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Author: Zach Waggoner Publisher: McFarland ISBN: 0786454091 Category : Games & Activities Languages : en Pages : 209
Book Description
With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers.
Author: Wheeler W. Dixon Publisher: SUNY Press ISBN: 9780791423394 Category : Social Science Languages : en Pages : 264
Book Description
This is a study of the "returned gaze" from the cinema screen, demonstrating that the films that we watch watch us, guide us, control our gaze, and enforce societal codes.
Author: Sonia Maasik Publisher: Macmillan ISBN: 031264700X Category : Juvenile Nonfiction Languages : en Pages : 745
Book Description
Signs of Life in the USA teaches students to read and write critically about popular culture by giving them a conceptual framework to do it: semiotics, a field of critical theory developed specifically for the interpretation of culture and its signs. Written by a prominent semiotician and an experienced writing instructor, the text’s high-interest themes feature provocative and current reading selections that ask students to think analytically about America’s impressive popular culture: How is TV’s Mad Men a lightning rod for America’s polarized political climate? Has the nature of personal identity changed in an era when we spend so much of our lives online? Signs of Life bridges the transition to college writing by providing students with academic language to talk about our common, everyday cultural experience. Read the preface. Order Multimodal Readings for Signs of Life in the USA packaged with Signs of Life in the USA, Seventh Edition using ISBN-13: 978-1-4576-1989-2.
Author: Sam Moussavi Publisher: ABDO ISBN: 1680765493 Category : Juvenile Fiction Languages : en Pages : 211
Book Description
Armando Salguera is a tight end at El Dorado High School and is aiming to make his NFL aspiration come true. But his dream is threatened when--after 15 years of silence--his estranged father, Oswaldo, sends word that he will be coming across the border, back into Armando's life. Could this mean that Armando's dreams of making the pros are over? El Paso is from Texas Fridays, an EPIC Press series.
Author: Hartmut Koenitz Publisher: Routledge ISBN: 1317668685 Category : Social Science Languages : en Pages : 302
Book Description
The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.
Author: John St. Clair Publisher: John Wiley and Sons ISBN: 1118038835 Category : Games & Activities Languages : en Pages : 609
Book Description
The bestseller returns—completely updated to include the newest hardware, software, and techniques for building your own arcade Interest in classical arcade games remains on the rise, and with a little money, older computer hardware, and a little effort, you can relive your arcade experiences by building your own arcade machine. The hands-on guide begins with a description of the various types of projects that you can undertake. It then progresses to a review of the audio and video options that are available and looks at the selection of game software and cabinet artwork. Ultimately, you’ll learn essential troubleshooting tips and discover how to build arcade controllers and machines that you can enjoy at home with your PC. Serves as a soup-to-nuts guide for building your own arcade machine, from the sheets of wood to the finished product Addresses the variety of arcade controls, including joysticks, buttons, spinners, trackballs, flight yokes, and guns Explains how to interface arcade controls to a computer Shares troubleshooting tips as well as online resources for help and inspiration Project Arcade, Second Edition helps you recapture the enjoyment of your youth that was spent playing arcade games by walking you through the exciting endeavor of building your own full arcade machine.
Author: John Wills Publisher: University of Oklahoma Press ISBN: 0806192607 Category : Games & Activities Languages : en Pages : 278
Book Description
While the Western was dying a slow death across the cultural landscape, it was blazing back to life as a video game in the early twenty-first century. Rockstar Games’ Red Dead franchise, beginning with Red Dead Revolver in 2004, has grown into one of the most critically acclaimed video game franchises of the twenty-first century. Red Dead Redemption: History, Myth, and Violence in the Video Game West offers a critical, interdisciplinary look at this cultural phenomenon at the intersection of game studies and American history. Drawing on game studies, western history, American studies, and cultural studies, the authors train a wide-ranging, deeply informed analytic perspective on the Red Dead franchise—from its earliest incarnation to the latest, Red Dead Redemption 2 (2018). Their intersecting chapters put the series in the context of American history, culture, and contemporary media, with inquiries into issues of authenticity, realism, the meaning of play and commercial promotion, and the relationship between the game and the wider cultural iterations of the classic Western. The contributors also delve into the role the series’ development has played in recent debates around working conditions in the gaming industry and gaming culture. In its redeployment and reinvention of the Western’s myth and memes, the Red Dead franchise speaks to broader aspects of American culture—the hold of the frontier myth and the “Wild West” over the popular imagination, the role of gun culture in society, depictions of gender and ethnicity in mass media, and the increasing allure of digital escapism—all of which come in for scrutiny here, making this volume a vital, sweeping, and deeply revealing cultural intervention.