Author: Various
Publisher:
ISBN: 9781590411285
Category :
Languages : en
Pages :
Book Description
Plunder, struggle, and betrayal have redrawn the maps of the Land. Now Mage Knight is all new! Everything about the Mage Knight experience has been redesigned and updated to incorporate all the knowledge collected over three years of tournament and casual play! Now included are improved victory conditions, larger forces on the table, and greater depth of play in a game that still lasts about an hour. A redesigned combat dial gives attack values for ranged and close combat and varied speeds for different types of movement. And increased damage reflects the grisly engines of fantastic battle! Gather the new relics and arm your Unique figures with weapons and armor imbued with power beyond compare. New terrain rises from the battlefield, and domains add an element of surprise to every game. This set includes 130 all-new Mage Knight figures plus everything players have always loved. As always, there is no complex record-keeping, and all previous Mage Knight sets are fully playable in the new game. Each starter set contains 8 randomly inserted Mage Knight miniatures and 1 Elven Archer figure, 1 rulebook, 1 quick-start rules sheet, 1 Special Abilities Card, 1 Mage Knight world guidebook, 1 flight base, 1 measuring tape, 12 tokens, 1 relic, 1 randomly inserted relic, terrain, or domain piece, and 2 dice.
Mage Knight 2.0 Starter Set
Author: Various
Publisher:
ISBN: 9781590411285
Category :
Languages : en
Pages :
Book Description
Plunder, struggle, and betrayal have redrawn the maps of the Land. Now Mage Knight is all new! Everything about the Mage Knight experience has been redesigned and updated to incorporate all the knowledge collected over three years of tournament and casual play! Now included are improved victory conditions, larger forces on the table, and greater depth of play in a game that still lasts about an hour. A redesigned combat dial gives attack values for ranged and close combat and varied speeds for different types of movement. And increased damage reflects the grisly engines of fantastic battle! Gather the new relics and arm your Unique figures with weapons and armor imbued with power beyond compare. New terrain rises from the battlefield, and domains add an element of surprise to every game. This set includes 130 all-new Mage Knight figures plus everything players have always loved. As always, there is no complex record-keeping, and all previous Mage Knight sets are fully playable in the new game. Each starter set contains 8 randomly inserted Mage Knight miniatures and 1 Elven Archer figure, 1 rulebook, 1 quick-start rules sheet, 1 Special Abilities Card, 1 Mage Knight world guidebook, 1 flight base, 1 measuring tape, 12 tokens, 1 relic, 1 randomly inserted relic, terrain, or domain piece, and 2 dice.
Publisher:
ISBN: 9781590411285
Category :
Languages : en
Pages :
Book Description
Plunder, struggle, and betrayal have redrawn the maps of the Land. Now Mage Knight is all new! Everything about the Mage Knight experience has been redesigned and updated to incorporate all the knowledge collected over three years of tournament and casual play! Now included are improved victory conditions, larger forces on the table, and greater depth of play in a game that still lasts about an hour. A redesigned combat dial gives attack values for ranged and close combat and varied speeds for different types of movement. And increased damage reflects the grisly engines of fantastic battle! Gather the new relics and arm your Unique figures with weapons and armor imbued with power beyond compare. New terrain rises from the battlefield, and domains add an element of surprise to every game. This set includes 130 all-new Mage Knight figures plus everything players have always loved. As always, there is no complex record-keeping, and all previous Mage Knight sets are fully playable in the new game. Each starter set contains 8 randomly inserted Mage Knight miniatures and 1 Elven Archer figure, 1 rulebook, 1 quick-start rules sheet, 1 Special Abilities Card, 1 Mage Knight world guidebook, 1 flight base, 1 measuring tape, 12 tokens, 1 relic, 1 randomly inserted relic, terrain, or domain piece, and 2 dice.
Gaming as Culture
Author: J. Patrick Williams
Publisher: McFarland
ISBN: 0786454067
Category : Games & Activities
Languages : en
Pages : 233
Book Description
Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology. This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society. Section I discusses the intersection of fantasy and real-world scenarios and how the construction of a fantasy world is dialectically related to the construction of a gamer's social reality. Because the basic premise of fantasy gaming is the assumption of virtual identities, Section II looks at the relationship between gaming and various aspects of identity. The third and final section examines what the personal experiences of gamers can tell us about how humans experience reality. Instructors considering this book for use in a course may request an examination copy here.
Publisher: McFarland
ISBN: 0786454067
Category : Games & Activities
Languages : en
Pages : 233
Book Description
Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology. This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society. Section I discusses the intersection of fantasy and real-world scenarios and how the construction of a fantasy world is dialectically related to the construction of a gamer's social reality. Because the basic premise of fantasy gaming is the assumption of virtual identities, Section II looks at the relationship between gaming and various aspects of identity. The third and final section examines what the personal experiences of gamers can tell us about how humans experience reality. Instructors considering this book for use in a course may request an examination copy here.
Magic Tree House Books 17-20: the Mystery of the Enchanted Dog
Author: Mary Pope Osborne
Publisher: Random House Childrens Books
ISBN: 0375858113
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Books 17–20 of the New York Times bestselling Magic Tree House series boxed together for the first time! These four titles are the perfect gift for a Magic Tree House fan or any child who loves a good adventure. Parents, teachers, and librarians hail the chapter-book series as a tool to promote reading, as even the most reluctant readers want to know where the Magic Tree House will take the brother-and-sister team next. In books 17–20, Morgan le Fay, the magical librarian of Camelot, asks Jack and Annie to find the four things that will free an enchanted dog named Teddy from a spell. Their quest leads them to a ship lost at sea, the Great Plains, the forests of India, and the Australian Outback. It's a difficult and dangerous mission, but Jack and Annie will do anything to help their new friend, Teddy! Books in this set include: Tonight on the Titanic (#17), Buffalo Before Breakfast (#18),Tigers at Twilight (#19), and Dingoes at Dinnertime (#20). Don't miss all the fun things you can do and discover at MagicTreeHouse.com!
Publisher: Random House Childrens Books
ISBN: 0375858113
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Books 17–20 of the New York Times bestselling Magic Tree House series boxed together for the first time! These four titles are the perfect gift for a Magic Tree House fan or any child who loves a good adventure. Parents, teachers, and librarians hail the chapter-book series as a tool to promote reading, as even the most reluctant readers want to know where the Magic Tree House will take the brother-and-sister team next. In books 17–20, Morgan le Fay, the magical librarian of Camelot, asks Jack and Annie to find the four things that will free an enchanted dog named Teddy from a spell. Their quest leads them to a ship lost at sea, the Great Plains, the forests of India, and the Australian Outback. It's a difficult and dangerous mission, but Jack and Annie will do anything to help their new friend, Teddy! Books in this set include: Tonight on the Titanic (#17), Buffalo Before Breakfast (#18),Tigers at Twilight (#19), and Dingoes at Dinnertime (#20). Don't miss all the fun things you can do and discover at MagicTreeHouse.com!
Dinosaurs Before Dark
Author: Mary Pope Osborne
Publisher: Random House Books for Young Readers
ISBN: 0375869883
Category : Annie (Fictitious character : Osborne)
Languages : en
Pages : 97
Book Description
Eight-year-old Jack and his younger sister Annie find a magic treehouse, which whisks them back to an ancient time zone where they see live dinosaurs.
Publisher: Random House Books for Young Readers
ISBN: 0375869883
Category : Annie (Fictitious character : Osborne)
Languages : en
Pages : 97
Book Description
Eight-year-old Jack and his younger sister Annie find a magic treehouse, which whisks them back to an ancient time zone where they see live dinosaurs.
Real Account 18-20
Author: Shizumu Watanabe
Publisher: Kodansha USA
ISBN: 1684913225
Category : Comics & Graphic Novels
Languages : en
Pages : 594
Book Description
"Social Justice Hunters 24/7" concludes with a decisive battle between Yuma and Zui, but this is soon followed by a fateful reunion between Yuma and Ataru...and why is Ataru trying so desperately to kill his own brother? In the next game, "Anonymous Classroom," the players must root out the hidden traitor amongst them, but with each new attempt ending in failure, another player is sacrificed. There is evil lurking amongst them, and Yuma is beginning to wonder if it might be him!
Publisher: Kodansha USA
ISBN: 1684913225
Category : Comics & Graphic Novels
Languages : en
Pages : 594
Book Description
"Social Justice Hunters 24/7" concludes with a decisive battle between Yuma and Zui, but this is soon followed by a fateful reunion between Yuma and Ataru...and why is Ataru trying so desperately to kill his own brother? In the next game, "Anonymous Classroom," the players must root out the hidden traitor amongst them, but with each new attempt ending in failure, another player is sacrificed. There is evil lurking amongst them, and Yuma is beginning to wonder if it might be him!
The Life-Changing Magic of Not Giving a F**k
Author: Sarah Knight
Publisher: Hachette UK
ISBN: 1784298492
Category : Self-Help
Languages : en
Pages : 126
Book Description
The word-of-mouth bestseller * Published in more than 30 countries * 3 million copies sold worldwide Are you stressed out, overbooked and underwhelmed by life? Fed up with pleasing everyone else before you please yourself? Finding it hard working from home? Then it's time to stop giving a f**k, and care less to get more. This irreverent and practical book explains how to rid yourself of unwanted obligations, shame, and guilt - and give your f**ks instead to people and things that make you happy. From family dramas to having a bikini body, the simple 'NotSorry Method' for mental decluttering will help you unleash the power of not giving a f**k and will free you to spend your time, energy and money on the things that really matter. 'The anti-guru' Observer 'Absolutely blinding. Read it. Do it.' Mail on Sunday 'Genius' Cosmopolitan 'I love Knight's book even before I start reading . . . Works a charm' Sunday Times Magazine 'Life-affirming . . . The key practice she advocates is devising for yourself a "fuck budget" . . . It's a beautiful way of streamlining your psyche' Lucy Mangan, Guardian ALSO AVAILABLE FROM SARAH KNIGHT: YOU DO YOU: how to be who you are and use what you've got to get what you want AND Get Your Sh*t Together - the New York Times bestseller helping you organise the f**ks you want and need to give
Publisher: Hachette UK
ISBN: 1784298492
Category : Self-Help
Languages : en
Pages : 126
Book Description
The word-of-mouth bestseller * Published in more than 30 countries * 3 million copies sold worldwide Are you stressed out, overbooked and underwhelmed by life? Fed up with pleasing everyone else before you please yourself? Finding it hard working from home? Then it's time to stop giving a f**k, and care less to get more. This irreverent and practical book explains how to rid yourself of unwanted obligations, shame, and guilt - and give your f**ks instead to people and things that make you happy. From family dramas to having a bikini body, the simple 'NotSorry Method' for mental decluttering will help you unleash the power of not giving a f**k and will free you to spend your time, energy and money on the things that really matter. 'The anti-guru' Observer 'Absolutely blinding. Read it. Do it.' Mail on Sunday 'Genius' Cosmopolitan 'I love Knight's book even before I start reading . . . Works a charm' Sunday Times Magazine 'Life-affirming . . . The key practice she advocates is devising for yourself a "fuck budget" . . . It's a beautiful way of streamlining your psyche' Lucy Mangan, Guardian ALSO AVAILABLE FROM SARAH KNIGHT: YOU DO YOU: how to be who you are and use what you've got to get what you want AND Get Your Sh*t Together - the New York Times bestseller helping you organise the f**ks you want and need to give
What's OLD is NEW Starter Kit
Author: Russ Morrissey
Publisher: Lulu.com
ISBN: 1365158640
Category : Games & Activities
Languages : en
Pages : 46
Book Description
Build a starship. Brew a potion. Explore a dungeon. Create a universe. Give your wizard a spaceship. This starter kit introduces you to the What's O.L.D. is N.E.W. game system, which is a set of game rules which powers the roleplaying games O.L.D. (a game of medieval fantasy), N.E.W. (a game of futuristic science fiction), and N.O.W. (a game of explosive contemporary action). These three games are all fully compatible, and are designed to be played either as standalone roleplaying games or mixed and matched to create different combinations. The starter kit contains a very stripped-down, simple expression of the core rules found in the full game(s). Six iconic pregenerated characters, a short introductory adventure, and an introduction to the basic rules provides you with enough to run a complete adventure and start creating your own!
Publisher: Lulu.com
ISBN: 1365158640
Category : Games & Activities
Languages : en
Pages : 46
Book Description
Build a starship. Brew a potion. Explore a dungeon. Create a universe. Give your wizard a spaceship. This starter kit introduces you to the What's O.L.D. is N.E.W. game system, which is a set of game rules which powers the roleplaying games O.L.D. (a game of medieval fantasy), N.E.W. (a game of futuristic science fiction), and N.O.W. (a game of explosive contemporary action). These three games are all fully compatible, and are designed to be played either as standalone roleplaying games or mixed and matched to create different combinations. The starter kit contains a very stripped-down, simple expression of the core rules found in the full game(s). Six iconic pregenerated characters, a short introductory adventure, and an introduction to the basic rules provides you with enough to run a complete adventure and start creating your own!
Computer Gaming World
Dungeons & Dragons Starter Set (Six Dice, Five Ready-to-Play D&D Characters With Character Sheets, a Rulebook, and One Adventure)
Author: Dungeons & Dragons
Publisher: National Geographic Books
ISBN: 0786965592
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Everything you need to start playing the world’s greatest roleplaying game. “I recommend [the D&D Starter Set] for anyone who’s curious and wants to learn D&D.”—Ed Grabionowski, io9.Gizmodo.com The Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination. This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy. Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters! • FIVE READY-TO-PLAY CHARACTERS • SIX DICE • ONE ADVENTURE BOOK: LOST MINE OF PHANDELVER • ONE RULEBOOK • ONE CHARACTER SHEET “D&D acolytes are everywhere. . .Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. The main Dungeons & Dragons books are the Player’s Handbook, Monster Manual, and Dungeon Master’s Guide.
Publisher: National Geographic Books
ISBN: 0786965592
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Everything you need to start playing the world’s greatest roleplaying game. “I recommend [the D&D Starter Set] for anyone who’s curious and wants to learn D&D.”—Ed Grabionowski, io9.Gizmodo.com The Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination. This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy. Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters! • FIVE READY-TO-PLAY CHARACTERS • SIX DICE • ONE ADVENTURE BOOK: LOST MINE OF PHANDELVER • ONE RULEBOOK • ONE CHARACTER SHEET “D&D acolytes are everywhere. . .Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. The main Dungeons & Dragons books are the Player’s Handbook, Monster Manual, and Dungeon Master’s Guide.
Magic Tree House Merlin Missions Books 1-4
Author: Mary Pope Osborne
Publisher: Random House Books for Young Readers
ISBN: 1524770590
Category : Juvenile Fiction
Languages : en
Pages : 327
Book Description
Merlin Mission Books 1-4 of the #1 New York Times bestselling Magic Tree House series! Beyond the realms of time and space are lands that exist only in myths and legends. This is where the magic tree house is taking Jack and Annie on the mission of a lifetime! They will visit Camelot, a haunted castle, an island lost in mist, and the Land-Behind-the-Clouds. It is one unforgettable adventure! Recently rebranded, the first 4 Magic Tree House Merlin Mission books are the perfect gift for fans of the Magic Tree House series. Parents, teachers, and librarians hail the chapter-book series as a tool to promote reading, as even the most reluctant readers want to know where the magic tree house will take the brother-and-sister team next. Magic Tree House Merlin Missions are more challenging adventures for the experienced Magic Tree House reader. Books in this Merlin Missions set include: Christmas in Camelot (#1), Haunted Castle on Hallows Eve (#2), Summer of the Sea Serpent (#3), Winter of the Ice Wizard (#4).
Publisher: Random House Books for Young Readers
ISBN: 1524770590
Category : Juvenile Fiction
Languages : en
Pages : 327
Book Description
Merlin Mission Books 1-4 of the #1 New York Times bestselling Magic Tree House series! Beyond the realms of time and space are lands that exist only in myths and legends. This is where the magic tree house is taking Jack and Annie on the mission of a lifetime! They will visit Camelot, a haunted castle, an island lost in mist, and the Land-Behind-the-Clouds. It is one unforgettable adventure! Recently rebranded, the first 4 Magic Tree House Merlin Mission books are the perfect gift for fans of the Magic Tree House series. Parents, teachers, and librarians hail the chapter-book series as a tool to promote reading, as even the most reluctant readers want to know where the magic tree house will take the brother-and-sister team next. Magic Tree House Merlin Missions are more challenging adventures for the experienced Magic Tree House reader. Books in this Merlin Missions set include: Christmas in Camelot (#1), Haunted Castle on Hallows Eve (#2), Summer of the Sea Serpent (#3), Winter of the Ice Wizard (#4).