Magic: Master of Metal #1

Magic: Master of Metal #1 PDF Author: Mairghread Scott
Publisher: Boom! Studios
ISBN: 1646685857
Category : Comics & Graphic Novels
Languages : en
Pages : 50

Book Description
When the fate of the Multiverse is at stake, what game will the scheming Master of Metal play? Tezzeret of Esper, the cruel artificer now free from his former master Nicol Bolas, the God-Pharaoh of Amonkhet, has traveled across the Multiverse seeking the answer to a question only he knows. Once he finds it, he will manipulate anyone necessary and do whatever it takes to claim his prize... but to what end?

Magic #8

Magic #8 PDF Author: Jed MacKay
Publisher: Boom! Studios
ISBN: 1646685849
Category : Comics & Graphic Novels
Languages : en
Pages : 27

Book Description
Tying directly into the events of Magic: Master of Metal #1, Tezzeret enters the fray and brings with him vital information to the cabal of Planeswalkers defending Ravnica regarding [REDACTED]! Only Tezzeret knows the truth about why Jace Beleren was attacked and why he is the key to saving the Multiverse from the utter destruction coming to Ravnica. But that secret and what it means force Jace, Vraska, Kaya, and the allied Guilds of Ravnica to make an unthinkable choice... linked to the very crimes that Tezzeret seeks to be pardoned for in exchange for his help!

Test of Metal

Test of Metal PDF Author: Matthew Stover
Publisher: Wizards of the Coast
ISBN: 0786958057
Category : Fiction
Languages : en
Pages : 379

Book Description
Downtrodden and powerless, Planeswalker Tezzeret must do everything he can to return to his former glory—even if it means relying on old enemies From the ashes of defeat, Tezzeret rises again. Beaten to within an inch of his life and left for dead by the psychic sorcerer Jace Beleren, Tezzeret has lost control of the Infinite Consortium—an interplanar cabal he commanded with a power and influence few in the Multiverse have ever achieved. Now he must turn to a former enemy for help: the dragon Nicol Bolas, perhaps the only Planeswalker in the Multiverse powerful enough to get him back on his feet. Bolas, however, has his reservations. What can Tezzeret give him that he doesn’t already have? So begins Tezzeret’s search for the secret of etherium—a magical alloy infused with all the power of the Blind Eternities—thought to have been lost with the disappearance of the great sphinx, Crucius the Mad. Tezzeret’s quest is clear, but his thirst for revenge clouds his decisions. Will he achieve his goal, or will he be bested by his own ambition?

Magic

Magic PDF Author: Jed MacKay
Publisher: Boom! Studios
ISBN: 1646687477
Category : Comics & Graphic Novels
Languages : en
Pages : 26

Book Description
It’s open war on Amonkhet as the Planeswalkers battle an entire plane’s worth of ravenous undead. The plan is made and the stage is set, but against overwhelming odds and with Marit Lage’s arrival imminent, can they unite to stop her once and for all? And with stakes unlike anything the Multiverse has seen before, can our coterie of heroes be victorious without paying the ultimate price?

Easy-to-Master Mental Magic

Easy-to-Master Mental Magic PDF Author: James L Clark
Publisher: Courier Corporation
ISBN: 0486479544
Category : Games & Activities
Languages : en
Pages : 114

Book Description
Learn to read minds, conduct hypnosis, and predict the future! Instead of employing visual magic, the tricks in this book help aspiring performers exercise mental powers that seem downright supernatural. A seasoned magician shares his professional secrets throughout 15 psychological illusions, which include magic squares, stacked decks, thought transmissions, and other feints.

Half Magic

Half Magic PDF Author: Edward Eager
Publisher: Houghton Mifflin Harcourt
ISBN: 9780152020682
Category : Juvenile Fiction
Languages : en
Pages : 212

Book Description
Publisher Description

Now You See It, Now You Don't!

Now You See It, Now You Don't! PDF Author: William Tarr
Publisher: Vintage
ISBN: 0394722027
Category : Games & Activities
Languages : en
Pages : 226

Book Description
A new and simple learn-by-picture method that makes it easy for anyone aged twelve and up to perform all the classic sleights just as they are done by the world's greatest professional magicians. Long-time magician Bill Tarr has teamed up with Barry Ross, an illustrator famous for his instructional sports diagrams, for easy-to-follow, step-by-step instructions, so that with the help of more than 1,500 line drawings that capture each eye-fooling movement, you'll learn everything from simple sleights you can master in minutes to the great classics of magic. With ordinary objects -- a regular deck of cards, a coin from someone's pocket, a few balls of crumpled aluminum foil -- you'll soon be doing ... Card Fanning Springing the Cards from Hand-to-Hand The Lit-Cigarette Trick The Three-Shell Game The Cups and Balls Three-Card Monte The Cut and Restored Rope The Miser's Dream plus ... Unbelievable Card Tricks Coin and Cigarette Vanishes and dozens and dozens of the world's greatest sleight-of-hand effects!

Master-mentality

Master-mentality PDF Author: Stanton Carlisle
Publisher:
ISBN:
Category : Magic tricks
Languages : en
Pages : 87

Book Description


Seven Secrets #16

Seven Secrets #16 PDF Author: Tom Taylor
Publisher: Boom! Studios
ISBN: 1646688015
Category : Comics & Graphic Novels
Languages : en
Pages : 25

Book Description
In the wake of an unthinkable tragedy, the Seekers find themselves capturing more and more cases. But with Eva struggling to cope with the loss of a trusted ally, will The Order be able to stop the inevitable in time?

Masters of Doom

Masters of Doom PDF Author: David Kushner
Publisher: Random House
ISBN: 1588362892
Category : Biography & Autobiography
Languages : en
Pages : 394

Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams