd Webber and friends. But, Miller writes, in order to be truly creative, machines will need to step into the world. He probes the nature of consciousness and speaks to researchers trying to develop emotions and consciousness in computers. Miller argues that computers can already be as creative as humans—and someday will surpass us. But this is not a dystopian account; Miller celebrates the creative possibilities of artificial intelligence in art, music, and literature.
Author: Matt Pearson Publisher: Simon and Schuster ISBN: 1638352437 Category : Computers Languages : en Pages : 352
Book Description
Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ================================================= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals
Author: Jan Svenungsson Publisher: transcript Verlag ISBN: 3839474728 Category : Art Languages : en Pages : 121
Book Description
Artists always react to the times in which they live. They may celebrate them or criticize them, often trying to change them. But this is the first time in history that technology controlled by private companies is offering to replace the work of writers, musicians, illustrators and visual artists. What impact will generative AI have on how we create art and how we understand what art is for? How will it affect the role of the artist in the future and the conditions under which artists will work? Jan Svenungsson tackles these questions, investigating what AI might do for art, and what it might change, circling the core issue of what it is in human art-making that cannot be replaced.
Author: Malcolm McCullough Publisher: MIT Press ISBN: 9780262631891 Category : Architecture Languages : en Pages : 336
Book Description
In this investigation of the possibility of craft in the digital realm, the author discusses the emergence of computation as a medium, rather than just a set of tools, suggesting a growing correspondence between digital work and traditional craft.
Author: Hai-Jew, Shalin Publisher: IGI Global ISBN: Category : Art Languages : en Pages : 285
Book Description
In the current technology age, individuals and organizations need to utilize digital tools and resources to foster innovation and effectively address challenges. However, the realm of digital art and crafting is complex, and it requires a deep understanding of the tools and techniques and the social and economic factors that influence these practices. Computational Practices and Applications for Digital Art and Crafting is a comprehensive guide that offers a roadmap for digital makers and educators to navigate this dynamic field. This book covers various topics, from standard digital art practices to generative AI in art making. It provides practical guidance for digital makers, teachers, and managers of maker spaces, helping them to enhance their skills and stay relevant in the ever-changing digital landscape.
Author: Chris Elliott Publisher: eBookIt.com ISBN: 1456652966 Category : Computers Languages : en Pages : 221
Book Description
Embark on a Journey to the Intersection of Art and Technology Attention: Are you fascinated by the limitless possibilities of artificial intelligence and how it can revolutionize the world of art? This comprehensive guide is your ticket to explore the captivating realm of Generative AI and its profound applications in artistic creation. Interest: Dive into the intricacies of Generative AI, from understanding foundational concepts like Machine Learning and Neural Networks to mastering advanced topics such as GANs, VAEs, and other generative models. Discover how these technologies can be harnessed to produce visually stunning art, melodic compositions, and even interactive gaming experiences. Each chapter takes you deeper into this mesmerizing world, laying a robust groundwork that evolves into complex, yet approachable, techniques and tools that every beginner can grasp. Desire: Imagine creating your own unique pieces of AI-generated art, contributing to a burgeoning community of artists and technologists who are pushing the boundaries of creativity. Learn how to set up your workspace, collect and manage data ethically, and use powerful tools and libraries to bring your visions to life. The book doesn't just stop at the artistic process but also guides you through monetizing your creations, dealing with legal implications, and continually updating your work for sustained creativity. Action: Whether you're an aspiring artist, a tech enthusiast, or someone who's curious about the future of creativity, this book is your essential guide. Packed with practical projects, step-by-step tutorials, and real-world case studies, it equips you with the knowledge and skills to embark on your own AI artistry journey. Embrace the fusion of art and technology–get your copy now and take the first step into a transformative world where human ingenuity meets machine precision.
Author: Pamela McCorduck Publisher: Macmillan ISBN: 0716721732 Category : Aaron Languages : en Pages : 262
Book Description
Aaron's Code tells the story of the first profound connection between art and computer technology. Here is the work of Harold Cohen - the renowned abstract painter who, at the height of a celebrated career in the late 1960's, abandoned the international scene of museums and galleries and sequestered himself with the most powerful computers he could get his hands on. What emerged from his long years of solitary struggle is an elaborate computer program that makes drawings autonomously, without human intervention - an electronic apprentice and alter ego called Aaron.
Author: Kevin Ashley Publisher: Kevin Ashley ISBN: Category : Art Languages : en Pages : 133
Book Description
The Art of Prompts 2 has hundreds of examples and prompt tips to help you create beautiful illustrations, comics, greeting cards, stories, articles and so much more with generative AI! You don't need to be an expert: the book comes with easy-to-use tools to help you save, experiment and share your prompts with Livebook, and instantly publish your creations online with the visual Prompt Maker, Story Maker, Comics Maker, Image Maker and more! This book is a great resource for anyone interested in digital art, creativity, writing and artificial intelligence. Includes hundreds of illustrations and tips on making beautiful digital art with all modern AI models: Google Gemini, OpenAI, Midjourney and more. Enjoy browsing through a gallery of hundreds of illustrations made with prompts, try them yourself and have fun! Make beautiful art and content easily! Includes easy-to-use online tools and 200+ beautiful illustrations and tested prompts you can copy-and-paste to jump start creating artwork instantly, or experiment live with Livebook. Learn to instantly create professional digital art for your projects, books, documentation, research, or business: Illustrations Stories Comics Greeting Cards Articles What’s so special about this book? It explains how to make prompts to generate art and creative content - a very useful skill for any artist or hobbyist making art with powerful artificial intelligence tools. Enjoy browsing through a gallery of hundreds of illustrations made with prompts and have fun! Easy-to-follow and well structured The book is well structured, so you can quickly find your genres or styles of illustrations or artwork and use hints, guidance and copy-paste prompts that I tested while working on this book, or use Livebook (included) to create prompts, notebooks and more. Save time and start with best practices Creating a great artwork with artificial intelligence takes time. The book provides best practices and tested prompts to get started quickly. What is a prompt? A prompt is a loosely defined input, like a phrase or instruction that tells A.I. what to do. The art of creating prompts is just like the art of talking to people: if you’re skilled in this art you’ll get fantastic results! More creative AI resources: What’s new in this book: besides lots of new prompt tips, each prompt in this book is available online on Livebook, a new resource where you can keep and share your prompts, play, experiment, make articles, posts, illustrations, books, websites, and more. Livebook helps you creating content based on just your ideas (no special skills necessary), and provides a content management platform for generative AI, with lots of easy-to-use generative AI tools built-in: the visual Prompt Maker, Comics Maker, Greeting Card Maker, Story makers, and tons of templates as part of the Prompt Mania prompt garden. Ta-Da! Meet the Prompt Maker: one of the new tools included in Livebook simplifies prompt engineering, shortening the path from your ideas to content: the tool will automatically make awesome visual and text prompts for you, saving you typing and time from a single idea. Prompts made by Livebook Prompt Maker fit any transformer, and significantly improve the output quality for Google, OpenAI, Midjourney, and other models. Also in the book: multi-modal prompts - for video, images, text and more! While the first Art of Prompts book focused purely on imaging and art, I decided to include more tips in this book that also cover text and videos. So, in addition to vision and images, in this book you’ll find entirely new comics, text and conversation sections, including Google tools and new models like multi-modal Gemini, that explains the art of getting what you want from machines and artificial intelligence. This book is to make anyone productive with AI, you don’t need to be a data scientist to use methods and tools I share here. I recommend checking books in this series for the background of many methods explained here. Livebook for Business brings a comprehensive generative AI solution for businesses, teams and organizations. For example, at the US Olympic and Paralympic Committee, Livebook powers AI Coaching that teams and coaches as part of long-term Team USA readiness program for LA Olympics 2028! It is the first ever content management system (CMS) designed from the ground up to work with generative AI. Livebook generative AI kiosk had been installed at the Computer History Museum in Silicon Valley, next to the first computers and processors, entertaining visitors with generative stories. Hope you enjoy this book, learn, and have fun!