Author: Christian Cantrell
Publisher: New Riders
ISBN: 9780735711778
Category : Computers
Languages : en
Pages : 556
Book Description
This is the only book available on Flash development for multiple devices, asit guides Flash designers and developers in creating content and applicationsfor multiple devices with Flash and other tools.
Macromedia Flash Enabled
Author: Christian Cantrell
Publisher: New Riders
ISBN: 9780735711778
Category : Computers
Languages : en
Pages : 556
Book Description
This is the only book available on Flash development for multiple devices, asit guides Flash designers and developers in creating content and applicationsfor multiple devices with Flash and other tools.
Publisher: New Riders
ISBN: 9780735711778
Category : Computers
Languages : en
Pages : 556
Book Description
This is the only book available on Flash development for multiple devices, asit guides Flash designers and developers in creating content and applicationsfor multiple devices with Flash and other tools.
Macromedia Flash MX Virtual Classroom
Author: Doug Sahlin
Publisher: McGraw-Hill/Osborne Media
ISBN: 9780072223989
Category : Computer animation
Languages : en
Pages : 0
Book Description
Text and multimedia combine to create the ultimate learning experience! This large-format, illustrated guide presents instructional material in an easy-to-follow style--and the CD-ROM features the author speaking directly to you. Using a combination of moving screenshots, animation, and audiovisual presentations, he'll teach you how to use Flash 6 in no time.
Publisher: McGraw-Hill/Osborne Media
ISBN: 9780072223989
Category : Computer animation
Languages : en
Pages : 0
Book Description
Text and multimedia combine to create the ultimate learning experience! This large-format, illustrated guide presents instructional material in an easy-to-follow style--and the CD-ROM features the author speaking directly to you. Using a combination of moving screenshots, animation, and audiovisual presentations, he'll teach you how to use Flash 6 in no time.
Tool support for collaborative creation of interactive storytelling media
Author: Paula Klinke
Publisher: Universitätsverlag Potsdam
ISBN: 3869565217
Category : Computers
Languages : en
Pages : 178
Book Description
Scrollytellings are an innovative form of web content. Combining the benefits of books, images, movies, and video games, they are a tool to tell compelling stories and provide excellent learning opportunities. Due to their multi-modality, creating high-quality scrollytellings is not an easy task. Different professions, such as content designers, graphics designers, and developers, need to collaborate to get the best out of the possibilities the scrollytelling format provides. Collaboration unlocks great potential. However, content designers cannot create scrollytellings directly and always need to consult with developers to implement their vision. This can result in misunderstandings. Often, the resulting scrollytelling will not match the designer’s vision sufficiently, causing unnecessary iterations. Our project partner Typeshift specializes in the creation of individualized scrollytellings for their clients. Examined existing solutions for authoring interactive content are not optimally suited for creating highly customized scrollytellings while still being able to manipulate all their elements programmatically. Based on their experience and expertise, we developed an editor to author scrollytellings in the lively.next live-programming environment. In this environment, a graphical user interface for content design is combined with powerful possibilities for programming behavior with the morphic system. The editor allows content designers to take on large parts of the creation process of scrollytellings on their own, such as creating the visible elements, animating content, and fine-tuning the scrollytelling. Hence, developers can focus on interactive elements such as simulations and games. Together with Typeshift, we evaluated the tool by recreating an existing scrollytelling and identified possible future enhancements. Our editor streamlines the creation process of scrollytellings. Content designers and developers can now both work on the same scrollytelling. Due to the editor inside of the lively.next environment, they can both work with a set of tools familiar to them and their traits. Thus, we mitigate unnecessary iterations and misunderstandings by enabling content designers to realize large parts of their vision of a scrollytelling on their own. Developers can add advanced and individual behavior. Thus, developers and content designers benefit from a clearer distribution of tasks while keeping the benefits of collaboration.
Publisher: Universitätsverlag Potsdam
ISBN: 3869565217
Category : Computers
Languages : en
Pages : 178
Book Description
Scrollytellings are an innovative form of web content. Combining the benefits of books, images, movies, and video games, they are a tool to tell compelling stories and provide excellent learning opportunities. Due to their multi-modality, creating high-quality scrollytellings is not an easy task. Different professions, such as content designers, graphics designers, and developers, need to collaborate to get the best out of the possibilities the scrollytelling format provides. Collaboration unlocks great potential. However, content designers cannot create scrollytellings directly and always need to consult with developers to implement their vision. This can result in misunderstandings. Often, the resulting scrollytelling will not match the designer’s vision sufficiently, causing unnecessary iterations. Our project partner Typeshift specializes in the creation of individualized scrollytellings for their clients. Examined existing solutions for authoring interactive content are not optimally suited for creating highly customized scrollytellings while still being able to manipulate all their elements programmatically. Based on their experience and expertise, we developed an editor to author scrollytellings in the lively.next live-programming environment. In this environment, a graphical user interface for content design is combined with powerful possibilities for programming behavior with the morphic system. The editor allows content designers to take on large parts of the creation process of scrollytellings on their own, such as creating the visible elements, animating content, and fine-tuning the scrollytelling. Hence, developers can focus on interactive elements such as simulations and games. Together with Typeshift, we evaluated the tool by recreating an existing scrollytelling and identified possible future enhancements. Our editor streamlines the creation process of scrollytellings. Content designers and developers can now both work on the same scrollytelling. Due to the editor inside of the lively.next environment, they can both work with a set of tools familiar to them and their traits. Thus, we mitigate unnecessary iterations and misunderstandings by enabling content designers to realize large parts of their vision of a scrollytelling on their own. Developers can add advanced and individual behavior. Thus, developers and content designers benefit from a clearer distribution of tasks while keeping the benefits of collaboration.
The Complete Idiot's Guide to Macromedia Flash 5
Author: David Karlins
Publisher: Penguin
ISBN: 9780789724427
Category : Computers
Languages : en
Pages : 326
Book Description
Showcases the computer animation program's newly designed interface while explaining how to build interactive Web sites using innovative graphics, text, and animated images.
Publisher: Penguin
ISBN: 9780789724427
Category : Computers
Languages : en
Pages : 326
Book Description
Showcases the computer animation program's newly designed interface while explaining how to build interactive Web sites using innovative graphics, text, and animated images.
Macromedia MX ELearning
Author: Jeffrey Bardzell
Publisher: Macromedia Press
ISBN: 9780201795363
Category : Computers
Languages : en
Pages : 492
Book Description
With International Data Corp. projecting e-learning to be an $11.5 billion industry by 2003, the demand for interactive multimedia learning applications is on the rise. And Macromedia's Studio MX design tools--including Flash MX, Dreamweaver MX, and ColdFusion MX--provide the ideal solution. But figuring out how to combine these products to create the perfect active-learning applications for your purposes can be tricky--which is why you needMacromedia MX eLearning: Advanced Training from the Source. Using project-based lessons, e-learning specialist and veteran author Jeffrey Bardzell takes you through the paces of these solutions, demonstrating how you can use them to create e-learning applications for both academic and corporate environments. Moving at your own pace, you'll learn by doing through the tutorials and hands-on instructions that have become the hallmark of this popular series. By the time you reach the end of this volume, you will have built four e-learning projects: one in Dreamweaver, two in Flash, and one that uses ColdFusion, Dreamweaver, and Flash to create a front-end for a complete ColdFusion-driven Web application. In the process, you'll learn how to create drag-and-drop interactivity, fill-in-the-blank dynamic text, hotspots, and a host of other useful e-learning features, including how to track scores and provide on-the-fly user feedback by connecting to a database through ColdFusion. Whether you're a corporate or government trainer or an educator grappling with the challenges of distance learning, you'll find what you need to provide the training your people require inMacromedia MX eLearning: Advanced Training from the Source.
Publisher: Macromedia Press
ISBN: 9780201795363
Category : Computers
Languages : en
Pages : 492
Book Description
With International Data Corp. projecting e-learning to be an $11.5 billion industry by 2003, the demand for interactive multimedia learning applications is on the rise. And Macromedia's Studio MX design tools--including Flash MX, Dreamweaver MX, and ColdFusion MX--provide the ideal solution. But figuring out how to combine these products to create the perfect active-learning applications for your purposes can be tricky--which is why you needMacromedia MX eLearning: Advanced Training from the Source. Using project-based lessons, e-learning specialist and veteran author Jeffrey Bardzell takes you through the paces of these solutions, demonstrating how you can use them to create e-learning applications for both academic and corporate environments. Moving at your own pace, you'll learn by doing through the tutorials and hands-on instructions that have become the hallmark of this popular series. By the time you reach the end of this volume, you will have built four e-learning projects: one in Dreamweaver, two in Flash, and one that uses ColdFusion, Dreamweaver, and Flash to create a front-end for a complete ColdFusion-driven Web application. In the process, you'll learn how to create drag-and-drop interactivity, fill-in-the-blank dynamic text, hotspots, and a host of other useful e-learning features, including how to track scores and provide on-the-fly user feedback by connecting to a database through ColdFusion. Whether you're a corporate or government trainer or an educator grappling with the challenges of distance learning, you'll find what you need to provide the training your people require inMacromedia MX eLearning: Advanced Training from the Source.
Robert Penner's Programming Macromedia Flash MX
Author: Robert Penner
Publisher: McGraw-Hill/Osborne Media
ISBN: 9780072223569
Category : Computers
Languages : en
Pages : 484
Book Description
A grand master of Flash, Penner is known around the world for his technical innovations and organic style. This book provides readers with exclusive insight into the programming and design process of this groundbreaking Flash designer and ActionScript programmer.
Publisher: McGraw-Hill/Osborne Media
ISBN: 9780072223569
Category : Computers
Languages : en
Pages : 484
Book Description
A grand master of Flash, Penner is known around the world for his technical innovations and organic style. This book provides readers with exclusive insight into the programming and design process of this groundbreaking Flash designer and ActionScript programmer.
InfoWorld
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 146
Book Description
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Publisher:
ISBN:
Category :
Languages : en
Pages : 146
Book Description
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
E-Commerce
Author: Carla Romaine Cowan
Publisher: The Rosen Publishing Group, Inc
ISBN: 9780823934270
Category : Business & Economics
Languages : en
Pages : 70
Book Description
An introduction to the jobs available in multimedia discusses the skills, training, and education needed for a computer career in this field.
Publisher: The Rosen Publishing Group, Inc
ISBN: 9780823934270
Category : Business & Economics
Languages : en
Pages : 70
Book Description
An introduction to the jobs available in multimedia discusses the skills, training, and education needed for a computer career in this field.
How to Use an Interactive Whiteboard Really Effectively in Your Primary Classroom
Author: Jenny Gage
Publisher: Routledge
ISBN: 1317705505
Category : Education
Languages : en
Pages : 128
Book Description
This book helps teachers get to grips with using software and offers advice on the different classroom management, differentiation and learning styles issues involved in using a whiteboard in a classroom context by: * Covering issues specific to Primary school teachers integrating whiteboard teaching into their classrooms * Providing cross-curricular strategies that help teachers incorporate the board in a range of subjects * Including screenshots and photos that show what can be created and how to do it * Offering innovative ways of presenting curriculum topics * Including a CD packed full of resources that teachers can develop for their own use.
Publisher: Routledge
ISBN: 1317705505
Category : Education
Languages : en
Pages : 128
Book Description
This book helps teachers get to grips with using software and offers advice on the different classroom management, differentiation and learning styles issues involved in using a whiteboard in a classroom context by: * Covering issues specific to Primary school teachers integrating whiteboard teaching into their classrooms * Providing cross-curricular strategies that help teachers incorporate the board in a range of subjects * Including screenshots and photos that show what can be created and how to do it * Offering innovative ways of presenting curriculum topics * Including a CD packed full of resources that teachers can develop for their own use.
Multimedia Cartography
Author: William Cartwright
Publisher: Springer Science & Business Media
ISBN: 366203784X
Category : Computers
Languages : en
Pages : 372
Book Description
Addressed to professional cartographers interested in moving into multimedia mapping, as well as those already involved in this field who wish to discover the approaches that other practitioners have already taken, this book/CD package is equally useful for students and academics in the mapping sciences and related geographic fields wishing to update their knowledge of cartographic design and production.
Publisher: Springer Science & Business Media
ISBN: 366203784X
Category : Computers
Languages : en
Pages : 372
Book Description
Addressed to professional cartographers interested in moving into multimedia mapping, as well as those already involved in this field who wish to discover the approaches that other practitioners have already taken, this book/CD package is equally useful for students and academics in the mapping sciences and related geographic fields wishing to update their knowledge of cartographic design and production.