Author: Dale Dougherty
Publisher: Maker Media, Inc.
ISBN: 1680458140
Category : Computers
Languages : en
Pages : 132
Book Description
Cosplay is the perfect gateway to making. What better way to celebrate fantasy worlds than to role-play as your favorite characters â?? and build versatile skills along the way! In the latest issue of Make: we show you how to use EVA foam to make realistic fake leather, weld together 3D prints for BIG armor builds, and use Bekonix's easy drag-and-drop timelines to program cosplay lights, motors, and audio. Then, take it further by conceptualizing your own original character from the ground up. Plus, star cosplayers share their favorite tools, techniques, and communities. Includes 42 projects you can make: Create a camera obscura to view the upcoming solar eclipse Sew versatile squishy sensors Build your own gadget geocache puzzle Save big $$ with a DIY photo light meter Track periods and the lunar calendar offline with an illuminating display How to 3D print in metal And much more!
Make: Volume 86
Author: Dale Dougherty
Publisher: Maker Media, Inc.
ISBN: 1680458140
Category : Computers
Languages : en
Pages : 132
Book Description
Cosplay is the perfect gateway to making. What better way to celebrate fantasy worlds than to role-play as your favorite characters â?? and build versatile skills along the way! In the latest issue of Make: we show you how to use EVA foam to make realistic fake leather, weld together 3D prints for BIG armor builds, and use Bekonix's easy drag-and-drop timelines to program cosplay lights, motors, and audio. Then, take it further by conceptualizing your own original character from the ground up. Plus, star cosplayers share their favorite tools, techniques, and communities. Includes 42 projects you can make: Create a camera obscura to view the upcoming solar eclipse Sew versatile squishy sensors Build your own gadget geocache puzzle Save big $$ with a DIY photo light meter Track periods and the lunar calendar offline with an illuminating display How to 3D print in metal And much more!
Publisher: Maker Media, Inc.
ISBN: 1680458140
Category : Computers
Languages : en
Pages : 132
Book Description
Cosplay is the perfect gateway to making. What better way to celebrate fantasy worlds than to role-play as your favorite characters â?? and build versatile skills along the way! In the latest issue of Make: we show you how to use EVA foam to make realistic fake leather, weld together 3D prints for BIG armor builds, and use Bekonix's easy drag-and-drop timelines to program cosplay lights, motors, and audio. Then, take it further by conceptualizing your own original character from the ground up. Plus, star cosplayers share their favorite tools, techniques, and communities. Includes 42 projects you can make: Create a camera obscura to view the upcoming solar eclipse Sew versatile squishy sensors Build your own gadget geocache puzzle Save big $$ with a DIY photo light meter Track periods and the lunar calendar offline with an illuminating display How to 3D print in metal And much more!
Make: Volume 87
Author: Dale Dougherty
Publisher: Maker Media, Inc.
ISBN: 1680458256
Category : Computers
Languages : en
Pages : 144
Book Description
Boards are back and more powerful than ever! With fresh offerings from Arduino and Raspberry Pi and powerhouse boards like DFRobot's LattePanda Sigma and Nvidia's Jetson Orin Nano, it�¢â?¬â?¢s easier than ever to put epic computing power for your next project in the palm of your hand. In this issue of Make: we track new trends in microcontrollers and single board computers, and show you the ones we're most excited about. And if you still can't find the right board for you, we show you how to design and manufacture your own custom chips for cheap! Next, use machine learning and Particle to automagically unmute your mic when someone says "You're muted!" Then, use a Waveshare RP2040 board to build a mini oscilloscope for your workbench for about $25. Annual Boards Guide: Meet the hottest new boards, and compare specs for 80+ microcontrollers and single board computers in our annual comparison guide. Plus, 31 projects: Craft an illuminated, animated, tessellated tote bag using LED pebble lights and 3D-printed fabric Build an optical transmitter for covert communication Sew a soft touch panel matrix for wearable electronics Super-size classic wooden Froebel blocks for a fun playground experience Harvest disposable vape batteries and give e-waste a 2nd life Build a metal detector circuit, 3D print a Kirby fume extractor, or laser-cut an emoji fortune teller And much more!
Publisher: Maker Media, Inc.
ISBN: 1680458256
Category : Computers
Languages : en
Pages : 144
Book Description
Boards are back and more powerful than ever! With fresh offerings from Arduino and Raspberry Pi and powerhouse boards like DFRobot's LattePanda Sigma and Nvidia's Jetson Orin Nano, it�¢â?¬â?¢s easier than ever to put epic computing power for your next project in the palm of your hand. In this issue of Make: we track new trends in microcontrollers and single board computers, and show you the ones we're most excited about. And if you still can't find the right board for you, we show you how to design and manufacture your own custom chips for cheap! Next, use machine learning and Particle to automagically unmute your mic when someone says "You're muted!" Then, use a Waveshare RP2040 board to build a mini oscilloscope for your workbench for about $25. Annual Boards Guide: Meet the hottest new boards, and compare specs for 80+ microcontrollers and single board computers in our annual comparison guide. Plus, 31 projects: Craft an illuminated, animated, tessellated tote bag using LED pebble lights and 3D-printed fabric Build an optical transmitter for covert communication Sew a soft touch panel matrix for wearable electronics Super-size classic wooden Froebel blocks for a fun playground experience Harvest disposable vape batteries and give e-waste a 2nd life Build a metal detector circuit, 3D print a Kirby fume extractor, or laser-cut an emoji fortune teller And much more!
Make: Volume 89
Author: Dale Dougherty
Publisher: Maker Media, Inc.
ISBN: 1680458418
Category : Computers
Languages : en
Pages : 132
Book Description
As technology (seemingly) marches ever forward, makers are thirsty to get their hands on the latest gadgets and gear. But you don’t always need “new” to have fun. Whether it’s rosy nostalgia or a healthy respect for what engineers of old (or the late 1900s as the kids say) were able to achieve with limited resources, there’s whole megabytes to love and learn about the technology of yesterday. In this retro-themed issue of Make: we show you how to play your favorite old-school video games by building your own DIY arcade game, from a full-size cabinet to a tiny programmable microcade. Next, 35 years later the Nintendo Game Boy is still going strong! Cat Graffam tells how she and many others fell in love with the Game Boy Camera and developed a playable art gallery to showcase photos from the community, while Nikola Whallon walks through adding the Pro-Sound Mod to your Game Boy to add more professional sound to your chiptune jams. Then, 18-year-old Daniel Bunting talks about his process for cutting custom small-batch records using polycarbonate discs. Brian Johnson reports on the serendipitous discovery of a cache of 1980s era hardware that jump-started a community around the long defunct NABU computer system. And finally, read a love letter to PC sound cards, and how maker Ian Scott has worked to recreate the unique “tracker” sound with a Raspberry Pi Pico. Plus, 45+ projects including: Build or 3D print a camera lucida that lets you draw accurately by tracing real life Install a microcontroller-powered scale on your espresso machine to pull the perfect shot every time Track your furry, four-legged friends using GPS and your own LoRa network Add polyphonic sound to your projects the easy way with WVR, a no-code, Wi-Fi audio board Make a thermal printing photo booth robot out of a vintage TLR camera Columnist Charles Platt pays tribute after the recent passing of seminal author Don Lancaster, who explained the mysteries of logic chips for generations of DIY hobbyists Pro tips for making the most of your laser projects with LightBurn software Build fun, simple stomp rockets using PVC pipe and soda bottles And more!
Publisher: Maker Media, Inc.
ISBN: 1680458418
Category : Computers
Languages : en
Pages : 132
Book Description
As technology (seemingly) marches ever forward, makers are thirsty to get their hands on the latest gadgets and gear. But you don’t always need “new” to have fun. Whether it’s rosy nostalgia or a healthy respect for what engineers of old (or the late 1900s as the kids say) were able to achieve with limited resources, there’s whole megabytes to love and learn about the technology of yesterday. In this retro-themed issue of Make: we show you how to play your favorite old-school video games by building your own DIY arcade game, from a full-size cabinet to a tiny programmable microcade. Next, 35 years later the Nintendo Game Boy is still going strong! Cat Graffam tells how she and many others fell in love with the Game Boy Camera and developed a playable art gallery to showcase photos from the community, while Nikola Whallon walks through adding the Pro-Sound Mod to your Game Boy to add more professional sound to your chiptune jams. Then, 18-year-old Daniel Bunting talks about his process for cutting custom small-batch records using polycarbonate discs. Brian Johnson reports on the serendipitous discovery of a cache of 1980s era hardware that jump-started a community around the long defunct NABU computer system. And finally, read a love letter to PC sound cards, and how maker Ian Scott has worked to recreate the unique “tracker” sound with a Raspberry Pi Pico. Plus, 45+ projects including: Build or 3D print a camera lucida that lets you draw accurately by tracing real life Install a microcontroller-powered scale on your espresso machine to pull the perfect shot every time Track your furry, four-legged friends using GPS and your own LoRa network Add polyphonic sound to your projects the easy way with WVR, a no-code, Wi-Fi audio board Make a thermal printing photo booth robot out of a vintage TLR camera Columnist Charles Platt pays tribute after the recent passing of seminal author Don Lancaster, who explained the mysteries of logic chips for generations of DIY hobbyists Pro tips for making the most of your laser projects with LightBurn software Build fun, simple stomp rockets using PVC pipe and soda bottles And more!
Alaska Pulp Corporation Long Term Sale Area, 1986-90 Operating Period
Attack Evangelism
Author: Greg Koehn Ph.D.
Publisher: Author House
ISBN: 1491869658
Category : Religion
Languages : en
Pages : 371
Book Description
This book was originally written as a training manual for evangelism but then developed into a study of our salvation. The presentation of the gospel is simple so that even a child can understand it and believe it. But it is not enough to give a simple presentation, in order for us to defend the faith in this postmodern world, we need to understand the gospel and its implications for our world. Our Christian imperative is to make disciples of the people groups of the world beginning with where we are and then moving out to the uttermost parts of the world. Culture will only change when people change and they will change only when that change occurs from the inside out. To believe on the Lord Jesus Christ is to be born again, a person changed by the Spirit of God from the inside out. The Church is God's ordained institution on earth but the Church spends too much time on the inside, the time has come to get off our seat, onto our feet and into the street. In view of our postmodern world, passive evangelism is not the answer, it is time to attack.
Publisher: Author House
ISBN: 1491869658
Category : Religion
Languages : en
Pages : 371
Book Description
This book was originally written as a training manual for evangelism but then developed into a study of our salvation. The presentation of the gospel is simple so that even a child can understand it and believe it. But it is not enough to give a simple presentation, in order for us to defend the faith in this postmodern world, we need to understand the gospel and its implications for our world. Our Christian imperative is to make disciples of the people groups of the world beginning with where we are and then moving out to the uttermost parts of the world. Culture will only change when people change and they will change only when that change occurs from the inside out. To believe on the Lord Jesus Christ is to be born again, a person changed by the Spirit of God from the inside out. The Church is God's ordained institution on earth but the Church spends too much time on the inside, the time has come to get off our seat, onto our feet and into the street. In view of our postmodern world, passive evangelism is not the answer, it is time to attack.
86--EIGHTY-SIX, Vol. 1 (light novel)
Author: Asato Asato
Publisher: Yen Press LLC
ISBN: 197530313X
Category : Comics & Graphic Novels
Languages : en
Pages : 259
Book Description
A War Without CasualtiesThe Republic of San Magnolia has long been under attack from the neighboring Giadian Empire's army of unmanned drones known as the Legion. After years of painstaking research, the Republic finally developed autonomous drones of their own, turning the one-sided struggle into a war without casualties-or at least, that's what the government claims.In truth, there is no such thing as a bloodless war. Beyond the fortified walls protecting the eighty-five Republic territories lies the "nonexistent" Eighty-Sixth Sector. The young men and women of this forsaken land are branded the Eighty-Six and, stripped of their humanity, pilot the "unmanned" weapons into battle...
Publisher: Yen Press LLC
ISBN: 197530313X
Category : Comics & Graphic Novels
Languages : en
Pages : 259
Book Description
A War Without CasualtiesThe Republic of San Magnolia has long been under attack from the neighboring Giadian Empire's army of unmanned drones known as the Legion. After years of painstaking research, the Republic finally developed autonomous drones of their own, turning the one-sided struggle into a war without casualties-or at least, that's what the government claims.In truth, there is no such thing as a bloodless war. Beyond the fortified walls protecting the eighty-five Republic territories lies the "nonexistent" Eighty-Sixth Sector. The young men and women of this forsaken land are branded the Eighty-Six and, stripped of their humanity, pilot the "unmanned" weapons into battle...
86--EIGHTY-SIX, Vol. 8 (light novel)
Author: Asato Asato
Publisher: Yen Press LLC
ISBN: 1975320778
Category : Fiction
Languages : en
Pages : 256
Book Description
A PATH TO PURPOSE LAID WITH IRON RAILS. An end to the endless war—the possibility of stopping the Legion once and for all. Such is humanity’s most fervent desire. But in the war-free world of tomorrow, what will become of the Eighty-Six? Many have gained renewed faith in the future. Some have found love; others, new aspirations. But what of those who have yet to dream? The warm rays of hope have bent their iron wills and distorted their realities. For those tragic few, the worst is yet to come…
Publisher: Yen Press LLC
ISBN: 1975320778
Category : Fiction
Languages : en
Pages : 256
Book Description
A PATH TO PURPOSE LAID WITH IRON RAILS. An end to the endless war—the possibility of stopping the Legion once and for all. Such is humanity’s most fervent desire. But in the war-free world of tomorrow, what will become of the Eighty-Six? Many have gained renewed faith in the future. Some have found love; others, new aspirations. But what of those who have yet to dream? The warm rays of hope have bent their iron wills and distorted their realities. For those tragic few, the worst is yet to come…
Designing the Rural
Author: Joshua Bolchover
Publisher: John Wiley & Sons
ISBN: 1118951069
Category : Architecture
Languages : en
Pages : 142
Book Description
The rural is not what it used to be. No longer simply a site for agricultural production for the city, the relationship between the rural and urban has become much more complex. Established categories such as rural /urban and village/city no longer hold true. Rural and urban conditions have become increasingly blurred, so how can we identify and distinguish their specific characteristics? Where is the rural, and what role does it play in an urbanised world? In developing countries the countryside is a volatile and contradictory landscape: legally designated rural areas look like dense slums; factories intersect fields and farmers no longer farm. In contrast, in developed regions, the rural has become a highly controlled landscape of production and consumption: industrialised agriculture coexists with leisure landscapes for tourism, retirement and recreation. This issue of AD investigates how architects and researchers are critically engaging with the rural as an experimental field of exploration. Contributors: Neil Brenner, Christiane Lange, Charlotte Malterre-Barthes, Sandra Parvu, Cole Roskam, Grahame Shane, Deane Simpson, and Milica Topalovic and Bas Princen Architects: Anders Abraham, Joshua Bolchover and John Lin (Rural Urban Framework), Ambra Fabi and Giovanni Piovene (Piovenefabi), Rainer Hehl, Stephan Petermann (OMA), Huang Sheng Yuan (FieldOffice), and Sandeep Virmani (Hunnarshala)
Publisher: John Wiley & Sons
ISBN: 1118951069
Category : Architecture
Languages : en
Pages : 142
Book Description
The rural is not what it used to be. No longer simply a site for agricultural production for the city, the relationship between the rural and urban has become much more complex. Established categories such as rural /urban and village/city no longer hold true. Rural and urban conditions have become increasingly blurred, so how can we identify and distinguish their specific characteristics? Where is the rural, and what role does it play in an urbanised world? In developing countries the countryside is a volatile and contradictory landscape: legally designated rural areas look like dense slums; factories intersect fields and farmers no longer farm. In contrast, in developed regions, the rural has become a highly controlled landscape of production and consumption: industrialised agriculture coexists with leisure landscapes for tourism, retirement and recreation. This issue of AD investigates how architects and researchers are critically engaging with the rural as an experimental field of exploration. Contributors: Neil Brenner, Christiane Lange, Charlotte Malterre-Barthes, Sandra Parvu, Cole Roskam, Grahame Shane, Deane Simpson, and Milica Topalovic and Bas Princen Architects: Anders Abraham, Joshua Bolchover and John Lin (Rural Urban Framework), Ambra Fabi and Giovanni Piovene (Piovenefabi), Rainer Hehl, Stephan Petermann (OMA), Huang Sheng Yuan (FieldOffice), and Sandeep Virmani (Hunnarshala)
Parliamentary Debates
Author: New Zealand. Parliament
Publisher:
ISBN:
Category : New Zealand
Languages : en
Pages : 984
Book Description
Publisher:
ISBN:
Category : New Zealand
Languages : en
Pages : 984
Book Description
Decennial Edition of the American Digest
Author:
Publisher:
ISBN:
Category : Law reports, digests, etc
Languages : en
Pages : 1472
Book Description
Publisher:
ISBN:
Category : Law reports, digests, etc
Languages : en
Pages : 1472
Book Description